3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
42 #include "Translator.h"
44 #include "ChatTriggers.h"
45 #include "HalfLife2.h"
46 #include <inetchannel.h>
48 #include "GameConfigs.h"
49 #include "ExtensionSys.h"
51 PlayerManager g_Players;
52 bool g_OnMapStarted = false;
53 IForward *PreAdminCheck = NULL;
54 IForward *PostAdminCheck = NULL;
55 IForward *PostAdminFilter = NULL;
56 IForward *OnClientConnected = NULL;
57 const unsigned int *g_NumPlayersToAuth = NULL;
58 int lifestate_offset = -1;
59 List<ICommandTargetProcessor *> target_processors;
61 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
62 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
63 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
64 #if defined ORANGEBOX_BUILD
65 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
67 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
69 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
70 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
72 #if defined ORANGEBOX_BUILD
73 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
75 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
76 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
79 ConCommand *maxplayersCmd = NULL;
81 class KickPlayerTimer : public ITimedEvent
84 ResultType OnTimer(ITimer *pTimer, void *pData)
86 int userid = (int)pData;
87 int client = g_Players.GetClientOfUserId(userid);
90 CPlayer *player = g_Players.GetPlayerByIndex(client);
91 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
95 void OnTimerEnd(ITimer *pTimer, void *pData)
100 PlayerManager::PlayerManager()
106 m_UserIdLookUp = new int[USHRT_MAX+1];
107 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
110 PlayerManager::~PlayerManager()
112 g_NumPlayersToAuth = NULL;
114 delete [] m_AuthQueue;
115 delete [] m_UserIdLookUp;
118 void PlayerManager::OnSourceModAllInitialized()
120 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
121 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
122 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
123 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
124 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
125 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
126 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
127 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
129 g_ShareSys.AddInterface(NULL, this);
131 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
132 ParamType p2[] = {Param_Cell};
134 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
135 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
136 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
137 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
138 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
139 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
140 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
141 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
142 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
143 OnClientConnected = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
145 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
146 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
147 PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
149 m_bIsListenServer = !engine->IsDedicatedServer();
152 g_ConVarManager.AddConVarChangeListener("tv_enable", this);
154 ConCommandBase *pBase = icvar->GetCommands();
155 ConCommand *pCmd = NULL;
158 if (strcmp(pBase->GetName(), "maxplayers") == 0)
160 /* Don't want to return convar with same name */
161 if (!pBase->IsCommand())
166 pCmd = (ConCommand *)pBase;
169 pBase = const_cast<ConCommandBase *>(pBase->GetNext());
174 SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
175 maxplayersCmd = pCmd;
179 void PlayerManager::OnSourceModShutdown()
181 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
182 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
183 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
184 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
185 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
186 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
187 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
189 /* Release forwards */
190 g_Forwards.ReleaseForward(m_clconnect);
191 g_Forwards.ReleaseForward(m_clputinserver);
192 g_Forwards.ReleaseForward(m_cldisconnect);
193 g_Forwards.ReleaseForward(m_cldisconnect_post);
194 g_Forwards.ReleaseForward(m_clcommand);
195 g_Forwards.ReleaseForward(m_clinfochanged);
196 g_Forwards.ReleaseForward(m_clauth);
197 g_Forwards.ReleaseForward(m_onActivate);
198 g_Forwards.ReleaseForward(m_onActivate2);
199 g_Forwards.ReleaseForward(OnClientConnected);
201 g_Forwards.ReleaseForward(PreAdminCheck);
202 g_Forwards.ReleaseForward(PostAdminCheck);
203 g_Forwards.ReleaseForward(PostAdminFilter);
207 g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
209 if (maxplayersCmd != NULL)
211 SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
215 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
221 if (strcmp(key, "PassInfoVar") == 0)
223 if (strcmp(value, "_password") != 0)
225 m_PassInfoVar.assign(value);
227 return ConfigResult_Accept;
228 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
229 if (strcasecmp(value, "on") == 0)
