extensions/sdktools/voice.cpp
author David Anderson <dvander@alliedmods.net>
Sun Jul 06 04:49:55 2008 +0000 (2008-07-06)
branchrefac-jit
changeset 2168 c24a6fa957db
permissions -rw-r--r--
jit refactoring branch
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod SDKTools Extension
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <extension.h>
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#define SPEAK_NORMAL		0
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#define SPEAK_MUTED			1
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#define SPEAK_ALL			2
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#define SPEAK_LISTENALL		4
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#define SPEAK_TEAM			8
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#define SPEAK_LISTENTEAM	16
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#define LISTEN_DEFAULT		0
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#define LISTEN_NO			1
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#define LISTEN_YES			2
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size_t g_VoiceFlags[65];
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size_t g_VoiceHookCount = 0;
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int g_VoiceMap[65][65];
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SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool);
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bool DecHookCount(int amount = 1);
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bool DecHookCount(int amount)
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{
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	g_VoiceHookCount -= amount;
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	if (g_VoiceHookCount == 0)
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	{
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		SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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		return true;
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	}
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	return false;
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}
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void IncHookCount()
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{
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	if (!g_VoiceHookCount++)
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	{
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		SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
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	}
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}
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void SDKTools::VoiceInit()
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{
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	memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
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}
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bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
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{
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	if (g_VoiceMap[iReceiver][iSender] == LISTEN_NO)
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	{
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		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
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	}
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	else if (g_VoiceMap[iReceiver][iSender] == LISTEN_YES)
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	{
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		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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	}
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	if (g_VoiceFlags[iSender] & SPEAK_MUTED)
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	{
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		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
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	}
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	if ((g_VoiceFlags[iSender] & SPEAK_ALL) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL))
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	{
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		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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	}
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	if ((g_VoiceFlags[iSender] & SPEAK_TEAM) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENTEAM))
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	{
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		IGamePlayer *pReceiver = playerhelpers->GetGamePlayer(iReceiver);
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		IGamePlayer *pSender = playerhelpers->GetGamePlayer(iSender);
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		if (pReceiver && pSender && pReceiver->IsInGame() && pSender->IsInGame())
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		{
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			IPlayerInfo *pRInfo = pReceiver->GetPlayerInfo();
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			IPlayerInfo *pSInfo = pSender->GetPlayerInfo();
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			if (pRInfo && pSInfo && pRInfo->GetTeamIndex() == pSInfo->GetTeamIndex())
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			{
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				RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
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			}
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		}
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	}
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	RETURN_META_VALUE(MRES_IGNORED, bListen);
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}
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void SDKTools::OnClientDisconnecting(int client)
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{
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	int max_clients = playerhelpers->GetMaxClients();
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	if (g_VoiceHookCount == 0)
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	{
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		return;
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	}
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	/* This can probably be optimized more, but I doubt it's that much 
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	 * of an actual bottleneck.
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	 */
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	/* Reset clients who receive from us */
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	for (int i = 1; i <= max_clients; i++)
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	{
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		if (i == client)
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		{
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			continue;
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		}
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		if (g_VoiceMap[i][client] != LISTEN_DEFAULT)
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		{
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			g_VoiceMap[i][client] = LISTEN_DEFAULT;
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			if (DecHookCount())
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			{
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				return;
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			}
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		}
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	}
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	/* Reset clients who send to us.  I'm shoving a count in the 0 index! */
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	if (g_VoiceMap[client][0] > 0)
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	{
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		DecHookCount(g_VoiceMap[client][0]);
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		memset(&g_VoiceMap[client], 0, sizeof(int) * 65);
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	}
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	if (g_VoiceFlags[client])
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	{
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		g_VoiceFlags[client] = 0;
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		DecHookCount();
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	}
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}
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static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
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{
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	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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	if (player == NULL)
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	{
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		return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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	}
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	else if (!player->IsConnected())
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	{
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		return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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	}
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	if (!params[2] && g_VoiceFlags[params[1]])
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	{
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		DecHookCount();
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	}
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	else if (!g_VoiceFlags[params[1]] && params[2])
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	{
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		IncHookCount();
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	}
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	g_VoiceFlags[params[1]] = params[2];
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	return 1;
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}
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static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
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{
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	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
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	if (player == NULL)
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	{
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		return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
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	}
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	else if (!player->IsConnected())
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	{
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		return pContext->ThrowNativeError("Client %d is not connected", params[1]);
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	}
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	return g_VoiceFlags[params[1]];
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}
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static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params)
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{
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	int r, s;
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	IGamePlayer *player;
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	player = playerhelpers->GetGamePlayer(params[1]);
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	if (player == NULL)
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	{
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		return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
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	}
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	else if (!player->IsConnected())
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	{
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		return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
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	}
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	player = playerhelpers->GetGamePlayer(params[2]);
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	if (player == NULL)
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	{
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		return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
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	}
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	else if (!player->IsConnected())
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	{
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		return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
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	}
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	r = params[1];
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	s = params[2];
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	if (g_VoiceMap[r][s] == LISTEN_DEFAULT && params[3] != LISTEN_DEFAULT)
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	{
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		g_VoiceMap[r][s] = params[3];
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		g_VoiceMap[r][0]++;
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		IncHookCount();
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	}
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	else if (g_VoiceMap[r][s] != LISTEN_DEFAULT && params[3] == LISTEN_DEFAULT)
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	{
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		g_VoiceMap[r][s] = params[3];
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		g_VoiceMap[r][0]--;
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		DecHookCount();
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	}
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	else
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	{
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		g_VoiceMap[r][s] = params[3];
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	}
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	return 1;
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}
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static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params)
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{
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	IGamePlayer *player;
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	player = playerhelpers->GetGamePlayer(params[1]);
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	if (player == NULL)
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	{
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		return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
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	}
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	else if (!player->IsConnected())
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	{
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		return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
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	}
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	player = playerhelpers->GetGamePlayer(params[2]);
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	if (player == NULL)
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	{
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		return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
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	}
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	else if (!player->IsConnected())
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	{
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		return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
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	}
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	return g_VoiceMap[params[1]][params[2]];
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}
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sp_nativeinfo_t g_VoiceNatives[] =
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{
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	{"SetClientListeningFlags",		SetClientListeningFlags},
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	{"GetClientListeningFlags",		GetClientListeningFlags},
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	{"SetClientListening",			SetClientListening},
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	{"GetClientListening",			GetClientListening},
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	{NULL,							NULL},
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};