1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/gamedata/sdktools.games/game.esmod.txt Wed May 25 20:50:51 2011 -0400
1.3 @@ -0,0 +1,126 @@
1.4 +/**
1.5 + * Do not edit this file. Any changes will be overwritten by the gamedata
1.6 + * updater or by upgrading your SourceMod install.
1.7 + *
1.8 + * To override data in this file, create a subdirectory named "custom" and
1.9 + * place your own gamedata file(s) inside of it. Such files will be parsed
1.10 + * after SM's own.
1.11 + *
1.12 + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
1.13 + */
1.14 +
1.15 +"Games"
1.16 +{
1.17 + /* Eternal Silence */
1.18 + "esmod"
1.19 + {
1.20 + "Offsets"
1.21 + {
1.22 + /* CBasePlayer */
1.23 + "GiveNamedItem"
1.24 + {
1.25 + "windows" "333"
1.26 + }
1.27 + "RemovePlayerItem"
1.28 + {
1.29 + "windows" "231"
1.30 + }
1.31 + "Weapon_GetSlot"
1.32 + {
1.33 + "windows" "229"
1.34 + }
1.35 + "Ignite"
1.36 + {
1.37 + "windows" "193"
1.38 + }
1.39 + "Extinguish"
1.40 + {
1.41 + "windows" "194"
1.42 + }
1.43 + "Teleport"
1.44 + {
1.45 + "windows" "100"
1.46 + }
1.47 + "CommitSuicide"
1.48 + {
1.49 + "windows" "361"
1.50 + }
1.51 + "GetVelocity"
1.52 + {
1.53 + "windows" "128"
1.54 + }
1.55 + "EyeAngles"
1.56 + {
1.57 + "windows" "120"
1.58 + }
1.59 + "DispatchKeyValue"
1.60 + {
1.61 + "windows" "33"
1.62 + }
1.63 + "DispatchKeyValueFloat"
1.64 + {
1.65 + "windows" "32"
1.66 + }
1.67 + "DispatchKeyValueVector"
1.68 + {
1.69 + "windows" "31"
1.70 + }
1.71 + "AcceptInput"
1.72 + {
1.73 + "windows" "37"
1.74 + }
1.75 + "SetEntityModel"
1.76 + {
1.77 + "windows" "27"
1.78 + }
1.79 + "WeaponEquip"
1.80 + {
1.81 + "windows" "222"
1.82 + }
1.83 + "Activate"
1.84 + {
1.85 + "windows" "34"
1.86 + }
1.87 + "PlayerRunCmd"
1.88 + {
1.89 + "windows" "304"
1.90 + }
1.91 +
1.92 +
1.93 + /* Offset into CreateGameRulesObject */
1.94 + "g_pGameRules"
1.95 + {
1.96 + "windows" "2"
1.97 + }
1.98 + }
1.99 +
1.100 + "Signatures"
1.101 + {
1.102 + "CreateGameRulesObject"
1.103 + {
1.104 + "library" "server"
1.105 + "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\c2A\x2A\x6A\x01\xFF"
1.106 + }
1.107 + "FindEntityByClassname"
1.108 + {
1.109 + "library" "server"
1.110 + "windows" "\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x2A\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\x2A\x2A\xEB\x2A\x39"
1.111 + }
1.112 + "DispatchSpawn"
1.113 + {
1.114 + "library" "server"
1.115 + "windows" "\x53\x55\x56\x8B\x2A\x2A\x2A\x85\xF6\x57\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x03\x8B"
1.116 + }
1.117 + "CreateEntityByName"
1.118 + {
1.119 + "library" "server"
1.120 + "windows" "\x56\x8B\x2A\x2A\x2A\x83\xFE\xFF\x57\x8B\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x2A\x2A\x56\xFF\xD2"
1.121 + }
1.122 + "FireOutput"
1.123 + {
1.124 + "library" "server"
1.125 + "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57"
1.126 + }
1.127 + }
1.128 + }
1.129 +}
1.130 \ No newline at end of file