core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Dec 28 03:23:45 2008 -0500 (2008-12-28)
changeset 2479 44e8e76d4e53
parent 2430 219ab8093e6b
parent 2476 c21fd6e89ff5
child 2547 5917289f3c73
permissions -rw-r--r--
Merge from sourcemod-1.1 branch.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 IForward *OnClientConnected = NULL;
    57 const unsigned int *g_NumPlayersToAuth = NULL;
    58 int lifestate_offset = -1;
    59 List<ICommandTargetProcessor *> target_processors;
    60 
    61 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    62 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    63 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    64 #if SOURCE_ENGINE >= SE_ORANGEBOX
    65 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    66 #else
    67 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    68 #endif
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    70 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    71 
    72 #if SOURCE_ENGINE >= SE_ORANGEBOX
    73 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    74 #else
    75 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    76 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    77 #endif
    78 
    79 ConCommand *maxplayersCmd = NULL;
    80 
    81 class KickPlayerTimer : public ITimedEvent
    82 {
    83 public:
    84 	ResultType OnTimer(ITimer *pTimer, void *pData)
    85 	{
    86 		int userid = (int)pData;
    87 		int client = g_Players.GetClientOfUserId(userid);
    88 		if (client)
    89 		{
    90 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    91 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    92 		}
    93 		return Pl_Stop;
    94 	}
    95 	void OnTimerEnd(ITimer *pTimer, void *pData)
    96 	{
    97 	}
    98 } s_KickPlayerTimer;
    99 
   100 PlayerManager::PlayerManager()
   101 {
   102 	m_AuthQueue = NULL;
   103 	m_FirstPass = false;
   104 	m_maxClients = 0;
   105 
   106 	m_UserIdLookUp = new int[USHRT_MAX+1];
   107 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   108 }
   109 
   110 PlayerManager::~PlayerManager()
   111 {
   112 	g_NumPlayersToAuth = NULL;
   113 
   114 	delete [] m_AuthQueue;
   115 	delete [] m_UserIdLookUp;
   116 }
   117 
   118 void PlayerManager::OnSourceModAllInitialized()
   119 {
   120 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   121 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   122 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   123 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   124 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   127 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   128 
   129 	g_ShareSys.AddInterface(NULL, this);
   130 
   131 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   132 	ParamType p2[] = {Param_Cell};
   133 
   134 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   135 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   136 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   137 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   138 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   139 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   140 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   141 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   142 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   143 	OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   144 
   145 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   146 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   147 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   148 
   149 	m_bIsListenServer = !engine->IsDedicatedServer();
   150 	m_ListenClient = 0;
   151 
   152 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   153 
   154 	ConCommand *pCmd = FindCommand("maxplayers");
   155 	if (pCmd != NULL)
   156 	{
   157 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   158 		maxplayersCmd = pCmd;
   159 	}
   160 }
   161 
   162 void PlayerManager::OnSourceModShutdown()
   163 {
   164 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   165 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   166 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   167 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   168 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   169 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   170 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   171 
   172 	/* Release forwards */
   173 	g_Forwards.ReleaseForward(m_clconnect);
   174 	g_Forwards.ReleaseForward(m_clputinserver);
   175 	g_Forwards.ReleaseForward(m_cldisconnect);
   176 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   177 	g_Forwards.ReleaseForward(m_clcommand);
   178 	g_Forwards.ReleaseForward(m_clinfochanged);
   179 	g_Forwards.ReleaseForward(m_clauth);
   180 	g_Forwards.ReleaseForward(m_onActivate);
   181 	g_Forwards.ReleaseForward(m_onActivate2);
   182 	g_Forwards.ReleaseForward(OnClientConnected);
   183 
   184 	g_Forwards.ReleaseForward(PreAdminCheck);
   185 	g_Forwards.ReleaseForward(PostAdminCheck);
   186 	g_Forwards.ReleaseForward(PostAdminFilter);
   187 
   188 	delete [] m_Players;
   189 
   190 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   191 
   192 	if (maxplayersCmd != NULL)
   193 	{
   194 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   195 	}
   196 }
   197 
   198 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   199 												 const char *value, 
   200 												 ConfigSource source, 
   201 												 char *error, 
   202 												 size_t maxlength)
