1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/entity.inc Sun Mar 30 07:00:22 2008 +0000
1.3 @@ -0,0 +1,677 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 + * =============================================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK.
1.11 + *
1.12 + * This program is free software; you can redistribute it and/or modify it under
1.13 + * the terms of the GNU General Public License, version 3.0, as published by the
1.14 + * Free Software Foundation.
1.15 + *
1.16 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 + * details.
1.20 + *
1.21 + * You should have received a copy of the GNU General Public License along with
1.22 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 + *
1.24 + * As a special exception, AlliedModders LLC gives you permission to link the
1.25 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 + * by the Valve Corporation. You must obey the GNU General Public License in
1.28 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 + * this exception to all derivative works. AlliedModders LLC defines further
1.30 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 + * or <http://www.sourcemod.net/license.php>.
1.32 + *
1.33 + * Version: $Id$
1.34 + */
1.35 +
1.36 +#if defined _entity_included
1.37 + #endinput
1.38 +#endif
1.39 +#define _entity_included
1.40 +
1.41 +/**
1.42 + * Property types for entities.
1.43 + */
1.44 +enum PropType
1.45 +{
1.46 + Prop_Send = 0, /**< This property is networked. */
1.47 + Prop_Data = 1, /**< This property is for save game data fields. */
1.48 +};
1.49 +
1.50 +/**
1.51 + * @section For more information on these, see the HL2SDK (public/edict.h)
1.52 + */
1.53 +#define FL_EDICT_CHANGED (1<<0) /**< Game DLL sets this when the entity state changes
1.54 + Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
1.55 +#define FL_EDICT_FREE (1<<1) /**< this edict if free for reuse */
1.56 +#define FL_EDICT_FULL (1<<2) /**< this is a full server entity */
1.57 +#define FL_EDICT_FULLCHECK (0<<0) /**< call ShouldTransmit() each time, this is a fake flag */
1.58 +#define FL_EDICT_ALWAYS (1<<3) /**< always transmit this entity */
1.59 +#define FL_EDICT_DONTSEND (1<<4) /**< don't transmit this entity */
1.60 +#define FL_EDICT_PVSCHECK (1<<5) /**< always transmit entity, but cull against PVS */
1.61 +#define FL_EDICT_PENDING_DORMANT_CHECK (1<<6)
1.62 +#define FL_EDICT_DIRTY_PVS_INFORMATION (1<<7)
1.63 +#define FL_FULL_EDICT_CHANGED (1<<8)
1.64 +
1.65 +enum PropFieldType
1.66 +{
1.67 + PropField_Unsupported, /**< The type is unsupported. */
1.68 + PropField_Integer, /**< Valid for SendProp and Data fields */
1.69 + PropField_Float, /**< Valid for SendProp and Data fields */
1.70 + PropField_Entity, /**< Valid for Data fields only (SendProp shows as int) */
1.71 + PropField_Vector, /**< Valid for SendProp and Data fields */
1.72 + PropField_String, /**< Valid for SendProp and Data fields */
1.73 + PropField_String_T, /**< Valid for Data fields. Read only.
1.74 + Note that the size of a string_t is dynamic, and
1.75 + thus FindDataMapOffs() will return the constant size
1.76 + of the string_t container (which is 32 bits right now).
1.77 + */
1.78 +};
1.79 +
1.80 +/**
1.81 + * @endsection
1.82 + */
1.83 +
1.84 +/**
1.85 + * Returns the maximum number of entities.
1.86 + *
1.87 + * @return Maximum number of entities.
1.88 + */
1.89 +native GetMaxEntities();
1.90 +
1.91 +/**
1.92 + * Returns the number of entities in the server.
1.93 + *
1.94 + * @return Number of entities in the server.
1.95 + */
1.96 +native GetEntityCount();
1.97 +
1.98 +/**
1.99 + * Returns whether or not an entity is valid. Returns false
1.100 + * if there is no matching CBaseEntity for this edict index.