232 } else if (strcasecmp(value, "off") == 0) {
235 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
236 return ConfigResult_Reject;
238 return ConfigResult_Accept;
240 return ConfigResult_Ignore;
243 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
247 /* Initialize all players */
248 m_maxClients = clientMax;
250 m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
251 m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
254 memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
256 g_NumPlayersToAuth = &m_AuthQueue[0];
258 g_PluginSys.SyncMaxClients(clientMax);
260 g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
261 m_onActivate->Execute(NULL);
262 m_onActivate2->Execute(NULL);
264 List<IClientListener *>::iterator iter;
265 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
267 if ((*iter)->GetClientListenerVersion() >= 5)
269 (*iter)->OnServerActivated(clientMax);
273 g_OnMapStarted = true;
275 SMGlobalClass *cls = SMGlobalClass::head;
278 cls->OnSourceModLevelActivated();
279 cls = cls->m_pGlobalClassNext;
282 SM_ExecuteAllConfigs();
285 bool PlayerManager::IsServerActivated()
290 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
292 const char *password = g_Admins.GetAdminPassword(id);
293 if (password != NULL)
295 if (m_PassInfoVar.size() < 1)
300 /* Whoa... the user needs a password! */
301 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
302 if (!given || strcmp(given, password) != 0)
308 pPlayer->SetAdminId(id, false);
313 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
315 const char *password = g_Admins.GetAdminPassword(id);
316 if (password == NULL)
321 if (m_PassInfoVar.size() < 1)
326 /* Whoa... the user needs a password! */
327 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
328 if (!given || strcmp(given, password) != 0)
333 pPlayer->SetAdminId(id, false);
338 void PlayerManager::RunAuthChecks()
342 unsigned int removed = 0;
343 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
345 pPlayer = &m_Players[m_AuthQueue[i]];
346 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
347 if (authstr && authstr[0] != '\0'
348 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
350 /* Set authorization */
351 pPlayer->Authorize(authstr);
353 /* Mark as removed from queue */
354 unsigned int client = m_AuthQueue[i];
358 /* Send to extensions */
359 List<IClientListener *>::iterator iter;
360 IClientListener *pListener;
361 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
364 pListener->OnClientAuthorized(client, authstr);
365 if (!pPlayer->IsConnected())
371 /* Send to plugins if player is still connected */
372 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
374 /* :TODO: handle the case of a player disconnecting in the middle */
375 m_clauth->PushCell(client);
376 m_clauth->PushString(authstr);
377 m_clauth->Execute(NULL);
380 if (pPlayer->IsConnected())
382 pPlayer->Authorize_Post();
387 /* Clean up the queue */
390 /* We don't have to compact the list if it's empty */
391 if (removed != m_AuthQueue[0])
393 unsigned int diff = 0;
394 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
396 /* If this member is removed... */
397 if (m_AuthQueue[i] == 0)
399 /* Increase the differential */
402 /* diff cannot increase faster than i+1 */
404 assert(i - diff >= 1);
405 /* move this index down */
406 m_AuthQueue[i - diff] = m_AuthQueue[i];
409 m_AuthQueue[0] -= removed;
416 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
418 int client = engine->IndexOfEdict(pEntity);
419 CPlayer *pPlayer = &m_Players[client];
421 List<IClientListener *>::iterator iter;
422 IClientListener *pListener = NULL;
423 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
426 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
434 pPlayer->Initialize(pszName, pszAddress, pEntity);
435 m_clconnect->PushCell(client);
436 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
437 m_clconnect->PushCell(maxrejectlen);
438 m_clconnect->Execute(&res);
442 if (!pPlayer->IsAuthorized())
444 m_AuthQueue[++m_AuthQueue[0]] = client;
447 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
451 if (!pPlayer->IsFakeClient())
453 RETURN_META_VALUE(MRES_SUPERCEDE, false);
460 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
462 int client = engine->IndexOfEdict(pEntity);
463 bool orig_value = META_RESULT_ORIG_RET(bool);
464 CPlayer *pPlayer = &m_Players[client];
468 List<IClientListener *>::iterator iter;
469 IClientListener *pListener = NULL;
470 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
473 pListener->OnClientConnected(client);
474 if (!pPlayer->IsConnected())
480 if (!pPlayer->IsFakeClient()
482 && strncmp(pszAddress, "127.0.0.1", 9) == 0)
484 m_ListenClient = client;
488 OnClientConnected->PushCell(client);
489 OnClientConnected->Execute(&res, NULL);
493 InvalidatePlayer(pPlayer);
499 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
502 int client = engine->IndexOfEdict(pEntity);
503 CPlayer *pPlayer = &m_Players[client];
505 /* If they're not connected, they're a bot */
506 if (!pPlayer->IsConnected())
508 /* Run manual connection routines */
510 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
511 pPlayer->Authorize(authid);
512 pPlayer->m_bFakeClient = true;
513 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
515 /* :TODO: kick the bot if it's rejected */
