1.1 --- a/core/smn_player.cpp Mon Feb 05 10:34:58 2007 +0000
1.2 +++ b/core/smn_player.cpp Mon Feb 05 20:32:34 2007 +0000
1.3 @@ -18,26 +18,26 @@
1.4 {
1.5 if (params[1])
1.6 {
1.7 - return g_PlayerManager.GetPlayerCount();
1.8 + return g_PlayerManager.NumPlayers();
1.9 }
1.10
1.11 - int maxplayers = g_PlayerManager.GetMaxClients();
1.12 + int maxplayers = g_PlayerManager.MaxClients();
1.13 int count = 0;
1.14 for (int i=1; i<=maxplayers; ++i)
1.15 {
1.16 CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(i);
1.17 - if ((pPlayer->IsPlayerConnected()) && !(pPlayer->IsPlayerInGame()))
1.18 + if ((pPlayer->IsConnected()) && !(pPlayer->IsInGame()))
1.19 {
1.20 count++;
1.21 }
1.22 }
1.23
1.24 - return (g_PlayerManager.GetPlayerCount() + count);
1.25 + return (g_PlayerManager.NumPlayers() + count);
1.26 }
1.27
1.28 static cell_t sm_GetMaxClients(IPluginContext *pCtx, const cell_t *params)
1.29 {
1.30 - return g_PlayerManager.GetMaxClients();
1.31 + return g_PlayerManager.MaxClients();
1.32 }
1.33
1.34 static cell_t sm_GetClientName(IPluginContext *pCtx, const cell_t *params)
1.35 @@ -49,12 +49,12 @@
1.36 }
1.37
1.38 CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
1.39 - if (!pPlayer->IsPlayerConnected())
1.40 + if (!pPlayer->IsConnected())
1.41 {
1.42 return pCtx->ThrowNativeError("Client %d is not connected.", index);
1.43 }
1.44
1.45 - pCtx->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pPlayer->PlayerName(), NULL);
1.46 + pCtx->StringToLocalUTF8(params[2], static_cast<size_t>(params[3]), pPlayer->GetName(), NULL);
1.47 return 1;
1.48 }
1.49
1.50 @@ -67,13 +67,13 @@
1.51 }
1.52
1.53 CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
1.54 - if (!pPlayer->IsPlayerConnected())
1.55 + if (!pPlayer->IsConnected())
1.56 {
1.57 return pCtx->ThrowNativeError("Client %d is not connected.", index);
1.58 }
1.59
1.60 char buf[64], *ptr;
1.61 - strcpy(buf, pPlayer->PlayerIP());
1.62 + strcpy(buf, pPlayer->GetIPAddress());
1.63
1.64 if (params[4] && (ptr = strchr(buf, ':')))
1.65 {
1.66 @@ -93,12 +93,12 @@
1.67 }
1.68
1.69 CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
1.70 - if (!pPlayer->IsPlayerConnected())
1.71 + if (!pPlayer->IsConnected())
1.72 {
1.73 return pCtx->ThrowNativeError("Client %d is not connected.", index);
1.74 }
1.75
1.76 - pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), pPlayer->PlayerAuthString());
1.77 + pCtx->StringToLocal(params[2], static_cast<size_t>(params[3]), pPlayer->GetAuthString());
1.78 return 1;
1.79 }
1.80
1.81 @@ -110,7 +110,7 @@
1.82 return pCtx->ThrowNativeError("Invalid client index %d.", index);
1.83 }
1.84
1.85 - return (g_PlayerManager.GetPlayerByIndex(index)->IsPlayerConnected()) ? 1 : 0;
1.86 + return (g_PlayerManager.GetPlayerByIndex(index)->IsConnected()) ? 1 : 0;
1.87 }
1.88
1.89 static cell_t sm_IsPlayerIngame(IPluginContext *pCtx, const cell_t *params)
1.90 @@ -121,7 +121,7 @@
1.91 return pCtx->ThrowNativeError("Invalid client index %d.", index);
1.92 }
1.93
1.94 - return (g_PlayerManager.GetPlayerByIndex(index)->IsPlayerInGame()) ? 1 : 0;
1.95 + return (g_PlayerManager.GetPlayerByIndex(index)->IsInGame()) ? 1 : 0;
1.96 }
1.97
1.98 static cell_t sm_IsPlayerAuthorized(IPluginContext *pCtx, const cell_t *params)
1.99 @@ -132,7 +132,7 @@
1.100 return pCtx->ThrowNativeError("Invalid client index %d.", index);
1.101 }
1.102
1.103 - return (g_PlayerManager.GetPlayerByIndex(index)->IsPlayerAuthorized()) ? 1 : 0;
1.104 + return (g_PlayerManager.GetPlayerByIndex(index)->IsAuthorized()) ? 1 : 0;
1.105 }
1.106
1.107 static cell_t sm_IsPlayerFakeClient(IPluginContext *pCtx, const cell_t *params)
1.108 @@ -144,12 +144,12 @@
1.109 }
1.110
1.111 CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
1.112 - if (!pPlayer->IsPlayerConnected())
1.113 + if (!pPlayer->IsConnected())
1.114 {
1.115 return pCtx->ThrowNativeError("Client %d is not connected.", index);
1.116 }
1.117
1.118 - return (pPlayer->IsPlayerFakeClient()) ? 1 : 0;
1.119 + return (pPlayer->IsFakeClient()) ? 1 : 0;
1.120 }
1.121
1.122 static cell_t sm_PrintToServer(IPluginContext *pCtx, const cell_t *params)
1.123 @@ -178,7 +178,7 @@
1.124 }
1.125
1.126 CPlayer *pPlayer = g_PlayerManager.GetPlayerByIndex(index);
1.127 - if (!pPlayer->IsPlayerInGame())
1.128 + if (!pPlayer->IsInGame())
1.129 {
1.130 return pCtx->ThrowNativeError("Client %d is not in game.", index);
1.131 }
1.132 @@ -193,7 +193,7 @@
1.133 buffer[res++] = '\n';
1.134 buffer[res] = '\0';
1.135
1.136 - engine->ClientPrintf(pPlayer->GetPlayerEdict(), buffer);
1.137 + engine->ClientPrintf(pPlayer->GetEdict(), buffer);
1.138
1.139 return 1;
1.140 }