core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Thu Jun 07 18:50:52 2007 +0000 (2007-06-07)
changeset 916 39ae94ad60ce
parent 848 32c29dd9c7ec
child 930 4ce68e8f7577
permissions -rw-r--r--
Fixed bugs amb352 and amb274
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 #include "MenuStyle_Valve.h"
    21 #include "MenuStyle_Radio.h"
    22 
    23 PlayerManager g_Players;
    24 bool g_OnMapStarted = false;
    25 
    26 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    27 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    28 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    29 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    30 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    31 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    32 
    33 PlayerManager::PlayerManager()
    34 {
    35 	m_AuthQueue = NULL;
    36 	m_FirstPass = true;
    37 
    38 	m_UserIdLookUp = new int[USHRT_MAX];
    39 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    40 }
    41 
    42 PlayerManager::~PlayerManager()
    43 {
    44 	delete [] m_AuthQueue;
    45 	delete [] m_UserIdLookUp;
    46 }
    47 
    48 void PlayerManager::OnSourceModAllInitialized()
    49 {
    50 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    51 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    52 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    53 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    54 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    55 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    56 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    57 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    58 
    59 	g_ShareSys.AddInterface(NULL, this);
    60 
    61 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    62 	ParamType p2[] = {Param_Cell};
    63 
    64 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    65 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    66 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    67 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    68 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    69 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    70 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    71 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    72 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    73 }
    74 
    75 void PlayerManager::OnSourceModShutdown()
    76 {
    77 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    78 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    79 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    80 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    81 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    82 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    83 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    84 
    85 	/* Release forwards */
    86 	g_Forwards.ReleaseForward(m_clconnect);
    87 	g_Forwards.ReleaseForward(m_clputinserver);
    88 	g_Forwards.ReleaseForward(m_cldisconnect);
    89 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    90 	g_Forwards.ReleaseForward(m_clcommand);
    91 	g_Forwards.ReleaseForward(m_clinfochanged);
    92 	g_Forwards.ReleaseForward(m_clauth);
    93 	g_Forwards.ReleaseForward(m_onActivate);
    94 	g_Forwards.ReleaseForward(m_onActivate2);
    95 
    96 	delete [] m_Players;
    97 }
    98 
    99 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   100 {
   101 	if (m_FirstPass)
   102 	{
   103 		/* Initialize all players */
   104 		m_maxClients = clientMax;
   105 		m_PlayerCount = 0;
   106 		m_Players = new CPlayer[m_maxClients + 1];
   107 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   108 		m_FirstPass = false;
   109 
   110 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   111 	}
   112 	m_onActivate->Execute(NULL);
   113 	m_onActivate2->Execute(NULL);
   114 
   115 	g_OnMapStarted = true;
   116 }
   117 
   118 void PlayerManager::RunAuthChecks()
   119 {
   120 	CPlayer *pPlayer;
   121 	const char *authstr;
   122 	unsigned int removed = 0;
   123 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   124 	{
   125 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   126 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   127 		if (authstr && authstr[0] != '\0'
   128 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   129 		{
   130 			/* Set authorization */
   131 			pPlayer->m_AuthID.assign(authstr);
   132 			pPlayer->m_IsAuthorized = true;
   133 
   134 			/* Mark as removed from queue */
   135 			unsigned int client = m_AuthQueue[i];
   136 			m_AuthQueue[i] = 0;
   137 			removed++;
   138 
   139 			/* Send to extensions */
   140 			List<IClientListener *>::iterator iter;
   141 			IClientListener *pListener;
