core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Feb 25 20:25:20 2009 -0500 (2009-02-25)
changeset 2613 46c76edb0875
parent 2476 c21fd6e89ff5
child 2479 44e8e76d4e53
permissions -rw-r--r--
Removed tag sourcemod-1.1.1
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 IForward *OnClientConnected = NULL;
    57 const unsigned int *g_NumPlayersToAuth = NULL;
    58 int lifestate_offset = -1;
    59 List<ICommandTargetProcessor *> target_processors;
    60 
    61 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    62 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    63 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    64 #if defined ORANGEBOX_BUILD
    65 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    66 #else
    67 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    68 #endif
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    70 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    71 
    72 #if defined ORANGEBOX_BUILD
    73 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    74 #else
    75 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    76 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    77 #endif
    78 
    79 ConCommand *maxplayersCmd = NULL;
    80 
    81 class KickPlayerTimer : public ITimedEvent
    82 {
    83 public:
    84 	ResultType OnTimer(ITimer *pTimer, void *pData)
    85 	{
    86 		int userid = (int)pData;
    87 		int client = g_Players.GetClientOfUserId(userid);
    88 		if (client)
    89 		{
    90 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    91 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    92 		}
    93 		return Pl_Stop;
    94 	}
    95 	void OnTimerEnd(ITimer *pTimer, void *pData)
    96 	{
    97 	}
    98 } s_KickPlayerTimer;
    99 
   100 PlayerManager::PlayerManager()
   101 {
   102 	m_AuthQueue = NULL;
   103 	m_FirstPass = false;
   104 	m_maxClients = 0;
   105 
   106 	m_UserIdLookUp = new int[USHRT_MAX+1];
   107 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   108 }
   109 
   110 PlayerManager::~PlayerManager()
   111 {
   112 	g_NumPlayersToAuth = NULL;
   113 
   114 	delete [] m_AuthQueue;
   115 	delete [] m_UserIdLookUp;
   116 }
   117 
   118 void PlayerManager::OnSourceModAllInitialized()
   119 {
   120 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   121 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   122 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   123 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   124 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   127 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   128 
   129 	g_ShareSys.AddInterface(NULL, this);
   130 
   131 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   132 	ParamType p2[] = {Param_Cell};
   133 
   134 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   135 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   136 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   137 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   138 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   139 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   140 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   141 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   142 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   143 	OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   144 
   145 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   146 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   147 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   148 
   149 	m_bIsListenServer = !engine->IsDedicatedServer();
   150 	m_ListenClient = 0;
   151 
   152 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   153 
   154 	ConCommandBase *pBase = icvar->GetCommands();
   155 	ConCommand *pCmd = NULL;
   156 	while (pBase)
   157 	{
   158 		if (strcmp(pBase->GetName(), "maxplayers") == 0)
   159 		{
   160 			/* Don't want to return convar with same name */
   161 			if (!pBase->IsCommand())
   162 			{
   163 				break;
   164 			}
   165 
   166 			pCmd = (ConCommand *)pBase;
   167 			break;
   168 		}
   169 		pBase = const_cast<ConCommandBase *>(pBase->GetNext());
   170 	}
   171 
   172 	if (pCmd != NULL)
   173 	{
   174 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   175 		maxplayersCmd = pCmd;
   176 	}
   177 }
   178 
   179 void PlayerManager::OnSourceModShutdown()
   180 {
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   182 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   183 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   184 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   185 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   186 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   187 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   188 
   189 	/* Release forwards */
   190 	g_Forwards.ReleaseForward(m_clconnect);
   191 	g_Forwards.ReleaseForward(m_clputinserver);
   192 	g_Forwards.ReleaseForward(m_cldisconnect);
   193 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   194 	g_Forwards.ReleaseForward(m_clcommand);
   195 	g_Forwards.ReleaseForward(m_clinfochanged);
   196 	g_Forwards.ReleaseForward(m_clauth);
   197 	g_Forwards.ReleaseForward(m_onActivate);
   198 	g_Forwards.ReleaseForward(m_onActivate2);
   199 	g_Forwards.ReleaseForward(OnClientConnected);
   200 
   201 	g_Forwards.ReleaseForward(PreAdminCheck);
   202 	g_Forwards.ReleaseForward(PostAdminCheck);
   203 	g_Forwards.ReleaseForward(PostAdminFilter);
   204 
   205 	delete [] m_Players;
   206 
   207 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   208 
