core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Feb 01 02:33:31 2009 -0500 (2009-02-01)
changeset 2547 5917289f3c73
parent 2479 44e8e76d4e53
child 2548 15e59f457851
permissions -rw-r--r--
Added client "sm", "sm credits", and "sm plugins" commands (bug 3570, r=ds,pred).
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "ExtensionSys.h"
    50 #include "sm_version.h"
    51 
    52 PlayerManager g_Players;
    53 bool g_OnMapStarted = false;
    54 IForward *PreAdminCheck = NULL;
    55 IForward *PostAdminCheck = NULL;
    56 IForward *PostAdminFilter = NULL;
    57 IForward *OnClientConnected = NULL;
    58 const unsigned int *g_NumPlayersToAuth = NULL;
    59 int lifestate_offset = -1;
    60 List<ICommandTargetProcessor *> target_processors;
    61 
    62 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    63 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    64 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    65 #if SOURCE_ENGINE >= SE_ORANGEBOX
    66 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    67 #else
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    69 #endif
    70 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    71 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    72 
    73 #if SOURCE_ENGINE >= SE_ORANGEBOX
    74 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    75 #else
    76 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    77 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    78 #endif
    79 
    80 ConCommand *maxplayersCmd = NULL;
    81 
    82 class KickPlayerTimer : public ITimedEvent
    83 {
    84 public:
    85 	ResultType OnTimer(ITimer *pTimer, void *pData)
    86 	{
    87 		int userid = (int)pData;
    88 		int client = g_Players.GetClientOfUserId(userid);
    89 		if (client)
    90 		{
    91 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    92 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    93 		}
    94 		return Pl_Stop;
    95 	}
    96 	void OnTimerEnd(ITimer *pTimer, void *pData)
    97 	{
    98 	}
    99 } s_KickPlayerTimer;
   100 
   101 PlayerManager::PlayerManager()
   102 {
   103 	m_AuthQueue = NULL;
   104 	m_FirstPass = false;
   105 	m_maxClients = 0;
   106 
   107 	m_UserIdLookUp = new int[USHRT_MAX+1];
   108 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   109 }
   110 
   111 PlayerManager::~PlayerManager()
   112 {
   113 	g_NumPlayersToAuth = NULL;
   114 
   115 	delete [] m_AuthQueue;
   116 	delete [] m_UserIdLookUp;
   117 }
   118 
   119 void PlayerManager::OnSourceModAllInitialized()
   120 {
   121 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   122 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   123 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   124 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   127 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   128 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   129 
   130 	g_ShareSys.AddInterface(NULL, this);
   131 
   132 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   133 	ParamType p2[] = {Param_Cell};
   134 
   135 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   136 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   137 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   138 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   139 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   140 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   141 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   142 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   143 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   144 	OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   145 
   146 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   147 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   148 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   149 
   150 	m_bIsListenServer = !engine->IsDedicatedServer();
   151 	m_ListenClient = 0;
   152 
   153 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   154 
   155 	ConCommand *pCmd = FindCommand("maxplayers");
   156 	if (pCmd != NULL)
   157 	{
   158 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   159 		maxplayersCmd = pCmd;
   160 	}
   161 }
   162 
   163 void PlayerManager::OnSourceModShutdown()
   164 {
   165 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   166 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   167 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   168 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   169 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   170 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   171 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   172 
   173 	/* Release forwards */
   174 	g_Forwards.ReleaseForward(m_clconnect);
   175 	g_Forwards.ReleaseForward(m_clputinserver);
   176 	g_Forwards.ReleaseForward(m_cldisconnect);
   177 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   178 	g_Forwards.ReleaseForward(m_clcommand);
   179 	g_Forwards.ReleaseForward(m_clinfochanged);
   180 	g_Forwards.ReleaseForward(m_clauth);
   181 	g_Forwards.ReleaseForward(m_onActivate);
   182 	g_Forwards.ReleaseForward(m_onActivate2);
   183 	g_Forwards.ReleaseForward(OnClientConnected);
   184 
   185 	g_Forwards.ReleaseForward(PreAdminCheck);
   186 	g_Forwards.ReleaseForward(PostAdminCheck);
   187 	g_Forwards.ReleaseForward(PostAdminFilter);
   188 
   189 	delete [] m_Players;
   190 
   191 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   192 
   193 	if (maxplayersCmd != NULL)
   194 	{
   195 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   196 	}
   197 }
   198 
   199 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   200 												 const char *value, 
   201 												 ConfigSource source, 
   202 												 char *error, 
   203 												 size_t maxlength)
   204 {
   205 	if (strcmp(key, "PassInfoVar") == 0)
