core/PlayerManager.cpp
changeset 591 86e97f3eda1f
child 615 c4aa259cca88
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/PlayerManager.cpp	Sat Mar 10 21:18:07 2007 +0000
     1.3 @@ -0,0 +1,539 @@
     1.4 +/**
     1.5 + * ===============================================================
     1.6 + * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     1.7 + * ===============================================================
     1.8 + *
     1.9 + * This file is not open source and may not be copied without explicit
    1.10 + * written permission of AlliedModders LLC.  This file may not be redistributed 
    1.11 + * in whole or significant part.
    1.12 + * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    1.13 + *
    1.14 + * Version: $Id$
    1.15 + */
    1.16 +
    1.17 +#include "PlayerManager.h"
    1.18 +#include "ForwardSys.h"
    1.19 +#include "ShareSys.h"
    1.20 +#include "AdminCache.h"
    1.21 +#include "ConCmdManager.h"
    1.22 +
    1.23 +CPlayerManager g_Players;
    1.24 +
    1.25 +SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    1.26 +SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    1.27 +SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    1.28 +SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    1.29 +SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    1.30 +SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    1.31 +
    1.32 +CPlayerManager::CPlayerManager()
    1.33 +{
    1.34 +	m_AuthQueue = NULL;
    1.35 +	m_FirstPass = true;
    1.36 +}
    1.37 +
    1.38 +CPlayerManager::~CPlayerManager()
    1.39 +{
    1.40 +	delete [] m_AuthQueue;
    1.41 +}
    1.42 +
    1.43 +void CPlayerManager::OnSourceModAllInitialized()
    1.44 +{
    1.45 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
    1.46 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect_Post, true);
    1.47 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
    1.48 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
    1.49 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
    1.50 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
    1.51 +	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
    1.52 +	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
    1.53 +
    1.54 +	g_ShareSys.AddInterface(NULL, this);
    1.55 +
    1.56 +	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    1.57 +	ParamType p2[] = {Param_Cell};
    1.58 +
    1.59 +	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    1.60 +	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    1.61 +	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    1.62 +	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    1.63 +	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    1.64 +	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    1.65 +	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    1.66 +}
    1.67 +
    1.68 +void CPlayerManager::OnSourceModShutdown()
    1.69 +{
    1.70 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &CPlayerManager::OnClientConnect, false);
    1.71 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &CPlayerManager::OnClientPutInServer, true);
    1.72 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect, false);
    1.73 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &CPlayerManager::OnClientDisconnect_Post, true);
    1.74 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &CPlayerManager::OnClientCommand, false);