   209 	if (maxplayersCmd != NULL)
   210 	{
   211 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   212 	}
   213 }
   214 
   215 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   216 												 const char *value, 
   217 												 ConfigSource source, 
   218 												 char *error, 
   219 												 size_t maxlength)
   220 {
   221 	if (strcmp(key, "PassInfoVar") == 0)
   222 	{
   223 		if (strcmp(value, "_password") != 0)
   224 		{
   225 			m_PassInfoVar.assign(value);
   226 		}
   227 		return ConfigResult_Accept;
   228 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   229 		if (strcasecmp(value, "on") == 0)
   230 		{
   231 			m_QueryLang = true;
   232 		} else if (strcasecmp(value, "off") == 0) {
   233 			m_QueryLang = false;
   234 		} else {
   235 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   236 			return ConfigResult_Reject;
   237 		}
   238 		return ConfigResult_Accept;
   239 	}
   240 	return ConfigResult_Ignore;
   241 }
   242 
   243 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   244 {
   245 	if (!m_FirstPass)
   246 	{
   247 		/* Initialize all players */
   248 		m_maxClients = clientMax;
   249 		m_PlayerCount = 0;
   250 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   251 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   252 		m_FirstPass = true;
   253 
   254 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   255 
   256 		g_NumPlayersToAuth = &m_AuthQueue[0];
   257 
   258 		g_PluginSys.SyncMaxClients(clientMax);
   259 	}
   260 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   261 	m_onActivate->Execute(NULL);
   262 	m_onActivate2->Execute(NULL);
   263 
   264 	List<IClientListener *>::iterator iter;
   265 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   266 	{
   267 		if ((*iter)->GetClientListenerVersion() >= 5)
   268 		{
   269 			(*iter)->OnServerActivated(clientMax);
   270 		}
   271 	}
   272 
   273 	g_OnMapStarted = true;
   274 
   275 	SMGlobalClass *cls = SMGlobalClass::head;
   276 	while (cls)
   277 	{
   278 		cls->OnSourceModLevelActivated();
   279 		cls = cls->m_pGlobalClassNext;
   280 	}
   281 
   282 	SM_ExecuteAllConfigs();
   283 }
   284 
   285 bool PlayerManager::IsServerActivated()
   286 {
   287 	return m_FirstPass;
   288 }
   289 
   290 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   291 {
   292 	const char *password = g_Admins.GetAdminPassword(id);
   293 	if (password != NULL)
   294 	{
   295 		if (m_PassInfoVar.size() < 1)
   296 		{
   297 			return false;
   298 		}
   299 
   300 		/* Whoa... the user needs a password! */
   301 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   302 		if (!given || strcmp(given, password) != 0)
   303 		{
   304 			return false;
   305 		}
   306 	}
   307 
   308 	pPlayer->SetAdminId(id, false);
   309 
   310 	return true;
   311 }
   312 
   313 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   314 {
   315 	const char *password = g_Admins.GetAdminPassword(id);
   316 	if (password == NULL)
   317 	{
   318 		return false;
   319 	}
   320 
   321 	if (m_PassInfoVar.size() < 1)
   322 	{
   323 		return false;
   324 	}
   325 
   326 	/* Whoa... the user needs a password! */
   327 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   328 	if (!given || strcmp(given, password) != 0)
   329 	{
   330 		return false;
   331 	}
   332 
   333 	pPlayer->SetAdminId(id, false);
   334 
   335 	return true;
   336 }
   337 
   338 void PlayerManager::RunAuthChecks()
   339 {
   340 	CPlayer *pPlayer;
   341 	const char *authstr;
   342 	unsigned int removed = 0;
   343 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   344 	{
   345 		pPlayer = &m_Players[m_AuthQueue[i]];
   346 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   347 		if (authstr && authstr[0] != '\0'
   348 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   349 		{
   350 			/* Set authorization */
   351 			pPlayer->Authorize(authstr);
   352 
   353 			/* Mark as removed from queue */
   354 			unsigned int client = m_AuthQueue[i];
   355 			m_AuthQueue[i] = 0;
   356 			removed++;
   357 
   358 			/* Send to extensions */
   359 			List<IClientListener *>::iterator iter;
   360 			IClientListener *pListener;
   361 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   362 			{
   363 				pListener = (*iter);
   364 				pListener->OnClientAuthorized(client, authstr);
   365 				if (!pPlayer->IsConnected())
   366 				{
   367 					break;
   368 				}
   369 			}
   370 
   371 			/* Send to plugins if player is still connected */
   372 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   373 			{
   374 				/* :TODO: handle the case of a player disconnecting in the middle */
   375 				m_clauth->PushCell(client);
   376 				m_clauth->PushString(authstr);
   377 				m_clauth->Execute(NULL);
   378 			}
   379 
   380 			if (pPlayer->IsConnected())
   381 			{
   382 				pPlayer->Authorize_Post();
   383 			}
   384 		}
   385 	}
   386 
   387 	/* Clean up the queue */
   388 	if (removed)
   389 	{
   390 		/* We don't have to compact the list if it's empty */
   391 		if (removed != m_AuthQueue[0])
   392 		{
   393 			unsigned int diff = 0;
   394 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   395 			{
   396 				/* If this member is removed... */
   397 				if (m_AuthQueue[i] == 0)
   398 				{
   399 					/* Increase the differential */
   400 					diff++;
   401 				} else {
   402 					/* diff cannot increase faster than i+1 */
   403 					assert(i > diff);
   404 					assert(i - diff >= 1);
   405 					/* move this index down */
   406 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   407 				}
