1.1 --- a/gamedata/sdktools.games/game.sourceforts.txt Wed Apr 01 04:34:01 2009 -0700
1.2 +++ b/gamedata/sdktools.games/game.sourceforts.txt Tue Apr 07 09:59:21 2009 -0700
1.3 @@ -1,91 +1,102 @@
1.4 -"Games"
1.5 -{
1.6 - /* SourceForts */
1.7 - "SourceForts"
1.8 - {
1.9 - "Offsets"
1.10 - {
1.11 - /* CBasePlayer */
1.12 - "GiveNamedItem"
1.13 - {
1.14 - "windows" "328"
1.15 - "linux" "329"
1.16 - }
1.17 - "RemovePlayerItem"
1.18 - {
1.19 - "windows" "226"
1.20 - "linux" "227"
1.21 - }
1.22 - "Weapon_GetSlot"
1.23 - {
1.24 - "windows" "224"
1.25 - "linux" "225"
1.26 - }
1.27 - "Ignite"
1.28 - {
1.29 - "windows" "188"
1.30 - "linux" "189"
1.31 - }
1.32 - "Extinguish"
1.33 - {
1.34 - "windows" "189"
1.35 - "linux" "190"
1.36 - }
1.37 - "Teleport"
1.38 - {
1.39 - "windows" "98"
1.40 - "linux" "99"
1.41 - }
1.42 - "CommitSuicide"
1.43 - {
1.44 - "windows" "356"
1.45 - "linux" "357"
1.46 - }
1.47 - "GetVelocity"
1.48 - {
1.49 - "windows" "126"
1.50 - "linux" "127"
1.51 - }
1.52 - "EyeAngles"
1.53 - {
1.54 - "windows" "118"
1.55 - "linux" "119"
1.56 - }
1.57 - "DispatchKeyValue"
1.58 - {
1.59 - "windows" "31"
1.60 - "linux" "30"
1.61 - }
1.62 - "DispatchKeyValueFloat"
1.63 - {
1.64 - "windows" "30"
1.65 - "linux" "31"
1.66 - }
1.67 - "DispatchKeyValueVector"
1.68 - {
1.69 - "windows" "29"
1.70 - "linux" "32"
1.71 - }
1.72 - "AcceptInput"
1.73 - {
1.74 - "windows" "35"
1.75 - "linux" "36"
1.76 - }
1.77 - "SetEntityModel"
1.78 - {
1.79 - "windows" "25"
1.80 - "linux" "26"
1.81 - }
1.82 - "WeaponEquip"
1.83 - {
1.84 - "windows" "217"
1.85 - "linux" "218"
1.86 - }
1.87 - "Activate"
1.88 - {
1.89 - "windows" "32"
1.90 - "linux" "33"
1.91 - }
1.92 - }
1.93 - }
1.94 +/**
1.95 + * Do not edit this file. Any changes will be overwritten by the gamedata
1.96 + * updater or by upgrading your SourceMod install.
1.97 + *
1.98 + * To override data in this file, create a subdirectory named "custom" and
1.99 + * place your own gamedata file(s) inside of it. Such files will be parsed
1.100 + * after SM's own.
1.101 + *
1.102 + * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
1.103 + */
1.104 +
1.105 +"Games"
1.106 +{
1.107 + /* SourceForts */
1.108 + "SourceForts"
1.109 + {
1.110 + "Offsets"
1.111 + {
1.112 + /* CBasePlayer */
1.113 + "GiveNamedItem"
1.114 + {
1.115 + "windows" "328"
1.116 + "linux" "329"
1.117 + }
1.118 + "RemovePlayerItem"
1.119 + {
1.120 + "windows" "226"
1.121 + "linux" "227"
1.122 + }
1.123 + "Weapon_GetSlot"
1.124 + {
1.125 + "windows" "224"
1.126 + "linux" "225"
1.127 + }
1.128 + "Ignite"
1.129 + {
1.130 + "windows" "188"
1.131 + "linux" "189"
1.132 + }
1.133 + "Extinguish"
1.134 + {
1.135 + "windows" "189"
1.136 + "linux" "190"
1.137 + }
1.138 + "Teleport"
1.139 + {
1.140 + "windows" "98"
1.141 + "linux" "99"
1.142 + }
1.143 + "CommitSuicide"
1.144 + {
1.145 + "windows" "356"
1.146 + "linux" "357"
1.147 + }
1.148 + "GetVelocity"
1.149 + {
1.150 + "windows" "126"
1.151 + "linux" "127"
1.152 + }
1.153 + "EyeAngles"
1.154 + {
1.155 + "windows" "118"
1.156 + "linux" "119"
1.157 + }
1.158 + "DispatchKeyValue"
1.159 + {
1.160 + "windows" "31"
1.161 + "linux" "30"
1.162 + }
1.163 + "DispatchKeyValueFloat"
1.164 + {
1.165 + "windows" "30"
1.166 + "linux" "31"
1.167 + }
1.168 + "DispatchKeyValueVector"
1.169 + {
1.170 + "windows" "29"
1.171 + "linux" "32"
1.172 + }
1.173 + "AcceptInput"
1.174 + {
1.175 + "windows" "35"
1.176 + "linux" "36"
1.177 + }
1.178 + "SetEntityModel"
1.179 + {
1.180 + "windows" "25"
1.181 + "linux" "26"
1.182 + }
1.183 + "WeaponEquip"
1.184 + {
1.185 + "windows" "217"
1.186 + "linux" "218"
1.187 + }
1.188 + "Activate"
1.189 + {
1.190 + "windows" "32"
1.191 + "linux" "33"
1.192 + }
1.193 + }
1.194 + }
1.195 }
1.196 \ No newline at end of file