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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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pred@1964
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* |
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* This file is part of the SourceMod/SourcePawn SDK. |
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pred@1964
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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pred@1964
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* |
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pred@1964
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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pred@1964
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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pred@1964
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* |
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pred@1964
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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pred@1964
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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pred@1964
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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pred@1964
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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pred@1964
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* |
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ds@1987
|
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* Version: $Id$ |
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pred@1964
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*/ |
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#if defined _tf2_included |
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#endinput |
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#endif |
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#define _tf2_included |
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pred@1963
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37 |
|
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erik@3967
|
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#define TF_STUNFLAG_SLOWDOWN (1 << 0) /**< activates slowdown modifier */ |
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erik@3967
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39 |
#define TF_STUNFLAG_BONKSTUCK (1 << 1) /**< bonk sound, stuck */ |
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erik@3967
|
40 |
#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) /**< disable forward/backward movement */ |
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erik@3967
|
41 |
#define TF_STUNFLAG_CHEERSOUND (1 << 3) /**< cheering sound */ |
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erik@3967
|
42 |
#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) /**< no sound or particle */ |
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erik@3967
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#define TF_STUNFLAG_THIRDPERSON (1 << 6) /**< panic animation */ |
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erik@3967
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44 |
#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) /**< ghost particles */ |
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skamonkey@2943
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45 |
|
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skamonkey@2943
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#define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON |
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skamonkey@2943
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#define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON |
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skamonkey@2943
|
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#define TF_STUNFLAGS_SMALLBONK TF_STUNFLAG_THIRDPERSON|TF_STUNFLAG_SLOWDOWN |
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skamonkey@2943
|
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#define TF_STUNFLAGS_NORMALBONK TF_STUNFLAG_BONKSTUCK |
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skamonkey@2943
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#define TF_STUNFLAGS_BIGBONK TF_STUNFLAG_CHEERSOUND|TF_STUNFLAG_BONKSTUCK |
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skamonkey@2943
|
51 |
|
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pred@1963
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52 |
enum TFClassType |
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{ |
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TFClass_Unknown = 0, |
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TFClass_Scout, |
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TFClass_Sniper, |
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TFClass_Soldier, |