   408 			}
   409 			m_AuthQueue[0] -= removed;
   410 		} else {
   411 			m_AuthQueue[0] = 0;
   412 		}
   413 	}
   414 }
   415 
   416 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   417 {
   418 	int client = engine->IndexOfEdict(pEntity);
   419 	CPlayer *pPlayer = &m_Players[client];
   420 
   421 	List<IClientListener *>::iterator iter;
   422 	IClientListener *pListener = NULL;
   423 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   424 	{
   425 		pListener = (*iter);
   426 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   427 		{
   428 			return false;
   429 		}
   430 	}
   431 
   432 	cell_t res = 1;
   433 
   434 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   435 	m_clconnect->PushCell(client);
   436 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   437 	m_clconnect->PushCell(maxrejectlen);
   438 	m_clconnect->Execute(&res);
   439 
   440 	if (res)
   441 	{
   442 		if (!pPlayer->IsAuthorized())
   443 		{
   444 			m_AuthQueue[++m_AuthQueue[0]] = client;
   445 		}
   446 
   447 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   448 	}
   449 	else
   450 	{
   451 		if (!pPlayer->IsFakeClient())
   452 		{
   453 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   454 		}
   455 	}
   456 
   457 	return true;
   458 }
   459 
   460 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   461 {
   462 	int client = engine->IndexOfEdict(pEntity);
   463 	bool orig_value = META_RESULT_ORIG_RET(bool);
   464 	CPlayer *pPlayer = &m_Players[client];
   465 
   466 	if (orig_value)
   467 	{
   468 		List<IClientListener *>::iterator iter;
   469 		IClientListener *pListener = NULL;
   470 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   471 		{
   472 			pListener = (*iter);
   473 			pListener->OnClientConnected(client);
   474 			if (!pPlayer->IsConnected())
   475 			{
   476 				break;
   477 			}
   478 		}
   479 
   480 		if (!pPlayer->IsFakeClient() 
   481 			&& m_bIsListenServer
   482 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   483 		{
   484 			m_ListenClient = client;
   485 		}
   486 
   487 		cell_t res;
   488 		OnClientConnected->PushCell(client);
   489 		OnClientConnected->Execute(&res, NULL);
   490 	}
   491 	else
   492 	{
   493 		InvalidatePlayer(pPlayer);
   494 	}
   495 
   496 	return true;
   497 }
   498 
   499 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   500 {
   501 	cell_t res;
   502 	int client = engine->IndexOfEdict(pEntity);
   503 	CPlayer *pPlayer = &m_Players[client];
   504 
   505 	/* If they're not connected, they're a bot */
   506 	if (!pPlayer->IsConnected())
   507 	{
   508 		/* Run manual connection routines */
   509 		char error[255];
   510 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   511 		pPlayer->Authorize(authid);
   512 		pPlayer->m_bFakeClient = true;
   513 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   514 		{
   515 			/* :TODO: kick the bot if it's rejected */
   516 			return;
   517 		}
   518 		List<IClientListener *>::iterator iter;
   519 		IClientListener *pListener = NULL;
   520 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   521 		{
   522 			pListener = (*iter);
   523 			pListener->OnClientConnected(client);
   524 			/* See if bot was kicked */
   525 			if (!pPlayer->IsConnected())
   526 			{
   527 				return;
   528 			}
   529 		}
   530 		/* Now do authorization */
   531 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   532 		{
   533 			pListener = (*iter);
   534 			pListener->OnClientAuthorized(client, authid);
   535 		}
   536 		/* Finally, tell plugins */
   537 		if (m_clauth->GetFunctionCount())
   538 		{
   539 			m_clauth->PushCell(client);
   540 			m_clauth->PushString(authid);
   541 			m_clauth->Execute(NULL);
   542 		}
   543 		pPlayer->Authorize_Post();
   544 	}
   545 
   546 	if (playerinfo)
   547 	{
   548 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   549 	}
   550 
   551 	/* Get the client's language */
   552 	if (m_QueryLang)
   553 	{
   554 		const char *name;
   555 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   556 		{
   557 			unsigned int langid;
   558 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   559 		} else {
   560 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   561 		}
   562 	}
   563 
   564 	pPlayer->Connect();
   565 	m_PlayerCount++;
   566 
   567 	List<IClientListener *>::iterator iter;
   568 	IClientListener *pListener = NULL;
   569 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   570 	{
   571 		pListener = (*iter);
   572 		pListener->OnClientPutInServer(client);
   573 	}
   574 
   575 	m_clputinserver->PushCell(client);
   576 	m_clputinserver->Execute(&res, NULL);
   577 
   578 	if (pPlayer->IsAuthorized())
   579 	{
   580 		pPlayer->DoPostConnectAuthorization();
   581 	}
   582 }
   583 
   584 void PlayerManager::OnSourceModLevelEnd()
   585 {
   586 	/* Disconnect all bots still in game */
   587 	for (int i=1; i<=m_maxClients; i++)
   588 	{
   589 		if (m_Players[i].IsConnected())
   590 		{
   591 			OnClientDisconnect(m_Players[i].GetEdict());
   592 		}
   593 	}
   594 	m_PlayerCount = 0;
   595 }
   596 
   597 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   598 {
   599 	cell_t res;
   600 	int client = engine->IndexOfEdict(pEntity);
   601 	CPlayer *pPlayer = &m_Players[client];
   602 
   603 	if (pPlayer->IsConnected())
   604 	{
   605 		m_cldisconnect->PushCell(client);
   606 		m_cldisconnect->Execute(&res, NULL);
   607 	}
   608 	else
   609 	{
   610 		/* We don't care, prevent a double call */
   611 		return;
   612 	}
   613 
   614 	if (pPlayer->WasCountedAsInGame())