   203 {
   204 	if (strcmp(key, "PassInfoVar") == 0)
   205 	{
   206 		if (strcmp(value, "_password") != 0)
   207 		{
   208 			m_PassInfoVar.assign(value);
   209 		}
   210 		return ConfigResult_Accept;
   211 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   212 		if (strcasecmp(value, "on") == 0)
   213 		{
   214 			m_QueryLang = true;
   215 		} else if (strcasecmp(value, "off") == 0) {
   216 			m_QueryLang = false;
   217 		} else {
   218 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   219 			return ConfigResult_Reject;
   220 		}
   221 		return ConfigResult_Accept;
   222 	}
   223 	return ConfigResult_Ignore;
   224 }
   225 
   226 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   227 {
   228 	if (!m_FirstPass)
   229 	{
   230 		/* Initialize all players */
   231 		m_maxClients = clientMax;
   232 		m_PlayerCount = 0;
   233 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   234 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   235 		m_FirstPass = true;
   236 
   237 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   238 
   239 		g_NumPlayersToAuth = &m_AuthQueue[0];
   240 
   241 		g_PluginSys.SyncMaxClients(clientMax);
   242 	}
   243 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   244 	m_onActivate->Execute(NULL);
   245 	m_onActivate2->Execute(NULL);
   246 
   247 	List<IClientListener *>::iterator iter;
   248 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   249 	{
   250 		if ((*iter)->GetClientListenerVersion() >= 5)
   251 		{
   252 			(*iter)->OnServerActivated(clientMax);
   253 		}
   254 	}
   255 
   256 	g_OnMapStarted = true;
   257 
   258 	SMGlobalClass *cls = SMGlobalClass::head;
   259 	while (cls)
   260 	{
   261 		cls->OnSourceModLevelActivated();
   262 		cls = cls->m_pGlobalClassNext;
   263 	}
   264 
   265 	SM_ExecuteAllConfigs();
   266 }
   267 
   268 bool PlayerManager::IsServerActivated()
   269 {
   270 	return m_FirstPass;
   271 }
   272 
   273 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   274 {
   275 	const char *password = g_Admins.GetAdminPassword(id);
   276 	if (password != NULL)
   277 	{
   278 		if (m_PassInfoVar.size() < 1)
   279 		{
   280 			return false;
   281 		}
   282 
   283 		/* Whoa... the user needs a password! */
   284 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   285 		if (!given || strcmp(given, password) != 0)
   286 		{
   287 			return false;
   288 		}
   289 	}
   290 
   291 	pPlayer->SetAdminId(id, false);
   292 
   293 	return true;
   294 }
   295 
   296 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   297 {
   298 	const char *password = g_Admins.GetAdminPassword(id);
   299 	if (password == NULL)
   300 	{
   301 		return false;
   302 	}
   303 
   304 	if (m_PassInfoVar.size() < 1)
   305 	{
   306 		return false;
   307 	}
   308 
   309 	/* Whoa... the user needs a password! */
   310 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   311 	if (!given || strcmp(given, password) != 0)
   312 	{
   313 		return false;
   314 	}
   315 
   316 	pPlayer->SetAdminId(id, false);
   317 
   318 	return true;
   319 }
   320 
   321 void PlayerManager::RunAuthChecks()
   322 {
   323 	CPlayer *pPlayer;
   324 	const char *authstr;
   325 	unsigned int removed = 0;
   326 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   327 	{
   328 		pPlayer = &m_Players[m_AuthQueue[i]];
   329 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   330 		if (authstr && authstr[0] != '\0'
   331 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   332 		{
   333 			/* Set authorization */
   334 			pPlayer->Authorize(authstr);
   335 
   336 			/* Mark as removed from queue */
   337 			unsigned int client = m_AuthQueue[i];
   338 			m_AuthQueue[i] = 0;
   339 			removed++;
   340 
   341 			/* Send to extensions */
   342 			List<IClientListener *>::iterator iter;
   343 			IClientListener *pListener;
   344 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   345 			{
   346 				pListener = (*iter);
   347 				pListener->OnClientAuthorized(client, authstr);
   348 				if (!pPlayer->IsConnected())
   349 				{
   350 					break;
   351 				}
   352 			}
   353 
   354 			/* Send to plugins if player is still connected */
   355 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   356 			{
   357 				/* :TODO: handle the case of a player disconnecting in the middle */
   358 				m_clauth->PushCell(client);
   359 				m_clauth->PushString(authstr);
   360 				m_clauth->Execute(NULL);
   361 			}
   362 
   363 			if (pPlayer->IsConnected())
   364 			{
   365 				pPlayer->Authorize_Post();
   366 			}
   367 		}
   368 	}
   369 
   370 	/* Clean up the queue */
   371 	if (removed)
   372 	{
   373 		/* We don't have to compact the list if it's empty */
   374 		if (removed != m_AuthQueue[0])
   375 		{
   376 			unsigned int diff = 0;
   377 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   378 			{
   379 				/* If this member is removed... */
   380 				if (m_AuthQueue[i] == 0)
   381 				{
   382 					/* Increase the differential */
   383 					diff++;
   384 				} else {
   385 					/* diff cannot increase faster than i+1 */
   386 					assert(i > diff);
   387 					assert(i - diff >= 1);
   388 					/* move this index down */
   389 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   390 				}
   391 			}
   392 			m_AuthQueue[0] -= removed;
   393 		} else {
   394 			m_AuthQueue[0] = 0;
   395 		}
   396 	}
   397 }
   398 
   399 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   400 {
   401 	int client = IndexOfEdict(pEntity);
   402 	CPlayer *pPlayer = &m_Players[client];
