3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is not open source and may not be copied without explicit
8 * written permission of AlliedModders LLC. This file may not be redistributed
9 * in whole or significant part.
10 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
15 #include "PlayerManager.h"
16 #include "ForwardSys.h"
18 #include "AdminCache.h"
19 #include "ConCmdManager.h"
20 #include "MenuStyle_Valve.h"
21 #include "MenuStyle_Radio.h"
23 PlayerManager g_Players;
24 bool g_OnMapStarted = false;
26 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
27 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
28 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
29 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
30 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
31 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
33 PlayerManager::PlayerManager()
38 m_UserIdLookUp = new int[USHRT_MAX];
39 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
42 PlayerManager::~PlayerManager()
44 delete [] m_AuthQueue;
45 delete [] m_UserIdLookUp;
48 void PlayerManager::OnSourceModAllInitialized()
50 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
51 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
52 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
53 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
54 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
55 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
56 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
57 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
59 g_ShareSys.AddInterface(NULL, this);
61 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
62 ParamType p2[] = {Param_Cell};
64 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
65 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
66 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
67 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
68 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
69 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
70 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
71 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
72 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
75 void PlayerManager::OnSourceModShutdown()
77 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
78 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
79 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
80 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
81 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
82 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
83 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
85 /* Release forwards */
86 g_Forwards.ReleaseForward(m_clconnect);
87 g_Forwards.ReleaseForward(m_clputinserver);
88 g_Forwards.ReleaseForward(m_cldisconnect);
89 g_Forwards.ReleaseForward(m_cldisconnect_post);
90 g_Forwards.ReleaseForward(m_clcommand);
91 g_Forwards.ReleaseForward(m_clinfochanged);
92 g_Forwards.ReleaseForward(m_clauth);
93 g_Forwards.ReleaseForward(m_onActivate);
94 g_Forwards.ReleaseForward(m_onActivate2);
99 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
103 /* Initialize all players */
104 m_maxClients = clientMax;
106 m_Players = new CPlayer[m_maxClients + 1];
107 m_AuthQueue = new unsigned int[m_maxClients + 1];
110 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
112 m_onActivate->Execute(NULL);
113 m_onActivate2->Execute(NULL);
115 g_OnMapStarted = true;
118 void PlayerManager::RunAuthChecks()
122 unsigned int removed = 0;
123 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
125 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
126 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
127 if (authstr && authstr[0] != '\0'
128 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
130 /* Set authorization */
131 pPlayer->m_AuthID.assign(authstr);
132 pPlayer->m_IsAuthorized = true;
134 /* Mark as removed from queue */
135 unsigned int client = m_AuthQueue[i];
139 /* Send to extensions */
140 List<IClientListener *>::iterator iter;
141 IClientListener *pListener;
142 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
145 pListener->OnClientAuthorized(client, authstr);
146 if (!pPlayer->IsConnected())
152 /* Send to plugins if player is still connected */
153 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
155 /* :TODO: handle the case of a player disconnecting in the middle */
156 m_clauth->PushCell(client);
157 m_clauth->PushString(authstr);
158 m_clauth->Execute(NULL);
163 /* Clean up the queue */
166 /* We don't have to compact the list if it's empty */
167 if (removed != m_AuthQueue[0])
169 unsigned int diff = 0;
170 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
172 /* If this member is removed... */
173 if (m_AuthQueue[i] == 0)
175 /* Increase the differential */
178 /* diff cannot increase faster than i+1 */
180 assert(i - diff >= 1);
181 /* move this index down */
182 m_AuthQueue[i - diff] = m_AuthQueue[i];
185 m_AuthQueue[0] -= removed;
188 g_SourceMod.SetAuthChecking(false);
193 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
195 int client = engine->IndexOfEdict(pEntity);
197 List<IClientListener *>::iterator iter;
198 IClientListener *pListener = NULL;
199 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
