core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Tue Sep 11 18:08:49 2007 +0000 (2007-09-11)
changeset 1408 2fd63cc4bd9c
parent 1369 bd9ccced1b1a
child 1412 a2ca3d22dd71
permissions -rw-r--r--
timelimit function now gets initialized
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include <inetchannel.h>
    42 #include <iclient.h>
    43 #include "TimerSys.h"
    44 #include "Translator.h"
    45 #include "Logger.h"
    46 
    47 PlayerManager g_Players;
    48 bool g_OnMapStarted = false;
    49 IForward *PreAdminCheck = NULL;
    50 IForward *PostAdminCheck = NULL;
    51 
    52 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    53 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    54 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    55 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    56 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    57 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    58 
    59 class KickPlayerTimer : public ITimedEvent
    60 {
    61 public:
    62 	ResultType OnTimer(ITimer *pTimer, void *pData)
    63 	{
    64 		int userid = (int)pData;
    65 		int client = g_Players.GetClientOfUserId(userid);
    66 		if (client)
    67 		{
    68 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    69 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    70 		}
    71 		return Pl_Stop;
    72 	}
    73 	void OnTimerEnd(ITimer *pTimer, void *pData)
    74 	{
    75 	}
    76 } s_KickPlayerTimer;
    77 
    78 PlayerManager::PlayerManager()
    79 {
    80 	m_AuthQueue = NULL;
    81 	m_FirstPass = true;
    82 
    83 	m_UserIdLookUp = new int[USHRT_MAX];
    84 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    85 }
    86 
    87 PlayerManager::~PlayerManager()
    88 {
    89 	delete [] m_AuthQueue;
    90 	delete [] m_UserIdLookUp;
    91 }
    92 
    93 void PlayerManager::OnSourceModAllInitialized()
    94 {
    95 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    96 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    97 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    98 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    99 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   100 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   101 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   102 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   103 
   104 	g_ShareSys.AddInterface(NULL, this);
   105 
   106 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   107 	ParamType p2[] = {Param_Cell};
   108 
   109 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
   110 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   111 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   112 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   113 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   114 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   115 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   116 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   117 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   118 
   119 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   120 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   121 }
   122 
   123 void PlayerManager::OnSourceModShutdown()
   124 {
   125 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   126 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   127 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   128 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   129 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   130 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   131 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   132 
   133 	/* Release forwards */
   134 	g_Forwards.ReleaseForward(m_clconnect);
   135 	g_Forwards.ReleaseForward(m_clputinserver);
   136 	g_Forwards.ReleaseForward(m_cldisconnect);
   137 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   138 	g_Forwards.ReleaseForward(m_clcommand);
   139 	g_Forwards.ReleaseForward(m_clinfochanged);
   140 	g_Forwards.ReleaseForward(m_clauth);
