extensions/sdktools/vnatives.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/extensions/sdktools/vnatives.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,830 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod SDKTools Extension
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include <stdlib.h>
    1.36 -#include <sh_string.h>
    1.37 -#include "extension.h"
    1.38 -#include "vcallbuilder.h"
    1.39 -#include "vnatives.h"
    1.40 -#include "vhelpers.h"
    1.41 -#include "vglobals.h"
    1.42 -#include "CellRecipientFilter.h"
    1.43 -
    1.44 -SourceHook::List<ValveCall *> g_RegCalls;
    1.45 -SourceHook::List<ICallWrapper *> g_CallWraps;
    1.46 -
    1.47 -inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
    1.48 -{
    1.49 -	info.decflags = decflags;
    1.50 -	info.encflags = 0;
    1.51 -	info.flags = flags;
    1.52 -	info.type = type;
    1.53 -	info.vtype = vtype;
    1.54 -}
    1.55 -
    1.56 -#define START_CALL() \
    1.57 -	unsigned char *vptr = pCall->stk_get();
    1.58 -
    1.59 -#define FINISH_CALL_SIMPLE(vret) \
    1.60 -	pCall->call->Execute(vptr, vret); \
    1.61 -	pCall->stk_put(vptr);
    1.62 -
    1.63 -#define ENCODE_VALVE_PARAM(num, which, vnum) \
    1.64 -	if (EncodeValveParam(pContext, \
    1.65 -			params[num], \
    1.66 -			pCall, \
    1.67 -			&pCall->which[vnum], \
    1.68 -			vptr) \
    1.69 -		== Data_Fail) \
    1.70 -	{ \
    1.71 -		return 0; \
    1.72 -	}
    1.73 -
    1.74 -#define DECODE_VALVE_PARAM(num, which, vnum) \
    1.75 -	if (DecodeValveParam(pContext, \
    1.76 -			params[num], \
    1.77 -			pCall, \
    1.78 -			&pCall->which[vnum], \
    1.79 -			vptr) \
    1.80 -		== Data_Fail) \
    1.81 -	{ \
    1.82 -		return 0; \
    1.83 -	}
    1.84 -
    1.85 -bool CreateBaseCall(const char *name,
    1.86 -						  ValveCallType vcalltype,
    1.87 -						  const ValvePassInfo *retinfo,
    1.88 -						  const ValvePassInfo params[],
    1.89 -						  unsigned int numParams,
    1.90 -						  ValveCall **vaddr)
    1.91 -{
    1.92 -	int offset;
    1.93 -	ValveCall *call;
    1.94 -	if (g_pGameConf->GetOffset(name, &offset))
    1.95 -	{
    1.96 -		call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
    1.97 -		if (call)
    1.98 -		{
    1.99 -			g_RegCalls.push_back(call);
   1.100 -		}
   1.101 -		*vaddr = call;
   1.102 -		return true;
   1.103 -	} else {
   1.104 -		void *addr;
   1.105 -		if (g_pGameConf->GetMemSig(name, &addr))
   1.106 -		{
   1.107 -			call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
   1.108 -			if (call)
   1.109 -			{
   1.110 -				g_RegCalls.push_back(call);
   1.111 -			}
   1.112 -			*vaddr = call;
   1.113 -			return true;
   1.114 -		}
   1.115 -	}
   1.116 -	return false;
   1.117 -}
   1.118 -
   1.119 -static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
   1.120 -{
   1.121 -	static ValveCall *pCall = NULL;
   1.122 -	if (!pCall)
   1.123 -	{
   1.124 -		ValvePassInfo pass[2];
   1.125 -		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.126 -		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.127 -		if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
   1.128 -		{
   1.129 -			return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
   1.130 -		} else if (!pCall) {
   1.131 -			return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialized");
   1.132 -		}
   1.133 -	}
   1.134 -
   1.135 -	bool ret;
   1.136 -	START_CALL();
   1.137 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.138 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.139 -	FINISH_CALL_SIMPLE(&ret);
   1.140 -	return ret ? 1 : 0;
   1.141 -}
   1.142 -
   1.143 -static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
   1.144 -{
   1.145 -	static ValveCall *pCall = NULL;
   1.146 -	if (!pCall)
   1.147 -	{
   1.148 -		ValvePassInfo pass[3];
