core/GameConfigs.cpp
author Scott Ehlert <ds@alliedmods.net>
Thu Mar 27 04:54:56 2008 +0000 (2008-03-27)
changeset 1947 e73a1e51833b
parent 1944 17984feecafd
child 2289 44045ead61cd
permissions -rw-r--r--
Updated copyright year
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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char g_GameName[256] = {'$', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCResult_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0)
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				|| (strcasecmp(name, g_GameName) == 0))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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	if (m_IgnoreLevel)
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	{
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		return SMCResult_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_Class, value, sizeof(m_Class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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		sm_trie_replace(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& (strcasecmp(value, g_Game) == 0 
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				|| strcasecmp(value, g_GameDesc) == 0
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				|| strcasecmp(value, g_GameName) == 0)
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				)
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		{
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			bShouldBeReadingDefault = true;
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   284
		if (strcmp(key, PLATFORM_NAME) == 0)
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		{
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			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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		} else if (strcmp(key, "library") == 0) {
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			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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		}
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   290
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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		if (strcmp(key, PLATFORM_NAME) == 0 
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   292
			&& s_ServerBinCRC_Ok
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			&& !bShouldBeReadingDefault)
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   294
		{
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   295
			unsigned int crc = 0;
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			sscanf(value, "%08X", &crc);
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   297
			if (s_ServerBinCRC == crc)
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   298
			{
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				bShouldBeReadingDefault = true;
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   300
			}
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   301
		}
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   302
	}
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   303
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   304
	return SMCResult_Continue;
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   305
}
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   306
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   307
SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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   308
{
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   309
	if (m_IgnoreLevel)
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   310
	{
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   311
		m_IgnoreLevel--;
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   312
		return SMCResult_Continue;
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   313
	}
dvander@547
   314
dvander@547
   315
	switch (m_ParseState)
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   316
	{
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   317
	case PSTATE_GAMES:
dvander@547
   318
		{
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   319
			m_ParseState = PSTATE_NONE;
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   320
			break;
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   321
		}
dvander@547
   322
	case PSTATE_GAMEDEFS:
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   323
		{
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   324
			m_ParseState = PSTATE_GAMES;
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   325
			break;
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   326
		}
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   327
	case PSTATE_GAMEDEFS_KEYS:
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   328
	case PSTATE_GAMEDEFS_OFFSETS:
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   329
		{
dvander@547
   330
			m_ParseState = PSTATE_GAMEDEFS;
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   331
			break;
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   332
		}
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   333
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   334
		{
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   335
			/* Parse the offset... */
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   336
			if (m_Class[0] != '\0'
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   337
				&& m_Prop[0] != '\0')
dvander@547
   338
			{
ds@1064
   339
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
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   340
				if (pProp)
dvander@547
   341
				{
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   342
					int val = pProp->GetOffset();
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   343
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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   344
					sm_trie_replace(m_pProps, m_offset, pProp);
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   345
				} else {
dvander@547
   346
					/* Check if it's a non-default game and no offsets exist */
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					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
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   348
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   349
