3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
41 #include <inetchannel.h>
44 #include "Translator.h"
45 #include "ConVarManager.h"
47 #include "HalfLife2.h"
49 PlayerManager g_Players;
50 bool g_OnMapStarted = false;
51 IForward *PreAdminCheck = NULL;
52 IForward *PostAdminCheck = NULL;
54 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
55 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
56 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
57 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
58 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
59 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
61 class KickPlayerTimer : public ITimedEvent
64 ResultType OnTimer(ITimer *pTimer, void *pData)
66 int userid = (int)pData;
67 int client = g_Players.GetClientOfUserId(userid);
70 #if defined CLIENT_DEBUG
71 g_Logger.LogMessage("[CL_DEBUG] KickPlayerTimer (userid %d) (client %d)",
75 CPlayer *player = g_Players.GetPlayerByIndex(client);
76 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
80 void OnTimerEnd(ITimer *pTimer, void *pData)
85 PlayerManager::PlayerManager()
90 m_UserIdLookUp = new int[USHRT_MAX];
91 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
94 PlayerManager::~PlayerManager()
96 delete [] m_AuthQueue;
97 delete [] m_UserIdLookUp;
100 void PlayerManager::OnSourceModAllInitialized()
102 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
103 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
104 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
105 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
106 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
107 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
108 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
109 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
111 g_ShareSys.AddInterface(NULL, this);
113 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
114 ParamType p2[] = {Param_Cell};
116 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
117 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
118 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
119 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
120 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
121 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
122 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
123 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
124 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
126 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
127 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
130 #if defined CLIENT_DEBUG
131 SH_DECL_HOOK1_void(IServerGameEnts, FreeContainingEntity, SH_NOATTRIB, false, edict_t *);
133 void FreeContainingEntity(edict_t *pEdict)
135 if (!pEdict || pEdict->IsFree())
140 int client = engine->IndexOfEdict(pEdict);
141 if (client >= 1 && client <= g_Players.MaxClients())
143 g_Logger.LogMessage("[CL_DEBUG] FreeContainingEntity(%p) (client %d) (pUnknown %p)",
146 pEdict->GetUnknown());
151 void PlayerManager::OnSourceModShutdown()
153 #if defined CLIENT_DEBUG
154 IServerGameEnts *ents = (IServerGameEnts *)(g_SMAPI->serverFactory(false))(INTERFACEVERSION_SERVERGAMEENTS, NULL);
155 SH_ADD_HOOK_STATICFUNC(IServerGameEnts, FreeContainingEntity, ents, FreeContainingEntity, false);
158 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
159 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
160 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
161 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
162 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
163 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
164 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
166 /* Release forwards */
167 g_Forwards.ReleaseForward(m_clconnect);
168 g_Forwards.ReleaseForward(m_clputinserver);
169 g_Forwards.ReleaseForward(m_cldisconnect);
170 g_Forwards.ReleaseForward(m_cldisconnect_post);
171 g_Forwards.ReleaseForward(m_clcommand);
172 g_Forwards.ReleaseForward(m_clinfochanged);
173 g_Forwards.ReleaseForward(m_clauth);
174 g_Forwards.ReleaseForward(m_onActivate);
175 g_Forwards.ReleaseForward(m_onActivate2);
177 g_Forwards.ReleaseForward(PreAdminCheck);
178 g_Forwards.ReleaseForward(PostAdminCheck);
183 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
189 if (strcmp(key, "PassInfoVar") == 0)
191 if (strcmp(value, "_password") != 0)