   206 	{
   207 		if (strcmp(value, "_password") != 0)
   208 		{
   209 			m_PassInfoVar.assign(value);
   210 		}
   211 		return ConfigResult_Accept;
   212 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   213 		if (strcasecmp(value, "on") == 0)
   214 		{
   215 			m_QueryLang = true;
   216 		} else if (strcasecmp(value, "off") == 0) {
   217 			m_QueryLang = false;
   218 		} else {
   219 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   220 			return ConfigResult_Reject;
   221 		}
   222 		return ConfigResult_Accept;
   223 	}
   224 	return ConfigResult_Ignore;
   225 }
   226 
   227 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   228 {
   229 	if (!m_FirstPass)
   230 	{
   231 		/* Initialize all players */
   232 		m_maxClients = clientMax;
   233 		m_PlayerCount = 0;
   234 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   235 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   236 		m_FirstPass = true;
   237 
   238 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   239 
   240 		g_NumPlayersToAuth = &m_AuthQueue[0];
   241 
   242 		g_PluginSys.SyncMaxClients(clientMax);
   243 	}
   244 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   245 	m_onActivate->Execute(NULL);
   246 	m_onActivate2->Execute(NULL);
   247 
   248 	List<IClientListener *>::iterator iter;
   249 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   250 	{
   251 		if ((*iter)->GetClientListenerVersion() >= 5)
   252 		{
   253 			(*iter)->OnServerActivated(clientMax);
   254 		}
   255 	}
   256 
   257 	g_OnMapStarted = true;
   258 
   259 	SMGlobalClass *cls = SMGlobalClass::head;
   260 	while (cls)
   261 	{
   262 		cls->OnSourceModLevelActivated();
   263 		cls = cls->m_pGlobalClassNext;
   264 	}
   265 
   266 	SM_ExecuteAllConfigs();
   267 }
   268 
   269 bool PlayerManager::IsServerActivated()
   270 {
   271 	return m_FirstPass;
   272 }
   273 
   274 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   275 {
   276 	const char *password = g_Admins.GetAdminPassword(id);
   277 	if (password != NULL)
   278 	{
   279 		if (m_PassInfoVar.size() < 1)
   280 		{
   281 			return false;
   282 		}
   283 
   284 		/* Whoa... the user needs a password! */
   285 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   286 		if (!given || strcmp(given, password) != 0)
   287 		{
   288 			return false;
   289 		}
   290 	}
   291 
   292 	pPlayer->SetAdminId(id, false);
   293 
   294 	return true;
   295 }
   296 
   297 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   298 {
   299 	const char *password = g_Admins.GetAdminPassword(id);
   300 	if (password == NULL)
   301 	{
   302 		return false;
   303 	}
   304 
   305 	if (m_PassInfoVar.size() < 1)
   306 	{
   307 		return false;
   308 	}
   309 
   310 	/* Whoa... the user needs a password! */
   311 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   312 	if (!given || strcmp(given, password) != 0)
   313 	{
   314 		return false;
   315 	}
   316 
   317 	pPlayer->SetAdminId(id, false);
   318 
   319 	return true;
   320 }
   321 
   322 void PlayerManager::RunAuthChecks()
   323 {
   324 	CPlayer *pPlayer;
   325 	const char *authstr;
   326 	unsigned int removed = 0;
   327 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   328 	{
   329 		pPlayer = &m_Players[m_AuthQueue[i]];
   330 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   331 		if (authstr && authstr[0] != '\0'
   332 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   333 		{
   334 			/* Set authorization */
   335 			pPlayer->Authorize(authstr);
   336 
   337 			/* Mark as removed from queue */
   338 			unsigned int client = m_AuthQueue[i];
   339 			m_AuthQueue[i] = 0;
   340 			removed++;
   341 
   342 			/* Send to extensions */
   343 			List<IClientListener *>::iterator iter;
   344 			IClientListener *pListener;
   345 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   346 			{
   347 				pListener = (*iter);
   348 				pListener->OnClientAuthorized(client, authstr);
   349 				if (!pPlayer->IsConnected())
   350 				{
   351 					break;
   352 				}
   353 			}
   354 
   355 			/* Send to plugins if player is still connected */
   356 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   357 			{
   358 				/* :TODO: handle the case of a player disconnecting in the middle */
   359 				m_clauth->PushCell(client);
   360 				m_clauth->PushString(authstr);
   361 				m_clauth->Execute(NULL);
   362 			}
   363 
   364 			if (pPlayer->IsConnected())
   365 			{
   366 				pPlayer->Authorize_Post();
   367 			}
   368 		}
   369 	}
   370 
   371 	/* Clean up the queue */
   372 	if (removed)
   373 	{
   374 		/* We don't have to compact the list if it's empty */
   375 		if (removed != m_AuthQueue[0])
   376 		{
   377 			unsigned int diff = 0;
   378 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   379 			{
   380 				/* If this member is removed... */
   381 				if (m_AuthQueue[i] == 0)
   382 				{
   383 					/* Increase the differential */
   384 					diff++;
   385 				} else {
   386 					/* diff cannot increase faster than i+1 */
   387 					assert(i > diff);
   388 					assert(i - diff >= 1);
   389 					/* move this index down */
   390 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   391 				}
   392 			}
   393 			m_AuthQueue[0] -= removed;
   394 		} else {
   395 			m_AuthQueue[0] = 0;
   396 		}
   397 	}
   398 }
   399 
   400 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   401 {
   402 	int client = IndexOfEdict(pEntity);
   403 	CPlayer *pPlayer = &m_Players[client];
   404 
   405 	List<IClientListener *>::iterator iter;
   406 	IClientListener *pListener = NULL;
   407 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   408 	{
   409 		pListener = (*iter);
   410 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   411 		{
   412 			return false;
   413 		}
   414 	}
   415 
   416 	cell_t res = 1;
   417 