   403 
   404 	List<IClientListener *>::iterator iter;
   405 	IClientListener *pListener = NULL;
   406 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   407 	{
   408 		pListener = (*iter);
   409 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   410 		{
   411 			return false;
   412 		}
   413 	}
   414 
   415 	cell_t res = 1;
   416 
   417 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   418 	m_clconnect->PushCell(client);
   419 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   420 	m_clconnect->PushCell(maxrejectlen);
   421 	m_clconnect->Execute(&res);
   422 
   423 	if (res)
   424 	{
   425 		if (!pPlayer->IsAuthorized())
   426 		{
   427 			m_AuthQueue[++m_AuthQueue[0]] = client;
   428 		}
   429 
   430 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   431 	}
   432 	else
   433 	{
   434 		if (!pPlayer->IsFakeClient())
   435 		{
   436 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   437 		}
   438 	}
   439 
   440 	return true;
   441 }
   442 
   443 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   444 {
   445 	int client = IndexOfEdict(pEntity);
   446 	bool orig_value = META_RESULT_ORIG_RET(bool);
   447 	CPlayer *pPlayer = &m_Players[client];
   448 
   449 	if (orig_value)
   450 	{
   451 		List<IClientListener *>::iterator iter;
   452 		IClientListener *pListener = NULL;
   453 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   454 		{
   455 			pListener = (*iter);
   456 			pListener->OnClientConnected(client);
   457 			if (!pPlayer->IsConnected())
   458 			{
   459 				break;
   460 			}
   461 		}
   462 
   463 		if (!pPlayer->IsFakeClient() 
   464 			&& m_bIsListenServer
   465 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   466 		{
   467 			m_ListenClient = client;
   468 		}
   469 
   470 		cell_t res;
   471 		OnClientConnected->PushCell(client);
   472 		OnClientConnected->Execute(&res, NULL);
   473 	}
   474 	else
   475 	{
   476 		InvalidatePlayer(pPlayer);
   477 	}
   478 
   479 	return true;
   480 }
   481 
   482 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   483 {
   484 	cell_t res;
   485 	int client = IndexOfEdict(pEntity);
   486 	CPlayer *pPlayer = &m_Players[client];
   487 
   488 	/* If they're not connected, they're a bot */
   489 	if (!pPlayer->IsConnected())
   490 	{
   491 		/* Run manual connection routines */
   492 		char error[255];
   493 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   494 		pPlayer->Authorize(authid);
   495 		pPlayer->m_bFakeClient = true;
   496 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   497 		{
   498 			/* :TODO: kick the bot if it's rejected */
   499 			return;
   500 		}
   501 		List<IClientListener *>::iterator iter;
   502 		IClientListener *pListener = NULL;
   503 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   504 		{
   505 			pListener = (*iter);
   506 			pListener->OnClientConnected(client);
   507 			/* See if bot was kicked */
   508 			if (!pPlayer->IsConnected())
   509 			{
   510 				return;
   511 			}
   512 		}
   513 		/* Now do authorization */
   514 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   515 		{
   516 			pListener = (*iter);
   517 			pListener->OnClientAuthorized(client, authid);
   518 		}
   519 		/* Finally, tell plugins */
   520 		if (m_clauth->GetFunctionCount())
   521 		{
   522 			m_clauth->PushCell(client);
   523 			m_clauth->PushString(authid);
   524 			m_clauth->Execute(NULL);
   525 		}
   526 		pPlayer->Authorize_Post();
   527 	}
   528 
   529 	if (playerinfo)
   530 	{
   531 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   532 	}
   533 
   534 	/* Get the client's language */
   535 	if (m_QueryLang)
   536 	{
   537 		const char *name;
   538 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   539 		{
   540 			unsigned int langid;
   541 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   542 		} else {
   543 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   544 		}
   545 	}
   546 
   547 	pPlayer->Connect();
   548 	m_PlayerCount++;
   549 
   550 	List<IClientListener *>::iterator iter;
   551 	IClientListener *pListener = NULL;
   552 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   553 	{
   554 		pListener = (*iter);
   555 		pListener->OnClientPutInServer(client);
   556 	}
   557 
   558 	m_clputinserver->PushCell(client);
   559 	m_clputinserver->Execute(&res, NULL);
   560 
   561 	if (pPlayer->IsAuthorized())
   562 	{
   563 		pPlayer->DoPostConnectAuthorization();
   564 	}
   565 }
   566 
   567 void PlayerManager::OnSourceModLevelEnd()
   568 {
   569 	/* Disconnect all bots still in game */
   570 	for (int i=1; i<=m_maxClients; i++)
   571 	{
   572 		if (m_Players[i].IsConnected())
   573 		{
   574 			OnClientDisconnect(m_Players[i].GetEdict());
   575 		}
   576 	}
   577 	m_PlayerCount = 0;
   578 }
   579 
   580 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   581 {
   582 	cell_t res;
   583 	int client = IndexOfEdict(pEntity);
   584 	CPlayer *pPlayer = &m_Players[client];
   585 
   586 	if (pPlayer->IsConnected())
   587 	{
   588 		m_cldisconnect->PushCell(client);
   589 		m_cldisconnect->Execute(&res, NULL);
   590 	}
   591 	else
   592 	{
   593 		/* We don't care, prevent a double call */
   594 		return;
   595 	}
   596 
   597 	if (pPlayer->WasCountedAsInGame())
   598 	{
   599 		m_PlayerCount--;
   600 	}
   601 
   602 	List<IClientListener *>::iterator iter;
   603 	IClientListener *pListener = NULL;
   604 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   605 	{
   606 		pListener = (*iter);