   142 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   143 			{
   144 				pListener = (*iter);
   145 				pListener->OnClientAuthorized(client, authstr);
   146 				if (!pPlayer->IsConnected())
   147 				{
   148 					break;
   149 				}
   150 			}
   151 
   152 			/* Send to plugins if player is still connected */
   153 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   154 			{
   155 				/* :TODO: handle the case of a player disconnecting in the middle */
   156 				m_clauth->PushCell(client);
   157 				m_clauth->PushString(authstr);
   158 				m_clauth->Execute(NULL);
   159 			}
   160 		}
   161 	}
   162 
   163 	/* Clean up the queue */
   164 	if (removed)
   165 	{
   166 		/* We don't have to compact the list if it's empty */
   167 		if (removed != m_AuthQueue[0])
   168 		{
   169 			unsigned int diff = 0;
   170 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   171 			{
   172 				/* If this member is removed... */
   173 				if (m_AuthQueue[i] == 0)
   174 				{
   175 					/* Increase the differential */
   176 					diff++;
   177 				} else {
   178 					/* diff cannot increase faster than i+1 */
   179 					assert(i > diff);
   180 					assert(i - diff >= 1);
   181 					/* move this index down */
   182 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   183 				}
   184 			}
   185 			m_AuthQueue[0] -= removed;
   186 		} else {
   187 			m_AuthQueue[0] = 0;
   188 			g_SourceMod.SetAuthChecking(false);
   189 		}
   190 	}
   191 }
   192 
   193 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   194 {
   195 	int client = engine->IndexOfEdict(pEntity);
   196 
   197 	List<IClientListener *>::iterator iter;
   198 	IClientListener *pListener = NULL;
   199 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   200 	{
   201 		pListener = (*iter);
   202 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   203 		{
   204 			return false;
   205 		}
   206 	}
   207 
   208 	cell_t res = 1;
   209 
   210 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   211 	m_clconnect->PushCell(client);
   212 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   213 	m_clconnect->PushCell(maxrejectlen);
   214 	m_clconnect->Execute(&res, NULL);
   215 
   216 	if (res)
   217 	{
   218 		if (!m_Players[client].IsAuthorized())
   219 		{
   220 			m_AuthQueue[++m_AuthQueue[0]] = client;
   221 			g_SourceMod.SetAuthChecking(true);
   222 		}
   223 	} else {
   224 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   225 	}
   226 
   227 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   228 
   229 	return true;
   230 }
   231 
   232 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   233 {
   234 	int client = engine->IndexOfEdict(pEntity);
   235 	bool orig_value = META_RESULT_ORIG_RET(bool);
   236 	if (orig_value)
   237 	{
   238 		List<IClientListener *>::iterator iter;
   239 		IClientListener *pListener = NULL;
   240 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   241 		{
   242 			pListener = (*iter);
   243 			pListener->OnClientConnected(client);
   244 		}
   245 	}
   246 
   247 	return true;
   248 }
   249 
   250 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   251 {
   252 	cell_t res;
   253 	int client = engine->IndexOfEdict(pEntity);
   254 
   255 	CPlayer *pPlayer = GetPlayerByIndex(client);
   256 	/* If they're not connected, they're a bot */
   257 	if (!pPlayer->IsConnected())
   258 	{
   259 		/* Run manual connection routines */
   260 		char error[255];
   261 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   262 		pPlayer->Authorize(authid);
   263 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   264 		{
   265 			/* :TODO: kick the bot if it's rejected */
   266 			return;
   267 		}
   268 		List<IClientListener *>::iterator iter;
   269 		IClientListener *pListener = NULL;
   270 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   271 		{
   272 			pListener = (*iter);
   273 			pListener->OnClientConnected(client);
   274 			/* See if bot was kicked */
   275 			if (!pPlayer->IsConnected())
   276 			{
   277 				return;
   278 			}
   279 		}
   280 		/* Now do authorization */
   281 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   282 		{
   283 			pListener = (*iter);
   284 			pListener->OnClientAuthorized(client, authid);
   285 			/* See if bot was kicked */
   286 			if (!pPlayer->IsConnected())
   287 			{
   288 				return;
   289 			}
   290 		}
   291 		/* Finally, tell plugins */
   292 		if (m_clauth->GetFunctionCount())
   293 		{
   294 			m_clauth->PushCell(client);
   295 			m_clauth->PushString(authid);
   296 			m_clauth->Execute(NULL);
   297 		}
   298 	}
   299 
   300 	if (playerinfo)
   301 	{
   302 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   303 	}
   304 
   305 	List<IClientListener *>::iterator iter;