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TFClass_DemoMan, |
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TFClass_Medic, |
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TFClass_Heavy, |
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TFClass_Pyro, |
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TFClass_Spy, |
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TFClass_Engineer |
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}; |
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|
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enum TFTeam |
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{ |
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TFTeam_Unassigned = 0, |
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pred@1963
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TFTeam_Spectator = 1, |
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TFTeam_Red = 2, |
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TFTeam_Blue = 3 |
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}; |
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pred@1963
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73 |
|
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skamonkey@2939
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enum TFCond |
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skamonkey@2939
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{ |
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skamonkey@2939
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TFCond_Slowed = 0, |
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skamonkey@2939
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TFCond_Zoomed, |
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skamonkey@2939
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TFCond_Disguising, |
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skamonkey@2939
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TFCond_Disguised, |
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skamonkey@2939
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80 |
TFCond_Cloaked, |
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skamonkey@2939
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81 |
TFCond_Ubercharged, |
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skamonkey@2939
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TFCond_TeleportedGlow, |
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skamonkey@2939
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TFCond_Taunting, |
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skamonkey@2939
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TFCond_UberchargeFading, |
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skamonkey@3174
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TFCond_Unknown1, //9 |
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skamonkey@3174
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TFCond_CloakFlicker = 9, |
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skamonkey@2939
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TFCond_Teleporting, |
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skamonkey@2939
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TFCond_Kritzkrieged, |
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skamonkey@3397
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TFCond_Unknown2, //12 |
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skamonkey@3397
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TFCond_TmpDamageBonus = 12, |
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skamonkey@2939
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TFCond_DeadRingered, |
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skamonkey@2939
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TFCond_Bonked, |
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skamonkey@2939
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TFCond_Dazed, |
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skamonkey@2939
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TFCond_Buffed, |
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skamonkey@2939
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TFCond_Charging, |
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skamonkey@2939
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TFCond_DemoBuff, |
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skamonkey@3035
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TFCond_CritCola, |
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skamonkey@3198
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TFCond_InHealRadius, |
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skamonkey@2939
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TFCond_Healing, |
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skamonkey@3198
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TFCond_OnFire, |
