3 * ===============================================================
4 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
5 * ===============================================================
7 * This file is part of the SourceMod/SourcePawn SDK. This file may only be used
8 * or modified under the Terms and Conditions of its License Agreement, which is found
9 * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
10 * may change at any time. To view the latest information, see:
11 * http://www.sourcemod.net/license.php
16 #if defined _sdktools_included
19 #define _sdktools_included
22 #include <sdktools_engine>
23 #include <sdktools_functions>
24 #if !defined SDKTOOLS_DISABLE_SOUNDAPI
25 #include <sdktools_sound>
27 #include <sdktools_stringtables>
28 #include <sdktools_trace>
29 #include <sdktools_tempents>
30 #include <sdktools_tempents_stocks>
34 SDKCall_Static, /**< Static call */
35 SDKCall_Entity, /**< CBaseEntity call */
36 SDKCall_Player, /**< CBasePlayer call */
37 SDKCall_GameRules, /**< CGameRules call */
42 SDKLibrary_Server, /**< server.dll/server_i486.so */
43 SDKLibrary_Engine, /**< engine.dll/engine_*.so */
46 enum SDKFuncConfSource
48 SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
49 SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
54 SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
55 SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
56 SDKType_Vector, /**< Vector (pointer, byval, or byref) */
57 SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
58 SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
59 SDKType_Float, /**< Float (any) */
60 SDKType_Edict, /**< edict_t (always as pointer) */
61 SDKType_String, /**< NULL-terminated string (always as pointer) */
62 SDKType_Bool, /**< Boolean (any) */
67 SDKPass_Pointer, /**< Pass as a pointer */
68 SDKPass_Plain, /**< Pass as plain data */
69 SDKPass_ByValue, /**< Pass an object by value */
70 SDKPass_ByRef, /**< Pass an object by reference */
73 #define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
74 #define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
75 #define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
76 #define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
78 #define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
81 * Starts the preparation of an SDK call.
83 * @param type Type of function call this will be.
86 native StartPrepSDKCall(SDKCallType:type);
89 * Sets the virtual index of the SDK call if it is virtual.
91 * @param vtblidx Virtual table index.
94 native PrepSDKCall_SetVirtual(vtblidx);
97 * Finds an address in a library and sets it as the address to use for the SDK call.
99 * @param lib Library to use.
100 * @param signature Binary data to search for in the library. If it starts with '@',
101 * the bytes parameter is ignored and the signature is interpreted
102 * as a symbol lookup in the library.
103 * @param bytes Number of bytes in the binary search string.
104 * @return True on success, false if nothing was found.
106 native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
109 * Finds an address or virtual function index in a GameConfig file and sets it as
110 * the calling information for the SDK call.
112 * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
113 * @param source Whether to look in Offsets or Signatures.
114 * @param name Name of the property to find.
115 * @return True on success, false if nothing was found.
117 native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
120 * Sets the return information of an SDK call. Do not call this if there is no return data.
121 * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
124 * @param type Data type to convert to/from.
125 * @param pass How the data is passed in C++.
126 * @param decflags Flags on decoding from the plugin to C++.
127 * @param encflags Flags on encoding from C++ to the plugin.
130 native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
133 * Adds a parameter to the calling convention. This should be called in normal ascending order.
135 * @param type Data type to convert to/from.
136 * @param pass How the data is passed in C++.
137 * @param decflags Flags on decoding from the plugin to C++.
138 * @param encflags Flags on encoding from C++ to the plugin.
141 native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
144 * Finalizes an SDK call preparation and returns the resultant Handle.
146 * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
148 native Handle:EndPrepSDKCall();
151 * Calls an SDK function with the given parameters.
153 * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
154 * If the call type is GameRules, then nothing special needs to be passed.
155 * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
156 * If the return value is a string, the THIRD parameter must be a String buffer, and the
157 * FOURTH parameter must be the maximum length.
158 * All parameters must be passed after the above is followed. Failure to follow these
159 * rules will result in crashes or wildly unexpected behavior!
161 * If the return value is a float or integer, the return value will be this value.
162 * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
163 * always be the entity index, or -1 for NULL.
165 * @param call SDKCall Handle.
166 * @param ... Call Parameters.
167 * @return Simple return value, if any.
168 * @error Invalid Handle or internal decoding error.
170 native any:SDKCall(Handle:call, any:...);
174 * Do not edit below this line!
176 public Extension:__ext_sdktools =
179 file = "sdktools.ext",
180 #if defined AUTOLOAD_EXTENSIONS
185 #if defined REQUIRE_EXTENSIONS