   615 	{
   616 		m_PlayerCount--;
   617 	}
   618 
   619 	List<IClientListener *>::iterator iter;
   620 	IClientListener *pListener = NULL;
   621 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   622 	{
   623 		pListener = (*iter);
   624 		pListener->OnClientDisconnecting(client);
   625 	}
   626 
   627 	InvalidatePlayer(pPlayer);
   628 
   629 	if (m_ListenClient == client)
   630 	{
   631 		m_ListenClient = 0;
   632 	}
   633 }
   634 
   635 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   636 {
   637 	cell_t res;
   638 	int client = engine->IndexOfEdict(pEntity);
   639 
   640 	m_cldisconnect_post->PushCell(client);
   641 	m_cldisconnect_post->Execute(&res, NULL);
   642 
   643 	List<IClientListener *>::iterator iter;
   644 	IClientListener *pListener = NULL;
   645 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   646 	{
   647 		pListener = (*iter);
   648 		pListener->OnClientDisconnected(client);
   649 	}
   650 }
   651 
   652 #if defined ORANGEBOX_BUILD
   653 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   654 {
   655 #else
   656 void PlayerManager::OnClientCommand(edict_t *pEntity)
   657 {
   658 	CCommand args;
   659 #endif
   660 	int client = engine->IndexOfEdict(pEntity);
   661 	cell_t res = Pl_Continue;
   662 	CPlayer *pPlayer = &m_Players[client];
   663 
   664 	if (!pPlayer->IsConnected())
   665 	{
   666 		return;
   667 	}
   668 
   669 	g_HL2.PushCommandStack(&args);
   670 
   671 	int argcount = args.ArgC() - 1;
   672 	const char *cmd = g_HL2.CurrentCommandName();
   673 
   674 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   675 	if (result)
   676 	{
   677 		res = Pl_Handled;
   678 	} else {
   679 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   680 		if (result)
   681 		{
   682 			res = Pl_Handled;
   683 		}
   684 	}
   685 
   686 	cell_t res2 = Pl_Continue;
   687 	m_clcommand->PushCell(client);
   688 	m_clcommand->PushCell(argcount);
   689 	m_clcommand->Execute(&res2, NULL);
   690 
   691 	if (res2 > res)
   692 	{
   693 		res = res2;
   694 	}
   695 
   696 	if (res >= Pl_Stop)
   697 	{
   698 		g_HL2.PopCommandStack();
   699 		RETURN_META(MRES_SUPERCEDE);
   700 	}
   701 
   702 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   703 
   704 	g_HL2.PopCommandStack();
   705 
   706 	if (res >= Pl_Handled)
   707 	{
   708 		RETURN_META(MRES_SUPERCEDE);
   709 	}
   710 }
   711 
   712 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   713 {
   714 	cell_t res;
   715 	int client = engine->IndexOfEdict(pEntity);
   716 	CPlayer *pPlayer = &m_Players[client];
   717 
   718 	if (!pPlayer->IsConnected())
   719 	{
   720 		return;
   721 	}
   722 
   723 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   724 	m_clinfochanged->Execute(&res, NULL);
   725 
   726 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   727 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   728 	const char *old_name = pPlayer->m_Name.c_str();
   729 
   730 	if (strcmp(old_name, new_name) != 0)
   731 	{
   732 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   733 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   734 		{
   735 			if (!CheckSetAdminName(client, pPlayer, id))
   736 			{
   737 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   738 				RETURN_META(MRES_IGNORED);
   739 			}
   740 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   741 			if (id == pPlayer->GetAdminId())
   742 			{
   743 				/* This player is changing their name; force them to drop admin privileges! */
   744 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   745 			}
   746 		}
   747 		pPlayer->SetName(new_name);
   748 	}
   749 	
   750 	if (m_PassInfoVar.size() > 0)
   751 	{
   752 		/* Try for a password change */
   753 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   754 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   755 		if (strcmp(old_pass, new_pass) != 0)
   756 		{
   757 			pPlayer->m_LastPassword.assign(new_pass);
   758 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   759 			{
   760 				/* If there is already an admin id assigned, this will just bail out. */
   761 				pPlayer->DoBasicAdminChecks();
   762 			}
   763 		}
   764 	}
   765 }
   766 
   767 int PlayerManager::GetMaxClients()
   768 {
   769 	return m_maxClients;
   770 }
   771 
   772 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   773 {
   774 	if (client > m_maxClients || client < 1)
   775 	{
   776 		return NULL;
   777 	}
   778 	return &m_Players[client];
   779 }
   780 
   781 int PlayerManager::GetNumPlayers()
   782 {
   783 	return m_PlayerCount;
   784 }
   785 
   786 int PlayerManager::GetClientOfUserId(int userid)
   787 {
   788 	if (userid < 0 || userid > USHRT_MAX)
   789 	{
   790 		return 0;
   791 	}
   792 	
   793 	int client = m_UserIdLookUp[userid];
   794 
   795 	/* Verify the userid.  The cache can get messed up with older
   796 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   797 	 * check before invoking this backwards compat code.
   798 	 */
   799 	if (client)
   800 	{
   801 		CPlayer *player = GetPlayerByIndex(client);
   802 		if (player && player->IsConnected())
   803 		{
   804 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   805 			if (realUserId == userid)
   806 			{
   807 				return client;
   808 			}
   809 		}
   810 	}
   811 
   812 	/* If we can't verify the userid, we have to do a manual loop */
   813 	CPlayer *player;
   814 	for (int i = 1; i <= m_maxClients; i++)
   815 	{
   816 		player = GetPlayerByIndex(i);
   817 		if (!player || !player->IsConnected())
   818 		{
   819 			continue;
   820 		}