193 m_PassInfoVar.assign(value);
195 return ConfigResult_Accept;
196 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
197 if (strcasecmp(value, "on") == 0)
200 } else if (strcasecmp(value, "off") == 0) {
203 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
204 return ConfigResult_Reject;
206 return ConfigResult_Accept;
208 return ConfigResult_Ignore;
211 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
215 /* Initialize all players */
216 m_maxClients = clientMax;
218 m_Players = new CPlayer[m_maxClients + 1];
219 m_AuthQueue = new unsigned int[m_maxClients + 1];
222 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
224 m_onActivate->Execute(NULL);
225 m_onActivate2->Execute(NULL);
227 g_OnMapStarted = true;
229 SM_ExecuteAllConfigs();
232 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
234 const char *password = g_Admins.GetAdminPassword(id);
235 if (password != NULL)
237 if (m_PassInfoVar.size() < 1)
242 /* Whoa... the user needs a password! */
243 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
244 if (!given || strcmp(given, password) != 0)
250 pPlayer->SetAdminId(id, false);
255 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
257 const char *password = g_Admins.GetAdminPassword(id);
258 if (password == NULL)
263 if (m_PassInfoVar.size() < 1)
268 /* Whoa... the user needs a password! */
269 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
270 if (!given || strcmp(given, password) != 0)
275 pPlayer->SetAdminId(id, false);
280 void PlayerManager::RunAuthChecks()
284 unsigned int removed = 0;
285 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
287 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
288 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
289 if (authstr && authstr[0] != '\0'
290 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
292 /* Set authorization */
293 pPlayer->Authorize(authstr);
295 /* Mark as removed from queue */
296 unsigned int client = m_AuthQueue[i];
300 /* Send to extensions */
301 List<IClientListener *>::iterator iter;
302 IClientListener *pListener;
303 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
306 pListener->OnClientAuthorized(client, authstr);
307 if (!pPlayer->IsConnected())
313 /* Send to plugins if player is still connected */
314 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
316 /* :TODO: handle the case of a player disconnecting in the middle */
317 m_clauth->PushCell(client);
318 m_clauth->PushString(authstr);
319 m_clauth->Execute(NULL);
322 if (pPlayer->IsConnected())
324 pPlayer->Authorize_Post();
329 /* Clean up the queue */
332 /* We don't have to compact the list if it's empty */
333 if (removed != m_AuthQueue[0])
335 unsigned int diff = 0;
336 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
338 /* If this member is removed... */
339 if (m_AuthQueue[i] == 0)
341 /* Increase the differential */
344 /* diff cannot increase faster than i+1 */
346 assert(i - diff >= 1);
347 /* move this index down */
348 m_AuthQueue[i - diff] = m_AuthQueue[i];
351 m_AuthQueue[0] -= removed;
354 g_SourceMod.SetAuthChecking(false);
359 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
361 int client = engine->IndexOfEdict(pEntity);
363 #if defined CLIENT_DEBUG
364 g_Logger.LogMessage("[CL_DEBUG] OnClientConnect(%p, %s, %s) (client %d)", pEntity, pszName, pszAddress, client);
367 List<IClientListener *>::iterator iter;
368 IClientListener *pListener = NULL;
369 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
372 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
380 m_Players[client].Initialize(pszName, pszAddress, pEntity);
381 m_clconnect->PushCell(client);
382 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
383 m_clconnect->PushCell(maxrejectlen);
384 m_clconnect->Execute(&res, NULL);
388 if (!m_Players[client].IsAuthorized())
390 m_AuthQueue[++m_AuthQueue[0]] = client;
391 g_SourceMod.SetAuthChecking(true);
394 RETURN_META_VALUE(MRES_SUPERCEDE, false);
397 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
402 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
404 int client = engine->IndexOfEdict(pEntity);
405 bool orig_value = META_RESULT_ORIG_RET(bool);
406 CPlayer *pPlayer = GetPlayerByIndex(client);
408 #if defined CLIENT_DEBUG
409 g_Logger.LogMessage("[CL_DEBUG] OnClientConnect_Post(%p, %s, %s) (client %d) (orig_value %d)",
419 List<IClientListener *>::iterator iter;
420 IClientListener *pListener = NULL;