					{
dvander@547
   350
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   351
							m_Class,
ds@1064
   352
							m_Prop,
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   353
							m_pFile,
ds@1064
   354
							m_Game);
dvander@547
   355
					}
dvander@547
   356
				}
dvander@547
   357
			}
dvander@547
   358
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   359
			break;
dvander@547
   360
		}
dvander@1307
   361
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   362
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   363
		{
dvander@947
   364
			if (!bShouldBeReadingDefault)
dvander@947
   365
			{
dvander@947
   366
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   367
				m_IgnoreLevel = 1;
ds@1043
   368
				m_ParseState = PSTATE_GAMES;
ds@1043
   369
			} else {
ds@1043
   370
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   371
			}
dvander@947
   372
			break;
dvander@947
   373
		}
dvander@1307
   374
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   375
		{
dvander@1307
   376
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   377
			break;
dvander@1307
   378
		}
dvander@969
   379
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   380
		{
dvander@969
   381
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   382
			break;
dvander@969
   383
		}
dvander@947
   384
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   385
		{
dvander@947
   386
			if (s_TempSig.library[0] == '\0')
dvander@947
   387
			{
dvander@947
   388
				/* assume server */
dvander@947
   389
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   390
			}
dvander@947
   391
			void *addrInBase = NULL;
dvander@947
   392
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   393
			{
faluco@1541
   394
				addrInBase = (void *)g_SMAPI->GetServerFactory(false);
dvander@947
   395
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
faluco@1541
   396
				addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
dvander@947
   397
			}
dvander@947
   398
			void *final_addr = NULL;
dvander@947
   399
			if (addrInBase == NULL)
dvander@947
   400
			{
dvander@947
   401
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   402
					s_TempSig.library, 
dvander@947
   403
					m_pFile);
dvander@947
   404
			} else {
dvander@947
   405
#if defined PLATFORM_LINUX
dvander@951
   406
				if (s_TempSig.sig[0] == '@')
dvander@947
   407
				{
dvander@947
   408
					Dl_info info;
dvander@947
   409
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   410
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   411
					{
dvander@947
   412
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   413
						if (handle)
dvander@947
   414
						{
dvander@951
   415
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   416
							dlclose(handle);
dvander@947
   417
						} else {
dvander@947
   418
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   419
								s_TempSig.library,
dvander@947
   420
								m_pFile);
dvander@947
   421
						}
dvander@947
   422
					} else {
dvander@947
   423
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   424
							s_TempSig.library,
dvander@947
   425
							m_pFile);
dvander@947
   426
					}
dvander@947
   427
				}
dvander@947
   428
				if (final_addr)
dvander@947
   429
				{
dvander@947
   430
					goto skip_find;
dvander@947
   431
				}
dvander@947
   432
#endif
dvander@947
   433
				/* First, preprocess the signature */
faluco@1718
   434
				char real_sig[511];
dvander@947
   435
				size_t real_bytes;
dvander@947
   436
				size_t length;
dvander@947
   437
dvander@947
   438
				real_bytes = 0;
dvander@947
   439
				length = strlen(s_TempSig.sig);
dvander@947
   440
dvander@947
   441
				for (size_t i=0; i<length; i++)
dvander@947
   442
				{
dvander@947
   443
					if (real_bytes >= sizeof(real_sig))
dvander@947
   444
					{
dvander@947
   445
						break;
dvander@947
   446
					}
dvander@947
   447
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   448
					if (s_TempSig.sig[i] == '\\'
dvander@947
   449
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   450
					{
dvander@947
   451
						if (i + 3 >= length)
dvander@947
   452
						{
dvander@947
   453
							continue;
dvander@947
   454
						}
dvander@947
   455
						/* Get the hex part */
dvander@947
   456
						char s_byte[3];
dvander@947
   457
						int r_byte;
dvander@947
   458
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   459
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   460
						s_byte[2] = '\0';
dvander@947
   461
						/* Read it as an integer */
dvander@947
   462
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   463
						/* Save the value */
dvander@947
   464
						real_sig[real_bytes-1] = r_byte;
dvander@947
   465
						/* Adjust index */
dvander@947
   466
						i += 3;
dvander@947
   467
					}
dvander@947
   468
				}
dvander@947
   469
dvander@1061
   470
				if (real_bytes >= 1)
dvander@947
   471
				{
dvander@947
   472
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   473
				}
dvander@947
   474
			}
dvander@947
   475
dvander@947
   476
#if defined PLATFORM_LINUX
dvander@947
   477
skip_find:
dvander@947
   478
#endif
dvander@1057
   479
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   480
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   481
dvander@947
   482
			break;
dvander@947
   483
		}
dvander@547
   484
	}
dvander@547
   485
dvander@1656
   486
	return SMCResult_Continue;
dvander@547
   487
}
dvander@547
   488
dvander@547
   489
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   490
{
dvander@1656
   491
	SMCError err;
dvander@1885
   492
	SMCStates state = {0, 0};
dvander@547
   493
dvander@547
   494
	char path[PLATFORM_MAX_PATH];
dvander@947
   495
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   496
	/* Backwards compatibility */
dvander@947
   497
	if (!g_LibSys.PathExists(path))
dvander@947
   498
	{
dvander@947
   499
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   500
	}
dvander@547
   501
dvander@548
   502
	/* Initialize parse states */
dvander@547
   503
	m_IgnoreLevel = 0;
dvander@947
   504
	bShouldBeReadingDefault = true;
dvander@547
   505
	m_ParseState = PSTATE_NONE;
dvander@548
   506
	/* Reset cached data */
dvander@548
   507
	m_pStrings->Reset();
dvander@547
