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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Obsidian Conflict 1.35 */
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"obsidian"
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"Offsets"
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"GiveNamedItem"
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"windows" "351"
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}
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"RemovePlayerItem"
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"windows" "237"
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"Weapon_GetSlot"
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"windows" "235"
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"Ignite"
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"windows" "190"
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"Extinguish"
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"windows" "194"
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"Teleport"
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"windows" "100"
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"CommitSuicide"
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"windows" "396"
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"GetVelocity"
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"windows" "127"
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"EyeAngles"
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"windows" "119"
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"AcceptInput"
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"windows" "34"
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"SetEntityModel"
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"windows" "23"
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"WeaponEquip"
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"windows" "228"
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"Activate"
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"windows" "31"
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"PlayerRunCmd"
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"windows" "371"
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/* Offset into CBaseTempEntity constructor (vs2010 moved it!) */
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"s_pTempEntities"
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"windows" "19"
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"GetTEName"
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"windows" "4"
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"GetTENext"
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"windows" "8"
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"TE_GetServerClass"
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"windows" "0"
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"FireOutputBackup"
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"windows" "9"
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"Signatures"
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"CBaseTempEntity"
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"library" "server"
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"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89"
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"FireOutput"
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"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89"
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