    1.75 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &CPlayerManager::OnClientSettingsChanged, true);
    1.76 +	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &CPlayerManager::OnServerActivate, true);
    1.77 +
    1.78 +	/* Release forwards */
    1.79 +	g_Forwards.ReleaseForward(m_clconnect);
    1.80 +	g_Forwards.ReleaseForward(m_clputinserver);
    1.81 +	g_Forwards.ReleaseForward(m_cldisconnect);
    1.82 +	g_Forwards.ReleaseForward(m_cldisconnect_post);
    1.83 +	g_Forwards.ReleaseForward(m_clcommand);
    1.84 +	g_Forwards.ReleaseForward(m_clinfochanged);
    1.85 +	g_Forwards.ReleaseForward(m_clauth);
    1.86 +
    1.87 +	delete [] m_Players;
    1.88 +}
    1.89 +
    1.90 +void CPlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
    1.91 +{
    1.92 +	if (m_FirstPass)
    1.93 +	{
    1.94 +		/* Initialize all players */
    1.95 +		m_maxClients = clientMax;
    1.96 +		m_PlayerCount = 0;
    1.97 +		m_Players = new CPlayer[m_maxClients + 1];
    1.98 +		m_AuthQueue = new unsigned int[m_maxClients + 1];
    1.99 +		m_FirstPass = false;
   1.100 +
   1.101 +		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   1.102 +	}
   1.103 +}
   1.104 +
   1.105 +void CPlayerManager::RunAuthChecks()
   1.106 +{
   1.107 +	CPlayer *pPlayer;
   1.108 +	const char *authstr;
   1.109 +	unsigned int removed = 0;
   1.110 +	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   1.111 +	{
   1.112 +		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   1.113 +		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   1.114 +		if (authstr && authstr[0] != '\0'
   1.115 +			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   1.116 +		{
   1.117 +			/* Set authorization */
   1.118 +			pPlayer->m_AuthID.assign(authstr);
   1.119 +			pPlayer->m_IsAuthorized = true;
   1.120 +
   1.121 +			/* Send to extensions */
   1.122 +			List<IClientListener *>::iterator iter;
   1.123 +			IClientListener *pListener;
   1.124 +			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.125 +			{
   1.126 +				pListener = (*iter);
   1.127 +				pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
   1.128 +			}
   1.129 +
   1.130 +			/* Send to plugins */
   1.131 +			if (m_clauth->GetFunctionCount())
   1.132 +			{
   1.133 +				m_clauth->PushCell(m_AuthQueue[i]);
   1.134 +				m_clauth->PushString(authstr);
   1.135 +				m_clauth->Execute(NULL);
   1.136 +			}
   1.137 +
   1.138 +			/* Mark as removed from queue */
   1.139 +			m_AuthQueue[i] = 0;
   1.140 +			removed++;
   1.141 +		}
   1.142 +	}
   1.143 +
   1.144 +	/* Clean up the queue */
   1.145 +	if (removed)
   1.146 +	{
   1.147 +		/* We don't have to compcat the list if it's empty */
   1.148 +		if (removed != m_AuthQueue[0])
   1.149 +		{
   1.150 +			unsigned int diff = 0;
   1.151 +			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   1.152 +			{
   1.153 +				/* If this member is removed... */
   1.154 +				if (m_AuthQueue[i] == 0)
   1.155 +				{
   1.156 +					/* Increase the differential */
   1.157 +					diff++;
   1.158 +				} else {
   1.159 +					/* diff cannot increase faster than i+1 */
   1.160 +					assert(i > diff);
   1.161 +					assert(i - diff >= 1);
   1.162 +					/* move this index down */
   1.163 +					m_AuthQueue[i - diff] = m_AuthQueue[i];
   1.164 +				}
   1.165 +			}
   1.166 +			m_AuthQueue[0] -= removed;
   1.167 +		} else {
   1.168 +			m_AuthQueue[0] = 0;
   1.169 +			g_SourceMod.SetAuthChecking(false);
   1.170 +		}
   1.171 +	}
   1.172 +}
   1.173 +