   141 	g_Forwards.ReleaseForward(m_onActivate);
   142 	g_Forwards.ReleaseForward(m_onActivate2);
   143 
   144 	g_Forwards.ReleaseForward(PreAdminCheck);
   145 	g_Forwards.ReleaseForward(PostAdminCheck);
   146 
   147 	delete [] m_Players;
   148 }
   149 
   150 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   151 												 const char *value, 
   152 												 ConfigSource source, 
   153 												 char *error, 
   154 												 size_t maxlength)
   155 {
   156 	if (strcmp(key, "PassInfoVar") == 0)
   157 	{
   158 		if (strcmp(value, "_password") != 0)
   159 		{
   160 			m_PassInfoVar.assign(value);
   161 		}
   162 		return ConfigResult_Accept;
   163 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   164 		if (strcasecmp(value, "on") == 0)
   165 		{
   166 			m_QueryLang = true;
   167 		} else if (strcasecmp(value, "off") == 0) {
   168 			m_QueryLang = false;
   169 		} else {
   170 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   171 			return ConfigResult_Reject;
   172 		}
   173 		return ConfigResult_Accept;
   174 	}
   175 	return ConfigResult_Ignore;
   176 }
   177 
   178 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   179 {
   180 	if (m_FirstPass)
   181 	{
   182 		/* Initialize all players */
   183 		m_maxClients = clientMax;
   184 		m_PlayerCount = 0;
   185 		m_Players = new CPlayer[m_maxClients + 1];
   186 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   187 		m_FirstPass = false;
   188 
   189 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   190 	}
   191 	m_onActivate->Execute(NULL);
   192 	m_onActivate2->Execute(NULL);
   193 
   194 	g_OnMapStarted = true;
   195 
   196 	SM_ExecuteAllConfigs();
   197 }
   198 
   199 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   200 {
   201 	const char *password = g_Admins.GetAdminPassword(id);
   202 	if (password != NULL)
   203 	{
   204 		if (m_PassInfoVar.size() < 1)
   205 		{
   206 			return false;
   207 		}
   208 
   209 		/* Whoa... the user needs a password! */
   210 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   211 		if (!given || strcmp(given, password) != 0)
   212 		{
   213 			return false;
   214 		}
   215 	}
   216 
   217 	pPlayer->SetAdminId(id, false);
   218 
   219 	return true;
   220 }
   221 
   222 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   223 {
   224 	const char *password = g_Admins.GetAdminPassword(id);
   225 	if (password == NULL)
   226 	{
   227 		return false;
   228 	}
   229 
   230 	if (m_PassInfoVar.size() < 1)
   231 	{
   232 		return false;
   233 	}
   234 
   235 	/* Whoa... the user needs a password! */
   236 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   237 	if (!given || strcmp(given, password) != 0)
   238 	{
   239 		return false;
   240 	}
   241 
   242 	pPlayer->SetAdminId(id, false);
   243 
   244 	return true;
   245 }
   246 
   247 void PlayerManager::RunAuthChecks()
   248 {
   249 	CPlayer *pPlayer;
   250 	const char *authstr;
   251 	unsigned int removed = 0;
   252 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   253 	{
   254 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   255 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   256 		if (authstr && authstr[0] != '\0'
   257 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   258 		{
   259 			/* Set authorization */
   260 			pPlayer->Authorize(authstr);
   261 
   262 			/* Mark as removed from queue */
   263 			unsigned int client = m_AuthQueue[i];
   264 			m_AuthQueue[i] = 0;
   265 			removed++;
   266 
   267 			/* Send to extensions */
   268 			List<IClientListener *>::iterator iter;
   269 			IClientListener *pListener;
   270 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   271 			{
   272 				pListener = (*iter);
   273 				pListener->OnClientAuthorized(client, authstr);
   274 				if (!pPlayer->IsConnected())
   275 				{
   276 					break;
   277 				}
   278 			}
   279 
   280 			/* Send to plugins if player is still connected */
   281 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   282 			{
