1.1 --- a/core/PlayerManager.cpp Thu Jun 07 07:36:41 2007 +0000
1.2 +++ b/core/PlayerManager.cpp Thu Jun 07 18:50:52 2007 +0000
1.3 @@ -321,6 +321,18 @@
1.4 m_clputinserver->Execute(&res, NULL);
1.5 }
1.6
1.7 +void PlayerManager::OnSourceModLevelEnd()
1.8 +{
1.9 + /* Disconnect all bots still in game */
1.10 + for (int i=1; i<=m_maxClients; i++)
1.11 + {
1.12 + if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
1.13 + {
1.14 + OnClientDisconnect(m_Players[i].GetEdict());
1.15 + }
1.16 + }
1.17 +}
1.18 +
1.19 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
1.20 {
1.21 cell_t res;