core/EventManager.h
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/core/EventManager.h	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,128 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
    1.36 -#define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
    1.37 -
    1.38 -#include "sm_globals.h"
    1.39 -#include "sourcemm_api.h"
    1.40 -#include "sm_trie.h"
    1.41 -#include <sh_list.h>
    1.42 -#include <sh_stack.h>
    1.43 -#include <IHandleSys.h>
    1.44 -#include <IForwardSys.h>
    1.45 -#include <IPluginSys.h>
    1.46 -
    1.47 -using namespace SourceHook;
    1.48 -
    1.49 -struct EventInfo
    1.50 -{
    1.51 -	IGameEvent *pEvent;
    1.52 -	IdentityToken_t *pOwner;
    1.53 -};
    1.54 -
    1.55 -struct EventHook
    1.56 -{
    1.57 -	EventHook()
    1.58 -	{
    1.59 -		pPreHook = NULL;
    1.60 -		pPostHook = NULL;
    1.61 -		postCopy = false;
    1.62 -		pEventCopy = NULL;
    1.63 -		refCount = 0;
    1.64 -	}
    1.65 -	IChangeableForward *pPreHook;
    1.66 -	IChangeableForward *pPostHook;
    1.67 -	bool postCopy;
    1.68 -	IGameEvent *pEventCopy;
    1.69 -	unsigned int refCount;
    1.70 -};
    1.71 -
    1.72 -enum EventHookMode
    1.73 -{
    1.74 -	EventHookMode_Pre,
    1.75 -	EventHookMode_Post,
    1.76 -	EventHookMode_PostNoCopy
    1.77 -};
    1.78 -
    1.79 -enum EventHookError
    1.80 -{
    1.81 -	EventHookErr_Okay = 0,			/**< No error */
    1.82 -	EventHookErr_InvalidEvent,		/**< Specified event does not exist */
    1.83 -	EventHookErr_NotActive,			/**< Specified event has no active hook */
    1.84 -	EventHookErr_InvalidCallback,	/**< Specified event does not fire specified callback */ 
    1.85 -};
    1.86 -
    1.87 -class EventManager :
    1.88 -	public SMGlobalClass,
    1.89 -	public IHandleTypeDispatch,
    1.90 -	public IPluginsListener,
    1.91 -	public IGameEventListener2
    1.92 -{
    1.93 -public:
    1.94 -	EventManager();
    1.95 -	~EventManager();
    1.96 -public: // SMGlobalClass
    1.97 -	void OnSourceModAllInitialized();
    1.98 -	void OnSourceModShutdown();
    1.99 -public: // IHandleTypeDispatch
   1.100 -	void OnHandleDestroy(HandleType_t type, void *object);
   1.101 -public: // IPluginsListener
   1.102 -	void OnPluginUnloaded(IPlugin *plugin);
   1.103 -public: // IGameEventListener2
   1.104 -	void FireGameEvent(IGameEvent *pEvent);
   1.105 -public:
   1.106 -	/**
   1.107 -	 * Get the 'GameEvent' handle type ID.
   1.108 -	 */
   1.109 -	inline HandleType_t GetHandleType()
   1.110 -	{
   1.111 -		return m_EventType;
   1.112 -	}
   1.113 -public:
   1.114 -	EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
   1.115 -	EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
   1.116 -	EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
   1.117 -	void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
   1.118 -	void CancelCreatedEvent(EventInfo *pInfo);
   1.119 -private: // IGameEventManager2 hooks
   1.120 -	bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
   1.121 -	bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
   1.122 -private:
   1.123 -	HandleType_t m_EventType;
   1.124 -	Trie *m_EventHooks;
   1.125 -	CStack<EventInfo *> m_FreeEvents;
   1.126 -	CStack<const char *> m_EventNames;
   1.127 -};
   1.128 -
   1.129 -extern EventManager g_EventManager;
   1.130 -
   1.131 -#endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_