core/sourcemod.cpp
author David Anderson <dvander@alliedmods.net>
Fri Jul 13 19:20:12 2007 +0000 (2007-07-13)
changeset 1096 8e11b2ebdc22
parent 1018 e466e7319a68
child 1142 13547d08e3a8
permissions -rw-r--r--
initial import of threaded sql functionality
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <stdio.h>
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "systems/LibrarySys.h"
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#include "vm/sp_vm_engine.h"
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#include <sh_string.h>
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#include "PluginSys.h"
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#include "ShareSys.h"
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#include "CoreConfig.h"
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#include "Logger.h"
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#include "ExtensionSys.h"
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#include "AdminCache.h"
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#include "sm_stringutil.h"
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#include "PlayerManager.h"
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#include "Translator.h"
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#include "ForwardSys.h"
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#include "TimerSys.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "Database.h"
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SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
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SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
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SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
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SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
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SourcePawnEngine g_SourcePawn;
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SourceModBase g_SourceMod;
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ILibrary *g_pJIT = NULL;
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SourceHook::String g_BaseDir;
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ISourcePawnEngine *g_pSourcePawn = &g_SourcePawn;
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IVirtualMachine *g_pVM;
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IdentityToken_t *g_pCoreIdent = NULL;
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float g_LastTime = 0.0f;
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float g_LastMenuTime = 0.0f;
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float g_LastAuthCheck = 0.0f;
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IForward *g_pOnGameFrame = NULL;
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IForward *g_pOnMapEnd = NULL;
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bool g_Loaded = false;
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int g_StillFrames = 0;
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float g_StillTime = 0.0f;
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typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
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typedef unsigned int (*GETEXPORTCOUNT)();
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typedef IVirtualMachine *(*GETEXPORT)(unsigned int);
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typedef void (*NOTIFYSHUTDOWN)();
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void ShutdownJIT()
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{
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	NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
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	if (notify)
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	{
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		notify();
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	}
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	g_pJIT->CloseLibrary();
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}
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SourceModBase::SourceModBase()
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{
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	m_IsMapLoading = false;
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	m_ExecPluginReload = false;
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	m_ExecOnMapEnd = false;
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	m_GotBasePath = false;
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}
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ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key, 
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									  const char *value, 
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									  ConfigSource source, 
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									  char *error, 
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									  size_t maxlength)
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{
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	if (strcasecmp(key, "BasePath") == 0)
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	{
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		if (source == ConfigSource_Console)
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		{
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			UTIL_Format(error, maxlength, "Cannot be set at runtime");
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			return ConfigResult_Reject;
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		}
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		if (!m_GotBasePath)
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		{
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			g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
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			g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
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			m_GotBasePath = true;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
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{
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	const char *gamepath = g_SMAPI->GetBaseDir();
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	/* Store full path to game */
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	g_BaseDir.assign(gamepath);
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	/* Store name of game directory by itself */
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	size_t len = strlen(gamepath);
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	for (size_t i = len - 1; i >= 0; i--)
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	{
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		if (gamepath[i] == PLATFORM_SEP_CHAR)
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		{
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			strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
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			break;
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		}
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	}
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	/* Initialize CoreConfig so we can get SourceMod base path properly - this basically parses core.cfg */
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	g_CoreConfig.Initialize();
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	/* This shouldn't happen, but can't hurt to be safe */
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	if (!g_LibSys.PathExists(m_SMBaseDir) || !m_GotBasePath)
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	{
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		g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/addons/sourcemod", g_BaseDir.c_str());
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		g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "addons/sourcemod");
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		m_GotBasePath = true;
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	}
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	/* Attempt to load the JIT! */
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	char file[PLATFORM_MAX_PATH];
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	char myerror[255];
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	g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
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		GetSourceModPath(),
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		PLATFORM_LIB_EXT
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		);
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	g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
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	if (!g_pJIT)
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	{
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)", 
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				myerror,
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				PLATFORM_LIB_EXT);
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		}
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		return false;
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	}
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	int err;
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	GIVEENGINEPOINTER jit_init = (GIVEENGINEPOINTER)g_pJIT->GetSymbolAddress("GiveEnginePointer");