   1.149 -		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.150 -		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.151 -		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.152 -		if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
   1.153 -		{
   1.154 -			return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
   1.155 -		} else if (!pCall) {
   1.156 -			return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialized");
   1.157 -		}
   1.158 -	}
   1.159 -
   1.160 -	CBaseEntity *pEntity = NULL;
   1.161 -	START_CALL();
   1.162 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.163 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.164 -	DECODE_VALVE_PARAM(3, vparams, 1);
   1.165 -	FINISH_CALL_SIMPLE(&pEntity);
   1.166 -
   1.167 -	if (pEntity == NULL)
   1.168 -	{
   1.169 -		return -1;
   1.170 -	}
   1.171 -
   1.172 -	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.173 -	if (!pEdict)
   1.174 -	{
   1.175 -		return -1;
   1.176 -	}
   1.177 -
   1.178 -	return engine->IndexOfEdict(pEdict);
   1.179 -}
   1.180 -
   1.181 -static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
   1.182 -{
   1.183 -	static ValveCall *pCall = NULL;
   1.184 -	if (!pCall)
   1.185 -	{
   1.186 -		ValvePassInfo pass[2];
   1.187 -		InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.188 -		InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.189 -		if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
   1.190 -		{
   1.191 -			return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
   1.192 -		} else if (!pCall) {
   1.193 -			return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialized");
   1.194 -		}
   1.195 -	}
   1.196 -
   1.197 -	CBaseEntity *pEntity;
   1.198 -	START_CALL();
   1.199 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.200 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.201 -	FINISH_CALL_SIMPLE(&pEntity);
   1.202 -
   1.203 -	if (pEntity == NULL)
   1.204 -	{
   1.205 -		return -1;
   1.206 -	}
   1.207 -
   1.208 -	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.209 -	if (!pEdict)
   1.210 -	{
   1.211 -		return -1;
   1.212 -	}
   1.213 -
   1.214 -	return engine->IndexOfEdict(pEdict);
   1.215 -}
   1.216 -
   1.217 -static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
   1.218 -{
   1.219 -	static ValveCall *pCall = NULL;
   1.220 -	if (!pCall)
   1.221 -	{
   1.222 -		ValvePassInfo pass[4];
   1.223 -		InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
   1.224 -		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.225 -		InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
   1.226 -		InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.227 -		if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
   1.228 -		{
   1.229 -			return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
   1.230 -		} else if (!pCall) {
   1.231 -			return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialized");
   1.232 -		}
   1.233 -	}
   1.234 -
   1.235 -	START_CALL();
   1.236 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.237 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.238 -	DECODE_VALVE_PARAM(3, vparams, 1);
   1.239 -	DECODE_VALVE_PARAM(4, vparams, 2);
   1.240 -	DECODE_VALVE_PARAM(5, vparams, 3);
   1.241 -	FINISH_CALL_SIMPLE(NULL);
   1.242 -
   1.243 -	return 1;
   1.244 -}
   1.245 -
   1.246 -static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
   1.247 -{
   1.248 -	static ValveCall *pCall = NULL;
   1.249 -	if (!pCall)
   1.250 -	{
   1.251 -		if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
   1.252 -		{
   1.253 -			return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
   1.254 -		} else if (!pCall) {
   1.255 -			return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialized");
   1.256 -		}
   1.257 -	}
   1.258 -
   1.259 -	START_CALL();
   1.260 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.261 -	FINISH_CALL_SIMPLE(NULL);
   1.262 -
   1.263 -	return 1;
   1.264 -}
   1.265 -
   1.266 -static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
   1.267 -{
