gamedata/sdktools.games/engine.l4d2.txt
author Matt Woodrow <pred@alliedmods.net>
Fri Oct 30 13:27:05 2009 +1300 (2009-10-30)
changeset 2848 b95d5be15de9
child 2850 1242bcb70fa9
permissions -rw-r--r--
L4D2 gamedata updates
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/**
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 * Do not edit this file.  Any changes will be overwritten by the gamedata
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 * updater or by upgrading your SourceMod install.
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 *
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 * To override data in this file, create a subdirectory named "custom" and
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 * place your own gamedata file(s) inside of it.  Such files will be parsed
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 * after SM's own.
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 *
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 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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 */
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"Games"
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{
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	/* Sounds */
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	"#default"
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	{
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		"Keys"
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		{
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			"SlapSoundCount"	"2"
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			"SlapSound1"		"player/damage1.wav"
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			"SlapSound2"		"player/damage2.wav"
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		}
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	}
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	/* General Temp Entities */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead2"
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		}
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		"Offsets"
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		{
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			/* Offset into CBaseTempEntity constructor */
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			"s_pTempEntities"
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			{
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				"windows"	"17"
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			}
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			"GetTEName"
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			{
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				"windows"	"4"
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				"linux"		"4"
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			}
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			"GetTENext"
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			{
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				"windows"	"8"
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				"linux"		"8"
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			}
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			"TE_GetServerClass"
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			{
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				"windows"	"0"
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				"linux"		"0"
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			}
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		}
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		"Signatures"
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		{
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			"CBaseTempEntity"
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			{
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				"library"	"server"
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				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
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			}
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			"s_pTempEntities"
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			{
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				"library"	"server"
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				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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			}
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		}
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	}
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	/* Create Entity Signatures */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead2"
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		}
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		"Signatures"
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		{
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			"DispatchSpawn"
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			{
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				"library"	"server"
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				"linux"		"@_Z13DispatchSpawnP11CBaseEntityb"
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				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB"
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			}
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			"CreateEntityByName"
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			{
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				"library"	"server"
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				"linux"		"@_Z18CreateEntityByNamePKcib"
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				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
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			}
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		}
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	}
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	/* CGlobalEntityList */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead2"
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		}
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		"Signatures"
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		{
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			/* Functions in CGlobalEntityList */
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			"FindEntityByClassname"
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			{
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				"library"	"server"
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				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
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				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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			}
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		}
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	}
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	/* General GameRules */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead2"
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		}
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		"Offsets"
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		{
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			/* Offset into CreateGameRulesObject */
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			"g_pGameRules"
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			{
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				"windows"	"2"
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			}
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		}
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		"Signatures"
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		{
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			/* This signature sometimes has multiple matches, but this
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			 * does not matter as g_pGameRules is involved in all of them.
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			 * The same g_pGameRules offset applies to each match.
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			 *
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			 * Sometimes this block of bytes is at the beginning of the static
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			 * CreateGameRulesObject function and sometimes it is in the middle
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			 * of an entirely different function. This depends on the game.
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			 */
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			"CreateGameRulesObject"
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			{
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				"library"	"server"
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				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
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			}
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			"g_pGameRules"
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			{
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				"library"	"server"
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				"linux"		"@g_pGameRules"
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			}
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		}
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	}
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	/* IServer interface pointer */
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	"#default"
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	{
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		"Keys"
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		{
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			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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			 *
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			 * The engine binary is not actually scanned in order to look for
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			 * this. SourceHook is used to used to determine the address of the
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			 * function and this signature is used to verify that it contains
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			 * the expected code. A pointer to sv (IServer interface) is used
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			 * here.
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			 */
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			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
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		}
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		"Offsets"
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		{
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			/* Offset into IVEngineServer::CreateFakeClient */
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			"sv"
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			{
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				"windows"	"6"
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			}
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		}
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		"Signatures"
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		{
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			/* CBaseServer object for IServer interface */
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			"sv"
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			{
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				"library"	"engine"
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				"linux"		"@sv"
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			}
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		}
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	}
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	/* EntityFactoryDictionary function */
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	"#default"
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	{
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		"Signatures"
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		{
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			"EntityFactory"
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			{
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				"library"	"server"
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				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
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				"linux"		"@_Z23EntityFactoryDictionaryv"
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			}
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		}
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	}
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	/* CBaseEntityOutput::FireOutput */
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	"#default"
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	{
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		"#supported"
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		{
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			"game"		"left4dead2"
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		}
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		"Signatures"
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		{
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			"FireOutput"
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			{
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				"library"	"server"
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				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
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				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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			}
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		}
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		"Offsets"
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		{
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			"FireOutputBackup"
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			{
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				"windows"	"6"
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				"linux"		"10"
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			}
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		}
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	}
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	/* SetUserInfo data */
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	"#default"
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	{
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		"Offsets"
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		{
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			/**
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			 * CBaseClient::SetUserCVar(char  const*,char  const*);
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			 * Linux offset straight from VTable dump.
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			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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			 */
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			"SetUserCvar"
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			{
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				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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				"windows"	"18"
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				"linux"		"63"
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			}
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			/**
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			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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			 * Linux: 	mov     byte ptr [esi+0B0h], 0
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			 * Win:		mov     byte ptr [esi+0B0h], 0
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			 *
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			 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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			 */
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			"InfoChanged"
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			{
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				"windows"	"176"
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				"linux"		"176"
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			}
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		}
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	}
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	/* Left 4 Dead */
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	"left4dead"
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	{
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		"Offsets"
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		{
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			"GiveNamedItem"
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			{
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				"windows"	"505"
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				"linux"		"506"
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			}
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			"RemovePlayerItem"
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			{
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				"windows"	"288"
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				"linux"		"289"
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			}
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			"Weapon_GetSlot"
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			{
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				"windows"	"286"
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				"linux"		"287"
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			}
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			"Ignite"
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			{
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				"windows"	"221"
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				"linux"		"222"
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			}
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			"Extinguish"
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			{
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				"windows"	"224"
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				"linux"		"225"
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			}
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			"Teleport"
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			{
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				"windows"	"117"
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				"linux"		"118"
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			}
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			"CommitSuicide"
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			{
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				"windows"	"473"
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				"linux"		"473"
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			}
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			"GetVelocity"
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			{
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				"windows"	"149"
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				"linux"		"150"
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			}
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			"EyeAngles"
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			{
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				"windows"	"140"
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				"linux"		"141"
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			}
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			"AcceptInput"
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			{
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				"windows"	"43"
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				"linux"		"44"
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			}
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			"DispatchKeyValue"
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			{
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				"windows"	"33"
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				"linux"		"32"
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			}
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			"DispatchKeyValueFloat"
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			{
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				"windows"	"32"
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				"linux"		"33"
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			}
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			"DispatchKeyValueVector"
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			{
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				"windows"	"31"
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				"linux"		"34"
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			}
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			"SetEntityModel"
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			{
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				"windows"	"26"
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				"linux"		"27"
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			}
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			"WeaponEquip"
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			{
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				"windows"	"279"
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				"linux"		"280"
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			}
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			"Activate"
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			{
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				"windows"	"35"
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				"linux"		"36"
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			}
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			"PlayerRunCmd"
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   352
			{
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				"windows"	"451"
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   354
				"linux"		"452"
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			}
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		}
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	}
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}