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	if (!jit_init)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "Failed to find GiveEnginePointer in JIT!");
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		}
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		return false;
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	}
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	if ((err=jit_init(g_pSourcePawn)) != 0)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "GiveEnginePointer returned %d in the JIT", err);
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		}
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		return false;
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	}
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	GETEXPORTCOUNT jit_getnum = (GETEXPORTCOUNT)g_pJIT->GetSymbolAddress("GetExportCount");
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	GETEXPORT jit_get = (GETEXPORT)g_pJIT->GetSymbolAddress("GetExport");
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	if (!jit_get)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT is missing a necessary export!");
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		}
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		return false;
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	}
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	unsigned int num = jit_getnum();
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	if (!num || ((g_pVM=jit_get(0)) == NULL))
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT did not export any virtual machines!");
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		}
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		return false;
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	}
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	unsigned int api = g_pVM->GetAPIVersion();
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	/* :TODO: clean this up (see amb398) */
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	if (api > SOURCEPAWN_VM_API_VERSION || api < 2)
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	{
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		ShutdownJIT();
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		if (error && maxlength)
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		{
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			snprintf(error, maxlength, "JIT is not a compatible version");
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		}
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		return false;
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	}
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	/* Hook this now so we can detect startup without calling StartSourceMod() */
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
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	/* Only load if we're not late */
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	if (!late)
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	{
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		StartSourceMod(false);
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	}
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	return true;
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}
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void SourceModBase::StartSourceMod(bool late)
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
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	enginePatch = SH_GET_CALLCLASS(engine);
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	gamedllPatch = SH_GET_CALLCLASS(gamedll);
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	/* Notify! */
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	SMGlobalClass *pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModStartup(false);
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	/* Make the global core identity */
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	g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
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	/* Notify! */
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	pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModAllInitialized();
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	/* Add us now... */
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	g_ShareSys.AddInterface(NULL, this);
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	/* We're loaded! */
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	g_Loaded = true;
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}
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static bool g_LevelEndBarrier = false;
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bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
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{
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	/* If we're not loaded... */
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	if (!g_Loaded)
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	{
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		/* Do all global initialization now */
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		StartSourceMod(true);
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	}
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	m_IsMapLoading = true;
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	m_ExecPluginReload = true;
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	m_ExecOnMapEnd = true;
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	g_LastTime = 0.0f;
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	g_LastMenuTime = 0.0f;
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	g_LastAuthCheck = 0.0f;
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	g_SimTicks.ticking = true;
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	g_SimTicks.tickcount = 0;
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	g_StillTime = 0.0f;
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	g_StillFrames = 0;
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	/* Notify! */
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	SMGlobalClass *pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModLevelChange(pMapName);
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	DoGlobalPluginLoads();
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	m_IsMapLoading = false;
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	/* Notify! */
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	pBase = SMGlobalClass::head;
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	while (pBase)
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	{
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		pBase->OnSourceModPluginsLoaded();
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		pBase = pBase->m_pGlobalClassNext;
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	}
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	if (!g_pOnGameFrame)
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	{
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		g_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
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	}
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	if (!g_pOnMapEnd)
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	{
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		g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
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	}
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	g_LevelEndBarrier = true;
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	RETURN_META_VALUE(MRES_IGNORED, true);
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}
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void StartTickSimulation()
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{
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	g_SimTicks.ticking = false;
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	g_SimTicks.tickcount = 0;
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	g_SimTicks.ticktime = gpGlobals->curtime;
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}
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void StopTickSimulation()
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{
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	g_SimTicks.ticking = true;
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	g_Timers.MapChange();
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	g_StillFrames = 0;
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	g_LastTime = gpGlobals->curtime;
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}
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void SimulateTick()
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{
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	g_SimTicks.tickcount++;
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	g_SimTicks.ticktime = g_StillTime + (g_SimTicks.tickcount * gpGlobals->interval_per_tick);
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}
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void SourceModBase::GameFrame(bool simulating)
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{
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	g_DBMan.RunFrame();
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	/**
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	 * Note: This is all hardcoded rather than delegated to save
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	 * precious CPU cycles.