   1.268 -	static ValveCall *pCall = NULL;
   1.269 -	if (!pCall)
   1.270 -	{
   1.271 -		ValvePassInfo pass[3];
   1.272 -		InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
   1.273 -		InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
   1.274 -		InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
   1.275 -		if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
   1.276 -		{
   1.277 -			return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
   1.278 -		} else if (!pCall) {
   1.279 -			return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialized");
   1.280 -		}
   1.281 -	}
   1.282 -
   1.283 -	START_CALL();
   1.284 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.285 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.286 -	DECODE_VALVE_PARAM(3, vparams, 1);
   1.287 -	DECODE_VALVE_PARAM(4, vparams, 2);
   1.288 -	FINISH_CALL_SIMPLE(NULL);
   1.289 -
   1.290 -	return 1;
   1.291 -}
   1.292 -
   1.293 -#if defined ORANGEBOX_BUILD
   1.294 -/* :TODO: This is Team Fortress 2 specific */
   1.295 -static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
   1.296 -{
   1.297 -	static ValveCall *pCall = NULL;
   1.298 -	if (!pCall)
   1.299 -	{
   1.300 -		ValvePassInfo pass[2];
   1.301 -		InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.302 -		InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.303 -		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
   1.304 -		{
   1.305 -			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
   1.306 -		}
   1.307 -		else if (!pCall)
   1.308 -		{
   1.309 -			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
   1.310 -		}
   1.311 -	}
   1.312 -
   1.313 -	START_CALL();
   1.314 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.315 -	*(bool *)(vptr + 4) = false;
   1.316 -	*(bool *)(vptr + 5) = false;
   1.317 -	FINISH_CALL_SIMPLE(NULL);
   1.318 -
   1.319 -	return 1;
   1.320 -}
   1.321 -#else
   1.322 -static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
   1.323 -{
   1.324 -	static ValveCall *pCall = NULL;
   1.325 -	if (!pCall)
   1.326 -	{
   1.327 -		if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
   1.328 -		{
   1.329 -			return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
   1.330 -		} else if (!pCall) {
   1.331 -			return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
   1.332 -		}
   1.333 -	}
   1.334 -
   1.335 -	START_CALL();
   1.336 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.337 -	FINISH_CALL_SIMPLE(NULL);
   1.338 -
   1.339 -	return 1;
   1.340 -}
   1.341 -#endif
   1.342 -
   1.343 -static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
   1.344 -{
   1.345 -	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.346 -	if (player == NULL)
   1.347 -	{
   1.348 -		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
   1.349 -	}
   1.350 -	if (!player->IsInGame())
   1.351 -	{
   1.352 -		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
   1.353 -	}
   1.354 -
   1.355 -	edict_t *pEdict = engine->PEntityOfEntIndex(params[2]);
   1.356 -	if (!pEdict || pEdict->IsFree())
   1.357 -	{
   1.358 -		return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
   1.359 -	}
   1.360 -
   1.361 -	engine->SetView(player->GetEdict(), pEdict);
   1.362 -
   1.363 -	return 1;
   1.364 -}
   1.365 -
   1.366 -static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
   1.367 -static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
   1.368 -{
   1.369 -	int style = params[1];
   1.370 -	if (style >= MAX_LIGHTSTYLES)
   1.371 -	{
   1.372 -		return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
   1.373 -	}
   1.374 -
   1.375 -	if (g_lightstyle[style] == NULL)
   1.376 -	{
   1.377 -		/* We allocate and never free this because the Engine wants to hold onto it :\
   1.378 -		 * in theory we could hook light style and know whether we're supposed to free 
   1.379 -		 * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
   1.380 -		 * So, it's a :TODO:!