   418 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   419 	m_clconnect->PushCell(client);
   420 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   421 	m_clconnect->PushCell(maxrejectlen);
   422 	m_clconnect->Execute(&res);
   423 
   424 	if (res)
   425 	{
   426 		if (!pPlayer->IsAuthorized())
   427 		{
   428 			m_AuthQueue[++m_AuthQueue[0]] = client;
   429 		}
   430 
   431 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   432 	}
   433 	else
   434 	{
   435 		if (!pPlayer->IsFakeClient())
   436 		{
   437 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   438 		}
   439 	}
   440 
   441 	return true;
   442 }
   443 
   444 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   445 {
   446 	int client = IndexOfEdict(pEntity);
   447 	bool orig_value = META_RESULT_ORIG_RET(bool);
   448 	CPlayer *pPlayer = &m_Players[client];
   449 
   450 	if (orig_value)
   451 	{
   452 		List<IClientListener *>::iterator iter;
   453 		IClientListener *pListener = NULL;
   454 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   455 		{
   456 			pListener = (*iter);
   457 			pListener->OnClientConnected(client);
   458 			if (!pPlayer->IsConnected())
   459 			{
   460 				break;
   461 			}
   462 		}
   463 
   464 		if (!pPlayer->IsFakeClient() 
   465 			&& m_bIsListenServer
   466 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   467 		{
   468 			m_ListenClient = client;
   469 		}
   470 
   471 		cell_t res;
   472 		OnClientConnected->PushCell(client);
   473 		OnClientConnected->Execute(&res, NULL);
   474 	}
   475 	else
   476 	{
   477 		InvalidatePlayer(pPlayer);
   478 	}
   479 
   480 	return true;
   481 }
   482 
   483 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   484 {
   485 	cell_t res;
   486 	int client = IndexOfEdict(pEntity);
   487 	CPlayer *pPlayer = &m_Players[client];
   488 
   489 	/* If they're not connected, they're a bot */
   490 	if (!pPlayer->IsConnected())
   491 	{
   492 		/* Run manual connection routines */
   493 		char error[255];
   494 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   495 		pPlayer->Authorize(authid);
   496 		pPlayer->m_bFakeClient = true;
   497 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   498 		{
   499 			/* :TODO: kick the bot if it's rejected */
   500 			return;
   501 		}
   502 		List<IClientListener *>::iterator iter;
   503 		IClientListener *pListener = NULL;
   504 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   505 		{
   506 			pListener = (*iter);
   507 			pListener->OnClientConnected(client);
   508 			/* See if bot was kicked */
   509 			if (!pPlayer->IsConnected())
   510 			{
   511 				return;
   512 			}
   513 		}
   514 		/* Now do authorization */
   515 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   516 		{
   517 			pListener = (*iter);
   518 			pListener->OnClientAuthorized(client, authid);
   519 		}
   520 		/* Finally, tell plugins */
   521 		if (m_clauth->GetFunctionCount())
   522 		{
   523 			m_clauth->PushCell(client);
   524 			m_clauth->PushString(authid);
   525 			m_clauth->Execute(NULL);
   526 		}
   527 		pPlayer->Authorize_Post();
   528 	}
   529 
   530 	if (playerinfo)
   531 	{
   532 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   533 	}
   534 
   535 	/* Get the client's language */
   536 	if (m_QueryLang)
   537 	{
   538 		const char *name;
   539 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   540 		{
   541 			unsigned int langid;
   542 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   543 		} else {
   544 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   545 		}
   546 	}
   547 
   548 	pPlayer->Connect();
   549 	m_PlayerCount++;
   550 
   551 	List<IClientListener *>::iterator iter;
   552 	IClientListener *pListener = NULL;
   553 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   554 	{
   555 		pListener = (*iter);
   556 		pListener->OnClientPutInServer(client);
   557 	}
   558 
   559 	m_clputinserver->PushCell(client);
   560 	m_clputinserver->Execute(&res, NULL);
   561 
   562 	if (pPlayer->IsAuthorized())
   563 	{
   564 		pPlayer->DoPostConnectAuthorization();
   565 	}
   566 }
   567 
   568 void PlayerManager::OnSourceModLevelEnd()
   569 {
   570 	/* Disconnect all bots still in game */
   571 	for (int i=1; i<=m_maxClients; i++)
   572 	{
   573 		if (m_Players[i].IsConnected())
   574 		{
   575 			OnClientDisconnect(m_Players[i].GetEdict());
   576 		}
   577 	}
   578 	m_PlayerCount = 0;
   579 }
   580 
   581 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   582 {
   583 	cell_t res;
   584 	int client = IndexOfEdict(pEntity);
   585 	CPlayer *pPlayer = &m_Players[client];
   586 
   587 	if (pPlayer->IsConnected())
   588 	{
   589 		m_cldisconnect->PushCell(client);
   590 		m_cldisconnect->Execute(&res, NULL);
   591 	}
   592 	else
   593 	{
   594 		/* We don't care, prevent a double call */
   595 		return;
   596 	}
   597 
   598 	if (pPlayer->WasCountedAsInGame())
   599 	{
   600 		m_PlayerCount--;
   601 	}
   602 
   603 	List<IClientListener *>::iterator iter;
   604 	IClientListener *pListener = NULL;
   605 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   606 	{
   607 		pListener = (*iter);
   608 		pListener->OnClientDisconnecting(client);
   609 	}
   610 
   611 	InvalidatePlayer(pPlayer);
   612 
   613 	if (m_ListenClient == client)
   614 	{
   615 		m_ListenClient = 0;
   616 	}
   617 }
   618 
   619 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   620 {
   621 	cell_t res;
   622 	int client = IndexOfEdict(pEntity);
   623 
   624 	m_cldisconnect_post->PushCell(client);
   625 	m_cldisconnect_post->Execute(&res, NULL);
   626 
   627 	List<IClientListener *>::iterator iter;
   628 	IClientListener *pListener = NULL;
   629 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   630 	{
   631 		pListener = (*iter);
   632 		pListener->OnClientDisconnected(client);
   633 	}