518 List<IClientListener *>::iterator iter;
519 IClientListener *pListener = NULL;
520 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
523 pListener->OnClientConnected(client);
524 /* See if bot was kicked */
525 if (!pPlayer->IsConnected())
530 /* Now do authorization */
531 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
534 pListener->OnClientAuthorized(client, authid);
536 /* Finally, tell plugins */
537 if (m_clauth->GetFunctionCount())
539 m_clauth->PushCell(client);
540 m_clauth->PushString(authid);
541 m_clauth->Execute(NULL);
543 pPlayer->Authorize_Post();
548 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
551 /* Get the client's language */
555 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
558 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
560 pPlayer->m_LangId = g_Translator.GetServerLanguage();
567 List<IClientListener *>::iterator iter;
568 IClientListener *pListener = NULL;
569 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
572 pListener->OnClientPutInServer(client);
575 m_clputinserver->PushCell(client);
576 m_clputinserver->Execute(&res, NULL);
578 if (pPlayer->IsAuthorized())
580 pPlayer->DoPostConnectAuthorization();
584 void PlayerManager::OnSourceModLevelEnd()
586 /* Disconnect all bots still in game */
587 for (int i=1; i<=m_maxClients; i++)
589 if (m_Players[i].IsConnected())
591 OnClientDisconnect(m_Players[i].GetEdict());
597 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
600 int client = engine->IndexOfEdict(pEntity);
601 CPlayer *pPlayer = &m_Players[client];
603 if (pPlayer->IsConnected())
605 m_cldisconnect->PushCell(client);
606 m_cldisconnect->Execute(&res, NULL);
610 /* We don't care, prevent a double call */
614 if (pPlayer->WasCountedAsInGame())
619 List<IClientListener *>::iterator iter;
620 IClientListener *pListener = NULL;
621 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
624 pListener->OnClientDisconnecting(client);
627 InvalidatePlayer(pPlayer);
629 if (m_ListenClient == client)
635 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
638 int client = engine->IndexOfEdict(pEntity);
640 m_cldisconnect_post->PushCell(client);
641 m_cldisconnect_post->Execute(&res, NULL);
643 List<IClientListener *>::iterator iter;
644 IClientListener *pListener = NULL;
645 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
648 pListener->OnClientDisconnected(client);
652 #if defined ORANGEBOX_BUILD
653 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
656 void PlayerManager::OnClientCommand(edict_t *pEntity)
660 int client = engine->IndexOfEdict(pEntity);
661 cell_t res = Pl_Continue;
662 CPlayer *pPlayer = &m_Players[client];
664 if (!pPlayer->IsConnected())
669 g_HL2.PushCommandStack(&args);
671 int argcount = args.ArgC() - 1;
672 const char *cmd = g_HL2.CurrentCommandName();
674 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
679 result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
686 cell_t res2 = Pl_Continue;
687 m_clcommand->PushCell(client);
688 m_clcommand->PushCell(argcount);
689 m_clcommand->Execute(&res2, NULL);
698 g_HL2.PopCommandStack();
699 RETURN_META(MRES_SUPERCEDE);
702 res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
704 g_HL2.PopCommandStack();
706 if (res >= Pl_Handled)
708 RETURN_META(MRES_SUPERCEDE);
712 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
715 int client = engine->IndexOfEdict(pEntity);
716 CPlayer *pPlayer = &m_Players[client];
718 if (!pPlayer->IsConnected())
723 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
724 m_clinfochanged->Execute(&res, NULL);
726 IPlayerInfo *info = pPlayer->GetPlayerInfo();
727 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
728 const char *old_name = pPlayer->m_Name.c_str();
730 if (strcmp(old_name, new_name) != 0)
732 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
733 if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
735 if (!CheckSetAdminName(client, pPlayer, id))
737 pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
738 RETURN_META(MRES_IGNORED);
740 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
741 if (id == pPlayer->GetAdminId())
743 /* This player is changing their name; force them to drop admin privileges! */
744 pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
747 pPlayer->SetName(new_name);
750 if (m_PassInfoVar.size() > 0)
752 /* Try for a password change */
753 const char *old_pass = pPlayer->m_LastPassword.c_str();
754 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
755 if (strcmp(old_pass, new_pass) != 0)
757 pPlayer->m_LastPassword.assign(new_pass);
758 if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
760 /* If there is already an admin id assigned, this will just bail out. */
761 pPlayer->DoBasicAdminChecks();
767 int PlayerManager::GetMaxClients()
772 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
774 if (client > m_maxClients || client < 1)
778 return &m_Players[client];
781 int PlayerManager::GetNumPlayers()
783 return m_PlayerCount;
786 int PlayerManager::GetClientOfUserId(int userid)
788 if (userid < 0 || userid > USHRT_MAX)
793 int client = m_UserIdLookUp[userid];
795 /* Verify the userid. The cache can get messed up with older
796 * Valve engines. :TODO: If this gets fixed, do an old engine
797 * check before invoking this backwards compat code.
