1.1 --- a/core/sourcemod.cpp Fri Jul 13 19:19:30 2007 +0000
1.2 +++ b/core/sourcemod.cpp Fri Jul 13 19:20:12 2007 +0000
1.3 @@ -31,6 +31,7 @@
1.4 #include "TimerSys.h"
1.5 #include "MenuStyle_Valve.h"
1.6 #include "MenuStyle_Radio.h"
1.7 +#include "Database.h"
1.8
1.9 SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
1.10 SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
1.11 @@ -337,6 +338,8 @@
1.12
1.13 void SourceModBase::GameFrame(bool simulating)
1.14 {
1.15 + g_DBMan.RunFrame();
1.16 +
1.17 /**
1.18 * Note: This is all hardcoded rather than delegated to save
1.19 * precious CPU cycles.