1.1 --- a/core/EventManager.h Fri Mar 28 06:21:34 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,128 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod
1.8 - * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
1.36 -#define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
1.37 -
1.38 -#include "sm_globals.h"
1.39 -#include "sourcemm_api.h"
1.40 -#include "sm_trie.h"
1.41 -#include <sh_list.h>
1.42 -#include <sh_stack.h>
1.43 -#include <IHandleSys.h>
1.44 -#include <IForwardSys.h>
1.45 -#include <IPluginSys.h>
1.46 -
1.47 -using namespace SourceHook;
1.48 -
1.49 -struct EventInfo
1.50 -{
1.51 - IGameEvent *pEvent;
1.52 - IdentityToken_t *pOwner;
1.53 -};
1.54 -
1.55 -struct EventHook
1.56 -{
1.57 - EventHook()
1.58 - {
1.59 - pPreHook = NULL;
1.60 - pPostHook = NULL;
1.61 - postCopy = false;
1.62 - pEventCopy = NULL;
1.63 - refCount = 0;
1.64 - }
1.65 - IChangeableForward *pPreHook;
1.66 - IChangeableForward *pPostHook;
1.67 - bool postCopy;
1.68 - IGameEvent *pEventCopy;
1.69 - unsigned int refCount;
1.70 -};
1.71 -
1.72 -enum EventHookMode
1.73 -{
1.74 - EventHookMode_Pre,
1.75 - EventHookMode_Post,
1.76 - EventHookMode_PostNoCopy
1.77 -};
1.78 -
1.79 -enum EventHookError
1.80 -{
1.81 - EventHookErr_Okay = 0, /**< No error */
1.82 - EventHookErr_InvalidEvent, /**< Specified event does not exist */
1.83 - EventHookErr_NotActive, /**< Specified event has no active hook */
1.84 - EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
1.85 -};
1.86 -
1.87 -class EventManager :
1.88 - public SMGlobalClass,
1.89 - public IHandleTypeDispatch,
1.90 - public IPluginsListener,
1.91 - public IGameEventListener2
1.92 -{
1.93 -public:
1.94 - EventManager();
1.95 - ~EventManager();
1.96 -public: // SMGlobalClass
1.97 - void OnSourceModAllInitialized();
1.98 - void OnSourceModShutdown();
1.99 -public: // IHandleTypeDispatch
1.100 - void OnHandleDestroy(HandleType_t type, void *object);
1.101 -public: // IPluginsListener
1.102 - void OnPluginUnloaded(IPlugin *plugin);
1.103 -public: // IGameEventListener2
1.104 - void FireGameEvent(IGameEvent *pEvent);
1.105 -public:
1.106 - /**
1.107 - * Get the 'GameEvent' handle type ID.
1.108 - */
1.109 - inline HandleType_t GetHandleType()
1.110 - {
1.111 - return m_EventType;
1.112 - }
1.113 -public:
1.114 - EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
1.115 - EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
1.116 - EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
1.117 - void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
1.118 - void CancelCreatedEvent(EventInfo *pInfo);
1.119 -private: // IGameEventManager2 hooks
1.120 - bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
1.121 - bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
1.122 -private:
1.123 - HandleType_t m_EventType;
1.124 - Trie *m_EventHooks;
1.125 - CStack<EventInfo *> m_FreeEvents;
1.126 - CStack<const char *> m_EventNames;
1.127 -};
1.128 -
1.129 -extern EventManager g_EventManager;
1.130 -
1.131 -#endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_