   821 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   822 		{
   823 			m_UserIdLookUp[userid] = i;
   824 			return i;
   825 		}
   826 	}
   827 
   828 	return 0;
   829 }
   830 
   831 void PlayerManager::AddClientListener(IClientListener *listener)
   832 {
   833 	m_hooks.push_back(listener);
   834 }
   835 
   836 void PlayerManager::RemoveClientListener(IClientListener *listener)
   837 {
   838 	m_hooks.remove(listener);
   839 }
   840 
   841 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   842 {
   843 	int index = engine->IndexOfEdict(pEdict);
   844 	return GetGamePlayer(index);
   845 }
   846 
   847 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   848 {
   849 	return GetPlayerByIndex(client);
   850 }
   851 
   852 void PlayerManager::ClearAdminId(AdminId id)
   853 {
   854 	for (int i=1; i<=m_maxClients; i++)
   855 	{
   856 		if (m_Players[i].m_Admin == id)
   857 		{
   858 			m_Players[i].DumpAdmin(true);
   859 		}
   860 	}
   861 }
   862 
   863 void PlayerManager::ClearAllAdmins()
   864 {
   865 	for (int i=1; i<=m_maxClients; i++)
   866 	{
   867 		m_Players[i].DumpAdmin(true);
   868 	}
   869 }
   870 
   871 const char *PlayerManager::GetPassInfoVar()
   872 {
   873 	return m_PassInfoVar.c_str();
   874 }
   875 
   876 void PlayerManager::RecheckAnyAdmins()
   877 {
   878 	for (int i=1; i<=m_maxClients; i++)
   879 	{
   880 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   881 		{
   882 			m_Players[i].DoBasicAdminChecks();
   883 		}
   884 	}
   885 }
   886 
   887 unsigned int PlayerManager::GetReplyTo()
   888 {
   889 	return g_ChatTriggers.GetReplyTo();
   890 }
   891 
   892 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   893 {
   894 	return g_ChatTriggers.SetReplyTo(reply);
   895 }
   896 
   897 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   898 {
   899 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   900 }
   901 
   902 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   903 {
   904 	target_processors.push_back(pHandler);
   905 }
   906 
   907 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   908 {
   909 	target_processors.remove(pHandler);
   910 }
   911 
   912 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   913 {
   914 	/**
   915 	* Remove client from auth queue if necessary
   916 	*/
   917 	if (!pPlayer->IsAuthorized())
   918 	{
   919 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   920 		{
   921 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   922 			{
   923 				/* Move everything ahead of us back by one */
   924 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   925 				{
   926 					m_AuthQueue[j-1] = m_AuthQueue[j];
   927 				}
   928 				/* Remove us and break */
   929 				m_AuthQueue[0]--;
   930 				break;
   931 			}
   932 		}
   933 	}
   934 	
   935 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   936 	pPlayer->Disconnect();
   937 }
   938 
   939 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   940 {
   941 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   942 		&& !pTarget->IsConnected())
   943 	{
   944 		return COMMAND_TARGET_NONE;
   945 	}
   946 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   947 		!pTarget->IsInGame())
   948 	{
   949 		return COMMAND_TARGET_NOT_IN_GAME;
   950 	}
   951 
   952 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   953 		&& pTarget->IsFakeClient())
   954 	{
   955 		return COMMAND_TARGET_NOT_HUMAN;
   956 	}
   957 
   958 	if (pAdmin != NULL)
   959 	{
   960 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   961 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   962 		{
   963 			return COMMAND_TARGET_IMMUNE;
   964 		}
   965 	}
   966 
   967 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   968 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   969 	{
   970 		return COMMAND_TARGET_NOT_ALIVE;
   971 	}
   972 
   973 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   974 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   975 	{
   976 		return COMMAND_TARGET_NOT_DEAD;
   977 	}
   978 
   979 	return COMMAND_TARGET_VALID;
   980 }
   981 
   982 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   983 {
   984 	CPlayer *pTarget, *pAdmin;
   985 	int max_clients, total = 0;
   986 
   987 	max_clients = GetMaxClients();
   988 
   989 	if (info->max_targets < 1)
   990 	{
   991 		info->reason = COMMAND_TARGET_NONE;
   992 		info->num_targets = 0;
   993 	}
   994 
   995 	if (info->admin == 0)
   996 	{
   997 		pAdmin = NULL;
   998 	}
   999 	else
  1000 	{
  1001 		pAdmin = GetPlayerByIndex(info->admin);
  1002 	}
  1003 
  1004 	if (info->pattern[0] == '#')
  1005 	{
  1006 		int userid = atoi(&info->pattern[1]);
  1007 		int client = GetClientOfUserId(userid);
  1008 
  1009 		/* See if a valid userid matched */
  1010 		if (client > 0)
  1011 		{
  1012 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1013 			if (pTarget != NULL)
  1014 			{
  1015 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1016 				{
  1017 					info->targets[0] = client;
  1018 					info->num_targets = 1;
  1019 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1020 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1021 				}
  1022 				else
  1023 				{
  1024 					info->num_targets = 0;
  1025 				}
  1026 				return;
  1027 			}
  1028 		}
  1029 
  1030 		/* Do we need to look for a steam id? */
  1031 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1032 		{
  1033 			size_t p, len;
  1034 			char new_pattern[256];
  1035 
  1036 			strcpy(new_pattern, "STEAM_");
  1037 			len = strlen(&info->pattern[7]);