202 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
210 m_Players[client].Initialize(pszName, pszAddress, pEntity);
211 m_clconnect->PushCell(client);
212 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
213 m_clconnect->PushCell(maxrejectlen);
214 m_clconnect->Execute(&res, NULL);
218 if (!m_Players[client].IsAuthorized())
220 m_AuthQueue[++m_AuthQueue[0]] = client;
221 g_SourceMod.SetAuthChecking(true);
224 RETURN_META_VALUE(MRES_SUPERCEDE, false);
227 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
232 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
234 int client = engine->IndexOfEdict(pEntity);
235 bool orig_value = META_RESULT_ORIG_RET(bool);
238 List<IClientListener *>::iterator iter;
239 IClientListener *pListener = NULL;
240 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
243 pListener->OnClientConnected(client);
250 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
253 int client = engine->IndexOfEdict(pEntity);
255 CPlayer *pPlayer = GetPlayerByIndex(client);
256 /* If they're not connected, they're a bot */
257 if (!pPlayer->IsConnected())
259 /* Run manual connection routines */
261 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
262 pPlayer->Authorize(authid);
263 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
265 /* :TODO: kick the bot if it's rejected */
268 List<IClientListener *>::iterator iter;
269 IClientListener *pListener = NULL;
270 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
273 pListener->OnClientConnected(client);
274 /* See if bot was kicked */
275 if (!pPlayer->IsConnected())
280 /* Now do authorization */
281 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
284 pListener->OnClientAuthorized(client, authid);
285 /* See if bot was kicked */
286 if (!pPlayer->IsConnected())
291 /* Finally, tell plugins */
292 if (m_clauth->GetFunctionCount())
294 m_clauth->PushCell(client);
295 m_clauth->PushString(authid);
296 m_clauth->Execute(NULL);
302 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
305 List<IClientListener *>::iterator iter;
306 IClientListener *pListener = NULL;
307 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
310 pListener->OnClientPutInServer(client);
311 /* See if player was kicked */
312 if (!pPlayer->IsConnected())
318 m_Players[client].Connect();
320 m_clputinserver->PushCell(client);
321 m_clputinserver->Execute(&res, NULL);
324 void PlayerManager::OnSourceModLevelEnd()
326 /* Disconnect all bots still in game */
327 for (int i=1; i<=m_maxClients; i++)
329 if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
331 OnClientDisconnect(m_Players[i].GetEdict());
336 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
339 int client = engine->IndexOfEdict(pEntity);
341 if (m_Players[client].IsConnected())
343 m_cldisconnect->PushCell(client);
344 m_cldisconnect->Execute(&res, NULL);
347 if (m_Players[client].IsInGame())
352 List<IClientListener *>::iterator iter;
353 IClientListener *pListener = NULL;
354 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
357 pListener->OnClientDisconnecting(client);
361 * Remove client from auth queue if necessary
363 if (!m_Players[client].IsAuthorized())
365 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
367 if (m_AuthQueue[i] == (unsigned)client)
369 /* Move everything ahead of us back by one */
370 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
372 m_AuthQueue[j-1] = m_AuthQueue[j];
374 /* Remove us and break */
381 m_Players[client].Disconnect();
382 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
385 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
388 int client = engine->IndexOfEdict(pEntity);
390 m_cldisconnect_post->PushCell(client);
391 m_cldisconnect_post->Execute(&res, NULL);
393 List<IClientListener *>::iterator iter;
394 IClientListener *pListener = NULL;
395 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
398 pListener->OnClientDisconnected(client);
402 void PlayerManager::OnClientCommand(edict_t *pEntity)
404 int client = engine->IndexOfEdict(pEntity);
405 cell_t res = Pl_Continue;
407 bool result = g_ValveMenuStyle.OnClientCommand(client);
412 result = g_RadioMenuStyle.OnClientCommand(client);
419 int args = engine->Cmd_Argc() - 1;
421 cell_t res2 = Pl_Continue;
422 m_clcommand->PushCell(client);
423 m_clcommand->PushCell(args);
424 m_clcommand->Execute(&res2, NULL);
433 RETURN_META(MRES_SUPERCEDE);
436 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
438 if (res >= Pl_Handled)
440 RETURN_META(MRES_SUPERCEDE);
444 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
447 int client = engine->IndexOfEdict(pEntity);
449 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
450 m_clinfochanged->Execute(&res, NULL);
451 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
454 int PlayerManager::GetMaxClients()
459 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
461 if (client > m_maxClients || client < 1)
465 return &m_Players[client];
468 int PlayerManager::GetNumPlayers()
470 return m_PlayerCount;
473 int PlayerManager::GetClientOfUserId(int userid)
475 if (userid < 0 || userid > USHRT_MAX)
480 int client = m_UserIdLookUp[userid];
482 /* Verify the userid. The cache can get messed up with older
483 * Valve engines. :TODO: If this gets fixed, do an old engine
484 * check before invoking this backwards compat code.