1.101 + *
1.102 + * @param edict Index of the entity/edict.
1.103 + * @return True if valid, false otherwise.
1.104 + */
1.105 +native bool:IsValidEntity(edict);
1.106 +
1.107 +/**
1.108 + * Returns whether or not an edict index is valid.
1.109 + *
1.110 + * @param edict Index of the edict.
1.111 + * @return True if valid, false otherwise.
1.112 + */
1.113 +native bool:IsValidEdict(edict);
1.114 +
1.115 +/**
1.116 + * Returns whether or not an entity is a valid networkable edict.
1.117 + *
1.118 + * @param edict Index of the edict.
1.119 + * @return True if networkable, false if invalid or not networkable.
1.120 + */
1.121 +native bool:IsEntNetworkable(edict);
1.122 +
1.123 +/**
1.124 + * Creates a new edict (the basis of a networkable entity)
1.125 + *
1.126 + * @return Index of the edict, 0 on failure.
1.127 + */
1.128 +native CreateEdict();
1.129 +
1.130 +/**
1.131 + * Removes an edict from the world.
1.132 + *
1.133 + * @param edict Index of the edict.
1.134 + * @noreturn
1.135 + * @error Invalid edict index.
1.136 + */
1.137 +native RemoveEdict(edict);
1.138 +
1.139 +/**
1.140 + * Returns the flags on an edict. These are not the same as entity flags.
1.141 + *
1.142 + * @param edict Index of the entity.
1.143 + * @return Edict flags.
1.144 + * @error Invalid edict index.
1.145 + */
1.146 +native GetEdictFlags(edict);
1.147 +
1.148 +/**
1.149 + * Sets the flags on an edict. These are not the same as entity flags.
1.150 + *
1.151 + * @param edict Index of the entity.
1.152 + * @param flags Flags to set.
1.153 + * @noreturn
1.154 + * @error Invalid edict index.
1.155 + */
1.156 +native SetEdictFlags(edict, flags);
1.157 +
1.158 +/**
1.159 + * Retrieves an edict classname.
1.160 + *
1.161 + * @param edict Index of the entity.
1.162 + * @param clsname Buffer to store the classname.
1.163 + * @param maxlength Maximum length of the buffer.
1.164 + * @return True on success, false if there is no classname set.
1.165 + */
1.166 +native bool:GetEdictClassname(edict, String:clsname[], maxlength);
1.167 +
1.168 +/**
1.169 + * Retrieves an entity's networkable serverclass name.
1.170 + * This is not the same as the classname and is used for networkable state changes.
1.171 + *
1.172 + * @param edict Index of the entity.
1.173 + * @param clsname Buffer to store the serverclass name.
1.174 + * @param maxlength Maximum lnegth of the buffer.
1.175 + * @return True on success, false if the edict is not networkable.
1.176 + * @error Invalid edict index.
1.177 + */
1.178 +native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
1.179 +
1.180 +/**
1.181 + * @section Entity offset functions
1.182 + *
1.183 + * Offsets should be specified in byte distance from the CBaseEntity
1.184 + * structure, not short (double byte) or integer (four byte) multiples.
1.185 + * It is somewhat common practice to use offsets aligned to their final
1.186 + * type, and thus make sure you are not falling to this error in SourceMod.
1.187 + * For example, if your "integer-aligned" offset was 119, your byte-aligned
1.188 + * offset is 119*4, or 476.
1.189 +
1.190 + * Specifying incorrect offsets or the incorrect data type for an offset
1.191 + * can have fatal consequences. If you are hardcoding offsets, and the
1.192 + * layout of CBaseEntity does not match, you can easily crash the server.
1.193 + *
1.194 + * The reasonable bounds for offsets is greater than or equal to 0 and
1.195 + * below 32768. Offsets out of these bounds will throw an error. However,
1.196 + * this does not represent any real range, it is simply a sanity check for
1.197 + * illegal values. Any range outside of the CBaseEntity structure's private
1.198 + * size will cause undefined behaviour or even crash.