   283 				/* :TODO: handle the case of a player disconnecting in the middle */
   284 				m_clauth->PushCell(client);
   285 				m_clauth->PushString(authstr);
   286 				m_clauth->Execute(NULL);
   287 			}
   288 
   289 			if (pPlayer->IsConnected())
   290 			{
   291 				pPlayer->Authorize_Post();
   292 			}
   293 		}
   294 	}
   295 
   296 	/* Clean up the queue */
   297 	if (removed)
   298 	{
   299 		/* We don't have to compact the list if it's empty */
   300 		if (removed != m_AuthQueue[0])
   301 		{
   302 			unsigned int diff = 0;
   303 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   304 			{
   305 				/* If this member is removed... */
   306 				if (m_AuthQueue[i] == 0)
   307 				{
   308 					/* Increase the differential */
   309 					diff++;
   310 				} else {
   311 					/* diff cannot increase faster than i+1 */
   312 					assert(i > diff);
   313 					assert(i - diff >= 1);
   314 					/* move this index down */
   315 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   316 				}
   317 			}
   318 			m_AuthQueue[0] -= removed;
   319 		} else {
   320 			m_AuthQueue[0] = 0;
   321 			g_SourceMod.SetAuthChecking(false);
   322 		}
   323 	}
   324 }
   325 
   326 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   327 {
   328 	int client = engine->IndexOfEdict(pEntity);
   329 
   330 	List<IClientListener *>::iterator iter;
   331 	IClientListener *pListener = NULL;
   332 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   333 	{
   334 		pListener = (*iter);
   335 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   336 		{
   337 			return false;
   338 		}
   339 	}
   340 
   341 	cell_t res = 1;
   342 
   343 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   344 	m_clconnect->PushCell(client);
   345 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   346 	m_clconnect->PushCell(maxrejectlen);
   347 	m_clconnect->Execute(&res, NULL);
   348 
   349 	if (res)
   350 	{
   351 		if (!m_Players[client].IsAuthorized())
   352 		{
   353 			m_AuthQueue[++m_AuthQueue[0]] = client;
   354 			g_SourceMod.SetAuthChecking(true);
   355 		}
   356 	} else {
   357 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   358 	}
   359 
   360 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   361 
   362 	return true;
   363 }
   364 
   365 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   366 {
   367 	int client = engine->IndexOfEdict(pEntity);
   368 	bool orig_value = META_RESULT_ORIG_RET(bool);
   369 	CPlayer *pPlayer = GetPlayerByIndex(client);
   370 
   371 	if (orig_value)
   372 	{
   373 		List<IClientListener *>::iterator iter;
   374 		IClientListener *pListener = NULL;
   375 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   376 		{
   377 			pListener = (*iter);
   378 			pListener->OnClientConnected(client);
   379 			if (!pPlayer->IsConnected())
   380 			{
   381 				break;
   382 			}
   383 		}
   384 	}
   385 
   386 	return true;
   387 }
   388 
   389 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   390 {
   391 	cell_t res;
   392 	int client = engine->IndexOfEdict(pEntity);
   393 
   394 	CPlayer *pPlayer = GetPlayerByIndex(client);
   395 	/* If they're not connected, they're a bot */
   396 	if (!pPlayer->IsConnected())
   397 	{
   398 		/* Run manual connection routines */
   399 		char error[255];
   400 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   401 		pPlayer->Authorize(authid);
   402 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   403 		{
   404 			/* :TODO: kick the bot if it's rejected */
   405 			return;
   406 		}
   407 		List<IClientListener *>::iterator iter;
   408 		IClientListener *pListener = NULL;
   409 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   410 		{
   411 			pListener = (*iter);
   412 			pListener->OnClientConnected(client);
   413 			/* See if bot was kicked */
   414 			if (!pPlayer->IsConnected())
   415 			{
   416 				return;
   417 			}
   418 		}
   419 		/* Now do authorization */
   420 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   421 		{