   634 }
   635 
   636 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   637 {
   638 	char buffer[512];
   639 
   640 	va_list ap;
   641 	va_start(ap, fmt);
   642 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   643 	va_end(ap);
   644 
   645 	if (len >= sizeof(buffer) - 1)
   646 	{
   647 		buffer[510] = '\n';
   648 		buffer[511] = '\0';
   649 	} else {
   650 		buffer[len++] = '\n';
   651 		buffer[len] = '\0';
   652 	}
   653 
   654 	engine->ClientPrintf(e, buffer);
   655 }
   656 
   657 #if SOURCE_ENGINE >= SE_ORANGEBOX
   658 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   659 {
   660 #else
   661 void PlayerManager::OnClientCommand(edict_t *pEntity)
   662 {
   663 	CCommand args;
   664 #endif
   665 	int client = IndexOfEdict(pEntity);
   666 	cell_t res = Pl_Continue;
   667 	CPlayer *pPlayer = &m_Players[client];
   668 
   669 	if (!pPlayer->IsConnected())
   670 	{
   671 		return;
   672 	}
   673 
   674 	if (strcmp(args.Arg(0), "sm") == 0)
   675 	{
   676 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   677 		{
   678 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   679 			RETURN_META(MRES_SUPERCEDE);
   680 		}
   681 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   682 		{
   683 			ClientConsolePrint(pEntity,
   684 				"SourceMod would not be possible without:");
   685 			ClientConsolePrint(pEntity,
   686 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   687 			ClientConsolePrint(pEntity,
   688 				" Scott \"Damaged Soul\" Ehlert, Matt \"pRED\" Woodrow");
   689 			ClientConsolePrint(pEntity,
   690 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   691 			ClientConsolePrint(pEntity,
   692 				"SourceMod is open source under the GNU General Public License.");
   693 			RETURN_META(MRES_SUPERCEDE);
   694 		}
   695 
   696 		ClientConsolePrint(pEntity,
   697 			"SourceMod %s, by AlliedModders LLC", SVN_FULL_VERSION);
   698 		ClientConsolePrint(pEntity,
   699 			"To see running plugins, type \"sm plugins\"");
   700 		ClientConsolePrint(pEntity,
   701 			"To see credits, type \"sm credits\"");
   702 		ClientConsolePrint(pEntity,
   703 			"Visit http://www.sourcemod.net/");
   704 		RETURN_META(MRES_SUPERCEDE);
   705 	}
   706 
   707 	g_HL2.PushCommandStack(&args);
   708 
   709 	int argcount = args.ArgC() - 1;
   710 	const char *cmd = g_HL2.CurrentCommandName();
   711 
   712 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   713 	if (result)
   714 	{
   715 		res = Pl_Handled;
   716 	} else {
   717 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   718 		if (result)
   719 		{
   720 			res = Pl_Handled;
   721 		}
   722 	}
   723 
   724 	cell_t res2 = Pl_Continue;
   725 	m_clcommand->PushCell(client);
   726 	m_clcommand->PushCell(argcount);
   727 	m_clcommand->Execute(&res2, NULL);
   728 
   729 	if (res2 > res)
   730 	{
   731 		res = res2;
   732 	}
   733 
   734 	if (res >= Pl_Stop)
   735 	{
   736 		g_HL2.PopCommandStack();
   737 		RETURN_META(MRES_SUPERCEDE);
   738 	}
   739 
   740 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   741 
   742 	g_HL2.PopCommandStack();
   743 
   744 	if (res >= Pl_Handled)
   745 	{
   746 		RETURN_META(MRES_SUPERCEDE);
   747 	}
   748 }
   749 
   750 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   751 {
   752 	cell_t res;
   753 	int client = IndexOfEdict(pEntity);
   754 	CPlayer *pPlayer = &m_Players[client];
   755 
   756 	if (!pPlayer->IsConnected())
   757 	{
   758 		return;
   759 	}
   760 
   761 	m_clinfochanged->PushCell(client);
   762 	m_clinfochanged->Execute(&res, NULL);
   763 
   764 	if (pPlayer->IsFakeClient())
   765 	{
   766 		return;
   767 	}
   768 
   769 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   770 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   771 	const char *old_name = pPlayer->m_Name.c_str();
   772 
   773 	if (strcmp(old_name, new_name) != 0)
   774 	{
   775 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   776 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   777 		{
   778 			if (!CheckSetAdminName(client, pPlayer, id))
   779 			{
   780 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   781 				RETURN_META(MRES_IGNORED);
   782 			}
   783 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   784 			if (id == pPlayer->GetAdminId())
   785 			{
   786 				/* This player is changing their name; force them to drop admin privileges! */
   787 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   788 			}
   789 		}
   790 		pPlayer->SetName(new_name);
   791 	}
   792 	
   793 	if (m_PassInfoVar.size() > 0)
   794 	{
   795 		/* Try for a password change */
   796 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   797 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   798 		if (strcmp(old_pass, new_pass) != 0)
   799 		{
   800 			pPlayer->m_LastPassword.assign(new_pass);
   801 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   802 			{
   803 				/* If there is already an admin id assigned, this will just bail out. */
   804 				pPlayer->DoBasicAdminChecks();
   805 			}
   806 		}
   807 	}
   808 }
   809 
   810 int PlayerManager::GetMaxClients()
   811 {
   812 	return m_maxClients;
   813 }
   814 
   815 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   816 {
   817 	if (client > m_maxClients || client < 1)
   818 	{
   819 		return NULL;
   820 	}
   821 	return &m_Players[client];
   822 }
   823 
   824 int PlayerManager::GetNumPlayers()
   825 {
   826 	return m_PlayerCount;
   827 }
   828 
   829 int PlayerManager::GetClientOfUserId(int userid)
   830 {
   831 	if (userid < 0 || userid > USHRT_MAX)
   832 	{
   833 		return 0;
   834 	}
   835 	
   836 	int client = m_UserIdLookUp[userid];
   837 
   838 	/* Verify the userid.  The cache can get messed up with older
   839 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   840 	 * check before invoking this backwards compat code.
