plugins/include/sdktools.inc
author David Anderson <dvander@alliedmods.net>
Sun Jul 08 05:20:54 2007 +0000 (2007-07-08)
changeset 1063 2078b3a13b81
parent 1047 46da3a82493b
child 1065 11756fc9fb63
permissions -rw-r--r--
small hack so knagg0's stuff can compile
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  *  This file is part of the SourceMod/SourcePawn SDK.  This file may only be used 
     8  * or modified under the Terms and Conditions of its License Agreement, which is found 
     9  * in LICENSE.txt.  The Terms and Conditions for making SourceMod extensions/plugins 
    10  * may change at any time.  To view the latest information, see:
    11  *   http://www.sourcemod.net/license.php
    12  *
    13  * Version: $Id$
    14  */
    15 
    16 #if defined _sdktools_included
    17   #endinput
    18 #endif
    19 #define _sdktools_included
    20 
    21 #include <core>
    22 #include <sdktools_functions>
    23 #include <sdktools_tempents>
    24 #include <sdktools_tempents_stocks>
    25 #if !defined SDKTOOLS_DISABLE_SOUNDAPI
    26 #include <sdktools_sound>
    27 #endif
    28 
    29 enum SDKCallType
    30 {
    31 	SDKCall_Static,		/**< Static call */
    32 	SDKCall_Entity,		/**< CBaseEntity call */
    33 	SDKCall_Player,		/**< CBasePlayer call */
    34 };
    35 
    36 enum SDKLibrary
    37 {
    38 	SDKLibrary_Server,	/**< server.dll/server_i486.so */
    39 	SDKLibrary_Engine,	/**< engine.dll/engine_*.so */
    40 };
    41 
    42 enum SDKFuncConfSource
    43 {
    44 	SDKConf_Virtual = 0,	/**< Read a virtual index from the Offsets section */
    45 	SDKConf_Signature = 1,	/**< Read a signature from the Signatures section */
    46 };
    47 
    48 enum SDKType
    49 {
    50 	SDKType_CBaseEntity,	/**< CBaseEntity (always as pointer) */
    51 	SDKType_CBasePlayer,	/**< CBasePlayer (always as pointer) */
    52 	SDKType_Vector,			/**< Vector (pointer, byval, or byref) */
    53 	SDKType_QAngle,			/**< QAngles (pointer, byval, or byref) */
    54 	SDKType_PlainOldData,	/**< Integer/generic data <=32bit (any) */
    55 	SDKType_Float,			/**< Float (any) */
    56 	SDKType_Edict,			/**< edict_t (always as pointer) */
    57 	SDKType_String,			/**< NULL-terminated string (always as pointer) */
    58 	SDKType_Bool,			/**< Boolean (any) */
    59 };
    60 
    61 enum SDKPassMethod
    62 {
    63 	SDKPass_Pointer,		/**< Pass as a pointer */
    64 	SDKPass_Plain,			/**< Pass as plain data */
    65 	SDKPass_ByValue,		/**< Pass an object by value */
    66 	SDKPass_ByRef,			/**< Pass an object by reference */
    67 };
    68 
    69 #define VDECODE_FLAG_ALLOWNULL		(1<<0)		/**< Allow NULL for pointers */
    70 #define VDECODE_FLAG_ALLOWNOTINGAME	(1<<1)		/**< Allow players not in game */
    71 #define VDECODE_FLAG_ALLOWWORLD		(1<<2)		/**< Allow World entity */
    72 #define VDECODE_FLAG_BYREF			(1<<3)		/**< Floats/ints by reference */
    73 
    74 #define VENCODE_FLAG_COPYBACK		(1<<0)		/**< Copy back data once done */
    75 
    76 /**
    77  * Starts the preparation of an SDK call.
    78  *
    79  * @param type			Type of function call this will be.
    80  * @noreturn
    81  */
    82 native StartPrepSDKCall(SDKCallType:type);
    83 
    84 /**
    85  * Sets the virtual index of the SDK call if it is virtual.
    86  *
    87  * @param vtblidx		Virtual table index.
    88  * @noreturn
    89  */
    90 native PrepSDKCall_SetVirtual(vtblidx);
    91 
    92 /**
    93  * Finds an address in a library and sets it as the address to use for the SDK call.
    94  *
    95  * @param lib			Library to use.
    96  * @param signature		Binary data to search for in the library.  If it starts with '@',
    97  *						the bytes parameter is ignored and the signature is interpreted
    98  *						as a symbol lookup in the library.
    99  * @param bytes			Number of bytes in the binary search string.
   100  * @return				True on success, false if nothing was found.
   101  */
   102 native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
   103 
   104 /**
   105  * Finds an address or virtual function index in a GameConfig file and sets it as
   106  * the calling information for the SDK call.
   107  *
   108  * @param gameconf		GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
   109  * @param source		Whether to look in Offsets or Signatures.
   110  * @param name			Name of the property to find.
   111  * @return				True on success, false if nothing was found.
   112  */
   113 native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
   114 
   115 /**
   116  * Sets the return information of an SDK call.  Do not call this if there is no return data.
   117  * This must be called if there is a return value (i.e. it is not necessarily safe to ignore 
   118  * the data).
   119  *
   120  * @param type			Data type to convert to/from.
   121  * @param pass			How the data is passed in C++.
   122  * @param decflags		Flags on decoding from the plugin to C++.
   123  * @param encflags		Flags on encoding from C++ to the plugin.
   124  * @noreturn
   125  */
   126 native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   127 
   128 /**
   129  * Adds a parameter to the calling convention.  This should be called in normal ascending order.
   130  *
   131  * @param type			Data type to convert to/from.
   132  * @param pass			How the data is passed in C++.
   133  * @param decflags		Flags on decoding from the plugin to C++.
   134  * @param encflags		Flags on encoding from C++ to the plugin.
   135  * @noreturn
   136  */
   137 native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   138 
   139 /**
   140  * Finalizes an SDK call preparation and returns the resultant Handle.
   141  *
   142  * @return				A new SDKCall Handle on success, or INVALID_HANDLE on failure.
   143  */
   144 native Handle:EndPrepSDKCall();
   145 
   146 /**
   147  * Calls an SDK function with the given parameters.
   148  *
   149  * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
   150  * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
   151  * If the return value is a string, the THIRD parameter must be a String buffer, and the
   152  *  FOURTH parameter must be the maximum length.
   153  * All parameters must be passed after the above is followed.  Failure to follow these 
   154  *  rules will result in crashes or wildly unexpected behavior!
   155  *
   156  * If the return value is a float or integer, the return value will be this value.
   157  * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
   158  *   always be the entity index, or -1 for NULL.
   159  *
   160  * @param call			SDKCall Handle.
   161  * @param ...			Call Parameters.
   162  * @return				Simple return value, if any.
   163  * @error				Invalid Handle or internal decoding error.
   164  */
   165 native any:SDKCall(Handle:call, any:...);
   166 
   167 
   168 /**
   169  * Do not edit below this line!
   170  */
   171 public Extension:__ext_sdktools = 
   172 {
   173 	name = "SDKTools",
   174 	file = "sdktools.ext",
   175 #if defined AUTOLOAD_EXTENSIONS
   176 	autoload = 1,
   177 #else
   178 	autoload = 0,
   179 #endif
   180 #if defined REQUIRE_EXTENSIONS
   181 	required = 1,
   182 #else
   183 	required = 0,
   184 #endif
   185 };