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	 */
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	float curtime = gpGlobals->curtime;
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	int framecount = gpGlobals->framecount;
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	/* Verify that we're still ticking */
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	if (g_SimTicks.ticking)
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	{
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		if (g_StillFrames == 0)
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		{
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			g_StillFrames = framecount;
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			g_StillTime = curtime;
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		} else {
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			/* Try to detect when we've stopped ticking.
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			 * We do this once 10 frames pass and there have been no ticks.
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			 */
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			if (g_StillTime == curtime)
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			{
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				if (framecount - g_StillFrames >= 5)
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				{
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					StartTickSimulation();
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					return;
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				}
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			} else {
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				/* We're definitely ticking we get here, 
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				 * but update everything as a precaution */
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				g_StillFrames = framecount;
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				g_StillTime = curtime;
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			}
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		}
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	} else {
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		/* We need to make sure we should still be simulating. */
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		if (g_StillTime != curtime)
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		{
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			/* Wow, we're ticking again! It's time to revert. */
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			StopTickSimulation();
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			return;
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		}
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		/* Nope, not ticking.  Simulate! */
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		SimulateTick();
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		curtime = g_SimTicks.ticktime;
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	}
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   387
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	if (curtime - g_LastTime >= 0.1f)
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   389
	{
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		if (m_CheckingAuth
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   391
			&& (gpGlobals->curtime - g_LastAuthCheck > 0.7f))
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   392
		{
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   393
			g_LastAuthCheck = gpGlobals->curtime;
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			g_Players.RunAuthChecks();
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   395
		}
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   396
