gamedata/core.games/engine.l4d2.txt
changeset 2848 b95d5be15de9
child 3138 b7625c10af59
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gamedata/core.games/engine.l4d2.txt	Fri Oct 30 13:27:05 2009 +1300
     1.3 @@ -0,0 +1,51 @@
     1.4 +/**
     1.5 + * Do not edit this file.  Any changes will be overwritten by the gamedata
     1.6 + * updater or by upgrading your SourceMod install.
     1.7 + *
     1.8 + * To override data in this file, create a subdirectory named "custom" and
     1.9 + * place your own gamedata file(s) inside of it.  Such files will be parsed
    1.10 + * after SM's own.
    1.11 + *
    1.12 + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    1.13 + */
    1.14 +
    1.15 +"Games"
    1.16 +{
    1.17 +	/* CGlobalEntityList */
    1.18 +	"#default"
    1.19 +	{
    1.20 +		"#supported"
    1.21 +		{
    1.22 +			"game"		"left4dead2"
    1.23 +		}
    1.24 +		
    1.25 +		"Offsets"
    1.26 +		{
    1.27 +			/* Offset into LevelShutdown */
    1.28 +			"gEntList"
    1.29 +			{
    1.30 +				"windows"	"11"
    1.31 +			}
    1.32 +
    1.33 +			"EntInfo"
    1.34 +			{
    1.35 +				"windows"	"4"	
    1.36 +				"linux"		"4"
    1.37 +			}
    1.38 +		}
    1.39 +		
    1.40 +		"Signatures"
    1.41 +		{
    1.42 +			"LevelShutdown"
    1.43 +			{
    1.44 +				"library"	"server"
    1.45 +				"windows"	"\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8"
    1.46 +			}
    1.47 +			"gEntList"
    1.48 +			{
    1.49 +				"library"	"server"
    1.50 +				"linux"		"@gEntList"
    1.51 +			}
    1.52 +		}
    1.53 +	}
    1.54 +}