extensions/sdktools/voice.cpp
branchrefac-jit
changeset 2168 c24a6fa957db
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/extensions/sdktools/voice.cpp	Sun Jul 06 04:49:55 2008 +0000
     1.3 @@ -0,0 +1,285 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod SDKTools Extension
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + *
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include <extension.h>
    1.36 +
    1.37 +#define SPEAK_NORMAL		0
    1.38 +#define SPEAK_MUTED			1
    1.39 +#define SPEAK_ALL			2
    1.40 +#define SPEAK_LISTENALL		4
    1.41 +#define SPEAK_TEAM			8
    1.42 +#define SPEAK_LISTENTEAM	16
    1.43 +#define LISTEN_DEFAULT		0
    1.44 +#define LISTEN_NO			1
    1.45 +#define LISTEN_YES			2
    1.46 +
    1.47 +size_t g_VoiceFlags[65];
    1.48 +size_t g_VoiceHookCount = 0;
    1.49 +int g_VoiceMap[65][65];
    1.50 +
    1.51 +SH_DECL_HOOK3(IVoiceServer, SetClientListening, SH_NOATTRIB, 0, bool, int, int, bool);
    1.52 +
    1.53 +bool DecHookCount(int amount = 1);
    1.54 +bool DecHookCount(int amount)
    1.55 +{
    1.56 +	g_VoiceHookCount -= amount;
    1.57 +	if (g_VoiceHookCount == 0)
    1.58 +	{
    1.59 +		SH_REMOVE_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
    1.60 +		return true;
    1.61 +	}
    1.62 +
    1.63 +	return false;
    1.64 +}
    1.65 +
    1.66 +void IncHookCount()
    1.67 +{
    1.68 +	if (!g_VoiceHookCount++)
    1.69 +	{
    1.70 +		SH_ADD_HOOK_MEMFUNC(IVoiceServer, SetClientListening, voiceserver, &g_SdkTools, &SDKTools::OnSetClientListening, false);
    1.71 +	}
    1.72 +}
    1.73 +
    1.74 +void SDKTools::VoiceInit()
    1.75 +{
    1.76 +	memset(g_VoiceMap, 0, sizeof(g_VoiceMap));
    1.77 +}
    1.78 +
    1.79 +bool SDKTools::OnSetClientListening(int iReceiver, int iSender, bool bListen)
    1.80 +{
    1.81 +	if (g_VoiceMap[iReceiver][iSender] == LISTEN_NO)
    1.82 +	{
    1.83 +		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
    1.84 +	}
    1.85 +	else if (g_VoiceMap[iReceiver][iSender] == LISTEN_YES)
    1.86 +	{
    1.87 +		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
    1.88 +	}
    1.89 +
    1.90 +	if (g_VoiceFlags[iSender] & SPEAK_MUTED)
    1.91 +	{
    1.92 +		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, false));
    1.93 +	}
    1.94 +
    1.95 +	if ((g_VoiceFlags[iSender] & SPEAK_ALL) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENALL))
    1.96 +	{
    1.97 +		RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
    1.98 +	}
    1.99 +
   1.100 +	if ((g_VoiceFlags[iSender] & SPEAK_TEAM) || (g_VoiceFlags[iReceiver] & SPEAK_LISTENTEAM))
   1.101 +	{
   1.102 +		IGamePlayer *pReceiver = playerhelpers->GetGamePlayer(iReceiver);
   1.103 +		IGamePlayer *pSender = playerhelpers->GetGamePlayer(iSender);
   1.104 +
   1.105 +		if (pReceiver && pSender && pReceiver->IsInGame() && pSender->IsInGame())
   1.106 +		{
   1.107 +			IPlayerInfo *pRInfo = pReceiver->GetPlayerInfo();
   1.108 +			IPlayerInfo *pSInfo = pSender->GetPlayerInfo();
   1.109 +
   1.110 +			if (pRInfo && pSInfo && pRInfo->GetTeamIndex() == pSInfo->GetTeamIndex())
   1.111 +			{
   1.112 +				RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, bListen, &IVoiceServer::SetClientListening, (iReceiver, iSender, true));
   1.113 +			}
   1.114 +		}
   1.115 +	}
   1.116 +
   1.117 +	RETURN_META_VALUE(MRES_IGNORED, bListen);
   1.118 +}
   1.119 +
   1.120 +void SDKTools::OnClientDisconnecting(int client)
   1.121 +{
   1.122 +	int max_clients = playerhelpers->GetMaxClients();
   1.123 +
   1.124 +	if (g_VoiceHookCount == 0)
   1.125 +	{
   1.126 +		return;
   1.127 +	}
   1.128 +
   1.129 +	/* This can probably be optimized more, but I doubt it's that much 
   1.130 +	 * of an actual bottleneck.