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skamonkey@2939
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TFCond_Overhealed, |
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skamonkey@3087
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102 |
TFCond_Jarated, |
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skamonkey@3125
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103 |
TFCond_Bleeding, |
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skamonkey@3125
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104 |
TFCond_DefenseBuffed, |
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skamonkey@3215
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105 |
TFCond_Milked, |
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laftrykung@3269
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106 |
TFCond_MegaHeal, |
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skamonkey@3215
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107 |
TFCond_RegenBuffed, |
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skamonkey@3308
|
108 |
TFCond_MarkedForDeath, |
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skamonkey@3397
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109 |
TFCond_NoHealingDamageBuff, |
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flaminsarge@4215
|
110 |
TFCond_SpeedBuffAlly, //32 |
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skamonkey@3317
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111 |
TFCond_HalloweenCritCandy, |
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laftrykung@3699
|
112 |
TFCond_CritCanteen, |
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flaminsarge@4215
|
113 |
TFCond_CritDemoCharge, |
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flaminsarge@4215
|
114 |
TFCond_CritHype, |
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laftrykung@3358
|
115 |
TFCond_CritOnFirstBlood, |
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laftrykung@3358
|
116 |
TFCond_CritOnWin, |
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laftrykung@3358
|
117 |
TFCond_CritOnFlagCapture, |
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laftrykung@3358
|
118 |
TFCond_CritOnKill, |
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laftrykung@3506
|
119 |
TFCond_RestrictToMelee, |
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flaminsarge@4215
|
120 |
TFCond_DefenseBuffNoCritBlock, |
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flaminsarge@4215
|
121 |
TFCond_Reprogrammed, |
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laftrykung@3699
|
122 |
TFCond_CritMmmph, |
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laftrykung@3506
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123 |
TFCond_DefenseBuffMmmph, |
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laftrykung@3699
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TFCond_FocusBuff, |
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laftrykung@3699
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TFCond_DisguiseRemoved, |
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laftrykung@3699
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TFCond_MarkedForDeathSilent, |
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laftrykung@3699
|
127 |
TFCond_DisguisedAsDispenser, |
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laftrykung@3699
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128 |
TFCond_Sapped, |
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laftrykung@3699
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129 |
TFCond_UberchargedHidden, |
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laftrykung@3699
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130 |
TFCond_UberchargedCanteen, |
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laftrykung@3699
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131 |
TFCond_HalloweenBombHead, |
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laftrykung@3699
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132 |
TFCond_HalloweenThriller, |
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laftrykung@3812
|
133 |
TFCond_RadiusHealOnDamage, |
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laftrykung@3812
|
134 |
TFCond_CritOnDamage, |
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laftrykung@3812
|
135 |
TFCond_UberchargedOnTakeDamage, |
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laftrykung@3812
|
136 |
TFCond_UberBulletResist, |
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laftrykung@3812
|
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TFCond_UberBlastResist, |
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laftrykung@3812
|
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TFCond_UberFireResist, |
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laftrykung@3812
|
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TFCond_SmallBulletResist, |