   306 	IClientListener *pListener = NULL;
   307 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   308 	{
   309 		pListener = (*iter);
   310 		pListener->OnClientPutInServer(client);
   311 		/* See if player was kicked */
   312 		if (!pPlayer->IsConnected())
   313 		{
   314 			return;
   315 		}
   316 	}
   317 
   318 	m_Players[client].Connect();
   319 	m_PlayerCount++;
   320 	m_clputinserver->PushCell(client);
   321 	m_clputinserver->Execute(&res, NULL);
   322 }
   323 
   324 void PlayerManager::OnSourceModLevelEnd()
   325 {
   326 	/* Disconnect all bots still in game */
   327 	for (int i=1; i<=m_maxClients; i++)
   328 	{
   329 		if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
   330 		{
   331 			OnClientDisconnect(m_Players[i].GetEdict());
   332 		}
   333 	}
   334 }
   335 
   336 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   337 {
   338 	cell_t res;
   339 	int client = engine->IndexOfEdict(pEntity);
   340 
   341 	if (m_Players[client].IsConnected())
   342 	{
   343 		m_cldisconnect->PushCell(client);
   344 		m_cldisconnect->Execute(&res, NULL);
   345 	}
   346 
   347 	if (m_Players[client].IsInGame())
   348 	{
   349 		m_PlayerCount--;
   350 	}
   351 
   352 	List<IClientListener *>::iterator iter;
   353 	IClientListener *pListener = NULL;
   354 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   355 	{
   356 		pListener = (*iter);
   357 		pListener->OnClientDisconnecting(client);
   358 	}
   359 
   360 	/**
   361 	 * Remove client from auth queue if necessary
   362 	 */
   363 	if (!m_Players[client].IsAuthorized())
   364 	{
   365 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   366 		{
   367 			if (m_AuthQueue[i] == (unsigned)client)
   368 			{
   369 				/* Move everything ahead of us back by one */
   370 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   371 				{
   372 					m_AuthQueue[j-1] = m_AuthQueue[j];
   373 				}
   374 				/* Remove us and break */
   375 				m_AuthQueue[0]--;
   376 				break;
   377 			}
   378 		}
   379 	}
   380 
   381 	m_Players[client].Disconnect();
   382 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   383 }
   384 
   385 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   386 {
   387 	cell_t res;
   388 	int client = engine->IndexOfEdict(pEntity);
   389 
   390 	m_cldisconnect_post->PushCell(client);
   391 	m_cldisconnect_post->Execute(&res, NULL);
   392 
   393 	List<IClientListener *>::iterator iter;
   394 	IClientListener *pListener = NULL;
   395 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   396 	{
   397 		pListener = (*iter);
   398 		pListener->OnClientDisconnected(client);
   399 	}
   400 }
   401 
   402 void PlayerManager::OnClientCommand(edict_t *pEntity)
   403 {
   404 	int client = engine->IndexOfEdict(pEntity);
   405 	cell_t res = Pl_Continue;
   406 
   407 	bool result = g_ValveMenuStyle.OnClientCommand(client);
   408 	if (result)
   409 	{
   410 		res = Pl_Handled;
   411 	} else {
   412 		result = g_RadioMenuStyle.OnClientCommand(client);
   413 		if (result)
   414 		{
   415 			res = Pl_Handled;
   416 		}
   417 	}
   418 
   419 	int args = engine->Cmd_Argc() - 1;
   420 
   421 	cell_t res2 = Pl_Continue;
   422 	m_clcommand->PushCell(client);
   423 	m_clcommand->PushCell(args);
   424 	m_clcommand->Execute(&res2, NULL);
   425 
   426 	if (res2 > res)
   427 	{
   428 		res = res2;
   429 	}
   430 
   431 	if (res >= Pl_Stop)
   432 	{
   433 		RETURN_META(MRES_SUPERCEDE);
   434 	}
   435 
   436 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   437 
   438 	if (res >= Pl_Handled)
   439 	{
   440 		RETURN_META(MRES_SUPERCEDE);
   441 	}
   442 }
   443 
   444 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   445 {
   446 	cell_t res;
   447 	int client = engine->IndexOfEdict(pEntity);
   448 
   449 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   450 	m_clinfochanged->Execute(&res, NULL);
   451 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   452 }
   453 
   454 int PlayerManager::GetMaxClients()
   455 {
   456 	return m_maxClients;
   457 }
   458 
   459 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   460 {
   461 	if (client > m_maxClients || client < 1)
   462 	{
   463 		return NULL;
   464 	}
   465 	return &m_Players[client];
   466 }
   467 
   468 int PlayerManager::GetNumPlayers()
   469 {
   470 	return m_PlayerCount;
   471 }
   472 
   473 int PlayerManager::GetClientOfUserId(int userid)
   474 {
   475 	if (userid < 0 || userid > USHRT_MAX)
   476 	{
   477 		return 0;
   478 	}
   479 	
   480 	int client = m_UserIdLookUp[userid];
   481 
   482 	/* Verify the userid.  The cache can get messed up with older
   483 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   484 	 * check before invoking this backwards compat code.
