public/IGameHelpers.h
author Erik Minekus <erik@minekus.com>
Thu Aug 01 09:26:34 2013 -0400 (2013-08-01)
changeset 3967 ceafb87d38a7
parent 3789 42e367aa4a00
child 3997 59bcfc51eb79
permissions -rw-r--r--
Numerous code documentation fixups (bug 5720, r=psychonic).
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
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#include <IShareSys.h>
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/**
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 * @file IGameHelpers.h
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 * @brief Provides Source helper functions.
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 */
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#define SMINTERFACE_GAMEHELPERS_NAME		"IGameHelpers"
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#define SMINTERFACE_GAMEHELPERS_VERSION		9
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class CBaseEntity;
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class CBaseHandle;
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class SendProp;
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class ServerClass;
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class ICommandLine;
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struct edict_t;
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struct datamap_t;
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struct typedescription_t;
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#define TEXTMSG_DEST_NOTIFY  1
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#define TEXTMSG_DEST_CONSOLE 2
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#define TEXTMSG_DEST_CHAT    3
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#define TEXTMSG_DEST_CENTER  4
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namespace SourceMod
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{
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	/**
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	 * @brief Maps the heirarchy of a SendProp.
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	 */
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	struct sm_sendprop_info_t
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	{
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		SendProp *prop;					/**< Property instance. */
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		unsigned int actual_offset;		/**< Actual computed offset. */
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	};
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	class IGameHelpers : public SMInterface
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	{
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	public:
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		virtual const char *GetInterfaceName()
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		{
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			return SMINTERFACE_GAMEHELPERS_NAME;
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		}
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		virtual unsigned int GetInterfaceVersion()
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		{
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			return SMINTERFACE_GAMEHELPERS_VERSION;
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		}
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	public:
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		/**
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		 * @brief Deprecated; use FindSendPropInfo() instead.
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		 *
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		 * @param classname		Do not use.
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		 * @param offset		Do not use.
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		 * @return				Do not use.
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		 */
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		virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;
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		/**
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		 * @brief Finds a named server class.
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		 *
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		 * @return				ServerClass pointer on success, NULL on failure.
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		 */
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		virtual ServerClass *FindServerClass(const char *classname) =0;
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		/**
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		 * @brief Finds a datamap_t definition.
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		 *
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		 * @param pMap			datamap_t pointer.
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		 * @param offset		Property name.
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		 * @return				typedescription_t pointer on success, NULL 
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		 *						on failure.
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		 */
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		virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;
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		/**
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		 * @brief Retrieves an entity's datamap_t pointer.
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		 *
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		 * @param pEntity		CBaseEntity entity.
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		 * @return				datamap_t pointer, or NULL on failure.
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		 */
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		virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;
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		/**
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		 * @brief Marks an edict as state changed for an offset.
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		 *
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		 * @param pEdict		Edict pointer.
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		 * @param offset		Offset index.
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		 */
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		virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;
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		/**
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		 * @brief Sends a text message to a client.
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		 *
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		 * @param client		Client index.
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		 * @param dest			Destination on the HUD (see TEXTMSG_DEST defines above).
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		 * @param msg			Message to send.
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		 * @return				True on success, false on failure.
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		 */
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		virtual bool TextMsg(int client, int dest, const char *msg) =0;
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		/**
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		 * @brief Returns whether the server ls a LAN server.
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		 * 
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		 * @return				True if LAN server, false otherwise.
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		 */
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		virtual bool IsLANServer() =0;
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		/**
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		 * @brief Finds a send property in a named ServerClass.
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		 *
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		 * This version, unlike FindInSendTable(), correctly deduces the 
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		 * offsets of nested tables.
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		 *
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		 * @param classname		ServerClass name (such as CBasePlayer).
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		 * @param offset		Offset name (such as m_iAmmo).
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		 * @param info			Buffer to store sm_sendprop_info_t data.
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		 * @return				True on success, false on failure.
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		 */
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		virtual bool FindSendPropInfo(const char *classname,
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			const char *offset,
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			sm_sendprop_info_t *info) =0;
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		/**
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		 * @brief Converts an entity index into an edict pointer.
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		 *
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		 * @param index			Entity Index.
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		 * @return				Edict pointer or NULL on failure.
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		 */
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		virtual edict_t *EdictOfIndex(int index) =0;
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		/**
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		* @brief Converts an edict pointer into an entity index.
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		*
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		* @param index			Edict Pointer.
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		* @return				Entity index or -1 on failure.
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		*/
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		virtual int IndexOfEdict(edict_t *pEnt) =0;
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		/**
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		 * @brief Retrieves the edict pointer from a CBaseHandle object.