  1038 			for (p = 0; p < len; p++)
  1039 			{
  1040 				new_pattern[6 + p] = info->pattern[7 + p];
  1041 				if (new_pattern[6 + p] == '_')
  1042 				{
  1043 					new_pattern[6 + p] = ':';
  1044 				}
  1045 			}
  1046 			new_pattern[6 + p] = '\0';
  1047 
  1048 			for (int i = 1; i <= max_clients; i++)
  1049 			{
  1050 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1051 				{
  1052 					continue;
  1053 				}
  1054 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1055 				{
  1056 					continue;
  1057 				}
  1058 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1059 				{
  1060 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1061 						== COMMAND_TARGET_VALID)
  1062 					{
  1063 						info->targets[0] = i;
  1064 						info->num_targets = 1;
  1065 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1066 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1067 					}
  1068 					else
  1069 					{
  1070 						info->num_targets = 0;
  1071 					}
  1072 					return;
  1073 				}
  1074 			}
  1075 		}
  1076 
  1077 		/* See if an exact name matches */
  1078 		for (int i = 1; i <= max_clients; i++)
  1079 		{
  1080 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1081 			{
  1082 				continue;
  1083 			}
  1084 			if  (!pTarget->IsConnected())
  1085 			{
  1086 				continue;
  1087 			}
  1088 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1089 			{
  1090 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1091 					== COMMAND_TARGET_VALID)
  1092 				{
  1093 					info->targets[0] = i;
  1094 					info->num_targets = 1;
  1095 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1096 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1097 				}
  1098 				else
  1099 				{
  1100 					info->num_targets = 0;
  1101 				}
  1102 				return;
  1103 			}
  1104 		}
  1105 	}
  1106 
  1107 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1108 	{
  1109 		info->targets[0] = info->admin;
  1110 		info->num_targets = 1;
  1111 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1112 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1113 		return;
  1114 	}
  1115 
  1116 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1117 	{
  1118 		bool is_multi = false;
  1119 		bool bots_only = false;
  1120 		int skip_client = -1;
  1121 
  1122 		if (strcmp(info->pattern, "@all") == 0)
  1123 		{
  1124 			is_multi = true;
  1125 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1126 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1127 		}
  1128 		else if (strcmp(info->pattern, "@dead") == 0)
  1129 		{
  1130 			is_multi = true;
  1131 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1132 			{
  1133 				info->num_targets = 0;
  1134 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1135 				return;
  1136 			}
  1137 			info->flags |= COMMAND_FILTER_DEAD;
  1138 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1139 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1140 		}
  1141 		else if (strcmp(info->pattern, "@alive") == 0)
  1142 		{
  1143 			is_multi = true;
  1144 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1145 			{
  1146 				info->num_targets = 0;
  1147 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1148 				return;
  1149 			}
  1150 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1151 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1152 			info->flags |= COMMAND_FILTER_ALIVE;
  1153 		}
  1154 		else if (strcmp(info->pattern, "@bots") == 0)
  1155 		{
  1156 			is_multi = true;
  1157 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1158 			{
  1159 				info->num_targets = 0;
  1160 				info->reason = COMMAND_FILTER_NO_BOTS;
  1161 				return;
  1162 			}
  1163 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1164 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1165 			bots_only = true;
  1166 		}
  1167 		else if (strcmp(info->pattern, "@humans") == 0)
  1168 		{
  1169 			is_multi = true;
  1170 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1171 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1172 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1173 		}
  1174 		else if (strcmp(info->pattern, "@!me") == 0)
  1175 		{
  1176 			is_multi = true;
  1177 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1178 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1179 			skip_client = info->admin;
  1180 		}
  1181 
  1182 		if (is_multi)
  1183 		{
  1184 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1185 			{
  1186 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1187 				{
  1188 					continue;
  1189 				}
  1190 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1191 				{
  1192 					if ((!bots_only || pTarget->IsFakeClient())
  1193 						&& skip_client != i)
  1194 					{
  1195 						info->targets[total++] = i;
  1196 					}
  1197 				}
  1198 			}
  1199 
  1200 			info->num_targets = total;
  1201 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1202 			return;
  1203 		}
  1204 	}
  1205 
  1206 	List<ICommandTargetProcessor *>::iterator iter;
  1207 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1208 	{
  1209 		ICommandTargetProcessor *pProcessor = (*iter);
  1210 		if (pProcessor->ProcessCommandTarget(info))
  1211 		{
  1212 			return;
  1213 		}
  1214 	}
  1215 
  1216 	/* Check partial names */
  1217 	int found_client = 0;
  1218 	CPlayer *pFoundClient = NULL;
  1219 	for (int i = 1; i <= max_clients; i++)
  1220 	{
  1221 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1222 		{
  1223 			continue;
  1224 		}
  1225 
  1226 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1227 		{
  1228 			if (found_client)
  1229 			{