   1.381 -		 */
   1.382 -		g_lightstyle[style] = new SourceHook::String();
   1.383 -	}
   1.384 -
   1.385 -	char *str;
   1.386 -	pContext->LocalToString(params[2], &str);
   1.387 -
   1.388 -	g_lightstyle[style]->assign(str);
   1.389 -
   1.390 -	engine->LightStyle(style, g_lightstyle[style]->c_str());
   1.391 -
   1.392 -	return 1;
   1.393 -}
   1.394 -
   1.395 -static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
   1.396 -{
   1.397 -	static bool s_slap_supported = false;
   1.398 -	static bool s_slap_setup = false;
   1.399 -	static ICallWrapper *s_teleport = NULL;
   1.400 -	static int s_health_offs = 0;
   1.401 -	static int s_sound_count = 0;
   1.402 -	static int s_frag_offs = 0;
   1.403 -
   1.404 -	if (!s_slap_setup)
   1.405 -	{
   1.406 -		int tries = 0;
   1.407 -
   1.408 -		s_slap_setup = true;
   1.409 -
   1.410 -		if (IsTeleportSupported())
   1.411 -		{
   1.412 -			tries++;
   1.413 -		}
   1.414 -		if (IsGetVelocitySupported())
   1.415 -		{
   1.416 -			tries++;
   1.417 -		}
   1.418 -
   1.419 -		/* Setup health */
   1.420 -		if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
   1.421 -		{
   1.422 -			tries++;
   1.423 -		}
   1.424 -
   1.425 -		if (tries == 3)
   1.426 -		{
   1.427 -			s_slap_supported = true;
   1.428 -
   1.429 -			const char *key;
   1.430 -			if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
   1.431 -			{
   1.432 -				s_sound_count = atoi(key);
   1.433 -			}
   1.434 -		}
   1.435 -	}
   1.436 -
   1.437 -	if (!s_slap_supported)
   1.438 -	{
   1.439 -		return pContext->ThrowNativeError("This function is not supported on this mod");
   1.440 -	}
   1.441 -
   1.442 -	/* First check if the client is valid */
   1.443 -	int client = params[1];
   1.444 -	IGamePlayer *player = playerhelpers->GetGamePlayer(client);
   1.445 -	if (!player)
   1.446 -	{
   1.447 -		return pContext->ThrowNativeError("Client %d is not valid", client);
   1.448 -	} else if (!player->IsInGame()) {
   1.449 -		return pContext->ThrowNativeError("Client %d is not in game", client);
   1.450 -	}
   1.451 -
   1.452 -	edict_t *pEdict = player->GetEdict();
   1.453 -	CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
   1.454 -
   1.455 -	/* See if we should be taking away health */
   1.456 -	bool should_slay = false;
   1.457 -	if (params[2])
   1.458 -	{
   1.459 -		int *health = (int *)((char *)pEntity + s_health_offs);
   1.460 -		if (*health - params[2] <= 0)
   1.461 -		{
   1.462 -			*health = 1;
   1.463 -			should_slay = true;
   1.464 -		} else {
   1.465 -			*health -= params[2];
   1.466 -		}
   1.467 -	}
   1.468 -
   1.469 -	/* Teleport in a random direction - thank you, Mani!*/
   1.470 -	Vector velocity;
   1.471 -	GetVelocity(pEntity, &velocity, NULL);
   1.472 -	velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
   1.473 -	velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ?  -1 : 1);
   1.474 -	velocity.z += rand() % 200 + 100;
   1.475 -	Teleport(pEntity, NULL, NULL, &velocity);
   1.476 -
   1.477 -	/* Play a random sound */
   1.478 -	if (params[3] && s_sound_count > 0)
   1.479 -	{
   1.480 -		char name[48];
   1.481 -		const char *sound_name;
   1.482 -		cell_t player_list[256], total_players = 0;
   1.483 -		int maxClients = playerhelpers->GetMaxClients();
   1.484 -
   1.485 -		int r = (rand() % s_sound_count) + 1;
