1.1 --- a/core/GameConfigs.h Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,112 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod
1.8 - * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
1.36 -#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
1.37 -
1.38 -#include <IGameConfigs.h>
1.39 -#include <ITextParsers.h>
1.40 -#include <sh_list.h>
1.41 -#include "sm_trie.h"
1.42 -#include "sm_globals.h"
1.43 -#include "sm_memtable.h"
1.44 -
1.45 -using namespace SourceMod;
1.46 -using namespace SourceHook;
1.47 -
1.48 -class SendProp;
1.49 -
1.50 -class CGameConfig :
1.51 - public ITextListener_SMC,
1.52 - public IGameConfig
1.53 -{
1.54 - friend class GameConfigManager;
1.55 -public:
1.56 - CGameConfig(const char *file);
1.57 - ~CGameConfig();
1.58 -public:
1.59 - bool Reparse(char *error, size_t maxlength);
1.60 -public: //ITextListener_SMC
1.61 - SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
1.62 - SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
1.63 - SMCResult ReadSMC_LeavingSection(const SMCStates *states);
1.64 -public: //IGameConfig
1.65 - const char *GetKeyValue(const char *key);
1.66 - bool GetOffset(const char *key, int *value);
1.67 - SendProp *GetSendProp(const char *key);
1.68 - bool GetMemSig(const char *key, void **addr);
1.69 -public:
1.70 - void IncRefCount();
1.71 - unsigned int DecRefCount();
1.72 -private:
1.73 - BaseStringTable *m_pStrings;
1.74 - char *m_pFile;
1.75 - Trie *m_pOffsets;
1.76 - Trie *m_pProps;
1.77 - Trie *m_pKeys;
1.78 - Trie *m_pSigs;
1.79 - unsigned int m_RefCount;
1.80 - /* Parse states */
1.81 - int m_ParseState;
1.82 - unsigned int m_IgnoreLevel;
1.83 - char m_Class[64];
1.84 - char m_Prop[64];
1.85 - char m_offset[64];
1.86 - char m_Game[256];
1.87 - bool bShouldBeReadingDefault;
1.88 -};
1.89 -
1.90 -class GameConfigManager :
1.91 - public IGameConfigManager,
1.92 - public SMGlobalClass
1.93 -{
1.94 -public:
1.95 - GameConfigManager();
1.96 - ~GameConfigManager();
1.97 -public: //IGameConfigManager
1.98 - bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
1.99 - void CloseGameConfigFile(IGameConfig *cfg);
1.100 - IGameConfig *ReadHandle(Handle_t hndl,
1.101 - IdentityToken_t *ident,
1.102 - HandleError *err);
1.103 -public: //SMGlobalClass
1.104 - void OnSourceModStartup(bool late);
1.105 - void OnSourceModAllInitialized();
1.106 - void OnSourceModAllShutdown();
1.107 -private:
1.108 - List<CGameConfig *> m_cfgs;
1.109 - Trie *m_pLookup;
1.110 -};
1.111 -
1.112 -extern GameConfigManager g_GameConfigs;
1.113 -extern IGameConfig *g_pGameConf;
1.114 -
1.115 -#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_