faluco@587
   397
		g_Timers.RunFrame();
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   398
		g_LastTime = curtime;
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   399
	}
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   400
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   401
	if (g_SimTicks.ticking && curtime - g_LastMenuTime >= 1.0f)
dvander@769
   402
	{
dvander@769
   403
		g_ValveMenuStyle.ProcessWatchList();
dvander@780
   404
		g_RadioMenuStyle.ProcessWatchList();
dvander@769
   405
		g_LastMenuTime = curtime;
dvander@769
   406
	}
dvander@769
   407
dvander@531
   408
	if (g_pOnGameFrame && g_pOnGameFrame->GetFunctionCount())
dvander@531
   409
	{
dvander@531
   410
		g_pOnGameFrame->Execute(NULL);
dvander@531
   411
	}
dvander@448
   412
}
dvander@448
   413
faluco@333
   414
void SourceModBase::LevelShutdown()
faluco@333
   415
{
dvander@916
   416
	if (g_LevelEndBarrier)
dvander@916
   417
	{
dvander@916
   418
		SMGlobalClass *next = SMGlobalClass::head;
dvander@916
   419
		while (next)
dvander@916
   420
		{
dvander@916
   421
			next->OnSourceModLevelEnd();
dvander@916
   422
			next = next->m_pGlobalClassNext;
dvander@916
   423
		}
dvander@916
   424
		g_LevelEndBarrier = false;
dvander@916
   425
	}
dvander@916
   426
faluco@786
   427
	if (g_pOnMapEnd && m_ExecOnMapEnd)
dvander@718
   428
	{
dvander@718
   429
		g_pOnMapEnd->Execute(NULL);
faluco@786
   430
		m_ExecOnMapEnd = false;
dvander@718
   431
	}
dvander@718
   432
dvander@848
   433
	g_OnMapStarted = false;
dvander@848
   434
faluco@333
   435
	if (m_ExecPluginReload)
faluco@333
   436
	{
faluco@333
   437
		g_PluginSys.ReloadOrUnloadPlugins();
faluco@333
   438
		m_ExecPluginReload = false;
faluco@333
   439
	}
faluco@333
   440
}
faluco@333
   441
faluco@484
   442
bool SourceModBase::IsMapLoading() const
dvander@315
   443
{
dvander@315
   444
	return m_IsMapLoading;
dvander@315
   445
}
dvander@315
   446
dvander@209
   447
void SourceModBase::DoGlobalPluginLoads()
dvander@209
   448
{
dvander@209
   449
	char config_path[PLATFORM_MAX_PATH];
dvander@209
   450
	char plugins_path[PLATFORM_MAX_PATH];
dvander@209
   451
dvander@317
   452
	BuildPath(Path_SM, config_path, 
dvander@209
   453
		sizeof(config_path),
dvander@317
   454
		"configs/plugin_settings.cfg");
dvander@317
   455
	BuildPath(Path_SM, plugins_path,
dvander@209
   456
		sizeof(plugins_path),
dvander@317
   457
		"plugins");
dvander@209
   458
dvander@397
   459
	/* Load any auto extensions */
dvander@397
   460
	g_Extensions.TryAutoload();
dvander@397
   461
dvander@315
   462
	/* Run the first pass */
dvander@211
   463
	g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
dvander@213
   464
dvander@315
   465
	/* Mark any extensions as loaded */
dvander@315
   466
	g_Extensions.MarkAllLoaded();
dvander@315
   467
dvander@213
   468
	/* No modules yet, it's safe to call this from here */
dvander@213
   469
	g_PluginSys.LoadAll_SecondPass();
dvander@315
   470
dvander@315
   471
	/* Re-mark any extensions as loaded */
dvander@315
   472
	g_Extensions.MarkAllLoaded();
dvander@211
   473
}
dvander@211
   474
dvander@317
   475
size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, char *format, ...)
dvander@317
   476
{
ds@652
   477
	char _buffer[PLATFORM_MAX_PATH];
dvander@317
   478
	va_list ap;
dvander@317
   479
dvander@317
   480
	va_start(ap, format);
dvander@317
   481
	vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
dvander@317
   482
	va_end(ap);
dvander@317
   483
dvander@317
   484
	const char *base = NULL;
dvander@317
   485
	if (type == Path_Game)
dvander@317
   486
	{
ds@729
   487
		base = GetGamePath();
dvander@317
   488
	} else if (type == Path_SM) {
dvander@317
   489
		base = GetSourceModPath();
dvander@345
   490
	} else if (type == Path_SM_Rel) {
dvander@345