1.199 + */
1.200 +
1.201 +/**
1.202 + * Marks an entity as state changed. This can be useful if you set an offset
1.203 + * and wish for it to be immediately changed over the network. By default this
1.204 + * is not done for offset setting functions.
1.205 + *
1.206 + * @param edict Index to the edict.
1.207 + * @param offset Offset to mark as changed. If 0,
1.208 + * the entire edict is marked as changed.
1.209 + * @noreturn
1.210 + * @error Invalid entity or offset out of bounds.
1.211 + */
1.212 +native ChangeEdictState(edict, offset = 0);
1.213 +
1.214 +/**
1.215 + * Peeks into an entity's object data and retrieves the integer value at
1.216 + * the given offset.
1.217 + *
1.218 + * @param entity Edict index.
1.219 + * @param offset Offset to use.
1.220 + * @param size Number of bytes to read (valid values are 1, 2, or 4).
1.221 + * @return Value at the given memory location.
1.222 + * @error Invalid entity or offset out of reasonable bounds.
1.223 + */
1.224 +native GetEntData(entity, offset, size=4);
1.225 +
1.226 +/**
1.227 + * Peeks into an entity's object data and sets the integer value at
1.228 + * the given offset.
1.229 + *
1.230 + * @param entity Edict index.
1.231 + * @param offset Offset to use.
1.232 + * @param size Number of bytes to write (valid values are 1, 2, or 4).
1.233 + * @param changeState If true, change will be sent over the network.
1.234 + * @return Value at the given memory location.
1.235 + * @error Invalid entity or offset out of reasonable bounds.
1.236 + * @noreturn
1.237 + */
1.238 +native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
1.239 +
1.240 +/**
1.241 + * Peeks into an entity's object data and retrieves the float value at
1.242 + * the given offset.
1.243 + *
1.244 + * @param entity Edict index.
1.245 + * @param offset Offset to use.
1.246 + * @return Value at the given memory location.
1.247 + * @error Invalid entity or offset out of reasonable bounds.
1.248 + */
1.249 +native Float:GetEntDataFloat(entity, offset);
1.250 +
1.251 +/**
1.252 + * Peeks into an entity's object data and sets the integer value at
1.253 + * the given offset.
1.254 + *
1.255 + * @param entity Edict index.
1.256 + * @param offset Offset to use.
1.257 + * @param changeState If true, change will be sent over the network.
1.258 + * @return Value at the given memory location.
1.259 + * @error Invalid entity or offset out of reasonable bounds.
1.260 + * @noreturn
1.261 + */
1.262 +native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
1.263 +
1.264 +/**
1.265 + * This function is deprecated. Use GetEntDataEnt2 instead, for
1.266 + * reasons explained in the notes.
1.267 + *
1.268 + * Note: This function returns 0 on failure, which may be misleading,
1.269 + * as the number 0 is also used for the world entity index.
1.270 + *
1.271 + * Note: This function makes no attempt to validate the returned
1.272 + * entity, and in fact, it could be garbage or completely unexpected.
1.273 + *
1.274 + * @param entity Edict index.
1.275 + * @param offset Offset to use.
1.276 + * @return Entity index at the given location, or 0 if none.
1.277 + * @error Invalid entity or offset out of reasonable bounds.
1.278 + */
1.279 +native GetEntDataEnt(entity, offset);
1.280 +
1.281 +/**
1.282 + * This function is deprecated. Use GetEntDataEnt2 instead, for
1.283 + * reasons explained in the notes.
1.284 + *
1.285 + * Note: This function uses 0 as an indicator to unset data, but
1.286 + * 0 is also the world entity index. Thus, the a property cannot
1.287 + * be set to the world entity using this native.
1.288 + *
1.289 + * @param entity Edict index.
1.290 + * @param offset Offset to use.
1.291 + * @param other Entity index to set, or 0 to clear.
1.292 + * @param changeState If true, change will be sent over the network.
1.293 + * @noreturn
1.294 + * @error Invalid entity or offset out of reasonable bounds.