421 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
424 pListener->OnClientConnected(client);
425 if (!pPlayer->IsConnected())
435 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
438 int client = engine->IndexOfEdict(pEntity);
440 #if defined CLIENT_DEBUG
441 g_Logger.LogMessage("[CL_DEBUG] OnClientPutInServer(%p, %s) (client %d)", pEntity, playername, client);
444 CPlayer *pPlayer = GetPlayerByIndex(client);
445 /* If they're not connected, they're a bot */
446 if (!pPlayer->IsConnected())
448 /* Run manual connection routines */
450 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
451 pPlayer->Authorize(authid);
452 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
454 /* :TODO: kick the bot if it's rejected */
457 List<IClientListener *>::iterator iter;
458 IClientListener *pListener = NULL;
459 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
462 pListener->OnClientConnected(client);
463 /* See if bot was kicked */
464 if (!pPlayer->IsConnected())
469 /* Now do authorization */
470 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
473 pListener->OnClientAuthorized(client, authid);
474 /* See if bot was kicked */
475 if (!pPlayer->IsConnected())
480 /* Finally, tell plugins */
481 if (m_clauth->GetFunctionCount())
483 m_clauth->PushCell(client);
484 m_clauth->PushString(authid);
485 m_clauth->Execute(NULL);
486 if (!pPlayer->IsConnected())
491 pPlayer->Authorize_Post();
492 if (!pPlayer->IsConnected())
500 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
503 /* Query the client's language */
506 if (!pPlayer->IsFakeClient() && !g_IsOriginalEngine)
508 pPlayer->m_LangCookie = g_ConVarManager.QueryClientConVar(pPlayer->GetEdict(), "cl_language", NULL, 0);
510 /* Skip the query if this is a bot or if we cant query cvars*/
511 pPlayer->m_LangId = g_Translator.GetServerLanguage();
515 #if defined CLIENT_DEBUG
516 g_Logger.LogMessage("[CL_DEBUG] OnClientPutInServer() (m_Info %p)", pPlayer->m_Info);
519 List<IClientListener *>::iterator iter;
520 IClientListener *pListener = NULL;
521 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
524 pListener->OnClientPutInServer(client);
525 /* See if player was kicked */
526 if (!pPlayer->IsConnected())
532 m_Players[client].Connect();
534 m_clputinserver->PushCell(client);
535 m_clputinserver->Execute(&res, NULL);
538 void PlayerManager::OnSourceModLevelEnd()
540 /* Disconnect all bots still in game */
541 for (int i=1; i<=m_maxClients; i++)
543 if (m_Players[i].IsConnected() && m_Players[i].IsFakeClient())
545 #if defined CLIENT_DEBUG
546 g_Logger.LogMessage("[CL_DEBUG] OnSourceModLevelChange() (client %d)", i);
548 OnClientDisconnect(m_Players[i].GetEdict());
553 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
556 int client = engine->IndexOfEdict(pEntity);
558 #if defined CLIENT_DEBUG
559 g_Logger.LogMessage("[CL_DEBUG] OnClientDisconnect(%p) (client %d) (pUnknown %p)",
562 pEntity->GetUnknown());
565 if (m_Players[client].IsConnected())
567 m_cldisconnect->PushCell(client);
568 m_cldisconnect->Execute(&res, NULL);
571 if (m_Players[client].IsInGame())
576 List<IClientListener *>::iterator iter;
577 IClientListener *pListener = NULL;
578 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
581 pListener->OnClientDisconnecting(client);
585 * Remove client from auth queue if necessary
587 if (!m_Players[client].IsAuthorized())
589 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
591 if (m_AuthQueue[i] == (unsigned)client)
593 /* Move everything ahead of us back by one */
594 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
596 m_AuthQueue[j-1] = m_AuthQueue[j];
598 /* Remove us and break */
605 m_Players[client].Disconnect();
606 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
609 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
612 int client = engine->IndexOfEdict(pEntity);
614 #if defined CLIENT_DEBUG
615 g_Logger.LogMessage("[CL_DEBUG] OnClientDisconnect(%p) (client %d) (pUnknown %p)",
618 pEntity->GetUnknown());
621 m_cldisconnect_post->PushCell(client);
622 m_cldisconnect_post->Execute(&res, NULL);
624 List<IClientListener *>::iterator iter;
625 IClientListener *pListener = NULL;
626 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
629 pListener->OnClientDisconnected(client);
633 void PlayerManager::OnClientCommand(edict_t *pEntity)
636 * We cache this because the engine is not re-entrant.