   422 			pListener = (*iter);
   423 			pListener->OnClientAuthorized(client, authid);
   424 		}
   425 		/* Finally, tell plugins */
   426 		if (m_clauth->GetFunctionCount())
   427 		{
   428 			m_clauth->PushCell(client);
   429 			m_clauth->PushString(authid);
   430 			m_clauth->Execute(NULL);
   431 		}
   432 		pPlayer->Authorize_Post();
   433 	}
   434 
   435 	if (playerinfo)
   436 	{
   437 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   438 	}
   439 
   440 	/* Get the client's language */
   441 	if (m_QueryLang)
   442 	{
   443 		const char *name;
   444 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   445 		{
   446 			unsigned int langid;
   447 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   448 		} else {
   449 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   450 		}
   451 	}
   452 
   453 	m_Players[client].Connect();
   454 	m_PlayerCount++;
   455 
   456 	List<IClientListener *>::iterator iter;
   457 	IClientListener *pListener = NULL;
   458 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   459 	{
   460 		pListener = (*iter);
   461 		pListener->OnClientPutInServer(client);
   462 	}
   463 
   464 	m_clputinserver->PushCell(client);
   465 	m_clputinserver->Execute(&res, NULL);
   466 }
   467 
   468 void PlayerManager::OnSourceModLevelEnd()
   469 {
   470 	/* Disconnect all bots still in game */
   471 	for (int i=1; i<=m_maxClients; i++)
   472 	{
   473 		if (m_Players[i].IsConnected())
   474 		{
   475 			OnClientDisconnect(m_Players[i].GetEdict());
   476 		}
   477 	}
   478 	m_PlayerCount = 0;
   479 }
   480 
   481 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   482 {
   483 	cell_t res;
   484 	int client = engine->IndexOfEdict(pEntity);
   485 
   486 	if (m_Players[client].IsConnected())
   487 	{
   488 		m_cldisconnect->PushCell(client);
   489 		m_cldisconnect->Execute(&res, NULL);
   490 	} else {
   491 		/* We don't care, prevent a double call */
   492 		return;
   493 	}
   494 
   495 	if (m_Players[client].WasCountedAsInGame())
   496 	{
   497 		m_PlayerCount--;
   498 	}
   499 
   500 	List<IClientListener *>::iterator iter;
   501 	IClientListener *pListener = NULL;
   502 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   503 	{
   504 		pListener = (*iter);
   505 		pListener->OnClientDisconnecting(client);
   506 	}
   507 
   508 	/**
   509 	 * Remove client from auth queue if necessary
   510 	 */
   511 	if (!m_Players[client].IsAuthorized())
   512 	{
   513 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   514 		{
   515 			if (m_AuthQueue[i] == (unsigned)client)
   516 			{
   517 				/* Move everything ahead of us back by one */
   518 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   519 				{
   520 					m_AuthQueue[j-1] = m_AuthQueue[j];
   521 				}
   522 				/* Remove us and break */
   523 				m_AuthQueue[0]--;
   524 				break;
   525 			}
   526 		}
   527 	}
   528 
   529 	m_Players[client].Disconnect();
   530 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   531 }
   532 
   533 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   534 {
   535 	cell_t res;
   536 	int client = engine->IndexOfEdict(pEntity);
   537 
   538 	m_cldisconnect_post->PushCell(client);
   539 	m_cldisconnect_post->Execute(&res, NULL);
   540 
   541 	List<IClientListener *>::iterator iter;
   542 	IClientListener *pListener = NULL;
   543 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   544 	{
   545 		pListener = (*iter);
   546 		pListener->OnClientDisconnected(client);
   547 	}
   548 }
   549 
   550 void PlayerManager::OnClientCommand(edict_t *pEntity)
   551 {
   552 	int client = engine->IndexOfEdict(pEntity);
   553 	cell_t res = Pl_Continue;
   554 
   555 	CPlayer *pPlayer = GetPlayerByIndex(client);
   556 	if (!pPlayer || !pPlayer->IsConnected())
   557 	{
   558 		return;
   559 	}
   560 
   561 	/**
   562 	 * We cache this because the engine is not re-entrant.
   563 	 */
   564 	char cmd[300];
   565 	int args = engine->Cmd_Argc() - 1;
   566 	strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