   841 	 */
   842 	if (client)
   843 	{
   844 		CPlayer *player = GetPlayerByIndex(client);
   845 		if (player && player->IsConnected())
   846 		{
   847 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   848 			if (realUserId == userid)
   849 			{
   850 				return client;
   851 			}
   852 		}
   853 	}
   854 
   855 	/* If we can't verify the userid, we have to do a manual loop */
   856 	CPlayer *player;
   857 	for (int i = 1; i <= m_maxClients; i++)
   858 	{
   859 		player = GetPlayerByIndex(i);
   860 		if (!player || !player->IsConnected())
   861 		{
   862 			continue;
   863 		}
   864 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   865 		{
   866 			m_UserIdLookUp[userid] = i;
   867 			return i;
   868 		}
   869 	}
   870 
   871 	return 0;
   872 }
   873 
   874 void PlayerManager::AddClientListener(IClientListener *listener)
   875 {
   876 	m_hooks.push_back(listener);
   877 }
   878 
   879 void PlayerManager::RemoveClientListener(IClientListener *listener)
   880 {
   881 	m_hooks.remove(listener);
   882 }
   883 
   884 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   885 {
   886 	int index = IndexOfEdict(pEdict);
   887 	return GetGamePlayer(index);
   888 }
   889 
   890 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   891 {
   892 	return GetPlayerByIndex(client);
   893 }
   894 
   895 void PlayerManager::ClearAdminId(AdminId id)
   896 {
   897 	for (int i=1; i<=m_maxClients; i++)
   898 	{
   899 		if (m_Players[i].m_Admin == id)
   900 		{
   901 			m_Players[i].DumpAdmin(true);
   902 		}
   903 	}
   904 }
   905 
   906 void PlayerManager::ClearAllAdmins()
   907 {
   908 	for (int i=1; i<=m_maxClients; i++)
   909 	{
   910 		m_Players[i].DumpAdmin(true);
   911 	}
   912 }
   913 
   914 const char *PlayerManager::GetPassInfoVar()
   915 {
   916 	return m_PassInfoVar.c_str();
   917 }
   918 
   919 void PlayerManager::RecheckAnyAdmins()
   920 {
   921 	for (int i=1; i<=m_maxClients; i++)
   922 	{
   923 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   924 		{
   925 			m_Players[i].DoBasicAdminChecks();
   926 		}
   927 	}
   928 }
   929 
   930 unsigned int PlayerManager::GetReplyTo()
   931 {
   932 	return g_ChatTriggers.GetReplyTo();
   933 }
   934 
   935 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   936 {
   937 	return g_ChatTriggers.SetReplyTo(reply);
   938 }
   939 
   940 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   941 {
   942 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   943 }
   944 
   945 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   946 {
   947 	target_processors.push_back(pHandler);
   948 }
   949 
   950 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   951 {
   952 	target_processors.remove(pHandler);
   953 }
   954 
   955 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   956 {
   957 	/**
   958 	* Remove client from auth queue if necessary
   959 	*/
   960 	if (!pPlayer->IsAuthorized())
   961 	{
   962 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   963 		{
   964 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   965 			{
   966 				/* Move everything ahead of us back by one */
   967 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   968 				{
   969 					m_AuthQueue[j-1] = m_AuthQueue[j];
   970 				}
   971 				/* Remove us and break */
   972 				m_AuthQueue[0]--;
   973 				break;
   974 			}
   975 		}
   976 	}
   977 	
   978 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   979 	pPlayer->Disconnect();
   980 }
   981 
   982 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   983 {
   984 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   985 		&& !pTarget->IsConnected())
   986 	{
   987 		return COMMAND_TARGET_NONE;
   988 	}
   989 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   990 		!pTarget->IsInGame())
   991 	{
   992 		return COMMAND_TARGET_NOT_IN_GAME;
   993 	}
   994 
   995 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   996 		&& pTarget->IsFakeClient())
   997 	{
   998 		return COMMAND_TARGET_NOT_HUMAN;
   999 	}
  1000 
  1001 	if (pAdmin != NULL)
  1002 	{
  1003 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1004 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1005 		{
  1006 			return COMMAND_TARGET_IMMUNE;
  1007 		}
  1008 	}
  1009 
  1010 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1011 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1012 	{
  1013 		return COMMAND_TARGET_NOT_ALIVE;
  1014 	}
  1015 
  1016 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1017 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1018 	{
  1019 		return COMMAND_TARGET_NOT_DEAD;
  1020 	}
  1021 
  1022 	return COMMAND_TARGET_VALID;
  1023 }
  1024 
  1025 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1026 {
  1027 	CPlayer *pTarget, *pAdmin;
  1028 	int max_clients, total = 0;
  1029 
  1030 	max_clients = GetMaxClients();
  1031 
  1032 	if (info->max_targets < 1)
  1033 	{
  1034 		info->reason = COMMAND_TARGET_NONE;
  1035 		info->num_targets = 0;
  1036 	}
  1037 
  1038 	if (info->admin == 0)
  1039 	{
  1040 		pAdmin = NULL;
  1041 	}
  1042 	else
  1043 	{
  1044 		pAdmin = GetPlayerByIndex(info->admin);
  1045 	}
  1046 
  1047 	if (info->pattern[0] == '#')
  1048 	{
  1049 		int userid = atoi(&info->pattern[1]);
  1050 		int client = GetClientOfUserId(userid);
  1051 
  1052 		/* See if a valid userid matched */
  1053 		if (client > 0)
  1054 		{
  1055 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1056 			if (pTarget != NULL)
  1057 			{
  1058 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1059 				{
  1060 					info->targets[0] = client;
  1061 					info->num_targets = 1;
  1062 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1063 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1064 				}
