core/GameConfigs.h
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/core/GameConfigs.h	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,112 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
    1.36 -#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
    1.37 -
    1.38 -#include <IGameConfigs.h>
    1.39 -#include <ITextParsers.h>
    1.40 -#include <sh_list.h>
    1.41 -#include "sm_trie.h"
    1.42 -#include "sm_globals.h"
    1.43 -#include "sm_memtable.h"
    1.44 -
    1.45 -using namespace SourceMod;
    1.46 -using namespace SourceHook;
    1.47 -
    1.48 -class SendProp;
    1.49 -
    1.50 -class CGameConfig : 
    1.51 -	public ITextListener_SMC,
    1.52 -	public IGameConfig
    1.53 -{
    1.54 -	friend class GameConfigManager;
    1.55 -public:
    1.56 -	CGameConfig(const char *file);
    1.57 -	~CGameConfig();
    1.58 -public:
    1.59 -	bool Reparse(char *error, size_t maxlength);
    1.60 -public: //ITextListener_SMC
    1.61 -	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
    1.62 -	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
    1.63 -	SMCResult ReadSMC_LeavingSection(const SMCStates *states);
    1.64 -public: //IGameConfig
    1.65 -	const char *GetKeyValue(const char *key);
    1.66 -	bool GetOffset(const char *key, int *value);
    1.67 -	SendProp *GetSendProp(const char *key);
    1.68 -	bool GetMemSig(const char *key, void **addr);
    1.69 -public:
    1.70 -	void IncRefCount();
    1.71 -	unsigned int DecRefCount();
    1.72 -private:
    1.73 -	BaseStringTable *m_pStrings;
    1.74 -	char *m_pFile;
    1.75 -	Trie *m_pOffsets;
    1.76 -	Trie *m_pProps;
    1.77 -	Trie *m_pKeys;
    1.78 -	Trie *m_pSigs;
    1.79 -	unsigned int m_RefCount;
    1.80 -	/* Parse states */
    1.81 -	int m_ParseState;
    1.82 -	unsigned int m_IgnoreLevel;
    1.83 -	char m_Class[64];
    1.84 -	char m_Prop[64];
    1.85 -	char m_offset[64];
    1.86 -	char m_Game[256];
    1.87 -	bool bShouldBeReadingDefault;
    1.88 -};
    1.89 -
    1.90 -class GameConfigManager : 
    1.91 -	public IGameConfigManager,
    1.92 -	public SMGlobalClass
    1.93 -{
    1.94 -public:
    1.95 -	GameConfigManager();
    1.96 -	~GameConfigManager();
    1.97 -public: //IGameConfigManager
    1.98 -	bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
    1.99 -	void CloseGameConfigFile(IGameConfig *cfg);
   1.100 -	IGameConfig *ReadHandle(Handle_t hndl,
   1.101 -		IdentityToken_t *ident,
   1.102 -		HandleError *err);
   1.103 -public: //SMGlobalClass
   1.104 -	void OnSourceModStartup(bool late);
   1.105 -	void OnSourceModAllInitialized();
   1.106 -	void OnSourceModAllShutdown();
   1.107 -private:
   1.108 -	List<CGameConfig *> m_cfgs;
   1.109 -	Trie *m_pLookup;
   1.110 -};
   1.111 -
   1.112 -extern GameConfigManager g_GameConfigs;
   1.113 -extern IGameConfig *g_pGameConf;
   1.114 -
   1.115 -#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_