1.295 + */
1.296 +native SetEntDataEnt(entity, offset, other, bool:changeState=false);
1.297 +
1.298 +/**
1.299 + * Peeks into an entity's object data and retrieves the entity index
1.300 + * at the given offset.
1.301 + *
1.302 + * Note: This will only work on offsets that are stored as "entity
1.303 + * handles" (which usually looks like m_h* in properties). These
1.304 + * are not SourceMod Handles, but internal Source structures.
1.305 + *
1.306 + * @param entity Edict index.
1.307 + * @param offset Offset to use.
1.308 + * @return Entity index at the given location. If there is no entity,
1.309 + * or the stored entity is invalid, then -1 is returned.
1.310 + * @error Invalid input entity, or offset out of reasonable bounds.
1.311 + */
1.312 +native GetEntDataEnt2(entity, offset);
1.313 +
1.314 +/**
1.315 + * Peeks into an entity's object data and sets the entity index at the
1.316 + * given offset.
1.317 + *
1.318 + * Note: This will only work on offsets that are stored as "entity
1.319 + * handles" (which usually looks like m_h* in properties). These
1.320 + * are not SourceMod Handles, but internal Source structures.
1.321 + *
1.322 + * @param entity Edict index.
1.323 + * @param offset Offset to use.
1.324 + * @param other Entity index to set, or -1 to clear.
1.325 + * @param changeState If true, change will be sent over the network.
1.326 + * @noreturn
1.327 + * @error Invalid input entity, or offset out of reasonable bounds.
1.328 + */
1.329 +native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
1.330 +
1.331 +/**
1.332 + * Peeks into an entity's object data and retrieves the vector at the
1.333 + * given offset.
1.334 + * @note Both a Vector and a QAngle are three floats. This is a
1.335 + * convenience function and will work with both types.
1.336 + *
1.337 + * @param entity Edict index.
1.338 + * @param offset Offset to use.
1.339 + * @param vec Vector buffer to store data in.
1.340 + * @noreturn
1.341 + * @error Invalid entity or offset out of reasonable bounds.
1.342 + */
1.343 +native GetEntDataVector(entity, offset, Float:vec[3]);
1.344 +
1.345 +/**
1.346 + * Peeks into an entity's object data and sets the vector at the given
1.347 + * offset.
1.348 + * @note Both a Vector and a QAngle are three floats. This is a
1.349 + * convenience function and will work with both types.
1.350 + *
1.351 + * @param entity Edict index.
1.352 + * @param offset Offset to use.
1.353 + * @param vec Vector to set.
1.354 + * @param changeState If true, change will be sent over the network.
1.355 + * @noreturn
1.356 + * @error Invalid entity or offset out of reasonable bounds.
1.357 + */
1.358 +native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
1.359 +
1.360 +/**
1.361 + * Peeks into an entity's object data and retrieves the string at
1.362 + * the given offset.
1.363 + *
1.364 + * @param entity Edict index.
1.365 + * @param offset Offset to use.
1.366 + * @param buffer Destination string buffer.
1.367 + * @param maxlen Maximum length of output string buffer.
1.368 + * @return Number of non-null bytes written.
1.369 + * @error Invalid entity or offset out of reasonable bounds.
1.370 + */
1.371 +native GetEntDataString(entity, offset, String:buffer[], maxlen);
1.372 +
1.373 +/**
1.374 + * Peeks into an entity's object data and sets the string at
1.375 + * the given offset.
1.376 + *
1.377 + * @param entity Edict index.
1.378 + * @param offset Offset to use.
1.379 + * @param buffer String to set.
1.380 + * @param maxlen Maximum length of bytes to write.
1.381 + * @param changeState If true, change will be sent over the network.
1.382 + * @return Number of non-null bytes written.
1.383 + * @error Invalid entity or offset out of reasonable bounds.
1.384 + */
1.385 +native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
1.386 +
1.387 +/**
1.388 + * @endsection
1.389 + */
1.390 +
1.391 +/**
1.392 + * Given a ServerClass name, finds a networkable send property offset.