   567 
   568 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
   569 	if (result)
   570 	{
   571 		res = Pl_Handled;
   572 	} else {
   573 		result = g_RadioMenuStyle.OnClientCommand(client, cmd);
   574 		if (result)
   575 		{
   576 			res = Pl_Handled;
   577 		}
   578 	}
   579 
   580 	cell_t res2 = Pl_Continue;
   581 	m_clcommand->PushCell(client);
   582 	m_clcommand->PushCell(args);
   583 	m_clcommand->Execute(&res2, NULL);
   584 
   585 	if (res2 > res)
   586 	{
   587 		res = res2;
   588 	}
   589 
   590 	if (res >= Pl_Stop)
   591 	{
   592 		RETURN_META(MRES_SUPERCEDE);
   593 	}
   594 
   595 	res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
   596 
   597 	if (res >= Pl_Handled)
   598 	{
   599 		RETURN_META(MRES_SUPERCEDE);
   600 	}
   601 }
   602 
   603 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   604 {
   605 	cell_t res;
   606 	int client = engine->IndexOfEdict(pEntity);
   607 
   608 	if (!m_Players[client].IsConnected())
   609 	{
   610 		return;
   611 	}
   612 
   613 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   614 	m_clinfochanged->Execute(&res, NULL);
   615 
   616 	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
   617 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   618 	const char *old_name = m_Players[client].m_Name.c_str();
   619 
   620 	if (strcmp(old_name, new_name) != 0)
   621 	{
   622 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   623 		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
   624 		{
   625 			if (!CheckSetAdminName(client, &m_Players[client], id))
   626 			{
   627 				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
   628 				RETURN_META(MRES_IGNORED);
   629 			}
   630 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   631 			if (id == m_Players[client].GetAdminId())
   632 			{
   633 				/* This player is changing their name; force them to drop admin privileges! */
   634 				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
   635 			}
   636 		}
   637 		m_Players[client].SetName(new_name);
   638 	}
   639 	
   640 	if (m_PassInfoVar.size() > 0)
   641 	{
   642 		/* Try for a password change */
   643 		const char *old_pass = m_Players[client].m_LastPassword.c_str();
   644 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   645 		if (strcmp(old_pass, new_pass) != 0)
   646 		{
   647 			m_Players[client].m_LastPassword.assign(new_pass);
   648 			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
   649 			{
   650 				/* If there is already an admin id assigned, this will just bail out. */
   651 				m_Players[client].DoBasicAdminChecks();
   652 			}
   653 		}
   654 	}
   655 }
   656 
   657 int PlayerManager::GetMaxClients()
   658 {
   659 	return m_maxClients;
   660 }
   661 
   662 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   663 {
   664 	if (client > m_maxClients || client < 1)
   665 	{
   666 		return NULL;
   667 	}
   668 	return &m_Players[client];
   669 }
   670 
   671 int PlayerManager::GetNumPlayers()
   672 {
   673 	return m_PlayerCount;
   674 }
   675 
   676 int PlayerManager::GetClientOfUserId(int userid)
   677 {
   678 	if (userid < 0 || userid > USHRT_MAX)
   679 	{
   680 		return 0;
   681 	}
   682 	
   683 	int client = m_UserIdLookUp[userid];
   684 
   685 	/* Verify the userid.  The cache can get messed up with older
   686 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   687 	 * check before invoking this backwards compat code.
   688 	 */
   689 	if (client)
   690 	{
   691 		CPlayer *player = GetPlayerByIndex(client);
   692 		if (player && player->IsConnected())
   693 		{
   694 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   695 			if (realUserId == userid)
   696 			{
   697 				return client;
   698 			}
   699 		}
   700 	}
   701 
   702 	/* If we can't verify the userid, we have to do a manual loop */
   703 	CPlayer *player;
   704 	for (int i = 1; i <= m_maxClients; i++)
   705 	{
   706 		player = GetPlayerByIndex(i);
   707 		if (!player || !player->IsConnected())
