1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/core/frame_hooks.cpp Sun Jul 06 04:49:55 2008 +0000
1.3 @@ -0,0 +1,64 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * =============================================================================
1.7 + * SourceMod
1.8 + * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 + * =============================================================================
1.10 + *
1.11 + * This program is free software; you can redistribute it and/or modify it under
1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
1.13 + * Free Software Foundation.
1.14 + *
1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 + * details.
1.19 + *
1.20 + * You should have received a copy of the GNU General Public License along with
1.21 + * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 + *
1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 + * by the Valve Corporation. You must obey the GNU General Public License in
1.27 + * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 + * this exception to all derivative works. AlliedModders LLC defines further
1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 + * or <http://www.sourcemod.net/license.php>.
1.31 + *
1.32 + * Version: $Id$
1.33 + */
1.34 +#include "frame_hooks.h"
1.35 +#include "TimerSys.h"
1.36 +#include "Database.h"
1.37 +#include "HalfLife2.h"
1.38 +#include "MenuStyle_Valve.h"
1.39 +#include "MenuStyle_Radio.h"
1.40 +#include "PlayerManager.h"
1.41 +
1.42 +float g_LastMenuTime = 0.0f;
1.43 +float g_LastAuthCheck = 0.0f;
1.44 +
1.45 +void RunFrameHooks(bool simulating)
1.46 +{
1.47 + /* Frame based hooks */
1.48 + g_DBMan.RunFrame();
1.49 + g_HL2.ProcessFakeCliCmdQueue();
1.50 + g_HL2.ProcessDelayedKicks();
1.51 + g_SourceMod.ProcessGameFrameHooks(simulating);
1.52 +
1.53 + float curtime = *g_pUniversalTime;
1.54 +
1.55 + if (curtime - g_LastMenuTime >= 1.0f)
1.56 + {
1.57 + g_ValveMenuStyle.ProcessWatchList();
1.58 + g_RadioMenuStyle.ProcessWatchList();
1.59 + g_LastMenuTime = curtime;
1.60 + }
1.61 +
1.62 + if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
1.63 + {
1.64 + g_Players.RunAuthChecks();
1.65 + g_LastAuthCheck = curtime;
1.66 + }
1.67 +}