  1230 				info->num_targets = 0;
  1231 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1232 				return;
  1233 			}
  1234 			else
  1235 			{
  1236 				found_client = i;
  1237 				pFoundClient = pTarget;
  1238 			}
  1239 		}
  1240 	}
  1241 
  1242 	if (found_client)
  1243 	{
  1244 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1245 			== COMMAND_TARGET_VALID)
  1246 		{
  1247 			info->targets[0] = found_client;
  1248 			info->num_targets = 1;
  1249 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1250 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1251 		}
  1252 		else
  1253 		{
  1254 			info->num_targets = 0;
  1255 		}
  1256 	}
  1257 	else
  1258 	{
  1259 		info->num_targets = 0;
  1260 		info->reason = COMMAND_TARGET_NONE;
  1261 	}
  1262 }
  1263 
  1264 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1265 {
  1266 	if (pConVar->GetBool() && !atoi(oldValue))
  1267 	{
  1268 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1269 	}
  1270 	else
  1271 	{
  1272 		MaxPlayersChanged();
  1273 	}
  1274 }
  1275 
  1276 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1277 {
  1278 	m_maxClients = newvalue;
  1279 }
  1280 
  1281 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1282 {
  1283 	if (newvalue == -1)
  1284 	{
  1285 		newvalue = gpGlobals->maxClients;
  1286 	}
  1287 
  1288 	if (newvalue == MaxClients())
  1289 	{
  1290 		return;
  1291 	}
  1292 
  1293 	/* Notify the rest of core */
  1294 	SMGlobalClass *pBase = SMGlobalClass::head;
  1295 	while (pBase)
  1296 	{
  1297 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1298 		pBase = pBase->m_pGlobalClassNext;
  1299 	}
  1300 
  1301 	/* Notify Extensions */
  1302 	List<IClientListener *>::iterator iter;
  1303 	IClientListener *pListener = NULL;
  1304 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1305 	{
  1306 		pListener = (*iter);
  1307 		if (pListener->GetClientListenerVersion() >= 8)
  1308 		{
  1309 			pListener->OnMaxPlayersChanged(newvalue);
  1310 		}
  1311 	}
  1312 }
  1313 
  1314 #if defined ORANGEBOX_BUILD
  1315 void CmdMaxplayersCallback(const CCommand &command)
  1316 {
  1317 #else
  1318 void CmdMaxplayersCallback()
  1319 {
  1320 #endif
  1321 
  1322 	g_Players.MaxPlayersChanged();
  1323 }
  1324 
  1325 
  1326 /*******************
  1327  *** PLAYER CODE ***
  1328  *******************/
  1329 
  1330 CPlayer::CPlayer()
  1331 {
  1332 	m_IsConnected = false;
  1333 	m_IsInGame = false;
  1334 	m_IsAuthorized = false;
  1335 	m_pEdict = NULL;
  1336 	m_Admin = INVALID_ADMIN_ID;
  1337 	m_TempAdmin = false;
  1338 	m_Info = NULL;
  1339 	m_bAdminCheckSignalled = false;
  1340 	m_bIsInKickQueue = false;
  1341 	m_LastPassword.clear();
  1342 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1343 	m_bFakeClient = false;
  1344 }
  1345 
  1346 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1347 {
  1348 	m_IsConnected = true;
  1349 	m_Name.assign(name);
  1350 	m_Ip.assign(ip);
  1351 	m_pEdict = pEntity;
  1352 	m_iIndex = engine->IndexOfEdict(pEntity);
  1353 	m_LangId = g_Translator.GetServerLanguage();
  1354 
  1355 	char ip2[24], *ptr;
  1356 	strncopy(ip2, ip, sizeof(ip2));
  1357 	if ((ptr = strchr(ip2, ':')) != NULL)
  1358 	{
  1359 		*ptr = '\0';
  1360 	}
  1361 	m_IpNoPort.assign(ip2);
  1362 }
  1363 
  1364 void CPlayer::Connect()
  1365 {
  1366 	if (m_IsInGame)
  1367 	{
  1368 		return;
  1369 	}
  1370 
  1371 	m_IsInGame = true;
  1372 
  1373 	const char *var = g_Players.GetPassInfoVar();
  1374 	int client = engine->IndexOfEdict(m_pEdict);
  1375 	if (var[0] != '\0')
  1376 	{
  1377 		const char *pass = engine->GetClientConVarValue(client, var);
  1378 		m_LastPassword.assign(pass ? pass : "");
  1379 	}
  1380 	else
  1381 	{
  1382 		m_LastPassword.assign("");
  1383 	}
  1384 }
  1385 
  1386 void CPlayer::Authorize(const char *steamid)
  1387 {
  1388 	if (m_IsAuthorized)
  1389 	{
  1390 		return;
  1391 	}
  1392 
  1393 	m_IsAuthorized = true;
  1394 	m_AuthID.assign(steamid);
  1395 }
  1396 
  1397 void CPlayer::Disconnect()
  1398 {
  1399 	DumpAdmin(false);
  1400 	m_IsConnected = false;
  1401 	m_IsInGame = false;
  1402 	m_IsAuthorized = false;
  1403 	m_Name.clear();
  1404 	m_Ip.clear();
  1405 	m_AuthID.clear();
  1406 	m_pEdict = NULL;
  1407 	m_Info = NULL;
  1408 	m_bAdminCheckSignalled = false;
  1409 	m_UserId = -1;
  1410 	m_bIsInKickQueue = false;
  1411 	m_bFakeClient = false;
  1412 }
  1413 
  1414 void CPlayer::SetName(const char *name)
  1415 {
  1416 	m_Name.assign(name);
  1417 }
  1418 
  1419 const char *CPlayer::GetName()
  1420 {
  1421 	if (m_Info && m_pEdict->GetUnknown())
  1422 	{
  1423 		return m_Info->GetName();
  1424 	}
  1425 	
  1426 	return m_Name.c_str();
  1427 }
  1428 
  1429 const char *CPlayer::GetIPAddress()
  1430 {
  1431 	return m_Ip.c_str();
  1432 }
  1433 
  1434 const char *CPlayer::GetAuthString()
  1435 {
  1436 	return m_AuthID.c_str();
  1437 }
  1438 
  1439 edict_t *CPlayer::GetEdict()
  1440 {
  1441 	return m_pEdict;
  1442 }
  1443 
  1444 bool CPlayer::IsInGame()
  1445 {
  1446 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1447 }
  1448 
  1449 bool CPlayer::WasCountedAsInGame()
  1450 {
  1451 	return m_IsInGame;
  1452 }
  1453 
  1454 bool CPlayer::IsConnected()
  1455 {
  1456 	return m_IsConnected;
  1457 }
  1458 
  1459 bool CPlayer::IsAuthorized()
  1460 {
  1461 	return m_IsAuthorized;
  1462 }
  1463 
  1464 IPlayerInfo *CPlayer::GetPlayerInfo()
  1465 {
  1466 	if (m_pEdict->GetUnknown())
  1467 	{
  1468 		return m_Info;
  1469 	}
  1470 
  1471 	return NULL;
  1472 }
  1473 
  1474 bool CPlayer::IsFakeClient()
  1475 {