   708 		{
   709 			continue;
   710 		}
   711 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   712 		{
   713 			m_UserIdLookUp[userid] = i;
   714 			return i;
   715 		}
   716 	}
   717 
   718 	return 0;
   719 }
   720 
   721 void PlayerManager::AddClientListener(IClientListener *listener)
   722 {
   723 	m_hooks.push_back(listener);
   724 }
   725 
   726 void PlayerManager::RemoveClientListener(IClientListener *listener)
   727 {
   728 	m_hooks.remove(listener);
   729 }
   730 
   731 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   732 {
   733 	int index = engine->IndexOfEdict(pEdict);
   734 	return GetGamePlayer(index);
   735 }
   736 
   737 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   738 {
   739 	return GetPlayerByIndex(client);
   740 }
   741 
   742 void PlayerManager::ClearAdminId(AdminId id)
   743 {
   744 	for (int i=1; i<=m_maxClients; i++)
   745 	{
   746 		if (m_Players[i].m_Admin == id)
   747 		{
   748 			m_Players[i].DumpAdmin(true);
   749 		}
   750 	}
   751 }
   752 
   753 void PlayerManager::ClearAllAdmins()
   754 {
   755 	for (int i=1; i<=m_maxClients; i++)
   756 	{
   757 		m_Players[i].DumpAdmin(true);
   758 	}
   759 }
   760 
   761 const char *PlayerManager::GetPassInfoVar()
   762 {
   763 	return m_PassInfoVar.c_str();
   764 }
   765 
   766 void PlayerManager::RecheckAnyAdmins()
   767 {
   768 	for (int i=1; i<=m_maxClients; i++)
   769 	{
   770 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   771 		{
   772 			m_Players[i].DoBasicAdminChecks();
   773 		}
   774 	}
   775 }
   776 
   777 /*******************
   778  *** PLAYER CODE ***
   779  *******************/
   780 
   781 CPlayer::CPlayer()
   782 {
   783 	m_IsConnected = false;
   784 	m_IsInGame = false;
   785 	m_IsAuthorized = false;
   786 	m_pEdict = NULL;
   787 	m_Admin = INVALID_ADMIN_ID;
   788 	m_TempAdmin = false;
   789 	m_Info = NULL;
   790 	m_bAdminCheckSignalled = false;
   791 	m_LastPassword.clear();
   792 	m_LangId = LANGUAGE_ENGLISH;
   793 }
   794 
   795 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   796 {
   797 	m_IsConnected = true;
   798 	m_Name.assign(name);
   799 	m_Ip.assign(ip);
   800 	m_pEdict = pEntity;
   801 	m_iIndex = engine->IndexOfEdict(pEntity);
   802 	m_LangId = g_Translator.GetServerLanguage();
   803 
   804 	char ip2[24], *ptr;
   805 	strncopy(ip2, ip, sizeof(ip2));
   806 	if ((ptr = strchr(ip2, ':')) != NULL)
   807 	{
   808 		*ptr = '\0';
   809 	}
   810 	m_IpNoPort.assign(ip2);
   811 }
   812 
   813 void CPlayer::Connect()
   814 {
   815 	if (m_IsInGame)
   816 	{
   817 		return;
   818 	}
   819 
   820 	m_IsInGame = true;
   821 
   822 	const char *var = g_Players.GetPassInfoVar();
   823 	int client = engine->IndexOfEdict(m_pEdict);
   824 	if (var[0] != '\0')
   825 	{
   826 		const char *pass = engine->GetClientConVarValue(client, var);
   827 		m_LastPassword.assign(pass ? pass : "");
   828 	} else {
   829 		m_LastPassword.assign("");
   830 	}
   831 
   832 	if (m_IsAuthorized)
   833 	{
   834 		DoPostConnectAuthorization();
   835 	}
   836 }
   837 
   838 void CPlayer::Authorize(const char *steamid)
   839 {
   840 	if (m_IsAuthorized)
   841 	{
   842 		return;
   843 	}
   844 
   845 	m_IsAuthorized = true;
   846 	m_AuthID.assign(steamid);
   847 }
   848 
   849 void CPlayer::Disconnect()
   850 {
   851 	DumpAdmin(false);
   852 	m_IsConnected = false;
   853 	m_IsInGame = false;
   854 	m_IsAuthorized = false;
   855 	m_Name.clear();
   856 	m_Ip.clear();
   857 	m_AuthID.clear();
   858 	m_pEdict = NULL;
   859 	m_Info = NULL;
   860 	m_bAdminCheckSignalled = false;
   861 	m_UserId = -1;
   862 }
   863 
   864 void CPlayer::SetName(const char *name)
   865 {
   866 	m_Name.assign(name);
   867 }
   868 
   869 const char *CPlayer::GetName()
   870 {
   871 	if (m_Info && m_pEdict->GetUnknown())
   872 	{
   873 		return m_Info->GetName();
   874 	}
   875 	
   876 	return m_Name.c_str();
   877 }
   878 
   879 const char *CPlayer::GetIPAddress()
   880 {
   881 	return m_Ip.c_str();
   882 }
   883 
