extensions/tf2/extension.cpp
branchsourcemod-1.1.0
changeset 1716 58ef565eb734
child 1849 e311a9419c23
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/extensions/tf2/extension.cpp	Fri Nov 23 05:27:58 2007 +0000
     1.3 @@ -0,0 +1,88 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod Counter-Strike:Source Extension
     1.8 + * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include "extension.h"
    1.36 +
    1.37 +/**
    1.38 + * @file extension.cpp
    1.39 + * @brief Implement extension code here.
    1.40 + */
    1.41 +
    1.42 +SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
    1.43 +
    1.44 +TF2Tools g_TF2Tools;
    1.45 +IGameConfig *g_pGameConf = NULL;
    1.46 +
    1.47 +SMEXT_LINK(&g_TF2Tools);
    1.48 +
    1.49 +extern sp_nativeinfo_t g_TFNatives[];
    1.50 +
    1.51 +bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
    1.52 +{
    1.53 +	sharesys->AddDependency(myself, "bintools.ext", true, true);
    1.54 +
    1.55 +	char conf_error[255];
    1.56 +	if (!gameconfs->LoadGameConfigFile("sm-tf2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
    1.57 +	{
    1.58 +		if (error)
    1.59 +		{
    1.60 +			snprintf(error, maxlength, "Could not read sm-cstrike.games.txt: %s", conf_error);
    1.61 +		}
    1.62 +		return false;
    1.63 +	}
    1.64 +
    1.65 +	sharesys->AddNatives(myself, g_TFNatives);
    1.66 +	sharesys->RegisterLibrary(myself, "tf2");
    1.67 +
    1.68 +	return true;
    1.69 +}
    1.70 +
    1.71 +bool TF2Tools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
    1.72 +{
    1.73 +	GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
    1.74 +
    1.75 +	return true;
    1.76 +}
    1.77 +
    1.78 +void TF2Tools::SDK_OnUnload()
    1.79 +{
    1.80 +	gameconfs->CloseGameConfigFile(g_pGameConf);
    1.81 +}
    1.82 +
    1.83 +void TF2Tools::SDK_OnAllLoaded()
    1.84 +{
    1.85 +}
    1.86 +
    1.87 +bool TF2Tools::QueryRunning(char *error, size_t maxlength)
    1.88 +{
    1.89 +	return true;
    1.90 +}
    1.91 +