488 CPlayer *player = GetPlayerByIndex(client);
489 if (player && player->IsConnected())
491 int realUserId = engine->GetPlayerUserId(player->GetEdict());
492 if (realUserId == userid)
499 /* If we can't verify the userid, we have to do a manual loop */
501 for (int i = 1; i <= m_maxClients; i++)
503 player = GetPlayerByIndex(i);
504 if (!player || !player->IsConnected())
508 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
510 m_UserIdLookUp[userid] = i;
518 void PlayerManager::AddClientListener(IClientListener *listener)
520 m_hooks.push_back(listener);
523 void PlayerManager::RemoveClientListener(IClientListener *listener)
525 m_hooks.remove(listener);
528 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
530 int index = engine->IndexOfEdict(pEdict);
531 return GetGamePlayer(index);
534 IGamePlayer *PlayerManager::GetGamePlayer(int client)
536 return GetPlayerByIndex(client);
539 void PlayerManager::ClearAdminId(AdminId id)
541 for (int i=1; i<=m_maxClients; i++)
543 if (m_Players[i].m_Admin == id)
545 m_Players[i].DumpAdmin(true);
550 void PlayerManager::ClearAllAdmins()
552 for (int i=1; i<=m_maxClients; i++)
554 m_Players[i].DumpAdmin(true);
565 m_IsConnected = false;
567 m_IsAuthorized = false;
569 m_Admin = INVALID_ADMIN_ID;
574 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
576 m_IsConnected = true;
582 void CPlayer::Connect()
587 void CPlayer::Authorize(const char *steamid)
589 m_IsAuthorized = true;
590 m_AuthID.assign(steamid);
593 void CPlayer::Disconnect()
596 m_IsConnected = false;
598 m_IsAuthorized = false;
606 void CPlayer::SetName(const char *name)
611 const char *CPlayer::GetName()
613 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
616 const char *CPlayer::GetIPAddress()
621 const char *CPlayer::GetAuthString()
623 return m_AuthID.c_str();
626 edict_t *CPlayer::GetEdict()
631 bool CPlayer::IsInGame()
636 bool CPlayer::IsConnected()
638 return m_IsConnected;
641 bool CPlayer::IsAuthorized()
643 return m_IsAuthorized;
646 IPlayerInfo *CPlayer::GetPlayerInfo()
651 bool CPlayer::IsFakeClient()
653 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
656 void CPlayer::SetAdminId(AdminId id, bool temporary)
666 m_TempAdmin = temporary;
669 AdminId CPlayer::GetAdminId()
674 void CPlayer::DumpAdmin(bool deleting)
676 if (m_Admin != INVALID_ADMIN_ID)
678 if (m_TempAdmin && !deleting)
680 g_Admins.InvalidateAdmin(m_Admin);
682 m_Admin = INVALID_ADMIN_ID;