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		 *
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		 * @param hndl			CBaseHandle object.
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		 * @return				Edict pointer or NULL on failure.
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		 */
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		virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0;
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		/**
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		 * @brief Sets the edict pointer in a CBaseHandle object.
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		 *
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		 * @param hndl			CBaseHandle object.
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		 * @param pEnt			Edict pointer.
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		 * @noreturn
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		 */
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		virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0;
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		/**
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		 * @brief Returns the current map name.
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		 *
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		 * @return				Current map name.
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		 */
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		virtual const char *GetCurrentMap() =0;
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		/**
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		 * @brief Wraps IVEngineServer::ServerCommand.
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		 *
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		 * @param buffer		Command buffer (does not auto \n terminate).
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		 */
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		virtual void ServerCommand(const char *buffer) =0;
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		/**
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		 * @brief Looks up a reference and returns the CBasseEntity* it points to.
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		 *
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		 * @note Supports 'old style' simple indexes and does a serial confirmation check on references.
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		 *
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		 * @param entRef		Entity reference.
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		 * @return				Entity pointer.
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		 */
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		virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0;
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		/**
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		 * @brief Returns the entity reference for an entity.
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		 *
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		 * @param pEntity		Entity pointer.
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		 * @return				Entity reference.
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		 */
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		virtual cell_t EntityToReference(CBaseEntity *pEntity) =0;
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		/**
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		 * @brief Returns the entity reference for logical entities, or the index for networked entities.
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		 *
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		 * @param pEntity		Entity pointer.
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		 * @return				Entity reference/index.
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		 */
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		virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0;
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		/**
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		 * @brief Converts an entity index into an entity reference.
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		 *
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		 * @param entIndex		Entity index.
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		 * @return				Entity reference.
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		 */
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		virtual cell_t IndexToReference(int entIndex) =0;
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		/**
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		 * @brief Retrieves the entity index from a reference.
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		 *
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		 * @param entRef		Entity reference.
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		 * @return				Entity index.
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		 */
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		virtual int ReferenceToIndex(cell_t entRef) =0;
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		/**
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		 * @brief Converts a reference into a bcompat version (index for networked entities).
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		 *
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		 * @param entRef		Entity reference.
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		 * @return				Entity reference/index.
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		 */
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		virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0;
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		/**
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		 * @brief Returns the g_EntList pointer.
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		 *
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		 * @return				g_EntList pointer.
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		 */
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		virtual void *GetGlobalEntityList() =0;
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		/**
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		 * @brief Adds a client to the kick queue, where they will be kicked
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		 * next game frame.
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		 *
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		 * The user ID is used to ensure the correct player is kicked.
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		 *
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		 * @param client		The index of the client to kick.
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		 * @param userid		The user ID of the client to kick.
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		 * @param msg			The kick message to show to the player.
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		 */
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		virtual void AddDelayedKick(int client, int userid, const char *msg) =0;
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		/**
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		 * @brief Returns the uncomputed offset of a SendProp.
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		 *
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		 * @param prop          SendProp pointer.
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		 * @return              Uncomputed sendprop offset.
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		 */
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		virtual int GetSendPropOffset(SendProp *prop) =0;
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		/**
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		 * @brief Sends a hint message to a client.
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		 *
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		 * @param client		Client index.
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		 * @param msg			Message to send.
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		 * @return				True on success, false on failure.
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		 */
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		virtual bool HintTextMsg(int client, const char *msg) =0;
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		/**
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		 * @brief Retrieves the Valve command line pointer.
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		 *
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		 * @return				ICommandLine ptr or NULL if not found.
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		 */
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		virtual ICommandLine *GetValveCommandLine() =0;
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		/**
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		 * @brief Gets a Classname from an edict_t pointer.
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		 *
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		 * @param pEdict		edict_t pointer.
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		 * @return				Pointer to the string, or NULL if bad pointer.
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		 */
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		virtual const char *GetEntityClassname(edict_t *pEdict) =0;
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		/**
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		 * @brief Gets a Classname from an CBaseEntity pointer.
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		 *
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		 * @param pEntity		CBaseEntity pointer.
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		 * @return				Pointer to the string, or NULL if bad pointer.
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		 */
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		virtual const char *GetEntityClassname(CBaseEntity *pEntity) =0;
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		/**
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		 * @brief Returns whether or not a map name is valid to use with the
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		 * engine's Changelevel functionality. It need not be an exact filename on
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		 * some engines. For a check on the exact name, use IVEngineServer::IsMapValid.
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		 *
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		 * @param map			Map name.
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		 * @return				True if valid, otherwise false.
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		 */
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		virtual bool IsMapValid(const char *map) =0;
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	};
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}
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#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_