1.393 + * This information is cached for future calls.
1.394 + *
1.395 + * Note, this function may return offsets that do not work!
1.396 + * If a property is nested beneath a parent object, the resulting offset
1.397 + * will be invalid for direct use with data functions. Therefore, you
1.398 + * should use FindSendPropInfo() instead. An example of such a property is
1.399 + * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
1.400 + *
1.401 + * @param cls Classname.
1.402 + * @param prop Property name.
1.403 + * @return An offset, or -1 on failure.
1.404 + */
1.405 +native FindSendPropOffs(const String:cls[], const String:prop[]);
1.406 +
1.407 +/**
1.408 + * Given a ServerClass name, finds a networkable send property offset.
1.409 + * This information is cached for future calls.
1.410 + *
1.411 + * Note: This function will correctly compute nested offsets, unlike
1.412 + * FindSendPropOffs(). YOU SHOULD NOT use this function to self-compute
1.413 + * nested offsets. For example, it is okay to add indexes for arrays,
1.414 + * but not to add DT_LocalPlayer to m_nDisguiseClass.
1.415 + *
1.416 + * @param cls Classname.
1.417 + * @param prop Property name.
1.418 + * @param type Optional parameter to store the type.
1.419 + * @param num_bits Optional parameter to store the number of bits the field
1.420 + * uses, if applicable (otherwise 0 is stored). The number
1.421 + * of bits varies for integers and floats, and is always 0
1.422 + * for strings.
1.423 + * @param local_offset Optional parameter to store the local offset, as
1.424 + * FindSendPropOffs() would return.
1.425 + * @return On success, returns an absolutely computed offset.
1.426 + * If no offset is available, 0 is returned.
1.427 + * If the property is not found, -1 is returned.
1.428 + */
1.429 +native FindSendPropInfo(const String:cls[],
1.430 + const String:prop[],
1.431 + &PropFieldType:type=PropFieldType:0,
1.432 + &num_bits=0,
1.433 + &local_offset=0);
1.434 +
1.435 +/**
1.436 + * Given an entity, finds a datamap property offset.
1.437 + * This information is cached for future calls.
1.438 + *
1.439 + * @param entity Entity index.
1.440 + * @param prop Property name.
1.441 + * @param type Optional parameter to store the type.
1.442 + * @param num_bits Optional parameter to store the number of bits the field
1.443 + * uses. The bit count will either be 1 (for boolean) or
1.444 + * divisible by 8 (including 0 if unknown).
1.445 + * @return An offset, or -1 on failure.
1.446 + */
1.447 +native FindDataMapOffs(entity,
1.448 + const String:prop[],
1.449 + &PropFieldType:type=PropFieldType:0,
1.450 + &num_bits=0);
1.451 +
1.452 +/**
1.453 + * Wrapper function for finding a send property for a particular entity.
1.454 + *
1.455 + * @param ent Entity index.
1.456 + * @param prop Property name.
1.457 + * @param actual Defaults to false for backwards compatibility.
1.458 + * If true, the newer FindSendPropInfo() function
1.459 + * is used instead.
1.460 + * @return An offset, or -1 on failure.
1.461 + */
1.462 +stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
1.463 +{
1.464 + decl String:cls[64];
1.465 +
1.466 + if (!GetEntityNetClass(ent, cls, sizeof(cls)))
1.467 + {
1.468 + return -1;
1.469 + }
1.470 +
1.471 + if (actual)
1.472 + {
1.473 + return FindSendPropInfo(cls, prop);
1.474 + }
1.475 + else
1.476 + {
1.477 + return FindSendPropOffs(cls, prop);
1.478 + }
1.479 +}
1.480 +
1.481 +/**
1.482 + * Retrieves an integer value from an entity's property.
1.483 + *
1.484 + * This function is considered safer and more robust over GetEntData,
1.485 + * because it performs strict offset checking and typing rules. There is a
1.486 + * very minor performance hit from this.