   607 		pListener->OnClientDisconnecting(client);
   608 	}
   609 
   610 	InvalidatePlayer(pPlayer);
   611 
   612 	if (m_ListenClient == client)
   613 	{
   614 		m_ListenClient = 0;
   615 	}
   616 }
   617 
   618 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   619 {
   620 	cell_t res;
   621 	int client = IndexOfEdict(pEntity);
   622 
   623 	m_cldisconnect_post->PushCell(client);
   624 	m_cldisconnect_post->Execute(&res, NULL);
   625 
   626 	List<IClientListener *>::iterator iter;
   627 	IClientListener *pListener = NULL;
   628 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   629 	{
   630 		pListener = (*iter);
   631 		pListener->OnClientDisconnected(client);
   632 	}
   633 }
   634 
   635 #if SOURCE_ENGINE >= SE_ORANGEBOX
   636 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   637 {
   638 #else
   639 void PlayerManager::OnClientCommand(edict_t *pEntity)
   640 {
   641 	CCommand args;
   642 #endif
   643 	int client = IndexOfEdict(pEntity);
   644 	cell_t res = Pl_Continue;
   645 	CPlayer *pPlayer = &m_Players[client];
   646 
   647 	if (!pPlayer->IsConnected())
   648 	{
   649 		return;
   650 	}
   651 
   652 	g_HL2.PushCommandStack(&args);
   653 
   654 	int argcount = args.ArgC() - 1;
   655 	const char *cmd = g_HL2.CurrentCommandName();
   656 
   657 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   658 	if (result)
   659 	{
   660 		res = Pl_Handled;
   661 	} else {
   662 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   663 		if (result)
   664 		{
   665 			res = Pl_Handled;
   666 		}
   667 	}
   668 
   669 	cell_t res2 = Pl_Continue;
   670 	m_clcommand->PushCell(client);
   671 	m_clcommand->PushCell(argcount);
   672 	m_clcommand->Execute(&res2, NULL);
   673 
   674 	if (res2 > res)
   675 	{
   676 		res = res2;
   677 	}
   678 
   679 	if (res >= Pl_Stop)
   680 	{
   681 		g_HL2.PopCommandStack();
   682 		RETURN_META(MRES_SUPERCEDE);
   683 	}
   684 
   685 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   686 
   687 	g_HL2.PopCommandStack();
   688 
   689 	if (res >= Pl_Handled)
   690 	{
   691 		RETURN_META(MRES_SUPERCEDE);
   692 	}
   693 }
   694 
   695 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   696 {
   697 	cell_t res;
   698 	int client = IndexOfEdict(pEntity);
   699 	CPlayer *pPlayer = &m_Players[client];
   700 
   701 	if (!pPlayer->IsConnected())
   702 	{
   703 		return;
   704 	}
   705 
   706 	m_clinfochanged->PushCell(client);
   707 	m_clinfochanged->Execute(&res, NULL);
   708 
   709 	if (pPlayer->IsFakeClient())
   710 	{
   711 		return;
   712 	}
   713 
   714 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   715 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   716 	const char *old_name = pPlayer->m_Name.c_str();
   717 
   718 	if (strcmp(old_name, new_name) != 0)
   719 	{
   720 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   721 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   722 		{
   723 			if (!CheckSetAdminName(client, pPlayer, id))
   724 			{
   725 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   726 				RETURN_META(MRES_IGNORED);
   727 			}
   728 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   729 			if (id == pPlayer->GetAdminId())
   730 			{
   731 				/* This player is changing their name; force them to drop admin privileges! */
   732 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   733 			}
   734 		}
   735 		pPlayer->SetName(new_name);
   736 	}
   737 	
   738 	if (m_PassInfoVar.size() > 0)
   739 	{
   740 		/* Try for a password change */
   741 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   742 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   743 		if (strcmp(old_pass, new_pass) != 0)
   744 		{
   745 			pPlayer->m_LastPassword.assign(new_pass);
   746 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   747 			{
   748 				/* If there is already an admin id assigned, this will just bail out. */
   749 				pPlayer->DoBasicAdminChecks();
   750 			}
   751 		}
   752 	}
   753 }
   754 
   755 int PlayerManager::GetMaxClients()
   756 {
   757 	return m_maxClients;
   758 }
   759 
   760 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   761 {
   762 	if (client > m_maxClients || client < 1)
   763 	{
   764 		return NULL;
   765 	}
   766 	return &m_Players[client];
   767 }
   768 
   769 int PlayerManager::GetNumPlayers()
   770 {
   771 	return m_PlayerCount;
   772 }
   773 
   774 int PlayerManager::GetClientOfUserId(int userid)
   775 {
   776 	if (userid < 0 || userid > USHRT_MAX)
   777 	{
   778 		return 0;
   779 	}
   780 	
   781 	int client = m_UserIdLookUp[userid];
   782 
   783 	/* Verify the userid.  The cache can get messed up with older
   784 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   785 	 * check before invoking this backwards compat code.
   786 	 */
   787 	if (client)
   788 	{
   789 		CPlayer *player = GetPlayerByIndex(client);
   790 		if (player && player->IsConnected())
   791 		{
   792 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   793 			if (realUserId == userid)
   794 			{
   795 				return client;
   796 			}
   797 		}
   798 	}
   799 
   800 	/* If we can't verify the userid, we have to do a manual loop */
   801 	CPlayer *player;
   802 	for (int i = 1; i <= m_maxClients; i++)
   803 	{
   804 		player = GetPlayerByIndex(i);
   805 		if (!player || !player->IsConnected())
   806 		{
   807 			continue;
   808 		}
   809 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   810 		{
   811 			m_UserIdLookUp[userid] = i;
   812 			return i;
   813 		}
   814 	}
   815 
   816 	return 0;