   485 	 */
   486 	if (client)
   487 	{
   488 		CPlayer *player = GetPlayerByIndex(client);
   489 		if (player && player->IsConnected())
   490 		{
   491 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   492 			if (realUserId == userid)
   493 			{
   494 				return client;
   495 			}
   496 		}
   497 	}
   498 
   499 	/* If we can't verify the userid, we have to do a manual loop */
   500 	CPlayer *player;
   501 	for (int i = 1; i <= m_maxClients; i++)
   502 	{
   503 		player = GetPlayerByIndex(i);
   504 		if (!player || !player->IsConnected())
   505 		{
   506 			continue;
   507 		}
   508 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   509 		{
   510 			m_UserIdLookUp[userid] = i;
   511 			return i;
   512 		}
   513 	}
   514 
   515 	return 0;
   516 }
   517 
   518 void PlayerManager::AddClientListener(IClientListener *listener)
   519 {
   520 	m_hooks.push_back(listener);
   521 }
   522 
   523 void PlayerManager::RemoveClientListener(IClientListener *listener)
   524 {
   525 	m_hooks.remove(listener);
   526 }
   527 
   528 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   529 {
   530 	int index = engine->IndexOfEdict(pEdict);
   531 	return GetGamePlayer(index);
   532 }
   533 
   534 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   535 {
   536 	return GetPlayerByIndex(client);
   537 }
   538 
   539 void PlayerManager::ClearAdminId(AdminId id)
   540 {
   541 	for (int i=1; i<=m_maxClients; i++)
   542 	{
   543 		if (m_Players[i].m_Admin == id)
   544 		{
   545 			m_Players[i].DumpAdmin(true);
   546 		}
   547 	}
   548 }
   549 
   550 void PlayerManager::ClearAllAdmins()
   551 {
   552 	for (int i=1; i<=m_maxClients; i++)
   553 	{
   554 		m_Players[i].DumpAdmin(true);
   555 	}
   556 }
   557 
   558 
   559 /*******************
   560  *** PLAYER CODE ***
   561  *******************/
   562 
   563 CPlayer::CPlayer()
   564 {
   565 	m_IsConnected = false;
   566 	m_IsInGame = false;
   567 	m_IsAuthorized = false;
   568 	m_pEdict = NULL;
   569 	m_Admin = INVALID_ADMIN_ID;
   570 	m_TempAdmin = false;
   571 	m_Info = NULL;
   572 }
   573 
   574 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   575 {
   576 	m_IsConnected = true;
   577 	m_Name.assign(name);
   578 	m_Ip.assign(ip);
   579 	m_pEdict = pEntity;
   580 }
   581 
   582 void CPlayer::Connect()
   583 {
   584 	m_IsInGame = true;
   585 }
   586 
   587 void CPlayer::Authorize(const char *steamid)
   588 {
   589 	m_IsAuthorized = true;
   590 	m_AuthID.assign(steamid);
   591 }
   592 
   593 void CPlayer::Disconnect()
   594 {
   595 	DumpAdmin(false);
   596 	m_IsConnected = false;
   597 	m_IsInGame = false;
   598 	m_IsAuthorized = false;
   599 	m_Name.clear();
   600 	m_Ip.clear();
   601 	m_AuthID.clear();
   602 	m_pEdict = NULL;
   603 	m_Info = NULL;
   604 }
   605 
   606 void CPlayer::SetName(const char *name)
   607 {
   608 	m_Name.assign(name);
   609 }
   610 
   611 const char *CPlayer::GetName()
   612 {
   613 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   614 }
   615 
   616 const char *CPlayer::GetIPAddress()
   617 {
   618 	return m_Ip.c_str();
   619 }
   620 
   621 const char *CPlayer::GetAuthString()
   622 {
   623 	return m_AuthID.c_str();
   624 }
   625 
   626 edict_t *CPlayer::GetEdict()
   627 {
   628 	return m_pEdict;
   629 }
   630 
   631 bool CPlayer::IsInGame()
   632 {
   633 	return m_IsInGame;
   634 }
   635 
   636 bool CPlayer::IsConnected()
   637 {
   638 	return m_IsConnected;
   639 }
   640 
   641 bool CPlayer::IsAuthorized()
   642 {
   643 	return m_IsAuthorized;
   644 }
   645 
   646 IPlayerInfo *CPlayer::GetPlayerInfo()
   647 {
   648 	return m_Info;
   649 }
   650 
   651 bool CPlayer::IsFakeClient()
   652 {
   653 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   654 }
   655 
   656 void CPlayer::SetAdminId(AdminId id, bool temporary)
   657 {
   658 	if (!m_IsConnected)
   659 	{
   660 		return;
   661 	}
   662 
   663 	DumpAdmin(false);
   664 
   665 	m_Admin = id;
   666 	m_TempAdmin = temporary;
   667 }
   668 
   669 AdminId CPlayer::GetAdminId()
   670 {
   671 	return m_Admin;
   672 }
   673 
   674 void CPlayer::DumpAdmin(bool deleting)
   675 {
   676 	if (m_Admin != INVALID_ADMIN_ID)
   677 	{
   678 		if (m_TempAdmin && !deleting)
   679 		{
   680 			g_Admins.InvalidateAdmin(m_Admin);
   681 		}
   682 		m_Admin = INVALID_ADMIN_ID;
   683 		m_TempAdmin = false;
   684 	}
   685 }