   1.174 +bool CPlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   1.175 +{
   1.176 +	int client = engine->IndexOfEdict(pEntity);
   1.177 +
   1.178 +	List<IClientListener *>::iterator iter;
   1.179 +	IClientListener *pListener = NULL;
   1.180 +	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.181 +	{
   1.182 +		pListener = (*iter);
   1.183 +		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   1.184 +		{
   1.185 +			return false;
   1.186 +		}
   1.187 +	}
   1.188 +
   1.189 +	cell_t res = 1;
   1.190 +
   1.191 +	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   1.192 +	m_clconnect->PushCell(client);
   1.193 +	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   1.194 +	m_clconnect->PushCell(maxrejectlen);
   1.195 +	m_clconnect->Execute(&res, NULL);
   1.196 +
   1.197 +	if (res)
   1.198 +	{
   1.199 +		m_AuthQueue[++m_AuthQueue[0]] = client;
   1.200 +		g_SourceMod.SetAuthChecking(true);
   1.201 +	} else {
   1.202 +		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   1.203 +	}
   1.204 +
   1.205 +	return true;
   1.206 +}
   1.207 +
   1.208 +bool CPlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   1.209 +{
   1.210 +	int client = engine->IndexOfEdict(pEntity);
   1.211 +	bool orig_value = META_RESULT_ORIG_RET(bool);
   1.212 +	if (orig_value)
   1.213 +	{
   1.214 +		List<IClientListener *>::iterator iter;
   1.215 +		IClientListener *pListener = NULL;
   1.216 +		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.217 +		{
   1.218 +			pListener = (*iter);
   1.219 +			pListener->OnClientConnected(client);
   1.220 +		}
   1.221 +	}
   1.222 +
   1.223 +	return true;
   1.224 +}
   1.225 +
   1.226 +void CPlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   1.227 +{
   1.228 +	cell_t res;
   1.229 +	int client = engine->IndexOfEdict(pEntity);
   1.230 +
   1.231 +	CPlayer *pPlayer = GetPlayerByIndex(client);
   1.232 +	if (!pPlayer->IsConnected())
   1.233 +	{
   1.234 +		/* Run manual connection routines */
   1.235 +		char error[255];
   1.236 +		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   1.237 +		{
   1.238 +			/* :TODO: kick the bot if it's rejected */
   1.239 +			return;
   1.240 +		}
   1.241 +		List<IClientListener *>::iterator iter;
   1.242 +		IClientListener *pListener = NULL;
   1.243 +		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.244 +		{
   1.245 +			pListener = (*iter);
   1.246 +			pListener->OnClientConnected(client);
   1.247 +		}
   1.248 +	}
   1.249 +
   1.250 +	List<IClientListener *>::iterator iter;
   1.251 +	IClientListener *pListener = NULL;
   1.252 +	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.253 +	{
   1.254 +		pListener = (*iter);
   1.255 +		pListener->OnClientPutInServer(client);
   1.256 +	}
   1.257 +
   1.258 +	m_Players[client].Connect();
   1.259 +	m_PlayerCount++;
   1.260 +	m_clputinserver->PushCell(client);
   1.261 +	m_clputinserver->Execute(&res, NULL);
   1.262 +}
   1.263 +
   1.264 +void CPlayerManager::OnClientDisconnect(edict_t *pEntity)
   1.265 +{
   1.266 +	cell_t res;
   1.267 +	int client = engine->IndexOfEdict(pEntity);
   1.268 +
   1.269 +	if (m_Players[client].IsConnected())
   1.270 +	{
   1.271 +		m_cldisconnect->PushCell(client);
   1.272 +		m_cldisconnect->Execute(&res, NULL);
   1.273 +	}
   1.274 +
   1.275 +	if (m_Players[client].IsInGame())
   1.276 +	{
   1.277 +		m_PlayerCount--;
   1.278 +	}
   1.279 +
   1.280 +	List<IClientListener *>::iterator iter;
   1.281 +	IClientListener *pListener = NULL;
   1.282 +	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.283 +	{