  1476 	return m_bFakeClient;
  1477 }
  1478 
  1479 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1480 {
  1481 	if (!m_IsConnected)
  1482 	{
  1483 		return;
  1484 	}
  1485 
  1486 	DumpAdmin(false);
  1487 
  1488 	m_Admin = id;
  1489 	m_TempAdmin = temporary;
  1490 }
  1491 
  1492 AdminId CPlayer::GetAdminId()
  1493 {
  1494 	return m_Admin;
  1495 }
  1496 
  1497 void CPlayer::DumpAdmin(bool deleting)
  1498 {
  1499 	if (m_Admin != INVALID_ADMIN_ID)
  1500 	{
  1501 		if (m_TempAdmin && !deleting)
  1502 		{
  1503 			g_Admins.InvalidateAdmin(m_Admin);
  1504 		}
  1505 		m_Admin = INVALID_ADMIN_ID;
  1506 		m_TempAdmin = false;
  1507 	}
  1508 }
  1509 
  1510 void CPlayer::Kick(const char *str)
  1511 {
  1512 	MarkAsBeingKicked();
  1513 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1514 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1515 	pClient->Disconnect("%s", str);
  1516 }
  1517 
  1518 void CPlayer::Authorize_Post()
  1519 {
  1520 	if (m_IsInGame)
  1521 	{
  1522 		DoPostConnectAuthorization();
  1523 	}
  1524 }
  1525 
  1526 void CPlayer::DoPostConnectAuthorization()
  1527 {
  1528 	bool delay = false;
  1529 
  1530 	List<IClientListener *>::iterator iter;
  1531 	for (iter = g_Players.m_hooks.begin();
  1532 		 iter != g_Players.m_hooks.end();
  1533 		 iter++)
  1534 	{
  1535 		IClientListener *pListener = (*iter);
  1536 #if defined MIN_API_FOR_ADMINCALLS
  1537 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1538 		{
  1539 			continue;
  1540 		}
  1541 #endif
  1542 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1543 		{
  1544 			delay = true;
  1545 		}
  1546 	}
  1547 	
  1548 	cell_t result = 0;
  1549 	PreAdminCheck->PushCell(m_iIndex);
  1550 	PreAdminCheck->Execute(&result);
  1551 
  1552 	/* Defer, for better or worse */
  1553 	if (delay || (ResultType)result >= Pl_Handled)
  1554 	{
  1555 		return;
  1556 	}
  1557 
  1558 	/* Sanity check */
  1559 	if (!IsConnected())
  1560 	{
  1561 		return;
  1562 	}
  1563 
  1564 	/* Otherwise, go ahead and do admin checks */
  1565 	DoBasicAdminChecks();
  1566 
  1567 	/* Send the notification out */
  1568 	NotifyPostAdminChecks();
  1569 }
  1570 
  1571 bool CPlayer::RunAdminCacheChecks()
  1572 {
  1573 	AdminId old_id = GetAdminId();
  1574 
  1575 	DoBasicAdminChecks();
  1576 
  1577 	return (GetAdminId() != old_id);
  1578 }
  1579 
  1580 void CPlayer::NotifyPostAdminChecks()
  1581 {
  1582 	if (m_bAdminCheckSignalled)
  1583 	{
  1584 		return;
  1585 	}
  1586 
  1587 	/* Block beforehand so they can't double-call */
  1588 	m_bAdminCheckSignalled = true;
  1589 
  1590 	List<IClientListener *>::iterator iter;
  1591 	for (iter = g_Players.m_hooks.begin();
  1592 		iter != g_Players.m_hooks.end();
  1593 		iter++)
  1594 	{
  1595 		IClientListener *pListener = (*iter);
  1596 #if defined MIN_API_FOR_ADMINCALLS
  1597 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1598 		{
  1599 			continue;
  1600 		}
  1601 #endif
  1602 		pListener->OnClientPostAdminCheck(m_iIndex);
  1603 	}
  1604 
  1605 	PostAdminFilter->PushCell(m_iIndex);
  1606 	PostAdminFilter->Execute(NULL);
  1607 
  1608 	PostAdminCheck->PushCell(m_iIndex);
  1609 	PostAdminCheck->Execute(NULL);
  1610 }
  1611 
  1612 void CPlayer::DoBasicAdminChecks()
  1613 {
  1614 	if (GetAdminId() != INVALID_ADMIN_ID)
  1615 	{
  1616 		return;
  1617 	}
  1618 
  1619 	/* First check the name */
  1620 	AdminId id;
  1621 	int client = engine->IndexOfEdict(m_pEdict);
  1622 
  1623 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1624 	{
  1625 		if (!g_Players.CheckSetAdminName(client, this, id))
  1626 		{
  1627 			int userid = engine->GetPlayerUserId(m_pEdict);
  1628 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1629 		}
  1630 		return;
  1631 	}
  1632 	
  1633 	/* Check IP */
  1634 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1635 	{
  1636 		if (g_Players.CheckSetAdmin(client, this, id))
  1637 		{
  1638 			return;
  1639 		}
  1640 	}
  1641 
  1642 	/* Check steam id */
  1643 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1644 	{
  1645 		if (g_Players.CheckSetAdmin(client, this, id))
  1646 		{
  1647 			return;
  1648 		}
  1649 	}
  1650 }
  1651 
  1652 unsigned int CPlayer::GetLanguageId()
  1653 {
  1654 	return m_LangId;
  1655 }
  1656 
  1657 int CPlayer::GetUserId()
  1658 {
  1659 	if (m_UserId == -1)
  1660 	{
  1661 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1662 	}
  1663 
  1664 	return m_UserId;
  1665 }
  1666 
  1667 bool CPlayer::IsInKickQueue()
  1668 {
  1669 	return m_bIsInKickQueue;
  1670 }
  1671 
  1672 void CPlayer::MarkAsBeingKicked()
  1673 {
  1674 	m_bIsInKickQueue = true;
  1675 }
  1676 
  1677 int CPlayer::GetLifeState()
  1678 {
  1679 	if (lifestate_offset == -1)
  1680 	{
  1681 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1682 		{
  1683 			lifestate_offset = -2;
  1684 		}
  1685 	}
  1686 
  1687 	if (lifestate_offset < 0)
  1688 	{
  1689 		IPlayerInfo *info = GetPlayerInfo();
  1690 		if (info == NULL)
  1691 		{
  1692 			return PLAYER_LIFE_UNKNOWN;
  1693 		}
  1694 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1695 	}
  1696 
  1697 	if (m_pEdict == NULL)
  1698 	{
  1699 		return PLAYER_LIFE_UNKNOWN;
  1700 	}
  1701 
  1702 	CBaseEntity *pEntity;
  1703 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1704 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1705 	{
  1706 		return PLAYER_LIFE_UNKNOWN;
  1707 	}
  1708 
  1709 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1710 	{
  1711 		return PLAYER_LIFE_ALIVE;
  1712 	}
  1713 	else
  1714 	{
  1715 		return PLAYER_LIFE_DEAD;
  1716 	}
  1717 }