core/frame_hooks.cpp
branchrefac-jit
changeset 2168 c24a6fa957db
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/frame_hooks.cpp	Sun Jul 06 04:49:55 2008 +0000
     1.3 @@ -0,0 +1,64 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +#include "frame_hooks.h"
    1.35 +#include "TimerSys.h"
    1.36 +#include "Database.h"
    1.37 +#include "HalfLife2.h"
    1.38 +#include "MenuStyle_Valve.h"
    1.39 +#include "MenuStyle_Radio.h"
    1.40 +#include "PlayerManager.h"
    1.41 +
    1.42 +float g_LastMenuTime = 0.0f;
    1.43 +float g_LastAuthCheck = 0.0f;
    1.44 +
    1.45 +void RunFrameHooks(bool simulating)
    1.46 +{
    1.47 +	/* Frame based hooks */
    1.48 +	g_DBMan.RunFrame();
    1.49 +	g_HL2.ProcessFakeCliCmdQueue();
    1.50 +	g_HL2.ProcessDelayedKicks();
    1.51 +	g_SourceMod.ProcessGameFrameHooks(simulating);
    1.52 +
    1.53 +	float curtime = *g_pUniversalTime;
    1.54 +
    1.55 +	if (curtime - g_LastMenuTime >= 1.0f)
    1.56 +	{
    1.57 +		g_ValveMenuStyle.ProcessWatchList();
    1.58 +		g_RadioMenuStyle.ProcessWatchList();
    1.59 +		g_LastMenuTime = curtime;
    1.60 +	}
    1.61 +
    1.62 +	if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
    1.63 +	{
    1.64 +		g_Players.RunAuthChecks();
    1.65 +		g_LastAuthCheck = curtime;
    1.66 +	}
    1.67 +}