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laftrykung@3812
|
140 |
TFCond_SmallBlastResist, |
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laftrykung@3812
|
141 |
TFCond_SmallFireResist, |
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skamonkey@4161
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142 |
TFCond_Stealthed, // 64 |
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flaminsarge@4215
|
143 |
TFCond_MedigunDebuff, |
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flaminsarge@4215
|
144 |
TFCond_StealthedUserBuffFade, |
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flaminsarge@4215
|
145 |
TFCond_BulletImmune, |
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flaminsarge@4215
|
146 |
TFCond_BlastImmune, |
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flaminsarge@4215
|
147 |
TFCond_FireImmune, |
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flaminsarge@4215
|
148 |
TFCond_PreventDeath, |
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flaminsarge@4215
|
149 |
TFCond_MVMBotRadiowave, |
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skamonkey@4161
|
150 |
TFCond_HalloweenSpeedBoost, |
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skamonkey@4161
|
151 |
TFCond_HalloweenQuickHeal, |
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skamonkey@4161
|
152 |
TFCond_HalloweenGiant, |
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flaminsarge@4215
|
153 |
TFCond_HalloweenTiny, |
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flaminsarge@4215
|
154 |
TFCond_HalloweenInHell, |
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flaminsarge@4215
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155 |
TFCond_HalloweenGhostMode, |
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skamonkey@2942
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156 |
}; |
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skamonkey@2939
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157 |
|
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skamonkey@4287
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158 |
const Float:TFCondDuration_Infinite = -1.0; |
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skamonkey@4287
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159 |
|
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skamonkey@3056
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160 |
enum TFHoliday |
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skamonkey@3056
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161 |
{ |
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skamonkey@3434
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162 |
TFHoliday_Birthday = 1, |
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skamonkey@3056
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163 |
TFHoliday_Halloween, |
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skamonkey@3456
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164 |
TFHoliday_Christmas, |
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rbemrose@3707
|
165 |
TFHoliday_ValentinesDay, |
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rbemrose@3576
|
166 |
TFHoliday_MeetThePyro, |
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skamonkey@3426
|
167 |
TFHoliday_FullMoon, |
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skamonkey@3426
|
168 |
TFHoliday_HalloweenOrFullMoon, |
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rbemrose@3707
|
169 |
TFHoliday_HalloweenOrFullMoonOrValentines, |
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rbemrose@4314
|
170 |
TFHoliday_AprilFools, |
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skamonkey@3056
|
171 |
}; |
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skamonkey@3056
|
172 |
|
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erik@3093
|
173 |
enum TFObjectType |
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erik@3093
|
174 |
{ |
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erik@3093
|
175 |
TFObject_CartDispenser = 0, |
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erik@3093
|
176 |
TFObject_Dispenser = 0, |
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erik@3093
|
177 |
TFObject_Teleporter = 1, |
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erik@3093
|
178 |
TFObject_Sentry = 2, |
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erik@3093
|
179 |
TFObject_Sapper = 3 |
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erik@3093
|
180 |
}; |
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erik@3093
|
181 |
|
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erik@3093
|
182 |
enum TFObjectMode |
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erik@3093
|
183 |
{ |
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erik@3093
|
184 |
TFObjectMode_None = 0, |
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erik@3093
|
185 |
TFObjectMode_Entrance = 0, |
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erik@3093
|
186 |