   817 }
   818 
   819 void PlayerManager::AddClientListener(IClientListener *listener)
   820 {
   821 	m_hooks.push_back(listener);
   822 }
   823 
   824 void PlayerManager::RemoveClientListener(IClientListener *listener)
   825 {
   826 	m_hooks.remove(listener);
   827 }
   828 
   829 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   830 {
   831 	int index = IndexOfEdict(pEdict);
   832 	return GetGamePlayer(index);
   833 }
   834 
   835 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   836 {
   837 	return GetPlayerByIndex(client);
   838 }
   839 
   840 void PlayerManager::ClearAdminId(AdminId id)
   841 {
   842 	for (int i=1; i<=m_maxClients; i++)
   843 	{
   844 		if (m_Players[i].m_Admin == id)
   845 		{
   846 			m_Players[i].DumpAdmin(true);
   847 		}
   848 	}
   849 }
   850 
   851 void PlayerManager::ClearAllAdmins()
   852 {
   853 	for (int i=1; i<=m_maxClients; i++)
   854 	{
   855 		m_Players[i].DumpAdmin(true);
   856 	}
   857 }
   858 
   859 const char *PlayerManager::GetPassInfoVar()
   860 {
   861 	return m_PassInfoVar.c_str();
   862 }
   863 
   864 void PlayerManager::RecheckAnyAdmins()
   865 {
   866 	for (int i=1; i<=m_maxClients; i++)
   867 	{
   868 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   869 		{
   870 			m_Players[i].DoBasicAdminChecks();
   871 		}
   872 	}
   873 }
   874 
   875 unsigned int PlayerManager::GetReplyTo()
   876 {
   877 	return g_ChatTriggers.GetReplyTo();
   878 }
   879 
   880 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   881 {
   882 	return g_ChatTriggers.SetReplyTo(reply);
   883 }
   884 
   885 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   886 {
   887 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   888 }
   889 
   890 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   891 {
   892 	target_processors.push_back(pHandler);
   893 }
   894 
   895 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   896 {
   897 	target_processors.remove(pHandler);
   898 }
   899 
   900 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   901 {
   902 	/**
   903 	* Remove client from auth queue if necessary
   904 	*/
   905 	if (!pPlayer->IsAuthorized())
   906 	{
   907 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   908 		{
   909 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   910 			{
   911 				/* Move everything ahead of us back by one */
   912 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   913 				{
   914 					m_AuthQueue[j-1] = m_AuthQueue[j];
   915 				}
   916 				/* Remove us and break */
   917 				m_AuthQueue[0]--;
   918 				break;
   919 			}
   920 		}
   921 	}
   922 	
   923 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   924 	pPlayer->Disconnect();
   925 }
   926 
   927 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   928 {
   929 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   930 		&& !pTarget->IsConnected())
   931 	{
   932 		return COMMAND_TARGET_NONE;
   933 	}
   934 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   935 		!pTarget->IsInGame())
   936 	{
   937 		return COMMAND_TARGET_NOT_IN_GAME;
   938 	}
   939 
   940 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   941 		&& pTarget->IsFakeClient())
   942 	{
   943 		return COMMAND_TARGET_NOT_HUMAN;
   944 	}
   945 
   946 	if (pAdmin != NULL)
   947 	{
   948 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   949 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   950 		{
   951 			return COMMAND_TARGET_IMMUNE;
   952 		}
   953 	}
   954 
   955 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   956 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   957 	{
   958 		return COMMAND_TARGET_NOT_ALIVE;
   959 	}
   960 
   961 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   962 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   963 	{
   964 		return COMMAND_TARGET_NOT_DEAD;
   965 	}
   966 
   967 	return COMMAND_TARGET_VALID;
   968 }
   969 
   970 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   971 {
   972 	CPlayer *pTarget, *pAdmin;
   973 	int max_clients, total = 0;
   974 
   975 	max_clients = GetMaxClients();
   976 
   977 	if (info->max_targets < 1)
   978 	{
   979 		info->reason = COMMAND_TARGET_NONE;
   980 		info->num_targets = 0;
   981 	}
   982 
   983 	if (info->admin == 0)
   984 	{
   985 		pAdmin = NULL;
   986 	}
   987 	else
   988 	{
   989 		pAdmin = GetPlayerByIndex(info->admin);
   990 	}
   991 
   992 	if (info->pattern[0] == '#')
   993 	{
   994 		int userid = atoi(&info->pattern[1]);
   995 		int client = GetClientOfUserId(userid);
   996 
   997 		/* See if a valid userid matched */
   998 		if (client > 0)
   999 		{
  1000 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1001 			if (pTarget != NULL)
  1002 			{
  1003 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1004 				{
  1005 					info->targets[0] = client;
  1006 					info->num_targets = 1;
  1007 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1008 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1009 				}
  1010 				else
  1011 				{
  1012 					info->num_targets = 0;
  1013 				}
  1014 				return;
  1015 			}
  1016 		}
  1017 
  1018 		/* Do we need to look for a steam id? */
  1019 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1020 		{
  1021 			size_t p, len;
  1022 			char new_pattern[256];
  1023 
  1024 			strcpy(new_pattern, "STEAM_");
  1025 			len = strlen(&info->pattern[7]);
  1026 			for (p = 0; p < len; p++)
  1027 			{
  1028 				new_pattern[6 + p] = info->pattern[7 + p];
  1029 				if (new_pattern[6 + p] == '_')