  1065 				else
  1066 				{
  1067 					info->num_targets = 0;
  1068 				}
  1069 				return;
  1070 			}
  1071 		}
  1072 
  1073 		/* Do we need to look for a steam id? */
  1074 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1075 		{
  1076 			size_t p, len;
  1077 			char new_pattern[256];
  1078 
  1079 			strcpy(new_pattern, "STEAM_");
  1080 			len = strlen(&info->pattern[7]);
  1081 			for (p = 0; p < len; p++)
  1082 			{
  1083 				new_pattern[6 + p] = info->pattern[7 + p];
  1084 				if (new_pattern[6 + p] == '_')
  1085 				{
  1086 					new_pattern[6 + p] = ':';
  1087 				}
  1088 			}
  1089 			new_pattern[6 + p] = '\0';
  1090 
  1091 			for (int i = 1; i <= max_clients; i++)
  1092 			{
  1093 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1094 				{
  1095 					continue;
  1096 				}
  1097 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1098 				{
  1099 					continue;
  1100 				}
  1101 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1102 				{
  1103 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1104 						== COMMAND_TARGET_VALID)
  1105 					{
  1106 						info->targets[0] = i;
  1107 						info->num_targets = 1;
  1108 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1109 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1110 					}
  1111 					else
  1112 					{
  1113 						info->num_targets = 0;
  1114 					}
  1115 					return;
  1116 				}
  1117 			}
  1118 		}
  1119 
  1120 		/* See if an exact name matches */
  1121 		for (int i = 1; i <= max_clients; i++)
  1122 		{
  1123 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1124 			{
  1125 				continue;
  1126 			}
  1127 			if  (!pTarget->IsConnected())
  1128 			{
  1129 				continue;
  1130 			}
  1131 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1132 			{
  1133 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1134 					== COMMAND_TARGET_VALID)
  1135 				{
  1136 					info->targets[0] = i;
  1137 					info->num_targets = 1;
  1138 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1139 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1140 				}
  1141 				else
  1142 				{
  1143 					info->num_targets = 0;
  1144 				}
  1145 				return;
  1146 			}
  1147 		}
  1148 	}
  1149 
  1150 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1151 	{
  1152 		info->targets[0] = info->admin;
  1153 		info->num_targets = 1;
  1154 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1155 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1156 		return;
  1157 	}
  1158 
  1159 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1160 	{
  1161 		bool is_multi = false;
  1162 		bool bots_only = false;
  1163 		int skip_client = -1;
  1164 
  1165 		if (strcmp(info->pattern, "@all") == 0)
  1166 		{
  1167 			is_multi = true;
  1168 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1169 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1170 		}
  1171 		else if (strcmp(info->pattern, "@dead") == 0)
  1172 		{
  1173 			is_multi = true;
  1174 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1175 			{
  1176 				info->num_targets = 0;
  1177 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1178 				return;
  1179 			}
  1180 			info->flags |= COMMAND_FILTER_DEAD;
  1181 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1182 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1183 		}
  1184 		else if (strcmp(info->pattern, "@alive") == 0)
  1185 		{
  1186 			is_multi = true;
  1187 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1188 			{
  1189 				info->num_targets = 0;
  1190 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1191 				return;
  1192 			}
  1193 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1194 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1195 			info->flags |= COMMAND_FILTER_ALIVE;
  1196 		}
  1197 		else if (strcmp(info->pattern, "@bots") == 0)
  1198 		{
  1199 			is_multi = true;
  1200 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1201 			{
  1202 				info->num_targets = 0;
  1203 				info->reason = COMMAND_FILTER_NO_BOTS;
  1204 				return;
  1205 			}
  1206 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1207 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1208 			bots_only = true;
  1209 		}
  1210 		else if (strcmp(info->pattern, "@humans") == 0)
  1211 		{
  1212 			is_multi = true;
  1213 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1214 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1215 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1216 		}
  1217 		else if (strcmp(info->pattern, "@!me") == 0)
  1218 		{
  1219 			is_multi = true;
  1220 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1221 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1222 			skip_client = info->admin;
  1223 		}
  1224 
  1225 		if (is_multi)
  1226 		{
  1227 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1228 			{
  1229 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1230 				{
  1231 					continue;
  1232 				}
  1233 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1234 				{
  1235 					if ((!bots_only || pTarget->IsFakeClient())
  1236 						&& skip_client != i)
  1237 					{
  1238 						info->targets[total++] = i;
  1239 					}
  1240 				}
  1241 			}
  1242 
  1243 			info->num_targets = total;
  1244 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1245 			return;
  1246 		}
  1247 	}
  1248 
  1249 	List<ICommandTargetProcessor *>::iterator iter;
  1250 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1251 	{
  1252 		ICommandTargetProcessor *pProcessor = (*iter);
  1253 		if (pProcessor->ProcessCommandTarget(info))
  1254 		{
  1255 			return;
  1256 		}
  1257 	}
  1258 
  1259 	/* Check partial names */
  1260 	int found_client = 0;
  1261 	CPlayer *pFoundClient = NULL;
