gamedata/sdktools.games/game.esmod.txt
changeset 3289 df9727469f33
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gamedata/sdktools.games/game.esmod.txt	Wed May 25 20:50:51 2011 -0400
     1.3 @@ -0,0 +1,126 @@
     1.4 +/**
     1.5 + * Do not edit this file.  Any changes will be overwritten by the gamedata
     1.6 + * updater or by upgrading your SourceMod install.
     1.7 + *
     1.8 + * To override data in this file, create a subdirectory named "custom" and
     1.9 + * place your own gamedata file(s) inside of it.  Such files will be parsed
    1.10 + * after SM's own.
    1.11 + *
    1.12 + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    1.13 + */
    1.14 +
    1.15 +"Games"
    1.16 +{
    1.17 +	/* Eternal Silence */
    1.18 +	"esmod"
    1.19 +	{
    1.20 +		"Offsets"
    1.21 +		{
    1.22 +			/* CBasePlayer */
    1.23 +			"GiveNamedItem"
    1.24 +			{
    1.25 +				"windows"	"333"
    1.26 +			}
    1.27 +			"RemovePlayerItem"
    1.28 +			{
    1.29 +				"windows"	"231"
    1.30 +			}
    1.31 +			"Weapon_GetSlot"
    1.32 +			{
    1.33 +				"windows"	"229"
    1.34 +			}
    1.35 +			"Ignite"
    1.36 +			{
    1.37 +				"windows"	"193"
    1.38 +			}
    1.39 +			"Extinguish"
    1.40 +			{
    1.41 +				"windows"	"194"
    1.42 +			}
    1.43 +			"Teleport"
    1.44 +			{
    1.45 +				"windows"	"100"
    1.46 +			}
    1.47 +			"CommitSuicide"
    1.48 +			{
    1.49 +				"windows"	"361"
    1.50 +			}
    1.51 +			"GetVelocity"
    1.52 +			{
    1.53 +				"windows"	"128"
    1.54 +			}
    1.55 +			"EyeAngles"
    1.56 +			{
    1.57 +				"windows"	"120"
    1.58 +			}
    1.59 +			"DispatchKeyValue"
    1.60 +			{
    1.61 +				"windows"	"33"
    1.62 +			}
    1.63 +			"DispatchKeyValueFloat"
    1.64 +			{
    1.65 +				"windows"	"32"
    1.66 +			}
    1.67 +			"DispatchKeyValueVector"
    1.68 +			{
    1.69 +				"windows"	"31"
    1.70 +			}
    1.71 +			"AcceptInput"
    1.72 +			{
    1.73 +				"windows"	"37"
    1.74 +			}
    1.75 +			"SetEntityModel"
    1.76 +			{
    1.77 +				"windows"	"27"
    1.78 +			}
    1.79 +			"WeaponEquip"
    1.80 +			{
    1.81 +				"windows"	"222"
    1.82 +			}
    1.83 +			"Activate"
    1.84 +			{
    1.85 +				"windows"	"34"
    1.86 +			}
    1.87 +			"PlayerRunCmd"
    1.88 +			{
    1.89 +				"windows"	"304"
    1.90 +			}
    1.91 +			
    1.92 +
    1.93 +			/* Offset into CreateGameRulesObject */
    1.94 +			"g_pGameRules"
    1.95 +			{
    1.96 +				"windows"	"2"
    1.97 +			}
    1.98 +		}
    1.99 +		
   1.100 +		"Signatures"
   1.101 +		{
   1.102 +			"CreateGameRulesObject"
   1.103 +			{
   1.104 +				"library"		"server"
   1.105 +				"windows"		"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\c2A\x2A\x6A\x01\xFF"
   1.106 +			}
   1.107 +			"FindEntityByClassname"
   1.108 +			{
   1.109 +				"library"	"server"
   1.110 +				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x2A\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\x2A\x2A\xEB\x2A\x39"
   1.111 +			}
   1.112 +			"DispatchSpawn"
   1.113 +			{
   1.114 +				"library"	"server"
   1.115 +				"windows"	"\x53\x55\x56\x8B\x2A\x2A\x2A\x85\xF6\x57\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x03\x8B"
   1.116 +			}
   1.117 +			"CreateEntityByName"
   1.118 +			{
   1.119 +				"library"	"server"
   1.120 +				"windows"	"\x56\x8B\x2A\x2A\x2A\x83\xFE\xFF\x57\x8B\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x2A\x2A\x56\xFF\xD2"
   1.121 +			}
   1.122 +			"FireOutput"
   1.123 +			{
   1.124 +				"library"	"server"
   1.125 +				"windows"	"\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57"
   1.126 +			}
   1.127 +		}
   1.128 +	}
   1.129 +}
   1.130 \ No newline at end of file