  1030 				{
  1031 					new_pattern[6 + p] = ':';
  1032 				}
  1033 			}
  1034 			new_pattern[6 + p] = '\0';
  1035 
  1036 			for (int i = 1; i <= max_clients; i++)
  1037 			{
  1038 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1039 				{
  1040 					continue;
  1041 				}
  1042 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1043 				{
  1044 					continue;
  1045 				}
  1046 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1047 				{
  1048 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1049 						== COMMAND_TARGET_VALID)
  1050 					{
  1051 						info->targets[0] = i;
  1052 						info->num_targets = 1;
  1053 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1054 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1055 					}
  1056 					else
  1057 					{
  1058 						info->num_targets = 0;
  1059 					}
  1060 					return;
  1061 				}
  1062 			}
  1063 		}
  1064 
  1065 		/* See if an exact name matches */
  1066 		for (int i = 1; i <= max_clients; i++)
  1067 		{
  1068 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1069 			{
  1070 				continue;
  1071 			}
  1072 			if  (!pTarget->IsConnected())
  1073 			{
  1074 				continue;
  1075 			}
  1076 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1077 			{
  1078 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1079 					== COMMAND_TARGET_VALID)
  1080 				{
  1081 					info->targets[0] = i;
  1082 					info->num_targets = 1;
  1083 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1084 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1085 				}
  1086 				else
  1087 				{
  1088 					info->num_targets = 0;
  1089 				}
  1090 				return;
  1091 			}
  1092 		}
  1093 	}
  1094 
  1095 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1096 	{
  1097 		info->targets[0] = info->admin;
  1098 		info->num_targets = 1;
  1099 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1100 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1101 		return;
  1102 	}
  1103 
  1104 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1105 	{
  1106 		bool is_multi = false;
  1107 		bool bots_only = false;
  1108 		int skip_client = -1;
  1109 
  1110 		if (strcmp(info->pattern, "@all") == 0)
  1111 		{
  1112 			is_multi = true;
  1113 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1114 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1115 		}
  1116 		else if (strcmp(info->pattern, "@dead") == 0)
  1117 		{
  1118 			is_multi = true;
  1119 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1120 			{
  1121 				info->num_targets = 0;
  1122 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1123 				return;
  1124 			}
  1125 			info->flags |= COMMAND_FILTER_DEAD;
  1126 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1127 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1128 		}
  1129 		else if (strcmp(info->pattern, "@alive") == 0)
  1130 		{
  1131 			is_multi = true;
  1132 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1133 			{
  1134 				info->num_targets = 0;
  1135 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1136 				return;
  1137 			}
  1138 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1139 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1140 			info->flags |= COMMAND_FILTER_ALIVE;
  1141 		}
  1142 		else if (strcmp(info->pattern, "@bots") == 0)
  1143 		{
  1144 			is_multi = true;
  1145 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1146 			{
  1147 				info->num_targets = 0;
  1148 				info->reason = COMMAND_FILTER_NO_BOTS;
  1149 				return;
  1150 			}
  1151 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1152 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1153 			bots_only = true;
  1154 		}
  1155 		else if (strcmp(info->pattern, "@humans") == 0)
  1156 		{
  1157 			is_multi = true;
  1158 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1159 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1160 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1161 		}
  1162 		else if (strcmp(info->pattern, "@!me") == 0)
  1163 		{
  1164 			is_multi = true;
  1165 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1166 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1167 			skip_client = info->admin;
  1168 		}
  1169 
  1170 		if (is_multi)
  1171 		{
  1172 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1173 			{
  1174 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1175 				{
  1176 					continue;
  1177 				}
  1178 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1179 				{
  1180 					if ((!bots_only || pTarget->IsFakeClient())
  1181 						&& skip_client != i)
  1182 					{
  1183 						info->targets[total++] = i;
  1184 					}
  1185 				}
  1186 			}
  1187 
  1188 			info->num_targets = total;
  1189 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1190 			return;
  1191 		}
  1192 	}
  1193 
  1194 	List<ICommandTargetProcessor *>::iterator iter;
  1195 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1196 	{
  1197 		ICommandTargetProcessor *pProcessor = (*iter);
  1198 		if (pProcessor->ProcessCommandTarget(info))
  1199 		{
  1200 			return;
  1201 		}
  1202 	}
  1203 
  1204 	/* Check partial names */
  1205 	int found_client = 0;
  1206 	CPlayer *pFoundClient = NULL;
  1207 	for (int i = 1; i <= max_clients; i++)
  1208 	{
  1209 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1210 		{
  1211 			continue;
  1212 		}
  1213 
  1214 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1215 		{
  1216 			if (found_client)
  1217 			{
  1218 				info->num_targets = 0;
  1219 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1220 				return;