639 int args = engine->Cmd_Argc() - 1;
640 strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
642 int client = engine->IndexOfEdict(pEntity);
643 cell_t res = Pl_Continue;
645 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
650 result = g_RadioMenuStyle.OnClientCommand(client, cmd);
657 cell_t res2 = Pl_Continue;
658 m_clcommand->PushCell(client);
659 m_clcommand->PushCell(args);
660 m_clcommand->Execute(&res2, NULL);
669 RETURN_META(MRES_SUPERCEDE);
672 res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
674 if (res >= Pl_Handled)
676 RETURN_META(MRES_SUPERCEDE);
680 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
683 int client = engine->IndexOfEdict(pEntity);
685 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
686 m_clinfochanged->Execute(&res, NULL);
688 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
689 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
690 const char *old_name = m_Players[client].m_Name.c_str();
692 if (strcmp(old_name, new_name) != 0)
694 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
695 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
697 if (!CheckSetAdminName(client, &m_Players[client], id))
699 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
700 RETURN_META(MRES_IGNORED);
702 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
703 if (id == m_Players[client].GetAdminId())
705 /* This player is changing their name; force them to drop admin privileges! */
706 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
709 m_Players[client].SetName(new_name);
712 if (m_PassInfoVar.size() > 0)
714 /* Try for a password change */
715 const char *old_pass = m_Players[client].m_LastPassword.c_str();
716 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
717 if (strcmp(old_pass, new_pass) != 0)
719 m_Players[client].m_LastPassword.assign(new_pass);
720 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
722 /* If there is already an admin id assigned, this will just bail out. */
723 m_Players[client].DoBasicAdminChecks();
729 int PlayerManager::GetMaxClients()
734 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
736 if (client > m_maxClients || client < 1)
740 return &m_Players[client];
743 int PlayerManager::GetNumPlayers()
745 return m_PlayerCount;
748 int PlayerManager::GetClientOfUserId(int userid)
750 if (userid < 0 || userid > USHRT_MAX)
755 int client = m_UserIdLookUp[userid];
757 /* Verify the userid. The cache can get messed up with older
758 * Valve engines. :TODO: If this gets fixed, do an old engine
759 * check before invoking this backwards compat code.
763 CPlayer *player = GetPlayerByIndex(client);
764 if (player && player->IsConnected())
766 int realUserId = engine->GetPlayerUserId(player->GetEdict());
767 if (realUserId == userid)
774 /* If we can't verify the userid, we have to do a manual loop */
776 for (int i = 1; i <= m_maxClients; i++)
778 player = GetPlayerByIndex(i);
779 if (!player || !player->IsConnected())
783 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
785 m_UserIdLookUp[userid] = i;
793 void PlayerManager::AddClientListener(IClientListener *listener)
795 m_hooks.push_back(listener);
798 void PlayerManager::RemoveClientListener(IClientListener *listener)
800 m_hooks.remove(listener);
803 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
805 int index = engine->IndexOfEdict(pEdict);
806 return GetGamePlayer(index);
809 IGamePlayer *PlayerManager::GetGamePlayer(int client)
811 return GetPlayerByIndex(client);
814 void PlayerManager::ClearAdminId(AdminId id)
816 for (int i=1; i<=m_maxClients; i++)
818 if (m_Players[i].m_Admin == id)
820 m_Players[i].DumpAdmin(true);
825 void PlayerManager::ClearAllAdmins()
827 for (int i=1; i<=m_maxClients; i++)
829 m_Players[i].DumpAdmin(true);
833 const char *PlayerManager::GetPassInfoVar()
835 return m_PassInfoVar.c_str();
838 void PlayerManager::RecheckAnyAdmins()
840 for (int i=1; i<=m_maxClients; i++)