   884 const char *CPlayer::GetAuthString()
   885 {
   886 	return m_AuthID.c_str();
   887 }
   888 
   889 edict_t *CPlayer::GetEdict()
   890 {
   891 	return m_pEdict;
   892 }
   893 
   894 bool CPlayer::IsInGame()
   895 {
   896 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
   897 }
   898 
   899 bool CPlayer::WasCountedAsInGame()
   900 {
   901 	return m_IsInGame;
   902 }
   903 
   904 bool CPlayer::IsConnected()
   905 {
   906 	return m_IsConnected;
   907 }
   908 
   909 bool CPlayer::IsAuthorized()
   910 {
   911 	return m_IsAuthorized;
   912 }
   913 
   914 IPlayerInfo *CPlayer::GetPlayerInfo()
   915 {
   916 	if (m_pEdict->GetUnknown())
   917 	{
   918 		return m_Info;
   919 	}
   920 
   921 	return NULL;
   922 }
   923 
   924 bool CPlayer::IsFakeClient()
   925 {
   926 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   927 }
   928 
   929 void CPlayer::SetAdminId(AdminId id, bool temporary)
   930 {
   931 	if (!m_IsConnected)
   932 	{
   933 		return;
   934 	}
   935 
   936 	DumpAdmin(false);
   937 
   938 	m_Admin = id;
   939 	m_TempAdmin = temporary;
   940 }
   941 
   942 AdminId CPlayer::GetAdminId()
   943 {
   944 	return m_Admin;
   945 }
   946 
   947 void CPlayer::DumpAdmin(bool deleting)
   948 {
   949 	if (m_Admin != INVALID_ADMIN_ID)
   950 	{
   951 		if (m_TempAdmin && !deleting)
   952 		{
   953 			g_Admins.InvalidateAdmin(m_Admin);
   954 		}
   955 		m_Admin = INVALID_ADMIN_ID;
   956 		m_TempAdmin = false;
   957 	}
   958 }
   959 
   960 void CPlayer::Kick(const char *str)
   961 {
   962 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
   963 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
   964 	pClient->Disconnect("%s", str);
   965 }
   966 
   967 void CPlayer::Authorize_Post()
   968 {
   969 	if (m_IsInGame)
   970 	{
   971 		DoPostConnectAuthorization();
   972 	}
   973 }
   974 
   975 void CPlayer::DoPostConnectAuthorization()
   976 {
   977 	cell_t result = 0;
   978 	PreAdminCheck->PushCell(m_iIndex);
   979 	PreAdminCheck->Execute(&result);
   980 
   981 	/* Defer, for better or worse */
   982 	if ((ResultType)result >= Pl_Handled)
   983 	{
   984 		return;
   985 	}
   986 
   987 	/* Sanity check */
   988 	if (!IsConnected())
   989 	{
   990 		return;
   991 	}
   992 
   993 	/* Otherwise, go ahead and do admin checks */
   994 	DoBasicAdminChecks();
   995 
   996 	/* Send the notification out */
   997 	NotifyPostAdminChecks();
   998 }
   999 
  1000 void CPlayer::NotifyPostAdminChecks()
  1001 {
  1002 	if (m_bAdminCheckSignalled)
  1003 	{
  1004 		return;
  1005 	}
  1006 
  1007 	/* Block beforehand so they can't double-call */
  1008 	m_bAdminCheckSignalled = true;
  1009 
  1010 	PostAdminCheck->PushCell(m_iIndex);
  1011 	PostAdminCheck->Execute(NULL);
  1012 }
  1013 
  1014 void CPlayer::DoBasicAdminChecks()
  1015 {
  1016 	if (GetAdminId() != INVALID_ADMIN_ID)
  1017 	{
  1018 		return;
  1019 	}
  1020 
  1021 	/* First check the name */
  1022 	AdminId id;
  1023 	int client = engine->IndexOfEdict(m_pEdict);
  1024 
  1025 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1026 	{
  1027 		if (!g_Players.CheckSetAdminName(client, this, id))
  1028 		{
  1029 			int userid = engine->GetPlayerUserId(m_pEdict);
  1030 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1031 		}
  1032 		return;
  1033 	}
  1034 	
  1035 	/* Check IP */
  1036 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1037 	{
  1038 		if (g_Players.CheckSetAdmin(client, this, id))
  1039 		{
  1040 			return;
  1041 		}
  1042 	}
  1043 
  1044 	/* Check IP address */
  1045 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1046 	{
  1047 		if (g_Players.CheckSetAdmin(client, this, id))
  1048 		{
  1049 			return;
  1050 		}
  1051 	}
  1052 }
  1053 
  1054 unsigned int CPlayer::GetLanguageId()
  1055 {
  1056 	return m_LangId;
  1057 }
  1058 
  1059 int CPlayer::GetUserId()
  1060 {
  1061 	if (m_UserId == -1)
  1062 	{
  1063 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1064 	}
  1065 
  1066 	return m_UserId;
  1067 }