   1.131 +	 */
   1.132 +
   1.133 +	/* Reset clients who receive from us */
   1.134 +	for (int i = 1; i <= max_clients; i++)
   1.135 +	{
   1.136 +		if (i == client)
   1.137 +		{
   1.138 +			continue;
   1.139 +		}
   1.140 +
   1.141 +		if (g_VoiceMap[i][client] != LISTEN_DEFAULT)
   1.142 +		{
   1.143 +			g_VoiceMap[i][client] = LISTEN_DEFAULT;
   1.144 +			if (DecHookCount())
   1.145 +			{
   1.146 +				return;
   1.147 +			}
   1.148 +		}
   1.149 +	}
   1.150 +
   1.151 +	/* Reset clients who send to us.  I'm shoving a count in the 0 index! */
   1.152 +	if (g_VoiceMap[client][0] > 0)
   1.153 +	{
   1.154 +		DecHookCount(g_VoiceMap[client][0]);
   1.155 +		memset(&g_VoiceMap[client], 0, sizeof(int) * 65);
   1.156 +	}
   1.157 +
   1.158 +	if (g_VoiceFlags[client])
   1.159 +	{
   1.160 +		g_VoiceFlags[client] = 0;
   1.161 +		DecHookCount();
   1.162 +	}
   1.163 +}
   1.164 +
   1.165 +static cell_t SetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
   1.166 +{
   1.167 +	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.168 +	if (player == NULL)
   1.169 +	{
   1.170 +		return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
   1.171 +	}
   1.172 +	else if (!player->IsConnected())
   1.173 +	{
   1.174 +		return pContext->ThrowNativeError("Client %d is not connected", params[1]);
   1.175 +	}
   1.176 +
   1.177 +	if (!params[2] && g_VoiceFlags[params[1]])
   1.178 +	{
   1.179 +		DecHookCount();
   1.180 +	}
   1.181 +	else if (!g_VoiceFlags[params[1]] && params[2])
   1.182 +	{
   1.183 +		IncHookCount();
   1.184 +	}
   1.185 +
   1.186 +	g_VoiceFlags[params[1]] = params[2];
   1.187 +
   1.188 +	return 1;
   1.189 +}
   1.190 +
   1.191 +static cell_t GetClientListeningFlags(IPluginContext *pContext, const cell_t *params)
   1.192 +{
   1.193 +	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.194 +	if (player == NULL)
   1.195 +	{
   1.196 +		return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
   1.197 +	}
   1.198 +	else if (!player->IsConnected())
   1.199 +	{
   1.200 +		return pContext->ThrowNativeError("Client %d is not connected", params[1]);
   1.201 +	}
   1.202 +
   1.203 +	return g_VoiceFlags[params[1]];
   1.204 +}
   1.205 +
   1.206 +static cell_t SetClientListening(IPluginContext *pContext, const cell_t *params)
   1.207 +{
   1.208 +	int r, s;
   1.209 +	IGamePlayer *player;
   1.210 +	
   1.211 +	player = playerhelpers->GetGamePlayer(params[1]);
   1.212 +	if (player == NULL)
   1.213 +	{
   1.214 +		return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
   1.215 +	}
   1.216 +	else if (!player->IsConnected())
   1.217 +	{
   1.218 +		return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
   1.219 +	}
   1.220 +
   1.221 +	player = playerhelpers->GetGamePlayer(params[2]);
   1.222 +	if (player == NULL)
   1.223 +	{
   1.224 +		return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
   1.225 +	}
   1.226 +	else if (!player->IsConnected())
   1.227 +	{
   1.228 +		return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
   1.229 +	}
   1.230 +
   1.231 +	r = params[1];
   1.232 +	s = params[2];
   1.233 +	
   1.234 +	if (g_VoiceMap[r][s] == LISTEN_DEFAULT && params[3] != LISTEN_DEFAULT)
   1.235 +	{
   1.236 +		g_VoiceMap[r][s] = params[3];
   1.237 +		g_VoiceMap[r][0]++;
   1.238 +		IncHookCount();
   1.239 +	}
   1.240 +	else if (g_VoiceMap[r][s] != LISTEN_DEFAULT && params[3] == LISTEN_DEFAULT)
   1.241 +	{
   1.242 +		g_VoiceMap[r][s] = params[3];
   1.243 +		g_VoiceMap[r][0]--;
   1.244 +		DecHookCount();
   1.245 +	}
   1.246 +	else
   1.247 +	{
   1.248 +		g_VoiceMap[r][s] = params[3];
   1.249 +	}
   1.250 +
   1.251 +	return 1;
   1.252 +}
   1.253 +
   1.254 +static cell_t GetClientListening(IPluginContext *pContext, const cell_t *params)
   1.255 +{
   1.256 +	IGamePlayer *player;
   1.257 +
   1.258 +	player = playerhelpers->GetGamePlayer(params[1]);
   1.259 +	if (player == NULL)
   1.260 +	{
   1.261 +		return pContext->ThrowNativeError("(Receiver) client index %d is invalid", params[1]);
   1.262 +	}
   1.263 +	else if (!player->IsConnected())
   1.264 +	{
   1.265 +		return pContext->ThrowNativeError("(Receiver) client %d is not connected", params[1]);
   1.266 +	}
   1.267 +
   1.268 +	player = playerhelpers->GetGamePlayer(params[2]);
   1.269 +	if (player == NULL)
   1.270 +	{
   1.271 +		return pContext->ThrowNativeError("(Sender) client index %d is invalid", params[2]);
   1.272 +	}
   1.273 +	else if (!player->IsConnected())
   1.274 +	{
   1.275 +		return pContext->ThrowNativeError("(Sender) client %d is not connected", params[2]);
   1.276 +	}
   1.277 +
   1.278 +	return g_VoiceMap[params[1]][params[2]];
   1.279 +}
   1.280 +
   1.281 +sp_nativeinfo_t g_VoiceNatives[] =
   1.282 +{
   1.283 +	{"SetClientListeningFlags",		SetClientListeningFlags},
   1.284 +	{"GetClientListeningFlags",		GetClientListeningFlags},
   1.285 +	{"SetClientListening",			SetClientListening},
   1.286 +	{"GetClientListening",			GetClientListening},
   1.287 +	{NULL,							NULL},
   1.288 +};