  1221 			}
  1222 			else
  1223 			{
  1224 				found_client = i;
  1225 				pFoundClient = pTarget;
  1226 			}
  1227 		}
  1228 	}
  1229 
  1230 	if (found_client)
  1231 	{
  1232 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1233 			== COMMAND_TARGET_VALID)
  1234 		{
  1235 			info->targets[0] = found_client;
  1236 			info->num_targets = 1;
  1237 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1238 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1239 		}
  1240 		else
  1241 		{
  1242 			info->num_targets = 0;
  1243 		}
  1244 	}
  1245 	else
  1246 	{
  1247 		info->num_targets = 0;
  1248 		info->reason = COMMAND_TARGET_NONE;
  1249 	}
  1250 }
  1251 
  1252 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1253 {
  1254 	if (pConVar->GetBool() && !atoi(oldValue))
  1255 	{
  1256 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1257 	}
  1258 	else
  1259 	{
  1260 		MaxPlayersChanged();
  1261 	}
  1262 }
  1263 
  1264 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1265 {
  1266 	m_maxClients = newvalue;
  1267 }
  1268 
  1269 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1270 {
  1271 	if (newvalue == -1)
  1272 	{
  1273 		newvalue = gpGlobals->maxClients;
  1274 	}
  1275 
  1276 	if (newvalue == MaxClients())
  1277 	{
  1278 		return;
  1279 	}
  1280 
  1281 	/* Notify the rest of core */
  1282 	SMGlobalClass *pBase = SMGlobalClass::head;
  1283 	while (pBase)
  1284 	{
  1285 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1286 		pBase = pBase->m_pGlobalClassNext;
  1287 	}
  1288 
  1289 	/* Notify Extensions */
  1290 	List<IClientListener *>::iterator iter;
  1291 	IClientListener *pListener = NULL;
  1292 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1293 	{
  1294 		pListener = (*iter);
  1295 		if (pListener->GetClientListenerVersion() >= 8)
  1296 		{
  1297 			pListener->OnMaxPlayersChanged(newvalue);
  1298 		}
  1299 	}
  1300 }
  1301 
  1302 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1303 void CmdMaxplayersCallback(const CCommand &command)
  1304 {
  1305 #else
  1306 void CmdMaxplayersCallback()
  1307 {
  1308 #endif
  1309 
  1310 	g_Players.MaxPlayersChanged();
  1311 }
  1312 
  1313 
  1314 /*******************
  1315  *** PLAYER CODE ***
  1316  *******************/
  1317 
  1318 CPlayer::CPlayer()
  1319 {
  1320 	m_IsConnected = false;
  1321 	m_IsInGame = false;
  1322 	m_IsAuthorized = false;
  1323 	m_pEdict = NULL;
  1324 	m_Admin = INVALID_ADMIN_ID;
  1325 	m_TempAdmin = false;
  1326 	m_Info = NULL;
  1327 	m_bAdminCheckSignalled = false;
  1328 	m_bIsInKickQueue = false;
  1329 	m_LastPassword.clear();
  1330 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1331 	m_bFakeClient = false;
  1332 }
  1333 
  1334 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1335 {
  1336 	m_IsConnected = true;
  1337 	m_Name.assign(name);
  1338 	m_Ip.assign(ip);
  1339 	m_pEdict = pEntity;
  1340 	m_iIndex = IndexOfEdict(pEntity);
  1341 	m_LangId = g_Translator.GetServerLanguage();
  1342 
  1343 	char ip2[24], *ptr;
  1344 	strncopy(ip2, ip, sizeof(ip2));
  1345 	if ((ptr = strchr(ip2, ':')) != NULL)
  1346 	{
  1347 		*ptr = '\0';
  1348 	}
  1349 	m_IpNoPort.assign(ip2);
  1350 }
  1351 
  1352 void CPlayer::Connect()
  1353 {
  1354 	if (m_IsInGame)
  1355 	{
  1356 		return;
  1357 	}
  1358 
  1359 	m_IsInGame = true;
  1360 
  1361 	const char *var = g_Players.GetPassInfoVar();
  1362 	int client = IndexOfEdict(m_pEdict);
  1363 	if (var[0] != '\0')
  1364 	{
  1365 		const char *pass = engine->GetClientConVarValue(client, var);
  1366 		m_LastPassword.assign(pass ? pass : "");
  1367 	}
  1368 	else
  1369 	{
  1370 		m_LastPassword.assign("");
  1371 	}
  1372 }
  1373 
  1374 void CPlayer::Authorize(const char *steamid)
  1375 {
  1376 	if (m_IsAuthorized)
  1377 	{
  1378 		return;
  1379 	}
  1380 
  1381 	m_IsAuthorized = true;
  1382 	m_AuthID.assign(steamid);
  1383 }
  1384 
  1385 void CPlayer::Disconnect()
  1386 {
  1387 	DumpAdmin(false);
  1388 	m_IsConnected = false;
  1389 	m_IsInGame = false;
  1390 	m_IsAuthorized = false;
  1391 	m_Name.clear();
  1392 	m_Ip.clear();
  1393 	m_AuthID.clear();
  1394 	m_pEdict = NULL;
  1395 	m_Info = NULL;
  1396 	m_bAdminCheckSignalled = false;
  1397 	m_UserId = -1;
  1398 	m_bIsInKickQueue = false;
  1399 	m_bFakeClient = false;
  1400 }
  1401 
  1402 void CPlayer::SetName(const char *name)
  1403 {
  1404 	m_Name.assign(name);
  1405 }
  1406 
  1407 const char *CPlayer::GetName()
  1408 {
  1409 	if (m_Info && m_pEdict->GetUnknown())
  1410 	{
  1411 		return m_Info->GetName();
  1412 	}
  1413 	
  1414 	return m_Name.c_str();
  1415 }
  1416 
  1417 const char *CPlayer::GetIPAddress()
  1418 {
  1419 	return m_Ip.c_str();
  1420 }
  1421 
  1422 const char *CPlayer::GetAuthString()
  1423 {
  1424 	return m_AuthID.c_str();
  1425 }
  1426 
  1427 edict_t *CPlayer::GetEdict()
  1428 {
  1429 	return m_pEdict;
  1430 }
  1431 
  1432 bool CPlayer::IsInGame()
  1433 {
  1434 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1435 }
  1436 
  1437 bool CPlayer::WasCountedAsInGame()
  1438 {
  1439 	return m_IsInGame;
  1440 }
  1441 
  1442 bool CPlayer::IsConnected()
  1443 {
  1444 	return m_IsConnected;
  1445 }
  1446 
  1447 bool CPlayer::IsAuthorized()
  1448 {
  1449 	return m_IsAuthorized;
  1450 }
  1451 
  1452 IPlayerInfo *CPlayer::GetPlayerInfo()
  1453 {
  1454 	if (m_pEdict->GetUnknown())
  1455 	{
  1456 		return m_Info;
  1457 	}
  1458 
  1459 	return NULL;
  1460 }
  1461 
  1462 bool CPlayer::IsFakeClient()
  1463 {
  1464 	return m_bFakeClient;
  1465 }
  1466 