  1262 	for (int i = 1; i <= max_clients; i++)
  1263 	{
  1264 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1265 		{
  1266 			continue;
  1267 		}
  1268 
  1269 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1270 		{
  1271 			if (found_client)
  1272 			{
  1273 				info->num_targets = 0;
  1274 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1275 				return;
  1276 			}
  1277 			else
  1278 			{
  1279 				found_client = i;
  1280 				pFoundClient = pTarget;
  1281 			}
  1282 		}
  1283 	}
  1284 
  1285 	if (found_client)
  1286 	{
  1287 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1288 			== COMMAND_TARGET_VALID)
  1289 		{
  1290 			info->targets[0] = found_client;
  1291 			info->num_targets = 1;
  1292 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1293 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1294 		}
  1295 		else
  1296 		{
  1297 			info->num_targets = 0;
  1298 		}
  1299 	}
  1300 	else
  1301 	{
  1302 		info->num_targets = 0;
  1303 		info->reason = COMMAND_TARGET_NONE;
  1304 	}
  1305 }
  1306 
  1307 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1308 {
  1309 	if (pConVar->GetBool() && !atoi(oldValue))
  1310 	{
  1311 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1312 	}
  1313 	else
  1314 	{
  1315 		MaxPlayersChanged();
  1316 	}
  1317 }
  1318 
  1319 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1320 {
  1321 	m_maxClients = newvalue;
  1322 }
  1323 
  1324 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1325 {
  1326 	if (newvalue == -1)
  1327 	{
  1328 		newvalue = gpGlobals->maxClients;
  1329 	}
  1330 
  1331 	if (newvalue == MaxClients())
  1332 	{
  1333 		return;
  1334 	}
  1335 
  1336 	/* Notify the rest of core */
  1337 	SMGlobalClass *pBase = SMGlobalClass::head;
  1338 	while (pBase)
  1339 	{
  1340 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1341 		pBase = pBase->m_pGlobalClassNext;
  1342 	}
  1343 
  1344 	/* Notify Extensions */
  1345 	List<IClientListener *>::iterator iter;
  1346 	IClientListener *pListener = NULL;
  1347 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1348 	{
  1349 		pListener = (*iter);
  1350 		if (pListener->GetClientListenerVersion() >= 8)
  1351 		{
  1352 			pListener->OnMaxPlayersChanged(newvalue);
  1353 		}
  1354 	}
  1355 }
  1356 
  1357 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1358 void CmdMaxplayersCallback(const CCommand &command)
  1359 {
  1360 #else
  1361 void CmdMaxplayersCallback()
  1362 {
  1363 #endif
  1364 
  1365 	g_Players.MaxPlayersChanged();
  1366 }
  1367 
  1368 
  1369 /*******************
  1370  *** PLAYER CODE ***
  1371  *******************/
  1372 
  1373 CPlayer::CPlayer()
  1374 {
  1375 	m_IsConnected = false;
  1376 	m_IsInGame = false;
  1377 	m_IsAuthorized = false;
  1378 	m_pEdict = NULL;
  1379 	m_Admin = INVALID_ADMIN_ID;
  1380 	m_TempAdmin = false;
  1381 	m_Info = NULL;
  1382 	m_bAdminCheckSignalled = false;
  1383 	m_bIsInKickQueue = false;
  1384 	m_LastPassword.clear();
  1385 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1386 	m_bFakeClient = false;
  1387 }
  1388 
  1389 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1390 {
  1391 	m_IsConnected = true;
  1392 	m_Name.assign(name);
  1393 	m_Ip.assign(ip);
  1394 	m_pEdict = pEntity;
  1395 	m_iIndex = IndexOfEdict(pEntity);
  1396 	m_LangId = g_Translator.GetServerLanguage();
  1397 
  1398 	char ip2[24], *ptr;
  1399 	strncopy(ip2, ip, sizeof(ip2));
  1400 	if ((ptr = strchr(ip2, ':')) != NULL)
  1401 	{
  1402 		*ptr = '\0';
  1403 	}
  1404 	m_IpNoPort.assign(ip2);
  1405 }
  1406 
  1407 void CPlayer::Connect()
  1408 {
  1409 	if (m_IsInGame)
  1410 	{
  1411 		return;
  1412 	}
  1413 
  1414 	m_IsInGame = true;
  1415 
  1416 	const char *var = g_Players.GetPassInfoVar();
  1417 	int client = IndexOfEdict(m_pEdict);
  1418 	if (var[0] != '\0')
  1419 	{
  1420 		const char *pass = engine->GetClientConVarValue(client, var);
  1421 		m_LastPassword.assign(pass ? pass : "");
  1422 	}
  1423 	else
  1424 	{
  1425 		m_LastPassword.assign("");
  1426 	}
  1427 }
  1428 
  1429 void CPlayer::Authorize(const char *steamid)
  1430 {
  1431 	if (m_IsAuthorized)
  1432 	{
  1433 		return;
  1434 	}
  1435 
  1436 	m_IsAuthorized = true;
  1437 	m_AuthID.assign(steamid);
  1438 }
  1439 
  1440 void CPlayer::Disconnect()
  1441 {
  1442 	DumpAdmin(false);
  1443 	m_IsConnected = false;
  1444 	m_IsInGame = false;
  1445 	m_IsAuthorized = false;
  1446 	m_Name.clear();
  1447 	m_Ip.clear();
  1448 	m_AuthID.clear();
  1449 	m_pEdict = NULL;
  1450 	m_Info = NULL;
  1451 	m_bAdminCheckSignalled = false;
  1452 	m_UserId = -1;
  1453 	m_bIsInKickQueue = false;
  1454 	m_bFakeClient = false;
  1455 }
  1456 
  1457 void CPlayer::SetName(const char *name)
  1458 {
  1459 	m_Name.assign(name);
  1460 }
  1461 
  1462 const char *CPlayer::GetName()
  1463 {
  1464 	if (m_Info && m_pEdict->GetUnknown())
  1465 	{
  1466 		return m_Info->GetName();
  1467 	}
  1468 	
  1469 	return m_Name.c_str();
  1470 }
  1471 
  1472 const char *CPlayer::GetIPAddress()
  1473 {
  1474 	return m_Ip.c_str();
  1475 }
  1476 
  1477 const char *CPlayer::GetAuthString()
  1478 {
  1479 	return m_AuthID.c_str();
  1480 }
  1481 
  1482 edict_t *CPlayer::GetEdict()
  1483 {
  1484 	return m_pEdict;
  1485 }
  1486 
  1487 bool CPlayer::IsInGame()
  1488 {
  1489 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1490 }
  1491 
  1492 bool CPlayer::WasCountedAsInGame()
  1493 {
  1494 	return m_IsInGame;
  1495 }
  1496 
  1497 bool CPlayer::IsConnected()
  1498 {
  1499 	return m_IsConnected;
  1500 }
  1501 
  1502 bool CPlayer::IsAuthorized()
  1503 {
  1504 	return m_IsAuthorized;
  1505 }
  1506 
  1507 IPlayerInfo *CPlayer::GetPlayerInfo()
  1508 {
  1509 	if (m_pEdict->GetUnknown())