1.487 + *
1.488 + * @param entity Entity/edict index.
1.489 + * @param type Property type.
1.490 + * @param prop Property name.
1.491 + * @param size Number of bytes to write (valid values are 1, 2, or 4).
1.492 + * This value is auto-detected, and the size parameter is
1.493 + * only used as a fallback in case detection fails.
1.494 + * @return Value at the given property offset.
1.495 + * @error Invalid entity or property not found.
1.496 + */
1.497 +native GetEntProp(entity, PropType:type, const String:prop[], size=4);
1.498 +
1.499 +/**
1.500 + * Sets an integer value in an entity's property.
1.501 + *
1.502 + * This function is considered safer and more robust over SetEntData,
1.503 + * because it performs strict offset checking and typing rules. There is a
1.504 + * very minor performance hit from this.
1.505 + *
1.506 + * @param entity Entity/edict index.
1.507 + * @param type Property type.
1.508 + * @param prop Property name.
1.509 + * @param size Number of bytes to write (valid values are 1, 2, or 4).
1.510 + * This value is auto-detected, and the size parameter is
1.511 + * only used as a fallback in case detection fails.
1.512 + * @error Invalid entity or offset out of reasonable bounds.
1.513 + * @noreturn
1.514 + */
1.515 +native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4);
1.516 +
1.517 +/**
1.518 + * Retrieves a float value from an entity's property.
1.519 + *
1.520 + * This function is considered safer and more robust over GetEntDataFloat,
1.521 + * because it performs strict offset checking and typing rules. There is a
1.522 + * very minor performance hit from this.
1.523 + *
1.524 + * @param entity Entity/edict index.
1.525 + * @param type Property type.
1.526 + * @param prop Property name.
1.527 + * @return Value at the given property offset.
1.528 + * @error Invalid entity or offset out of reasonable bounds.
1.529 + */
1.530 +native Float:GetEntPropFloat(entity, PropType:type, const String:prop[]);
1.531 +
1.532 +/**
1.533 + * Sets a float value in an entity's property.
1.534 + *
1.535 + * This function is considered safer and more robust over SetEntDataFloat,
1.536 + * because it performs strict offset checking and typing rules. There is a
1.537 + * very minor performance hit from this.
1.538 + *
1.539 + * @param entity Entity/edict index.
1.540 + * @param type Property type.
1.541 + * @param prop Property name.
1.542 + * @param value Value to set.
1.543 + * @noreturn
1.544 + * @error Invalid entity or offset out of reasonable bounds.
1.545 + */
1.546 +native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value);
1.547 +
1.548 +/**
1.549 + * Retrieves an entity index from an entity's property.
1.550 + *
1.551 + * This function is considered safer and more robust over GetEntDataEnt*,
1.552 + * because it performs strict offset checking and typing rules. There is a
1.553 + * very minor performance hit from this.
1.554 + *
1.555 + * @param entity Entity/edict index.
1.556 + * @param type Property type.
1.557 + * @param prop Property name.
1.558 + * @return Entity index at the given property.
1.559 + * If there is no entity, or the entity is not valid,
1.560 + * then -1 is returned.
1.561 + * @error Invalid entity or offset out of reasonable bounds.
1.562 + */
1.563 +native GetEntPropEnt(entity, PropType:type, const String:prop[]);
1.564 +
1.565 +/**
1.566 + * Sets an entity index in an entity's property.
1.567 + *
1.568 + * This function is considered safer and more robust over SetEntDataEnt*,
1.569 + * because it performs strict offset checking and typing rules. There is a
1.570 + * very minor performance hit from this.
1.571 + *
1.572 + * @param entity Entity/edict index.
1.573 + * @param type Property type.
1.574 + * @param prop Property name.
1.575 + * @param other Entity index to set, or -1 to unset.
1.576 + * @noreturn
1.577 + * @error Invalid entity or offset out of reasonable bounds.