842 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
844 m_Players[i].DoBasicAdminChecks();
849 void PlayerManager::HandleLangQuery(int userid, const char *value, QueryCvarCookie_t cookie)
851 int id = GetClientOfUserId(userid);
857 CPlayer *pl = GetPlayerByIndex(id);
860 if (pl->m_LangCookie == cookie)
862 if (value[0] != '\0' && g_Translator.GetLanguageByName(value, &langid))
864 pl->m_LangId = langid;
866 pl->m_LangId = g_Translator.GetServerLanguage();
877 m_IsConnected = false;
879 m_IsAuthorized = false;
881 m_Admin = INVALID_ADMIN_ID;
884 m_bAdminCheckSignalled = false;
885 m_LastPassword.clear();
886 m_LangId = LANGUAGE_ENGLISH;
890 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
892 m_IsConnected = true;
896 m_iIndex = engine->IndexOfEdict(pEntity);
897 m_LangId = g_Translator.GetServerLanguage();
901 strncopy(ip2, ip, sizeof(ip2));
902 if ((ptr = strchr(ip2, ':')) != NULL)
906 m_IpNoPort.assign(ip2);
909 void CPlayer::Connect()
918 const char *var = g_Players.GetPassInfoVar();
919 int client = engine->IndexOfEdict(m_pEdict);
922 const char *pass = engine->GetClientConVarValue(client, var);
923 m_LastPassword.assign(pass ? pass : "");
925 m_LastPassword.assign("");
930 DoPostConnectAuthorization();
934 void CPlayer::Authorize(const char *steamid)
941 m_IsAuthorized = true;
942 m_AuthID.assign(steamid);
945 void CPlayer::Disconnect()
948 m_IsConnected = false;
950 m_IsAuthorized = false;
956 m_bAdminCheckSignalled = false;
960 void CPlayer::SetName(const char *name)
965 const char *CPlayer::GetName()
967 return (m_Info) ? m_Info->GetName(): m_Name.c_str();
970 const char *CPlayer::GetIPAddress()
975 const char *CPlayer::GetAuthString()
977 return m_AuthID.c_str();
980 edict_t *CPlayer::GetEdict()
985 bool CPlayer::IsInGame()
990 bool CPlayer::IsConnected()
992 return m_IsConnected;
995 bool CPlayer::IsAuthorized()
997 return m_IsAuthorized;
1000 IPlayerInfo *CPlayer::GetPlayerInfo()
1005 bool CPlayer::IsFakeClient()
1007 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
1010 void CPlayer::SetAdminId(AdminId id, bool temporary)
1020 m_TempAdmin = temporary;
1023 AdminId CPlayer::GetAdminId()
1028 void CPlayer::DumpAdmin(bool deleting)
1030 if (m_Admin != INVALID_ADMIN_ID)
1032 if (m_TempAdmin && !deleting)
1034 g_Admins.InvalidateAdmin(m_Admin);
1036 m_Admin = INVALID_ADMIN_ID;
1037 m_TempAdmin = false;
1041 void CPlayer::Kick(const char *str)
1043 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1044 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1045 pClient->Disconnect("%s", str);
1048 void CPlayer::Authorize_Post()
1052 DoPostConnectAuthorization();
1056 void CPlayer::DoPostConnectAuthorization()
1059 PreAdminCheck->PushCell(m_iIndex);
1060 PreAdminCheck->Execute(&result);
1062 /* Defer, for better or worse */
1063 if ((ResultType)result >= Pl_Handled)
1074 /* Otherwise, go ahead and do admin checks */
1075 DoBasicAdminChecks();
1077 /* Send the notification out */
1078 NotifyPostAdminChecks();
1081 void CPlayer::NotifyPostAdminChecks()
1083 if (m_bAdminCheckSignalled)
1088 /* Block beforehand so they can't double-call */
1089 m_bAdminCheckSignalled = true;
1091 PostAdminCheck->PushCell(m_iIndex);
1092 PostAdminCheck->Execute(NULL);
1095 void CPlayer::DoBasicAdminChecks()
1097 if (GetAdminId() != INVALID_ADMIN_ID)
1102 /* First check the name */
1104 int client = engine->IndexOfEdict(m_pEdict);
1106 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1108 if (!g_Players.CheckSetAdminName(client, this, id))
1110 int userid = engine->GetPlayerUserId(m_pEdict);
1111 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1117 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1119 if (g_Players.CheckSetAdmin(client, this, id))
1125 /* Check IP address */
1126 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1128 if (g_Players.CheckSetAdmin(client, this, id))
1135 unsigned int CPlayer::GetLanguageId()
1140 int CPlayer::GetUserId()
1144 m_UserId = engine->GetPlayerUserId(GetEdict());