  1510 	{
  1511 		return m_Info;
  1512 	}
  1513 
  1514 	return NULL;
  1515 }
  1516 
  1517 bool CPlayer::IsFakeClient()
  1518 {
  1519 	return m_bFakeClient;
  1520 }
  1521 
  1522 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1523 {
  1524 	if (!m_IsConnected)
  1525 	{
  1526 		return;
  1527 	}
  1528 
  1529 	DumpAdmin(false);
  1530 
  1531 	m_Admin = id;
  1532 	m_TempAdmin = temporary;
  1533 }
  1534 
  1535 AdminId CPlayer::GetAdminId()
  1536 {
  1537 	return m_Admin;
  1538 }
  1539 
  1540 void CPlayer::DumpAdmin(bool deleting)
  1541 {
  1542 	if (m_Admin != INVALID_ADMIN_ID)
  1543 	{
  1544 		if (m_TempAdmin && !deleting)
  1545 		{
  1546 			g_Admins.InvalidateAdmin(m_Admin);
  1547 		}
  1548 		m_Admin = INVALID_ADMIN_ID;
  1549 		m_TempAdmin = false;
  1550 	}
  1551 }
  1552 
  1553 void CPlayer::Kick(const char *str)
  1554 {
  1555 	MarkAsBeingKicked();
  1556 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1557 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1558 	pClient->Disconnect("%s", str);
  1559 }
  1560 
  1561 void CPlayer::Authorize_Post()
  1562 {
  1563 	if (m_IsInGame)
  1564 	{
  1565 		DoPostConnectAuthorization();
  1566 	}
  1567 }
  1568 
  1569 void CPlayer::DoPostConnectAuthorization()
  1570 {
  1571 	bool delay = false;
  1572 
  1573 	List<IClientListener *>::iterator iter;
  1574 	for (iter = g_Players.m_hooks.begin();
  1575 		 iter != g_Players.m_hooks.end();
  1576 		 iter++)
  1577 	{
  1578 		IClientListener *pListener = (*iter);
  1579 #if defined MIN_API_FOR_ADMINCALLS
  1580 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1581 		{
  1582 			continue;
  1583 		}
  1584 #endif
  1585 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1586 		{
  1587 			delay = true;
  1588 		}
  1589 	}
  1590 	
  1591 	cell_t result = 0;
  1592 	PreAdminCheck->PushCell(m_iIndex);
  1593 	PreAdminCheck->Execute(&result);
  1594 
  1595 	/* Defer, for better or worse */
  1596 	if (delay || (ResultType)result >= Pl_Handled)
  1597 	{
  1598 		return;
  1599 	}
  1600 
  1601 	/* Sanity check */
  1602 	if (!IsConnected())
  1603 	{
  1604 		return;
  1605 	}
  1606 
  1607 	/* Otherwise, go ahead and do admin checks */
  1608 	DoBasicAdminChecks();
  1609 
  1610 	/* Send the notification out */
  1611 	NotifyPostAdminChecks();
  1612 }
  1613 
  1614 bool CPlayer::RunAdminCacheChecks()
  1615 {
  1616 	AdminId old_id = GetAdminId();
  1617 
  1618 	DoBasicAdminChecks();
  1619 
  1620 	return (GetAdminId() != old_id);
  1621 }
  1622 
  1623 void CPlayer::NotifyPostAdminChecks()
  1624 {
  1625 	if (m_bAdminCheckSignalled)
  1626 	{
  1627 		return;
  1628 	}
  1629 
  1630 	/* Block beforehand so they can't double-call */
  1631 	m_bAdminCheckSignalled = true;
  1632 
  1633 	List<IClientListener *>::iterator iter;
  1634 	for (iter = g_Players.m_hooks.begin();
  1635 		iter != g_Players.m_hooks.end();
  1636 		iter++)
  1637 	{
  1638 		IClientListener *pListener = (*iter);
  1639 #if defined MIN_API_FOR_ADMINCALLS
  1640 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1641 		{
  1642 			continue;
  1643 		}
  1644 #endif
  1645 		pListener->OnClientPostAdminCheck(m_iIndex);
  1646 	}
  1647 
  1648 	PostAdminFilter->PushCell(m_iIndex);
  1649 	PostAdminFilter->Execute(NULL);
  1650 
  1651 	PostAdminCheck->PushCell(m_iIndex);
  1652 	PostAdminCheck->Execute(NULL);
  1653 }
  1654 
  1655 void CPlayer::DoBasicAdminChecks()
  1656 {
  1657 	if (GetAdminId() != INVALID_ADMIN_ID)
  1658 	{
  1659 		return;
  1660 	}
  1661 
  1662 	/* First check the name */
  1663 	AdminId id;
  1664 	int client = IndexOfEdict(m_pEdict);
  1665 
  1666 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1667 	{
  1668 		if (!g_Players.CheckSetAdminName(client, this, id))
  1669 		{
  1670 			int userid = engine->GetPlayerUserId(m_pEdict);
  1671 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1672 		}
  1673 		return;
  1674 	}
  1675 	
  1676 	/* Check IP */
  1677 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1678 	{
  1679 		if (g_Players.CheckSetAdmin(client, this, id))
  1680 		{
  1681 			return;
  1682 		}
  1683 	}
  1684 
  1685 	/* Check steam id */
  1686 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1687 	{
  1688 		if (g_Players.CheckSetAdmin(client, this, id))
  1689 		{
  1690 			return;
  1691 		}
  1692 	}
  1693 }
  1694 
  1695 unsigned int CPlayer::GetLanguageId()
  1696 {
  1697 	return m_LangId;
  1698 }
  1699 
  1700 int CPlayer::GetUserId()
  1701 {
  1702 	if (m_UserId == -1)
  1703 	{
  1704 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1705 	}
  1706 
  1707 	return m_UserId;
  1708 }
  1709 
  1710 bool CPlayer::IsInKickQueue()
  1711 {
  1712 	return m_bIsInKickQueue;
  1713 }
  1714 
  1715 void CPlayer::MarkAsBeingKicked()
  1716 {
  1717 	m_bIsInKickQueue = true;
  1718 }
  1719 
  1720 int CPlayer::GetLifeState()
  1721 {
  1722 	if (lifestate_offset == -1)
  1723 	{
  1724 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1725 		{
  1726 			lifestate_offset = -2;
  1727 		}
  1728 	}
  1729 
  1730 	if (lifestate_offset < 0)
  1731 	{
  1732 		IPlayerInfo *info = GetPlayerInfo();
  1733 		if (info == NULL)
  1734 		{
  1735 			return PLAYER_LIFE_UNKNOWN;
  1736 		}
  1737 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1738 	}
  1739 
  1740 	if (m_pEdict == NULL)
  1741 	{
  1742 		return PLAYER_LIFE_UNKNOWN;
  1743 	}
  1744 
  1745 	CBaseEntity *pEntity;
  1746 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1747 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1748 	{
  1749 		return PLAYER_LIFE_UNKNOWN;
  1750 	}
  1751 
  1752 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1753 	{
  1754 		return PLAYER_LIFE_ALIVE;
  1755 	}
  1756 	else
  1757 	{
  1758 		return PLAYER_LIFE_DEAD;
  1759 	}
  1760 }