1.578 + */
1.579 +native SetEntPropEnt(entity, PropType:type, const String:prop[], other);
1.580 +
1.581 +/**
1.582 + * Retrieves a vector of floats from an entity, given a named network property.
1.583 + *
1.584 + * This function is considered safer and more robust over GetEntDataVector,
1.585 + * because it performs strict offset checking and typing rules. There is a
1.586 + * very minor performance hit from this.
1.587 + *
1.588 + * @param entity Entity/edict index.
1.589 + * @param type Property type.
1.590 + * @param prop Property name.
1.591 + * @param vec Vector buffer to store data in.
1.592 + * @noreturn
1.593 + * @error Invalid entity, property not found, or property not
1.594 + * actually a vector data type.
1.595 + */
1.596 +native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]);
1.597 +
1.598 +/**
1.599 + * Sets a vector of floats in an entity, given a named network property.
1.600 + *
1.601 + * This function is considered safer and more robust over SetEntDataVector,
1.602 + * because it performs strict offset checking and typing rules. There is a
1.603 + * very minor performance hit from this.
1.604 + *
1.605 + * @param entity Entity/edict index.
1.606 + * @param type Property type.
1.607 + * @param prop Property name.
1.608 + * @param vec Vector to set.
1.609 + * @noreturn
1.610 + * @error Invalid entity, property not found, or property not
1.611 + * actually a vector data type.
1.612 + */
1.613 +native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3]);
1.614 +
1.615 +/**
1.616 + * Gets a network property as a string.
1.617 + *
1.618 + * @param entity Edict index.
1.619 + * @param type Property type.
1.620 + * @param prop Property to use.
1.621 + * @param buffer Destination string buffer.
1.622 + * @param maxlen Maximum length of output string buffer.
1.623 + * @return Number of non-null bytes written.
1.624 + * @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
1.625 + */
1.626 +native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen);
1.627 +
1.628 +/**
1.629 + * Sets a network property as a string.
1.630 + *
1.631 + * This cannot set property fields of type PropField_String_T (such as "m_target").
1.632 + * To set such fields, you should use DispatchKeyValue() from SDKTools.
1.633 + *
1.634 + * @param entity Edict index.
1.635 + * @param type Property type.
1.636 + * @param prop Property to use.
1.637 + * @param buffer String to set.
1.638 + * @return Number of non-null bytes written.
1.639 + * @error Invalid entity, offset out of reasonable bounds, or property is not a valid string.
1.640 + */
1.641 +native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
1.642 +
1.643 +/**
1.644 + * Copies an array of cells from an entity at a given offset.
1.645 + *
1.646 + * @param entity Entity index.
1.647 + * @param offset Offset to use.
1.648 + * @param array Array to read into.
1.649 + * @param arraySize Number of values to read.
1.650 + * @param dataSize Size of each value in bytes (1, 2, or 4).
1.651 + * @noreturn
1.652 + * @error Invalid entity or offset out of reasonable bounds.
1.653 + */
1.654 +stock GetEntDataArray(entity, offset, array[], arraySize, dataSize=4)
1.655 +{
1.656 + for (new i=0; i<arraySize; i++)
1.657 + {
1.658 + array[i] = GetEntData(entity, offset + i*dataSize, dataSize)
1.659 + }
1.660 +}
1.661 +
1.662 +/**
1.663 + * Copies an array of cells to an entity at a given offset.
1.664 + *
1.665 + * @param entity Entity index.
1.666 + * @param offset Offset to use.
1.667 + * @param array Array of values to copy.
1.668 + * @param arraySize Number of values to copy.
1.669 + * @param dataSize Size of each value in bytes (1, 2, or 4).
1.670 + * @param changeState True to set the network state as changed; false otherwise.
1.671 + * @noreturn
1.672 + * @error Invalid entity or offset out of reasonable bounds.
1.673 + */
1.674 +stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
1.675 +{
1.676 + for (new i=0; i<arraySize; i++)
1.677 + {
1.678 + SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
1.679 + }
1.680 +}