   1.284 +		pListener = (*iter);
   1.285 +		pListener->OnClientDisconnecting(client);
   1.286 +	}
   1.287 +
   1.288 +	/**
   1.289 +	 * Remove client from auth queue if necessary
   1.290 +	 */
   1.291 +	if (!m_Players[client].IsAuthorized())
   1.292 +	{
   1.293 +		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   1.294 +		{
   1.295 +			if (m_AuthQueue[i] == (unsigned)client)
   1.296 +			{
   1.297 +				/* Move everything ahead of us back by one */
   1.298 +				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   1.299 +				{
   1.300 +					m_AuthQueue[j-1] = m_AuthQueue[j];
   1.301 +				}
   1.302 +				/* Remove us and break */
   1.303 +				m_AuthQueue[0]--;
   1.304 +				break;
   1.305 +			}
   1.306 +		}
   1.307 +	}
   1.308 +
   1.309 +	m_Players[client].Disconnect();
   1.310 +}
   1.311 +
   1.312 +void CPlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   1.313 +{
   1.314 +	cell_t res;
   1.315 +	int client = engine->IndexOfEdict(pEntity);
   1.316 +
   1.317 +	m_cldisconnect_post->PushCell(client);
   1.318 +	m_cldisconnect_post->Execute(&res, NULL);
   1.319 +
   1.320 +	List<IClientListener *>::iterator iter;
   1.321 +	IClientListener *pListener = NULL;
   1.322 +	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   1.323 +	{
   1.324 +		pListener = (*iter);
   1.325 +		pListener->OnClientDisconnected(client);
   1.326 +	}
   1.327 +}
   1.328 +
   1.329 +void CPlayerManager::OnClientCommand(edict_t *pEntity)
   1.330 +{
   1.331 +	cell_t res = Pl_Continue;
   1.332 +	int client = engine->IndexOfEdict(pEntity);
   1.333 +
   1.334 +	int args = engine->Cmd_Argc() - 1;
   1.335 +
   1.336 +	m_clcommand->PushCell(client);
   1.337 +	m_clcommand->PushCell(args);
   1.338 +	m_clcommand->Execute(&res, NULL);
   1.339 +
   1.340 +	if (res >= Pl_Stop)
   1.341 +	{
   1.342 +		RETURN_META(MRES_SUPERCEDE);
   1.343 +	}
   1.344 +
   1.345 +	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   1.346 +
   1.347 +	if (res >= Pl_Handled)
   1.348 +	{
   1.349 +		RETURN_META(MRES_SUPERCEDE);
   1.350 +	}
   1.351 +}
   1.352 +
   1.353 +void CPlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   1.354 +{
   1.355 +	cell_t res;
   1.356 +	int client = engine->IndexOfEdict(pEntity);
   1.357 +
   1.358 +	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   1.359 +	m_clinfochanged->Execute(&res, NULL);
   1.360 +	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   1.361 +}
   1.362 +
   1.363 +int CPlayerManager::GetMaxClients()
   1.364 +{
   1.365 +	return m_maxClients;
   1.366 +}
   1.367 +
   1.368 +CPlayer *CPlayerManager::GetPlayerByIndex(int client) const
   1.369 +{
   1.370 +	if (client > m_maxClients || client < 1)
   1.371 +	{
   1.372 +		return NULL;
   1.373 +	}
   1.374 +	return &m_Players[client];
   1.375 +}
   1.376 +
   1.377 +int CPlayerManager::GetNumPlayers()
   1.378 +{
   1.379 +	return m_PlayerCount;
   1.380 +}
   1.381 +
   1.382 +void CPlayerManager::AddClientListener(IClientListener *listener)
   1.383 +{
   1.384 +	m_hooks.push_back(listener);
   1.385 +}
   1.386 +
   1.387 +void CPlayerManager::RemoveClientListener(IClientListener *listener)
   1.388 +{
   1.389 +	m_hooks.remove(listener);
   1.390 +}
   1.391 +
   1.392 +IGamePlayer *CPlayerManager::GetGamePlayer(edict_t *pEdict)
   1.393 +{
   1.394 +	int index = engine->IndexOfEdict(pEdict);
   1.395 +	return GetGamePlayer(index);
   1.396 +}
   1.397 +
   1.398 +IGamePlayer *CPlayerManager::GetGamePlayer(int client)