   491
		base = m_SMRelDir;
dvander@317
   492
	}
dvander@317
   493
dvander@317
   494
	if (base)
dvander@317
   495
	{
dvander@317
   496
		return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
dvander@317
   497
	} else {
dvander@317
   498
		return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
dvander@317
   499
	}
dvander@317
   500
}
dvander@317
   501
faluco@289
   502
void SourceModBase::CloseSourceMod()
faluco@289
   503
{
dvander@1018
   504
	/* Force a level end */
dvander@1018
   505
	LevelShutdown();
dvander@1018
   506
dvander@1018
   507
	/* Unload plugins */
dvander@1018
   508
	g_PluginSys.Shutdown();
dvander@1018
   509
dvander@1018
   510
	/* Unload extensions */
dvander@1018
   511
	g_Extensions.Shutdown();
dvander@1018
   512
dvander@688
   513
	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
faluco@484
   514
dvander@688
   515
	if (g_Loaded)
dvander@496
   516
	{
dvander@688
   517
		if (g_pOnGameFrame)
dvander@688
   518
		{
dvander@688
   519
			g_Forwards.ReleaseForward(g_pOnGameFrame);
dvander@688
   520
		}
dvander@718
   521
dvander@718
   522
		if (g_pOnMapEnd)
dvander@718
   523
		{
dvander@718
   524
			g_Forwards.ReleaseForward(g_pOnMapEnd);
dvander@718
   525
		}
dvander@688
   526
	
dvander@688
   527
		/* Notify! */
dvander@688
   528
		SMGlobalClass *pBase = SMGlobalClass::head;
dvander@688
   529
		while (pBase)
dvander@688
   530
		{
dvander@688
   531
			pBase->OnSourceModShutdown();
dvander@688
   532
			pBase = pBase->m_pGlobalClassNext;
dvander@688
   533
		}
dvander@688
   534
	
dvander@688
   535
		/* Delete all data packs */
dvander@688
   536
		CStack<CDataPack *>::iterator iter;
dvander@688
   537
		CDataPack *pd;
dvander@688
   538
		for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
dvander@688
   539
		{
dvander@688
   540
			pd = (*iter);
dvander@688
   541
			delete pd;
dvander@688
   542
		}
dvander@688
   543
		m_freepacks.popall();
dvander@688
   544
	
dvander@688
   545
		/* Notify! */
dvander@688
   546
		pBase = SMGlobalClass::head;
dvander@688
   547
		while (pBase)
dvander@688
   548
		{
dvander@688
   549
			pBase->OnSourceModAllShutdown();
dvander@688
   550
			pBase = pBase->m_pGlobalClassNext;
dvander@688
   551
		}
dvander@688
   552
	
dvander@688
   553
		if (enginePatch)
dvander@688
   554
		{
dvander@688
   555
			SH_RELEASE_CALLCLASS(enginePatch);
dvander@688
   556
			enginePatch = NULL;
dvander@688
   557
		}
dvander@688
   558
	
dvander@688
   559
		if (gamedllPatch)
dvander@688
   560
		{
dvander@688
   561
			SH_RELEASE_CALLCLASS(gamedllPatch);
dvander@688
   562
			gamedllPatch = NULL;
dvander@688
   563
		}
dvander@496
   564
dvander@688
   565
		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
dvander@688
   566
		SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
dvander@532
   567
	}
dvander@532
   568
faluco@289
   569
	/* Rest In Peace */
faluco@289
   570
	ShutdownJIT();
faluco@289
   571
}
faluco@289
   572
dvander@317
   573
void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
dvander@317
   574
{
dvander@317
   575
	IExtensionInterface *pAPI = pExt->GetAPI();
dvander@317
   576
	const char *tag = pAPI->GetExtensionTag();
dvander@317
   577
	char buffer[2048];
dvander@317
   578
	va_list ap;
dvander@317
   579
dvander@317
   580
	va_start(ap, format);
dvander@317
   581
	vsnprintf(buffer, sizeof(buffer), format, ap);
dvander@317
   582
	va_end(ap);
dvander@317
   583
dvander@317
   584
	if (tag)
dvander@317
   585
	{
dvander@317
   586
		g_Logger.LogMessage("[%s] %s", tag, buffer);
dvander@317
   587
	} else {
dvander@317
   588
		g_Logger.LogMessage("%s", buffer);
dvander@317
   589
	}
dvander@317
   590
}
dvander@317
   591
dvander@317
   592
void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
dvander@317
   593
{
dvander@317
   594