  1467 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1468 {
  1469 	if (!m_IsConnected)
  1470 	{
  1471 		return;
  1472 	}
  1473 
  1474 	DumpAdmin(false);
  1475 
  1476 	m_Admin = id;
  1477 	m_TempAdmin = temporary;
  1478 }
  1479 
  1480 AdminId CPlayer::GetAdminId()
  1481 {
  1482 	return m_Admin;
  1483 }
  1484 
  1485 void CPlayer::DumpAdmin(bool deleting)
  1486 {
  1487 	if (m_Admin != INVALID_ADMIN_ID)
  1488 	{
  1489 		if (m_TempAdmin && !deleting)
  1490 		{
  1491 			g_Admins.InvalidateAdmin(m_Admin);
  1492 		}
  1493 		m_Admin = INVALID_ADMIN_ID;
  1494 		m_TempAdmin = false;
  1495 	}
  1496 }
  1497 
  1498 void CPlayer::Kick(const char *str)
  1499 {
  1500 	MarkAsBeingKicked();
  1501 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1502 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1503 	pClient->Disconnect("%s", str);
  1504 }
  1505 
  1506 void CPlayer::Authorize_Post()
  1507 {
  1508 	if (m_IsInGame)
  1509 	{
  1510 		DoPostConnectAuthorization();
  1511 	}
  1512 }
  1513 
  1514 void CPlayer::DoPostConnectAuthorization()
  1515 {
  1516 	bool delay = false;
  1517 
  1518 	List<IClientListener *>::iterator iter;
  1519 	for (iter = g_Players.m_hooks.begin();
  1520 		 iter != g_Players.m_hooks.end();
  1521 		 iter++)
  1522 	{
  1523 		IClientListener *pListener = (*iter);
  1524 #if defined MIN_API_FOR_ADMINCALLS
  1525 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1526 		{
  1527 			continue;
  1528 		}
  1529 #endif
  1530 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1531 		{
  1532 			delay = true;
  1533 		}
  1534 	}
  1535 	
  1536 	cell_t result = 0;
  1537 	PreAdminCheck->PushCell(m_iIndex);
  1538 	PreAdminCheck->Execute(&result);
  1539 
  1540 	/* Defer, for better or worse */
  1541 	if (delay || (ResultType)result >= Pl_Handled)
  1542 	{
  1543 		return;
  1544 	}
  1545 
  1546 	/* Sanity check */
  1547 	if (!IsConnected())
  1548 	{
  1549 		return;
  1550 	}
  1551 
  1552 	/* Otherwise, go ahead and do admin checks */
  1553 	DoBasicAdminChecks();
  1554 
  1555 	/* Send the notification out */
  1556 	NotifyPostAdminChecks();
  1557 }
  1558 
  1559 bool CPlayer::RunAdminCacheChecks()
  1560 {
  1561 	AdminId old_id = GetAdminId();
  1562 
  1563 	DoBasicAdminChecks();
  1564 
  1565 	return (GetAdminId() != old_id);
  1566 }
  1567 
  1568 void CPlayer::NotifyPostAdminChecks()
  1569 {
  1570 	if (m_bAdminCheckSignalled)
  1571 	{
  1572 		return;
  1573 	}
  1574 
  1575 	/* Block beforehand so they can't double-call */
  1576 	m_bAdminCheckSignalled = true;
  1577 
  1578 	List<IClientListener *>::iterator iter;
  1579 	for (iter = g_Players.m_hooks.begin();
  1580 		iter != g_Players.m_hooks.end();
  1581 		iter++)
  1582 	{
  1583 		IClientListener *pListener = (*iter);
  1584 #if defined MIN_API_FOR_ADMINCALLS
  1585 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1586 		{
  1587 			continue;
  1588 		}
  1589 #endif
  1590 		pListener->OnClientPostAdminCheck(m_iIndex);
  1591 	}
  1592 
  1593 	PostAdminFilter->PushCell(m_iIndex);
  1594 	PostAdminFilter->Execute(NULL);
  1595 
  1596 	PostAdminCheck->PushCell(m_iIndex);
  1597 	PostAdminCheck->Execute(NULL);
  1598 }
  1599 
  1600 void CPlayer::DoBasicAdminChecks()
  1601 {
  1602 	if (GetAdminId() != INVALID_ADMIN_ID)
  1603 	{
  1604 		return;
  1605 	}
  1606 
  1607 	/* First check the name */
  1608 	AdminId id;
  1609 	int client = IndexOfEdict(m_pEdict);
  1610 
  1611 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1612 	{
  1613 		if (!g_Players.CheckSetAdminName(client, this, id))
  1614 		{
  1615 			int userid = engine->GetPlayerUserId(m_pEdict);
  1616 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1617 		}
  1618 		return;
  1619 	}
  1620 	
  1621 	/* Check IP */
  1622 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1623 	{
  1624 		if (g_Players.CheckSetAdmin(client, this, id))
  1625 		{
  1626 			return;
  1627 		}
  1628 	}
  1629 
  1630 	/* Check steam id */
  1631 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1632 	{
  1633 		if (g_Players.CheckSetAdmin(client, this, id))
  1634 		{
  1635 			return;
  1636 		}
  1637 	}
  1638 }
  1639 
  1640 unsigned int CPlayer::GetLanguageId()
  1641 {
  1642 	return m_LangId;
  1643 }
  1644 
  1645 int CPlayer::GetUserId()
  1646 {
  1647 	if (m_UserId == -1)
  1648 	{
  1649 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1650 	}
  1651 
  1652 	return m_UserId;
  1653 }
  1654 
  1655 bool CPlayer::IsInKickQueue()
  1656 {
  1657 	return m_bIsInKickQueue;
  1658 }
  1659 
  1660 void CPlayer::MarkAsBeingKicked()
  1661 {
  1662 	m_bIsInKickQueue = true;
  1663 }
  1664 
  1665 int CPlayer::GetLifeState()
  1666 {
  1667 	if (lifestate_offset == -1)
  1668 	{
  1669 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1670 		{
  1671 			lifestate_offset = -2;
  1672 		}
  1673 	}
  1674 
  1675 	if (lifestate_offset < 0)
  1676 	{
  1677 		IPlayerInfo *info = GetPlayerInfo();
  1678 		if (info == NULL)
  1679 		{
  1680 			return PLAYER_LIFE_UNKNOWN;
  1681 		}
  1682 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1683 	}
  1684 
  1685 	if (m_pEdict == NULL)
  1686 	{
  1687 		return PLAYER_LIFE_UNKNOWN;
  1688 	}
  1689 
  1690 	CBaseEntity *pEntity;
  1691 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1692 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1693 	{
  1694 		return PLAYER_LIFE_UNKNOWN;
  1695 	}
  1696 
  1697 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1698 	{
  1699 		return PLAYER_LIFE_ALIVE;
  1700 	}
  1701 	else
  1702 	{
  1703 		return PLAYER_LIFE_DEAD;
  1704 	}
  1705 }