extensions/structs/StructManager.h
author Nicholas Hastings <skamonkey@gmail.com>
Mon May 13 15:33:55 2013 -0400 (2013-05-13)
changeset 3914 ec79ea87c2e7
parent 2224 676c3b826f13
permissions -rw-r--r--
One more dota build fix.
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod Sample Extension
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* Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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* 
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program.  If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation.  You must obey the GNU General Public License in
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* all respects for all other code used.  Additionally, AlliedModders LLC grants
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* this exception to all derivative works.  AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_SOURCEMOD_STRUCTMANAGER_H
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#define _INCLUDE_SOURCEMOD_STRUCTMANAGER_H
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#include "Struct.h"
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#include "StructHandle.h"
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#include "IStructAbstacter.h"
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#include "IHandleSys.h"
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#include "smsdk_ext.h"
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int CheckBaseHandle(CBaseHandle &hndl);
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class StructManager : public IStructAbstracter
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{
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public:
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	~StructManager();
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	Handle_t CreateStructHandle(const char *type, void *str);
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	void AddStruct(const char *name, StructInfo *str);
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private:
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	KTrie<StructInfo *> structs;
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	SourceHook::List<StructInfo *> structsList;
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};
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extern StructManager g_StructManager;
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#endif //_INCLUDE_SOURCEMOD_STRUCTMANAGER_H