TFObjectMode_Exit = 1 |
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erik@3093
|
187 |
}; |
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erik@3093
|
188 |
|
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fyrenmoo@2673
|
189 |
/** |
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fyrenmoo@2673
|
190 |
* Sets a client on fire for 10 seconds. |
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fyrenmoo@2673
|
191 |
* |
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fyrenmoo@2673
|
192 |
* @param client Player's index. |
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erik@3967
|
193 |
* @param attacker Attacker's index. |
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fyrenmoo@2673
|
194 |
* @noreturn |
|
fyrenmoo@2673
|
195 |
* @error Invalid client index, client not in game, or no mod support. |
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fyrenmoo@2673
|
196 |
*/ |
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erik@3967
|
197 |
native TF2_IgnitePlayer(client, attacker); |
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pred@1963
|
198 |
|
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pred@1963
|
199 |
/** |
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pred@1963
|
200 |
* Respawns a client |
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pred@1963
|
201 |
* |
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pred@1963
|
202 |
* @param client Player's index. |
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pred@1963
|
203 |
* @noreturn |
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pred@1963
|
204 |
* @error Invalid client index, client not in game, or no mod support. |
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pred@1963
|
205 |
*/ |
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pred@1963
|
206 |
native TF2_RespawnPlayer(client); |
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pred@1963
|
207 |
|
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pred@1963
|
208 |
/** |
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skamonkey@2939
|
209 |
* Regenerates a client's health and ammunition |
|
skamonkey@2939
|
210 |
* |
|
skamonkey@2939
|
211 |
* @param client Player's index. |
|
skamonkey@2939
|
212 |
* @noreturn |
|
skamonkey@2939
|
213 |
* @error Invalid client index, client not in game, or no mod support. |
|
skamonkey@2939
|
214 |
*/ |
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skamonkey@2939
|
215 |
native TF2_RegeneratePlayer(client); |
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skamonkey@2939
|
216 |
|
|
skamonkey@2939
|
217 |
/** |
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skamonkey@2939
|
218 |
* Adds a condition to a player |
|
skamonkey@2939
|
219 |
* |
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skamonkey@2939
|
220 |
* @param client Player's index. |
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skamonkey@2939
|
221 |
* @param condition Integer identifier of condition to apply. |
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skamonkey@2939
|
222 |
* @param duration Duration of condition (does not apply to all conditions). |
|
skamonkey@4287
|
223 |
* Pass TFCondDuration_Infinite to apply until manually removed. |
|
laftrykung@3818
|
224 |
* @param inflictor Condition inflictor's index (0 for no inflictor). |
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skamonkey@2939
|
225 |
* @noreturn |
|
skamonkey@2939
|
226 |
* @error Invalid client index, client not in game, or no mod support. |
|
skamonkey@2939
|
227 |
*/ |
|
skamonkey@4287
|
228 |
native TF2_AddCondition(client, TFCond:condition, Float:duration=TFCondDuration_Infinite, inflictor=0); |
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skamonkey@2939
|
229 |
|
|
skamonkey@2939
|
230 |
/** |
|
skamonkey@2939
|
231 |
* Removes a condition from a player |
|
skamonkey@2939
|
232 |
* |
|
skamonkey@2939
|
233 |
* @param client Player's index. |
|
skamonkey@2939
|
234 |
* @param condition Integer identifier of condition to remove. |
|
skamonkey@2939
|
235 |
* @noreturn |
|
skamonkey@2939
|
236 |
* @error Invalid client index, client not in game, or no mod support. |
|
skamonkey@2939
|
237 |
*/ |
|
skamonkey@2939
|
238 |
native TF2_RemoveCondition(client, TFCond:condition); |
|
skamonkey@2939
|
239 |
|
|
skamonkey@2939
|
240 |
/** |
|
skamonkey@2939
|
241 |
* Enables/disables PowerPlay mode on a player. |
|
skamonkey@2939
|
242 |
* |
|
skamonkey@2939
|
243 |
* @param client Player's index. |
|
skamonkey@2939
|
244 |
* @param enabled Whether to enable or disable PowerPlay on player. |
|
skamonkey@2939
|
245 |
* @noreturn |
|
skamonkey@2939
|
246 |
* @error Invalid client index, client not in game, or no mod support. |
|
skamonkey@2939
|
247 |
*/ |
|
skamonkey@2939
|
248 |
native TF2_SetPlayerPowerPlay(client, bool:enabled); |
|
skamonkey@2939
|
249 |
|
|
skamonkey@2939
|
250 |
/** |
|
pred@1963
|
251 |
* Disguises a client to the given model and team. Only has an effect on spies. |
|
pred@1963
