3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is part of the SourceMod/SourcePawn SDK. This file may only be used
8 * or modified under the Terms and Conditions of its License Agreement, which is found
9 * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
10 * may change at any time. To view the latest information, see:
11 * http://www.sourcemod.net/license.php
16 #if defined _sdktools_included
19 #define _sdktools_included
22 #include <sdktools_functions>
23 #include <sdktools_tempents>
24 #include <sdktools_tempents_stocks>
25 #include <sdktools_sound>
29 SDKCall_Static, /**< Static call */
30 SDKCall_Entity, /**< CBaseEntity call */
31 SDKCall_Player, /**< CBasePlayer call */
36 SDKLibrary_Server, /**< server.dll/server_i486.so */
37 SDKLibrary_Engine, /**< engine.dll/engine_*.so */
40 enum SDKFuncConfSource
42 SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
43 SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
48 SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
49 SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
50 SDKType_Vector, /**< Vector (pointer, byval, or byref) */
51 SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
52 SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
53 SDKType_Float, /**< Float (any) */
54 SDKType_Edict, /**< edict_t (always as pointer) */
55 SDKType_String, /**< NULL-terminated string (always as pointer) */
56 SDKType_Bool, /**< Boolean (any) */
61 SDKPass_Pointer, /**< Pass as a pointer */
62 SDKPass_Plain, /**< Pass as plain data */
63 SDKPass_ByValue, /**< Pass an object by value */
64 SDKPass_ByRef, /**< Pass an object by reference */
67 #define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
68 #define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
69 #define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
70 #define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
72 #define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
75 * Starts the preparation of an SDK call.
77 * @param type Type of function call this will be.
80 native StartPrepSDKCall(SDKCallType:type);
83 * Sets the virtual index of the SDK call if it is virtual.
85 * @param vtblidx Virtual table index.
88 native PrepSDKCall_SetVirtual(vtblidx);
91 * Finds an address in a library and sets it as the address to use for the SDK call.
93 * @param lib Library to use.
94 * @param signature Binary data to search for in the library. If it starts with '@',
95 * the bytes parameter is ignored and the signature is interpreted
96 * as a symbol lookup in the library.
97 * @param bytes Number of bytes in the binary search string.
98 * @return True on success, false if nothing was found.
100 native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
103 * Finds an address or virtual function index in a GameConfig file and sets it as
104 * the calling information for the SDK call.
106 * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
107 * @param source Whether to look in Offsets or Signatures.
108 * @param name Name of the property to find.
109 * @return True on success, false if nothing was found.
111 native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
114 * Sets the return information of an SDK call. Do not call this if there is no return data.
115 * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
118 * @param type Data type to convert to/from.
119 * @param pass How the data is passed in C++.
120 * @param decflags Flags on decoding from the plugin to C++.
121 * @param encflags Flags on encoding from C++ to the plugin.
124 native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
127 * Adds a parameter to the calling convention. This should be called in normal ascending order.
129 * @param type Data type to convert to/from.
130 * @param pass How the data is passed in C++.
131 * @param decflags Flags on decoding from the plugin to C++.
132 * @param encflags Flags on encoding from C++ to the plugin.
135 native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
138 * Finalizes an SDK call preparation and returns the resultant Handle.
140 * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
142 native Handle:EndPrepSDKCall();
145 * Calls an SDK function with the given parameters.
147 * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
148 * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
149 * If the return value is a string, the THIRD parameter must be a String buffer, and the
150 * FOURTH parameter must be the maximum length.
151 * All parameters must be passed after the above is followed. Failure to follow these
152 * rules will result in crashes or wildly unexpected behavior!
154 * If the return value is a float or integer, the return value will be this value.
155 * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
156 * always be the entity index, or -1 for NULL.
158 * @param call SDKCall Handle.
159 * @param ... Call Parameters.
160 * @return Simple return value, if any.
161 * @error Invalid Handle or internal decoding error.
163 native any:SDKCall(Handle:call, any:...);
167 * Do not edit below this line!
169 public Extension:__ext_sdktools =
172 file = "sdktools.ext",
173 #if defined AUTOLOAD_EXTENSIONS
178 #if defined REQUIRE_EXTENSIONS