	IExtensionInterface *pAPI = pExt->GetAPI();
dvander@317
   595
	const char *tag = pAPI->GetExtensionTag();
dvander@317
   596
	char buffer[2048];
dvander@317
   597
	va_list ap;
dvander@317
   598
dvander@317
   599
	va_start(ap, format);
dvander@317
   600
	vsnprintf(buffer, sizeof(buffer), format, ap);
dvander@317
   601
	va_end(ap);
dvander@317
   602
dvander@317
   603
	if (tag)
dvander@317
   604
	{
dvander@317
   605
		g_Logger.LogError("[%s] %s", tag, buffer);
dvander@317
   606
	} else {
dvander@317
   607
		g_Logger.LogError("%s", buffer);
dvander@317
   608
	}
dvander@317
   609
}
dvander@317
   610
dvander@347
   611
size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
dvander@347
   612
{
dvander@347
   613
	char *fmt;
dvander@347
   614
dvander@347
   615
	pContext->LocalToString(params[param], &fmt);
dvander@347
   616
dvander@347
   617
	int lparam = ++param;
dvander@347
   618
dvander@347
   619
	return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
dvander@347
   620
}
dvander@347
   621
faluco@484
   622
const char *SourceModBase::GetSourceModPath() const
dvander@209
   623
{
dvander@209
   624
	return m_SMBaseDir;
dvander@209
   625
}
dvander@211
   626
ds@729
   627
const char *SourceModBase::GetGamePath() const
dvander@255
   628
{
dvander@255
   629
	return g_BaseDir.c_str();
dvander@255
   630
}
dvander@255
   631
faluco@422
   632
void SourceModBase::SetGlobalTarget(unsigned int index)
faluco@422
   633
{
faluco@422
   634
	m_target = index;
faluco@422
   635
}
faluco@422
   636
dvander@448
   637
void SourceModBase::SetAuthChecking(bool set)
dvander@448
   638
{
dvander@448
   639
	m_CheckingAuth = set;
dvander@448
   640
}
dvander@448
   641
faluco@422
   642
unsigned int SourceModBase::GetGlobalTarget() const
faluco@422
   643
{
faluco@422
   644
	return m_target;
faluco@422
   645
}
faluco@422
   646
faluco@484
   647
IDataPack *SourceModBase::CreateDataPack()
faluco@484
   648
{
faluco@484
   649
	CDataPack *pack;
faluco@484
   650
	if (m_freepacks.empty())
faluco@484
   651
	{
faluco@484
   652
		pack = new CDataPack;
faluco@484
   653
	} else {
faluco@484
   654
		pack = m_freepacks.front();
faluco@484
   655
		m_freepacks.pop();
faluco@484
   656
		pack->Initialize();
faluco@484
   657
	}
faluco@484
   658
	return pack;
faluco@484
   659
}
faluco@484
   660
faluco@484
   661
void SourceModBase::FreeDataPack(IDataPack *pack)
faluco@484
   662
{
faluco@484
   663
	m_freepacks.push(static_cast<CDataPack *>(pack));
faluco@484
   664
}
faluco@484
   665
faluco@484
   666
Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
faluco@484
   667
{
faluco@484
   668
	//:TODO:
faluco@484
   669
	return 0;
faluco@484
   670
}
faluco@484
   671
ds@729
   672
const char *SourceModBase::GetGameFolderName() const
ds@696
   673
{
ds@696
   674
	return m_ModDir;
ds@696
   675
}
ds@696
   676
faluco@733
   677
ISourcePawnEngine *SourceModBase::GetScriptingEngine()
faluco@733
   678
{
faluco@733
   679
	return g_pSourcePawn;
faluco@733
   680
}
faluco@733
   681
faluco@733
   682
IVirtualMachine *SourceModBase::GetScriptingVM()
faluco@733
   683
{
faluco@733
   684
	return g_pVM;
faluco@733
   685
}
faluco@733
   686
dvander@893
   687
void SourceModBase::AllPluginsLoaded()
dvander@893
   688
{
dvander@893
   689
	SMGlobalClass *base = SMGlobalClass::head;
dvander@893
   690
	while (base)
dvander@893
   691
	{
dvander@893
   692
		base->OnSourceModGameInitialized();
dvander@893
   693
		base = base->m_pGlobalClassNext;
dvander@893
   694
	}
dvander@893
   695
}
dvander@893
   696
dvander@211
   697
SMGlobalClass *SMGlobalClass::head = NULL;
dvander@211
   698
dvander@211
   699
SMGlobalClass::SMGlobalClass()
dvander@211
   700
{
dvander@211
   701
	m_pGlobalClassNext = SMGlobalClass::head;
dvander@211
   702
	SMGlobalClass::head = this;
dvander@211
   703
}