   1.486 -		snprintf(name, sizeof(name), "SlapSound%d", r);
   1.487 -
   1.488 -		if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
   1.489 -		{
   1.490 -			IGamePlayer *other;
   1.491 -			for (int i=1; i<=maxClients; i++)
   1.492 -			{
   1.493 -				other = playerhelpers->GetGamePlayer(i);
   1.494 -				if (other->IsInGame())
   1.495 -				{
   1.496 -					player_list[total_players++] = i;
   1.497 -				}
   1.498 -			}
   1.499 -
   1.500 -			const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
   1.501 -			CellRecipientFilter rf;
   1.502 -			rf.SetToReliable(true);
   1.503 -			rf.Initialize(player_list, total_players);
   1.504 -			engsound->EmitSound(rf, client, CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
   1.505 -		}
   1.506 -	}
   1.507 -
   1.508 -	if (!s_frag_offs)
   1.509 -	{
   1.510 -		const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
   1.511 -		if (frag_prop)
   1.512 -		{
   1.513 -			datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
   1.514 -			typedescription_t *pType = gamehelpers->FindInDataMap(pMap, frag_prop);
   1.515 -			if (pType != NULL)
   1.516 -			{
   1.517 -				s_frag_offs = pType->fieldOffset[TD_OFFSET_NORMAL];
   1.518 -			}
   1.519 -		}
   1.520 -		if (!s_frag_offs)
   1.521 -		{
   1.522 -			s_frag_offs = -1;
   1.523 -		}
   1.524 -	}
   1.525 -
   1.526 -	int old_frags = 0;
   1.527 -	if (s_frag_offs > 0)
   1.528 -	{
   1.529 -		old_frags = *(int *)((char *)pEntity + s_frag_offs);
   1.530 -	}
   1.531 -	
   1.532 -	/* Force suicide */
   1.533 -	if (should_slay)
   1.534 -	{
   1.535 -		pluginhelpers->ClientCommand(pEdict, "kill\n");
   1.536 -	}
   1.537 -
   1.538 -	if (s_frag_offs > 0)
   1.539 -	{
   1.540 -		*(int *)((char *)pEntity + s_frag_offs) = old_frags;
   1.541 -	}
   1.542 -
   1.543 -	return 1;
   1.544 -}
   1.545 -
   1.546 -static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
   1.547 -{
   1.548 -	IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
   1.549 -	if (player == NULL)
   1.550 -	{
   1.551 -		return pContext->ThrowNativeError("Invalid client index %d", params[1]);
   1.552 -	}
   1.553 -	if (!player->IsInGame())
   1.554 -	{
   1.555 -		return pContext->ThrowNativeError("Client %d is not in game", params[1]);
   1.556 -	}
   1.557 -
   1.558 -	Vector pos;
   1.559 -	serverClients->ClientEarPosition(player->GetEdict(), &pos);
   1.560 -
   1.561 -	cell_t *addr;
   1.562 -	pContext->LocalToPhysAddr(params[2], &addr);
   1.563 -	addr[0] = sp_ftoc(pos.x);
   1.564 -	addr[1] = sp_ftoc(pos.y);
   1.565 -	addr[2] = sp_ftoc(pos.z);
   1.566 -
   1.567 -	return 1;
   1.568 -}
   1.569 -
   1.570 -static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
   1.571 -{
   1.572 -	int client = params[1];
   1.573 -	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
   1.574 -
   1.575 -	if (!pPlayer)
   1.576 -	{
   1.577 -		return pContext->ThrowNativeError("Invalid client index %d", client);
   1.578 -	}
   1.579 -	else if (!pPlayer->IsInGame())
   1.580 -	{
   1.581 -		return pContext->ThrowNativeError("Client %d is not in game", client);
   1.582 -	}
   1.583 -
   1.584 -	edict_t *pEdict = pPlayer->GetEdict();
   1.585 -	CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
   1.586 -
   1.587 -	/* We always set the angles for backwards compatibility -- 
   1.588 -	 * The original function had no return value.
