extensions/tf2/util.cpp
branchrefac-jit
changeset 2168 c24a6fa957db
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/extensions/tf2/util.cpp	Sun Jul 06 04:49:55 2008 +0000
     1.3 @@ -0,0 +1,134 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod Team Fortress 2 Extension
     1.8 + * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 + * =============================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or modify it under
    1.12 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 + * Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 + * details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License along with
    1.21 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 + * or <http://www.sourcemod.net/license.php>.
    1.31 + *
    1.32 + * Version: $Id$
    1.33 + */
    1.34 +
    1.35 +#include "extension.h"
    1.36 +#include "util.h"
    1.37 +
    1.38 +size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
    1.39 +{
    1.40 +	va_list ap;
    1.41 +	va_start(ap, fmt);
    1.42 +	size_t len = vsnprintf(buffer, maxlength, fmt, ap);
    1.43 +	va_end(ap);
    1.44 +
    1.45 +	if (len >= maxlength)
    1.46 +	{
    1.47 +		buffer[maxlength - 1] = '\0';
    1.48 +		return (maxlength - 1);
    1.49 +	}
    1.50 +	else
    1.51 +	{
    1.52 +		return len;
    1.53 +	}
    1.54 +}
    1.55 +
    1.56 +bool UTIL_FindDataTable(SendTable *pTable, 
    1.57 +						  const char *name,
    1.58 +						  sm_sendprop_info_t *info,
    1.59 +						  unsigned int offset)
    1.60 +{
    1.61 +	const char *pname;
    1.62 +	int props = pTable->GetNumProps();
    1.63 +	SendProp *prop;
    1.64 +	SendTable *table;
    1.65 +
    1.66 +	for (int i=0; i<props; i++)
    1.67 +	{
    1.68 +		prop = pTable->GetProp(i);
    1.69 +
    1.70 +		if ((table = prop->GetDataTable()) != NULL)
    1.71 +		{
    1.72 +			pname = table->GetName();
    1.73 +			if (pname && strcmp(name, pname) == 0)
    1.74 +			{
    1.75 +				info->prop = prop;
    1.76 +				info->actual_offset = offset + info->prop->GetOffset();
    1.77 +				return true;
    1.78 +			}
    1.79 +
    1.80 +			if (UTIL_FindDataTable(table, 
    1.81 +				name,
    1.82 +				info,
    1.83 +				offset + prop->GetOffset())
    1.84 +				)
    1.85 +			{
    1.86 +				return true;
    1.87 +			}
    1.88 +		}
    1.89 +	}
    1.90 +
    1.91 +	return false;
    1.92 +}
    1.93 +
    1.94 +ServerClass *UTIL_FindServerClass(const char *classname)
    1.95 +{
    1.96 +	ServerClass *sc = gamedll->GetAllServerClasses();
    1.97 +	while (sc)
    1.98 +	{
    1.99 +		if (strcmp(classname, sc->GetName()) == 0)
   1.100 +		{
   1.101 +			return sc;
   1.102 +		}
   1.103 +		sc = sc->m_pNext;
   1.104 +	}
   1.105 +
   1.106 +	return NULL;
   1.107 +}
   1.108 +
   1.109 +CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers)
   1.110 +{
   1.111 +	edict_t *pEdict = engine->PEntityOfEntIndex(num);
   1.112 +	if (!pEdict || pEdict->IsFree())
   1.113 +	{
   1.114 +		return NULL;
   1.115 +	}
   1.116 +
   1.117 +	if (num > 0 && num <= playerhelpers->GetMaxClients())
   1.118 +	{
   1.119 +		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
   1.120 +		if (!pPlayer || !pPlayer->IsConnected())
   1.121 +		{
   1.122 +			return NULL;
   1.123 +		}
   1.124 +	}
   1.125 +	else if (onlyPlayers)
   1.126 +	{
   1.127 +		return NULL;
   1.128 +	}
   1.129 +
   1.130 +	IServerUnknown *pUnk;
   1.131 +	if ((pUnk=pEdict->GetUnknown()) == NULL)
   1.132 +	{
   1.133 +		return NULL;
   1.134 +	}
   1.135 +
   1.136 +	return pUnk->GetBaseEntity();
   1.137 +}