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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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ds@1987
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* Version: $Id$ |
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*/ |
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#if defined _tf2_stocks_included |
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#endinput |
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#endif |
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#define _tf2_stocks_included |
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#include <tf2> |
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#include <sdktools> |
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enum TFResourceType |
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{ |
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TFResource_Ping, |
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TFResource_Score, |
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TFResource_Deaths, |
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TFResource_TotalScore, |
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TFResource_Captures, |
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TFResource_Defenses, |
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TFResource_Dominations, |
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TFResource_Revenge, |
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TFResource_BuildingsDestroyed, |
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TFResource_Headshots, |
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TFResource_Backstabs, |
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TFResource_HealPoints, |
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TFResource_Invulns, |
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TFResource_Teleports, |
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TFResource_ResupplyPoints, |
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TFResource_KillAssists, |
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TFResource_MaxHealth, |
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TFResource_PlayerClass |
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}; |
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static const String:TFResourceNames[TFResourceType][] = |
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{ |
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"m_iPing", |
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"m_iScore", |
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"m_iDeaths", |
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"m_iTotalScore", |
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"m_iCaptures", |
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"m_iDefenses", |
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"m_iDominations", |
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"m_iRevenge", |
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"m_iBuildingsDestroyed", |
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"m_iHeadshots", |
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"m_iBackstabs", |
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"m_iHealPoints", |
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"m_iInvulns", |
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"m_iTeleports", |
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"m_iResupplyPoints", |
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"m_iKillAssists", |
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"m_iMaxHealth", |
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"m_iPlayerClass" |
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}; |
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/** |
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* Get's a Clients current class. |
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* |
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* @param client Player's index. |
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* @param class TFClassType to change to. |
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* @noreturn |
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* @error Invalid client index. |
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*/ |
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stock TFClassType:TF2_GetPlayerClass(client) |
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{ |
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return TFClassType:GetEntProp(client, Prop_Send, "m_iClass"); |
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} |
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/** |
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* Set's a Clients class. |
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* |
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* Note: If setting player class in a player spawn hook weapons should be set to false. |
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* |
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* @param client Player's index. |
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* @param class TFClassType class symbol. |
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* @param weapons This paramater is ignored. |
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* @param persistant If true changes the players desired class so the change stays after death. |
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* @noreturn |
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* @error Invalid client index. |
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*/ |
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stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true) |
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{ |
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SetEntProp(client, Prop_Send, "m_iClass", _:class); |
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if (persistant) |
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{ |
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SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class); |
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} |
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} |
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/** |
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* Retrieves client data from the resource entity |
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* |
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* @param client Player's index. |
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* @param type ResourceType constant |
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* @return Value or -1 on failure. |
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* @error Invalid client index, client not in game or failed to find resource entity. |
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*/ |
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stock TF2_GetPlayerResourceData(client, TFResourceType:type) |
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{ |
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if (!IsClientConnected(client)) |
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{ |
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return -1; |
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} |
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new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); |
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if (offset < 1) |
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{ |
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return -1; |
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} |
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new entity = TF2_GetResourceEntity(); |
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if (entity == -1) |
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{ |
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return -1; |
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} |
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return GetEntData(entity, offset + (client*4)); |
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} |
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/** |
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* Sets client data in the resource entity |
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* |
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* Note: The game overwrites these values every frame, so changing them will have very little effect. |
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* |
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* @param client Player's index. |
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* @param type ResourceType constant |
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* @param value Value to set. |
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* @return Value or -1 on failure. |
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* @error Invalid client index, client not in game or failed to find resource entity. |
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*/ |
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stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value) |
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{ |
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if (!IsClientConnected(client)) |
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{ |
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return false; |
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} |
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new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]); |
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if (offset < 1) |
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{ |
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return false; |
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} |
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new entity = TF2_GetResourceEntity(); |
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if (entity == -1) |
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{ |
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return false; |
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} |
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SetEntData(entity, offset + (client*4), value); |
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return true; |
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} |
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/** |
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* Removes all weapons from a client's weapon slot |
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* |
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* @param client Player's index. |
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* @param slot Slot index (0-5) |
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* @noreturn |
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* @error Invalid client, invalid slot or lack of mod support |
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*/ |
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stock TF2_RemoveWeaponSlot(client, slot) |
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{ |
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new weaponIndex; |
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while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1) |
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{ |
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RemovePlayerItem(client, weaponIndex); |
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RemoveEdict(weaponIndex); |
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} |
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} |
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/** |
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* Removes all weapons from a client |
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* |
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* @param client Player's index. |
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* @noreturn |
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*/ |
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stock TF2_RemoveAllWeapons(client) |
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{ |
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for (new i = 0; i <= 5; i++) |
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{ |
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TF2_RemoveWeaponSlot(client, i); |
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} |
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} |