   1.589 -	 */
   1.590 -	QAngle angles;
   1.591 -	bool got_angles = false;
   1.592 -
   1.593 -	if (pEntity != NULL)
   1.594 -	{
   1.595 -		got_angles = GetEyeAngles(pEntity, &angles);
   1.596 -	}
   1.597 -	
   1.598 -	cell_t *addr;
   1.599 -	pContext->LocalToPhysAddr(params[2], &addr);
   1.600 -	addr[0] = sp_ftoc(angles.x);
   1.601 -	addr[1] = sp_ftoc(angles.y);
   1.602 -	addr[2] = sp_ftoc(angles.z);
   1.603 -
   1.604 -	return got_angles ? 1 : 0;
   1.605 -}
   1.606 -
   1.607 -static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
   1.608 -{
   1.609 -	static ValveCall *pCall = NULL;
   1.610 -	if (!pCall)
   1.611 -	{
   1.612 -		ValvePassInfo pass[3];
   1.613 -		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
   1.614 -		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.615 -		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.616 -		if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
   1.617 -		{
   1.618 -			return pContext->ThrowNativeError("\"FindEntityByClassname\" not supported by this mod");
   1.619 -		} else if (!pCall) {
   1.620 -			return pContext->ThrowNativeError("\"FindEntityByClassname\" wrapper failed to initialized");
   1.621 -		}
   1.622 -	}
   1.623 -
   1.624 -	CBaseEntity *pEntity;
   1.625 -	START_CALL();
   1.626 -	*(void **)vptr = g_EntList; 
   1.627 -	DECODE_VALVE_PARAM(1, vparams, 0);
   1.628 -	DECODE_VALVE_PARAM(2, vparams, 1);
   1.629 -	FINISH_CALL_SIMPLE(&pEntity);
   1.630 -
   1.631 -	if (pEntity == NULL)
   1.632 -	{
   1.633 -		return -1;
   1.634 -	}
   1.635 -
   1.636 -	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.637 -	if (!pEdict)
   1.638 -	{
   1.639 -		return -1;
   1.640 -	}
   1.641 -
   1.642 -	return engine->IndexOfEdict(pEdict);
   1.643 -}
   1.644 -
   1.645 -static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
   1.646 -{
   1.647 -	static ValveCall *pCall = NULL;
   1.648 -	if (!pCall)
   1.649 -	{
   1.650 -		ValvePassInfo pass[3];
   1.651 -		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.652 -		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.653 -		InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.654 -		if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
   1.655 -		{
   1.656 -			return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
   1.657 -		} else if (!pCall) {
   1.658 -			return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialized");
   1.659 -		}
   1.660 -	}
   1.661 -
   1.662 -	CBaseEntity *pEntity = NULL;
   1.663 -	START_CALL();
   1.664 -	DECODE_VALVE_PARAM(1, vparams, 0);
   1.665 -	DECODE_VALVE_PARAM(2, vparams, 1);
   1.666 -	FINISH_CALL_SIMPLE(&pEntity);
   1.667 -
   1.668 -	if (pEntity == NULL)
   1.669 -	{
   1.670 -		return -1;
   1.671 -	}
   1.672 -
   1.673 -	edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.674 -	if (!pEdict)
   1.675 -	{
   1.676 -		return -1;
   1.677 -	}
   1.678 -
   1.679 -	return engine->IndexOfEdict(pEdict);
   1.680 -}
   1.681 -
   1.682 -static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
   1.683 -{
   1.684 -	static ValveCall *pCall = NULL;
   1.685 -	if (!pCall)
   1.686 -	{
   1.687 -		ValvePassInfo pass[2];
   1.688 -		InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
   1.689 -		InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
   1.690 -		if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
   1.691 -		{
   1.692 -			return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
   1.693 -		} else if (!pCall) {
   1.694 -			return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialized");
   1.695 -		}
   1.696 -	}
   1.697 -
   1.698 -	int ret;
   1.699 -	START_CALL();
   1.700 -	DECODE_VALVE_PARAM(1, vparams, 0);
   1.701 -	FINISH_CALL_SIMPLE(&ret);
   1.702 -
   1.703 -	return (ret == -1) ? 0 : 1;
   1.704 -}
   1.705 -
   1.706 -static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
   1.707 -{
   1.708 -	static ValveCall *pCall = NULL;
   1.709 -	if (!pCall)
   1.710 -	{
   1.711 -		ValvePassInfo pass[3];
   1.712 -		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.713 -		InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.714 -		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.715 -		if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
   1.716 -		{
   1.717 -			return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
   1.718 -		} else if (!pCall) {