   1.399 +{
   1.400 +	return GetPlayerByIndex(client);
   1.401 +}
   1.402 +
   1.403 +void CPlayerManager::ClearAdminId(AdminId id)
   1.404 +{
   1.405 +	for (int i=1; i<=m_maxClients; i++)
   1.406 +	{
   1.407 +		if (m_Players[i].m_Admin == id)
   1.408 +		{
   1.409 +			m_Players[i].DumpAdmin(true);
   1.410 +		}
   1.411 +	}
   1.412 +}
   1.413 +
   1.414 +void CPlayerManager::ClearAllAdmins()
   1.415 +{
   1.416 +	for (int i=1; i<=m_maxClients; i++)
   1.417 +	{
   1.418 +		m_Players[i].DumpAdmin(true);
   1.419 +	}
   1.420 +}
   1.421 +
   1.422 +
   1.423 +/*******************
   1.424 + *** PLAYER CODE ***
   1.425 + *******************/
   1.426 +
   1.427 +CPlayer::CPlayer()
   1.428 +{
   1.429 +	m_IsConnected = false;
   1.430 +	m_IsInGame = false;
   1.431 +	m_IsAuthorized = false;
   1.432 +	m_pEdict = NULL;
   1.433 +	m_Admin = INVALID_ADMIN_ID;
   1.434 +	m_TempAdmin = false;
   1.435 +}
   1.436 +
   1.437 +void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   1.438 +{
   1.439 +	m_IsConnected = true;
   1.440 +	m_Name.assign(name);
   1.441 +	m_Ip.assign(ip);
   1.442 +	m_pEdict = pEntity;
   1.443 +}
   1.444 +
   1.445 +void CPlayer::Connect()
   1.446 +{
   1.447 +	m_IsInGame = true;
   1.448 +}
   1.449 +
   1.450 +void CPlayer::Authorize(const char *steamid)
   1.451 +{
   1.452 +	m_IsAuthorized = true;
   1.453 +	m_AuthID.assign(steamid);
   1.454 +}
   1.455 +
   1.456 +void CPlayer::Disconnect()
   1.457 +{
   1.458 +	DumpAdmin(false);
   1.459 +	m_IsConnected = false;
   1.460 +	m_IsInGame = false;
   1.461 +	m_IsAuthorized = false;
   1.462 +	m_Name.clear();
   1.463 +	m_Ip.clear();
   1.464 +	m_AuthID.clear();
   1.465 +	m_pEdict = NULL;
   1.466 +}
   1.467 +
   1.468 +void CPlayer::SetName(const char *name)
   1.469 +{
   1.470 +	m_Name.assign(name);
   1.471 +}
   1.472 +
   1.473 +const char *CPlayer::GetName() const
   1.474 +{
   1.475 +	return m_Name.c_str();
   1.476 +}
   1.477 +
   1.478 +const char *CPlayer::GetIPAddress() const
   1.479 +{
   1.480 +	return m_Ip.c_str();
   1.481 +}
   1.482 +
   1.483 +const char *CPlayer::GetAuthString() const
   1.484 +{
   1.485 +	return m_AuthID.c_str();
   1.486 +}
   1.487 +
   1.488 +edict_t *CPlayer::GetEdict() const
   1.489 +{
   1.490 +	return m_pEdict;
   1.491 +}
   1.492 +
   1.493 +bool CPlayer::IsInGame() const
   1.494 +{
   1.495 +	return m_IsInGame;
   1.496 +}
   1.497 +
   1.498 +bool CPlayer::IsConnected() const
   1.499 +{
   1.500 +	return m_IsConnected;
   1.501 +}
   1.502 +
   1.503 +bool CPlayer::IsAuthorized() const
   1.504 +{
   1.505 +	return m_IsAuthorized;
   1.506 +}
   1.507 +
   1.508 +bool CPlayer::IsFakeClient() const
   1.509 +{
   1.510 +	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   1.511 +}
   1.512 +
   1.513 +void CPlayer::SetAdminId(AdminId id, bool temporary)
   1.514 +{
   1.515 +	if (!m_IsConnected)
   1.516 +	{
   1.517 +		return;
   1.518 +	}
   1.519 +
   1.520 +	DumpAdmin(false);
   1.521 +
   1.522 +	m_Admin = id;
   1.523 +	m_TempAdmin = temporary;
   1.524 +}
   1.525 +
   1.526 +AdminId CPlayer::GetAdminId() const
   1.527 +{
   1.528 +	return m_Admin;
   1.529 +}
   1.530 +
   1.531 +void CPlayer::DumpAdmin(bool deleting)
   1.532 +{
   1.533 +	if (m_Admin != INVALID_ADMIN_ID)
   1.534 +	{
   1.535 +		if (m_TempAdmin && !deleting)
   1.536 +		{
   1.537 +			g_Admins.InvalidateAdmin(m_Admin);
   1.538 +		}
   1.539 +		m_Admin = INVALID_ADMIN_ID;
   1.540 +		m_TempAdmin = false;
   1.541 +	}
   1.542 +}