   508
	sm_trie_clear(m_pOffsets);
dvander@548
   509
	sm_trie_clear(m_pProps);
dvander@548
   510
	sm_trie_clear(m_pKeys);
dvander@547
   511
dvander@1885
   512
	if ((err=textparsers->ParseSMCFile(path, this, &state, error, maxlength))
dvander@1656
   513
		!= SMCError_Okay)
dvander@547
   514
	{
dvander@1885
   515
		const char *msg;
dvander@1885
   516
dvander@1885
   517
		msg = textparsers->GetSMCErrorString(err);
dvander@1885
   518
dvander@1885
   519
		g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", path);
dvander@1885
   520
		g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", 
dvander@1885
   521
			err,
dvander@1885
   522
			state.line,
dvander@1885
   523
			state.col,
dvander@1885
   524
			msg ? msg : "Unknown error");
dvander@547
   525
		return false;
dvander@547
   526
	}
dvander@547
   527
dvander@547
   528
	return true;
dvander@547
   529
}
dvander@547
   530
dvander@547
   531
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   532
{
dvander@547
   533
	void *obj;
dvander@547
   534
dvander@547
   535
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   536
	{
dvander@547
   537
		return false;
dvander@547
   538
	}
dvander@547
   539
dvander@547
   540
	*value = (int)obj;
dvander@547
   541
	
dvander@547
   542
	return true;
dvander@547
   543
}
dvander@547
   544
dvander@547
   545
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   546
{
dvander@548
   547
	void *obj;
dvander@548
   548
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   549
	{
dvander@548
   550
		return NULL;
dvander@548
   551
	}
dvander@548
   552
	return m_pStrings->GetString((int)obj);
dvander@547
   553
}
dvander@547
   554
dvander@547
   555
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   556
{
dvander@547
   557
	SendProp *pProp;
dvander@547
   558
dvander@547
   559
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   560
	{
dvander@547
   561
		return NULL;
dvander@547
   562
	}
dvander@547
   563
dvander@547
   564
	return pProp;
dvander@547
   565
}
dvander@547
   566
dvander@947
   567
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   568
{
dvander@947
   569
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   570
}
dvander@947
   571
dvander@547
   572
void CGameConfig::IncRefCount()
dvander@547
   573
{
dvander@547
   574
	m_RefCount++;
dvander@547
   575
}
dvander@547
   576
dvander@547
   577
unsigned int CGameConfig::DecRefCount()
dvander@547
   578
{
dvander@547
   579
	m_RefCount--;
dvander@547
   580
	return m_RefCount;
dvander@547
   581
}
dvander@547
   582
dvander@616
   583
GameConfigManager::GameConfigManager()
dvander@547
   584
{
dvander@547
   585
	m_pLookup = sm_trie_create();
dvander@547
   586
}
dvander@547
   587
dvander@616
   588
GameConfigManager::~GameConfigManager()
dvander@547
   589
{
dvander@547
   590
	sm_trie_destroy(m_pLookup);
dvander@547
   591
}
dvander@547
   592
dvander@616
   593
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   594
{
dvander@547
   595
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   596
ds@1064
   597
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   598
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@1762
   599
dvander@1762
   600
	KeyValues *pGameInfo = new KeyValues("GameInfo");
ds@1944
   601
	if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt"))
dvander@1762
   602
	{
dvander@1762
   603
		const char *str;
dvander@1762
   604
		if ((str = pGameInfo->GetString("game", NULL)) != NULL)
dvander@1762
   605
		{
dvander@1762
   606
			strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1);
dvander@1762
   607
		}
dvander@1762
   608
	}
dvander@1762
   609
	pGameInfo->deleteThis();
dvander@547
   610
}
dvander@547
   611
dvander@616
   612
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   613
{
dvander@547
   614
	/* NOW initialize the game file */
dvander@547
   615
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   616
	
dvander@547
   617
	char error[255];
dvander@547
   618
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   619
	{
dvander@547
   620
		/* :TODO: log */
dvander@547
   621
	}
dvander@547
   622
dvander@547
   623
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   624
}
dvander@547
   625
dvander@616
   626
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   627
{
dvander@547
   628
	CloseGameConfigFile(g_pGameConf);
dvander@547
   629
}
dvander@547
   630
dvander@616
   631
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   632
{
dvander@547
   633
	CGameConfig *pConfig;
dvander@547
   634
dvander@547
   635
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   636
	{
dvander@547
   637
		pConfig->IncRefCount();
dvander@547
   638
		*_pConfig = pConfig;
dvander@547
   639
		return true;
dvander@547
   640
	}
dvander@547
   641
dvander@547
   642
	pConfig = new CGameConfig(file);
dvander@547
   643
dvander@547
   644
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   645
	bool retval = true;
dvander@547
   646
	if (_pConfig != &g_pGameConf)
dvander@547
   647
	{
dvander@547
   648
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   649
	}
dvander@547
   650
dvander@547
   651
	m_cfgs.push_back(pConfig);
dvander@547
   652
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   653
dvander@547
   654
	pConfig->IncRefCount();
dvander@547
   655
dvander@547
   656
	*_pConfig = pConfig;
dvander@547
   657
dvander@547
   658
	return retval;
dvander@547
   659
}
dvander@547
   660
dvander@616
   661
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   662
{
dvander@547
   663
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   664
dvander@547
   665
	if (pConfig->DecRefCount() == 0)
dvander@547
   666
	{
dvander@971
   667
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   668
		delete pConfig;
dvander@547
   669
	}
dvander@547
   670
}
dvander@949
   671
dvander@949
   672
extern HandleType_t g_GameConfigsType;
dvander@949
   673
dvander@949
   674
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   675
{
dvander@949
   676
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   677
	IGameConfig *conf = NULL;
dvander@949
   678
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   679
dvander@949
   680
	if (err)
dvander@949
   681
	{
dvander@949
   682
		*err = _err;
dvander@949
   683
	}
dvander@949
   684
dvander@949
   685
	return conf;
dvander@949
   686
}