   1.719 -			return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialized");
   1.720 -		}
   1.721 -	}
   1.722 -
   1.723 -	bool ret;
   1.724 -	START_CALL();
   1.725 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.726 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.727 -	DECODE_VALVE_PARAM(3, vparams, 1);
   1.728 -	FINISH_CALL_SIMPLE(&ret);
   1.729 -
   1.730 -	return (ret) ? 1 : 0;
   1.731 -}
   1.732 -
   1.733 -static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
   1.734 -{
   1.735 -	static ValveCall *pCall = NULL;
   1.736 -	if (!pCall)
   1.737 -	{
   1.738 -		ValvePassInfo pass[3];
   1.739 -		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.740 -		InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
   1.741 -		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.742 -		if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
   1.743 -		{
   1.744 -			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
   1.745 -		} else if (!pCall) {
   1.746 -			return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialized");
   1.747 -		}
   1.748 -	}
   1.749 -
   1.750 -	bool ret;
   1.751 -	START_CALL();
   1.752 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.753 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.754 -	DECODE_VALVE_PARAM(3, vparams, 1);
   1.755 -	FINISH_CALL_SIMPLE(&ret);
   1.756 -
   1.757 -	return (ret) ? 1 : 0;
   1.758 -}
   1.759 -
   1.760 -static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
   1.761 -{
   1.762 -	static ValveCall *pCall = NULL;
   1.763 -	if (!pCall)
   1.764 -	{
   1.765 -		ValvePassInfo pass[3];
   1.766 -		InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
   1.767 -#if defined ORANGEBOX_BUILD
   1.768 -		InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
   1.769 -#else
   1.770 -		InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
   1.771 -#endif
   1.772 -		InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
   1.773 -		if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
   1.774 -		{
   1.775 -			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
   1.776 -		} else if (!pCall) {
   1.777 -			return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialized");
   1.778 -		}
   1.779 -	}
   1.780 -
   1.781 -	bool ret;
   1.782 -	START_CALL();
   1.783 -	DECODE_VALVE_PARAM(1, thisinfo, 0);
   1.784 -	DECODE_VALVE_PARAM(2, vparams, 0);
   1.785 -	DECODE_VALVE_PARAM(3, vparams, 1);
   1.786 -	FINISH_CALL_SIMPLE(&ret);
   1.787 -
   1.788 -	return (ret) ? 1 : 0;
   1.789 -}
   1.790 -
   1.791 -static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
   1.792 -{
   1.793 -	int client = params[1];
   1.794 -	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
   1.795 -
   1.796 -	if (!pPlayer)
   1.797 -	{
   1.798 -		return pContext->ThrowNativeError("Invalid client index %d", client);
   1.799 -	}
   1.800 -	else if (!pPlayer->IsInGame())
   1.801 -	{
   1.802 -		return pContext->ThrowNativeError("Client %d is not in game", client);
   1.803 -	}
   1.804 -
   1.805 -	return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
   1.806 -}
   1.807 -
   1.808 -sp_nativeinfo_t g_Natives[] = 
   1.809 -{
   1.810 -	{"ExtinguishPlayer",		ExtinguishEntity},
   1.811 -	{"ExtinguishEntity",		ExtinguishEntity},
   1.812 -	{"ForcePlayerSuicide",		ForcePlayerSuicide},
   1.813 -	{"GivePlayerItem",			GiveNamedItem},
   1.814 -	{"GetPlayerWeaponSlot",		GetPlayerWeaponSlot},
   1.815 -	{"IgnitePlayer",			IgniteEntity},
   1.816 -	{"IgniteEntity",			IgniteEntity},
   1.817 -	{"RemovePlayerItem",		RemovePlayerItem},
   1.818 -	{"TeleportPlayer",			TeleportEntity},
   1.819 -	{"TeleportEntity",			TeleportEntity},
   1.820 -	{"SetClientViewEntity",		SetClientViewEntity},
   1.821 -	{"SetLightStyle",			SetLightStyle},
   1.822 -	{"SlapPlayer",				SlapPlayer},
   1.823 -	{"GetClientEyePosition",	GetClientEyePosition},
   1.824 -	{"GetClientEyeAngles",		GetClientEyeAngles},
   1.825 -	{"FindEntityByClassname",	FindEntityByClassname},
   1.826 -	{"CreateEntityByName",		CreateEntityByName},
   1.827 -	{"DispatchSpawn",			DispatchSpawn},
   1.828 -	{"DispatchKeyValue",		DispatchKeyValue},
   1.829 -	{"DispatchKeyValueFloat",	DispatchKeyValueFloat},
   1.830 -	{"DispatchKeyValueVector",	DispatchKeyValueVector},
   1.831 -	{"GetClientAimTarget",		sm_GetClientAimTarget},
   1.832 -	{NULL,						NULL},
   1.833 -};