|
252 |
* |
|
pred@1963
|
253 |
* Note: This only starts the disguise process and a delay occurs before the spy is fully disguised |
|
pred@1963
|
254 |
* |
|
pred@1963
|
255 |
* @param client Player's index. |
|
pred@1963
|
256 |
* @param team Team to disguise the player as (only TFTeam_Red and TFTeam_Blue have an effect) |
|
pred@1963
|
257 |
* @param class TFClassType class to disguise the player as |
|
skamonkey@3128
|
258 |
* @param target Specific target player to disguise as (0 for any) |
|
pred@1963
|
259 |
* @noreturn |
|
pred@1963
|
260 |
* @error Invalid client index, client not in game, or no mod support. |
|
pred@1963
|
261 |
*/ |
|
skamonkey@3128
|
262 |
native TF2_DisguisePlayer(client, TFTeam:team, TFClassType:class, target=0); |
|
pred@1963
|
263 |
|
|
pred@1963
|
264 |
/** |
|
pred@1963
|
265 |
* Removes the current disguise from a client. Only has an effect on spies. |
|
pred@1963
|
266 |
* |
|
pred@1963
|
267 |
* @param client Player's index. |
|
pred@1963
|
268 |
* @noreturn |
|
pred@1963
|
269 |
* @error Invalid client index, client not in game, or no mod support. |
|
pred@1963
|
270 |
*/ |
|
pred@1963
|
271 |
native TF2_RemovePlayerDisguise(client); |
|
pred@1963
|
272 |
|
|
pred@1963
|
273 |
/** |
|
skamonkey@2943
|
274 |
* Stuns a client |
|
skamonkey@2943
|
275 |
* |
|
skamonkey@2943
|
276 |
* @param client Player's index. |
|
erik@3967
|
277 |
* @param duration Duration of stun. |
|
erik@3967
|
278 |
* @param slowdown Slowdown percent (as decimal, 0.00-1.00) |
|
erik@3967
|
279 |
* Ignored if TF_STUNFLAG_SLOWDOWN is not set. |
|
erik@3967
|
280 |
* @param stunflags Stun flags. |
|
skamonkey@2943
|
281 |
* @param attacker Attacker's index (0 is allowed for world). |
|
skamonkey@2943
|
282 |
* @noreturn |
|
skamonkey@2943
|
283 |
*/ |
|
skamonkey@2943
|
284 |
native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, attacker=0); |
|
skamonkey@2943
|
285 |
|
|
skamonkey@2943
|
286 |
/** |
|
abkowald@3096
|
287 |
* Induces the bleed effect on a client |
|
abkowald@3096
|
288 |
* |
|
abkowald@3096
|
289 |
* @param client Player's index. |
|
skamonkey@3272
|
290 |
* @param attacker Attacker's index. |
|
erik@3967
|
291 |
* @param duration Duration of bleeding (in seconds). |
|
abkowald@3096
|
292 |
* @noreturn |
|
abkowald@3096
|
293 |
*/ |
|
skamonkey@3272
|
294 |
native TF2_MakeBleed(client, attacker, Float:duration); |
|
abkowald@3096
|
295 |
|
|
abkowald@3096
|
296 |
/** |
|
pred@1963
|
297 |
* Retrieves the entity index of the CPlayerResource entity |
|
pred@1963
|
298 |
* |
|
pred@1963
|
299 |
* @return The current resource entity index. |
|
pred@1963
|
300 |
*/ |
|
skamonkey@3816
|
301 |
#pragma deprecated Use GetPlayerResourceEntity instead |
|
pred@1963
|
302 |
native TF2_GetResourceEntity(); |
|
pred@1963
|
303 |
|
|
pred@1963
|
304 |
/** |
|
pred@1963
|
305 |
* Finds the TFClassType for a given class name. |
|
pred@1963
|
306 |
* |
|
pred@1963
|
307 |
* @param classname A classname string such as "sniper" or "demoman" |
|
pred@1963
|
308 |
* @return A TFClassType constant. |
|
pred@1963
|
309 |
*/ |
|
pred@1963
|
310 |
native TFClassType:TF2_GetClass(const String:classname[]); |
|
pred@1963
|
311 |
|
|
pred@1963
|
312 |
/** |
|
pred@1979
|
313 |
* Called on weapon fire to decide if the current shot should be critical. |
|
pred@1979
|
314 |
* Return Plugin_Continue to let the original calculation or return a higher |
|
pred@1979
|
315 |
* action to override the decision with the value of 'result' |
|
pred@1979
|
316 |
* |
|
pred@1979
|
317 |
* @note Since critical shots are also calculated client side any changes made with |
|
pred@1979
|
318 |
* this will not show for the shooter. Projectile weapons such as the rocketlauncher |
|
pred@1979
|
319 |
* and demoman weapons will show a critical bullet but no critical sound effect. |
|
pred@1979
|
320 |
* Bullet hits should appear as expected. |
|
pred@1979
|
321 |
* |
|
pred@1979
|
322 |
* @param client Client Index. |
|
pred@1979
|
323 |
* @param weapon Weapon entity Index. |
|
pred@1979
|
324 |
* @param weaponname Classname of the weapon. |
|
pred@1979
|
325 |
* @param result Buffer param for the result of the decision. |
|
pred@1979
|
326 |
*/ |
|
pred@1981
|
327 |
forward Action:TF2_CalcIsAttackCritical(client, weapon, String:weaponname[], &bool:result); |
|
pred@1979
|
328 |
|
|
pred@1979
|
329 |
/** |
|
skamonkey@3426
|
330 |
* @deprecated No longer called. Use TF2_OnIsHolidayActive. |
|
skamonkey@3426
|
331 |
*/ |
|
skamonkey@3426
|
332 |
#pragma deprecated No longer called. Use TF2_OnIsHolidayActive. |
|
skamonkey@3426
|
333 |
forward Action:TF2_OnGetHoliday(&TFHoliday:holiday); |
|
skamonkey@3426
|
334 |
|
|
skamonkey@3426
|
335 |
/** |
|
skamonkey@3426
|
336 |
* Called at various times when the game checks to see if the given holiday is active. |
|
skamonkey@3426
|
337 |
* Return Plugin_Continue to let the original calculation or return a higher |
|
skamonkey@3426
|
338 |
* action to override the decision with the value of 'result' |
|
skamonkey@3056
