gamedata/core.games/engine.l4d2.txt
author Matt Woodrow <pred@alliedmods.net>
Fri Oct 30 13:27:05 2009 +1300 (2009-10-30)
changeset 2848 b95d5be15de9
child 3138 b7625c10af59
permissions -rw-r--r--
L4D2 gamedata updates
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/**
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 * Do not edit this file.  Any changes will be overwritten by the gamedata
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 * updater or by upgrading your SourceMod install.
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 *
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 * To override data in this file, create a subdirectory named "custom" and
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 * place your own gamedata file(s) inside of it.  Such files will be parsed
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 * after SM's own.
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 *
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 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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 */
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"Games"
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{
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	/* CGlobalEntityList */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead2"
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		}
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		"Offsets"
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		{
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			/* Offset into LevelShutdown */
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			"gEntList"
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			{
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				"windows"	"11"
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			}
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			"EntInfo"
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			{
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				"windows"	"4"	
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				"linux"		"4"
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			}
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		}
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		"Signatures"
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		{
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			"LevelShutdown"
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			{
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				"library"	"server"
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				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
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			}
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			"gEntList"
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			{
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				"library"	"server"
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				"linux"		"@gEntList"
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			}
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		}
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	}
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}