|
339 |
* |
|
skamonkey@3426
|
340 |
* @param holiday Holiday being checked. |
|
skamonkey@3426
|
341 |
* @param result Buffer param for the result of the decision. |
|
skamonkey@3426
|
342 |
* @return Plugin_Continue for original calculation, higher value to use 'result'. |
|
skamonkey@3056
|
343 |
*/ |
|
skamonkey@3426
|
344 |
forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result); |
|
skamonkey@3056
|
345 |
|
|
skamonkey@3056
|
346 |
/** |
|
tf2@3147
|
347 |
* Returns whether or not a client (Player) is in a duel. |
|
tf2@3147
|
348 |
* |
|
tf2@3147
|
349 |
* @param client Client Index. |
|
tf2@3147
|
350 |
* @return Boolean of whether or not the client/player is dueling. |
|
tf2@3147
|
351 |
*/ |
|
tf2@3147
|
352 |
native bool:TF2_IsPlayerInDuel(client); |
|
tf2@3147
|
353 |
|
|
tf2@3147
|
354 |
/** |
|
skamonkey@3233
|
355 |
* Called after a condition is added to a player |
|
skamonkey@3233
|
356 |
* |
|
skamonkey@3233
|
357 |
* @param client Index of the client to which the conditon is being added. |
|
skamonkey@3233
|
358 |
* @param condition Condition that is being added. |
|
skamonkey@3233
|
359 |
* @noreturn |
|
skamonkey@3233
|
360 |
*/ |
|
skamonkey@3332
|
361 |
forward TF2_OnConditionAdded(client, TFCond:condition); |
|
skamonkey@3233
|
362 |
|
|
skamonkey@3233
|
363 |
/** |
|
skamonkey@3233
|
364 |
* Called after a condition is removed from a player |
|
skamonkey@3233
|
365 |
* |
|
skamonkey@3233
|
366 |
* @param client Index of the client to which the condition is being removed. |
|
skamonkey@3233
|
367 |
* @param condition Condition that is being removed. |
|
skamonkey@3233
|
368 |
* @noreturn |
|
skamonkey@3233
|
369 |
*/ |
|
skamonkey@3233
|
370 |
forward TF2_OnConditionRemoved(client, TFCond:condition); |
|
skamonkey@3233
|
371 |
|
|
skamonkey@3233
|
372 |
/** |
|
crimson@3151
|
373 |
* Called when the server enters the Waiting for Players round state |
|
crimson@3151
|
374 |
* |
|
crimson@3151
|
375 |
* @noreturn |
|
crimson@3151
|
376 |
*/ |
|
crimson@3151
|
377 |
forward TF2_OnWaitingForPlayersStart(); |
|
crimson@3151
|
378 |
|
|
crimson@3151
|
379 |
/** |
|
crimson@3151
|
380 |
* Called when the server exits the Waiting for Players round state |
|
crimson@3151
|
381 |
* |
|
crimson@3151
|
382 |
* @noreturn |
|
crimson@3151
|
383 |
*/ |
|
crimson@3151
|
384 |
forward TF2_OnWaitingForPlayersEnd(); |
|
crimson@3151
|
385 |
|
|
crimson@3151
|
386 |
/** |
|
voidedweasel@3533
|
387 |
* Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport. |
|
voidedweasel@3533
|
388 |
* Return Plugin_Continue to let the original calculation or return a higher |
|
voidedweasel@3533
|
389 |
* action to override the decision with the value of 'result' |
|
voidedweasel@3533
|
390 |
* |
|
voidedweasel@3533
|
391 |
* @param client Client index. |
|
voidedweasel@3533
|
392 |
* @param teleporter Teleporter entity index. |
|
voidedweasel@3533
|
393 |
* @param result Buffer param for the result of the decision. |
|
voidedweasel@3533
|
394 |
* This is prepopulated with the game's original decision to let a player teleport. |
|
voidedweasel@3533
|
395 |
* @return Plugin_Continue for original calculation, higher value to use 'result'. |
|
voidedweasel@3533
|
396 |
*/ |
|
voidedweasel@3533
|
397 |
forward Action:TF2_OnPlayerTeleport(client, teleporter, &bool:result); |
|
voidedweasel@3533
|
398 |
|
|
voidedweasel@3533
|
399 |
/** |
|
pred@1963
|
400 |
* Do not edit below this line! |
|
pred@1963
|
401 |
*/ |
|
pred@1963
|
402 |
public Extension:__ext_tf2 = |
|
pred@1963
|
403 |
{ |
|
pred@1963
|
404 |
name = "TF2 Tools", |
|
pred@1963
|
405 |
file = "game.tf2.ext", |
|
skamonkey@3028
|
406 |
autoload = 0, |
|
pred@1963
|
407 |
#if defined REQUIRE_EXTENSIONS |
|
pred@1963
|
408 |
required = 1, |
|
pred@1963
|
409 |
#else |
|
pred@1963
|
410 |
required = 0, |
|
pred@1963
|
411 |
#endif |
|
pred@1963
|
412 |
}; |
|
skamonkey@2976
|
413 |
|
|
skamonkey@2976
|
414 |
#if !defined REQUIRE_EXTENSIONS |
|
skamonkey@2976
|
415 |
public __ext_tf2_SetNTVOptional() |
|
skamonkey@2976
|
416 |
{ |
|
skamonkey@2976
|
417 |
MarkNativeAsOptional("TF2_IgnitePlayer"); |
|
skamonkey@2976
|
418 |
MarkNativeAsOptional("TF2_RespawnPlayer"); |
|
skamonkey@2976
|
419 |
MarkNativeAsOptional("TF2_RegeneratePlayer"); |
|
skamonkey@2976
|
420 |
MarkNativeAsOptional("TF2_AddCondition"); |
|
skamonkey@2976
|
421 |
MarkNativeAsOptional("TF2_RemoveCondition"); |
|
skamonkey@2976
|
422 |
MarkNativeAsOptional("TF2_SetPlayerPowerPlay"); |
|
skamonkey@2976
|
423 |
MarkNativeAsOptional("TF2_DisguisePlayer"); |
|
skamonkey@2976
|
424 |
MarkNativeAsOptional("TF2_RemovePlayerDisguise"); |
|
skamonkey@2976
|
425 |
MarkNativeAsOptional("TF2_StunPlayer"); |
|
skamonkey@3110
|
426 |
MarkNativeAsOptional("TF2_MakeBleed"); |
|
skamonkey@2976
|
427 |
MarkNativeAsOptional("TF2_GetResourceEntity"); |
|
skamonkey@2976
|
428 |
MarkNativeAsOptional("TF2_GetClass"); |
|
tf2@3147
|
429 |
MarkNativeAsOptional("TF2_IsPlayerInDuel"); |
|
skamonkey@2976
|
430 |
} |
|
skamonkey@2976
|
431 |
#endif |