801 CPlayer *player = GetPlayerByIndex(client);
802 if (player && player->IsConnected())
804 int realUserId = engine->GetPlayerUserId(player->GetEdict());
805 if (realUserId == userid)
812 /* If we can't verify the userid, we have to do a manual loop */
814 for (int i = 1; i <= m_maxClients; i++)
816 player = GetPlayerByIndex(i);
817 if (!player || !player->IsConnected())
821 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
823 m_UserIdLookUp[userid] = i;
831 void PlayerManager::AddClientListener(IClientListener *listener)
833 m_hooks.push_back(listener);
836 void PlayerManager::RemoveClientListener(IClientListener *listener)
838 m_hooks.remove(listener);
841 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
843 int index = engine->IndexOfEdict(pEdict);
844 return GetGamePlayer(index);
847 IGamePlayer *PlayerManager::GetGamePlayer(int client)
849 return GetPlayerByIndex(client);
852 void PlayerManager::ClearAdminId(AdminId id)
854 for (int i=1; i<=m_maxClients; i++)
856 if (m_Players[i].m_Admin == id)
858 m_Players[i].DumpAdmin(true);
863 void PlayerManager::ClearAllAdmins()
865 for (int i=1; i<=m_maxClients; i++)
867 m_Players[i].DumpAdmin(true);
871 const char *PlayerManager::GetPassInfoVar()
873 return m_PassInfoVar.c_str();
876 void PlayerManager::RecheckAnyAdmins()
878 for (int i=1; i<=m_maxClients; i++)
880 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
882 m_Players[i].DoBasicAdminChecks();
887 unsigned int PlayerManager::GetReplyTo()
889 return g_ChatTriggers.GetReplyTo();
892 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
894 return g_ChatTriggers.SetReplyTo(reply);
897 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
899 return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
902 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
904 target_processors.push_back(pHandler);
907 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
909 target_processors.remove(pHandler);
912 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
915 * Remove client from auth queue if necessary
917 if (!pPlayer->IsAuthorized())
919 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
921 if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
923 /* Move everything ahead of us back by one */
924 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
926 m_AuthQueue[j-1] = m_AuthQueue[j];
928 /* Remove us and break */
935 m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
936 pPlayer->Disconnect();
939 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
941 if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
942 && !pTarget->IsConnected())
944 return COMMAND_TARGET_NONE;
946 else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
947 !pTarget->IsInGame())
949 return COMMAND_TARGET_NOT_IN_GAME;
952 if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
953 && pTarget->IsFakeClient())
955 return COMMAND_TARGET_NOT_HUMAN;
960 if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
961 && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
963 return COMMAND_TARGET_IMMUNE;
967 if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
968 && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
970 return COMMAND_TARGET_NOT_ALIVE;
973 if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
974 && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
976 return COMMAND_TARGET_NOT_DEAD;
979 return COMMAND_TARGET_VALID;
982 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
984 CPlayer *pTarget, *pAdmin;
985 int max_clients, total = 0;
987 max_clients = GetMaxClients();
989 if (info->max_targets < 1)
991 info->reason = COMMAND_TARGET_NONE;
992 info->num_targets = 0;
995 if (info->admin == 0)
1001 pAdmin = GetPlayerByIndex(info->admin);
1004 if (info->pattern[0] == '#')
1006 int userid = atoi(&info->pattern[1]);
1007 int client = GetClientOfUserId(userid);
1009 /* See if a valid userid matched */
1012 IGamePlayer *pTarget = GetPlayerByIndex(client);
1013 if (pTarget != NULL)
1015 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
1017 info->targets[0] = client;
1018 info->num_targets = 1;
1019 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1020 info->target_name_style = COMMAND_TARGETNAME_RAW;
1024 info->num_targets = 0;
1030 /* Do we need to look for a steam id? */
1031 if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
1034 char new_pattern[256];
1036 strcpy(new_pattern, "STEAM_");
1037 len = strlen(&info->pattern[7]);
1038 for (p = 0; p < len; p++)
1040 new_pattern[6 + p] = info->pattern[7 + p];
1041 if (new_pattern[6 + p] == '_')
1043 new_pattern[6 + p] = ':';
1046 new_pattern[6 + p] = '\0';
1048 for (int i = 1; i <= max_clients; i++)
1050 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1054 if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
1058 if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
1060 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1061 == COMMAND_TARGET_VALID)
1063 info->targets[0] = i;
1064 info->num_targets = 1;
1065 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1066 info->target_name_style = COMMAND_TARGETNAME_RAW;
1070 info->num_targets = 0;
1077 /* See if an exact name matches */
1078 for (int i = 1; i <= max_clients; i++)
1080 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1084 if (!pTarget->IsConnected())
1088 if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
1090 if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
1091 == COMMAND_TARGET_VALID)
1093 info->targets[0] = i;
1094 info->num_targets = 1;
1095 strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
1096 info->target_name_style = COMMAND_TARGETNAME_RAW;
1100 info->num_targets = 0;
1107 if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
1109 info->targets[0] = info->admin;
1110 info->num_targets = 1;
1111 strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
1112 info->target_name_style = COMMAND_TARGETNAME_RAW;
1116 if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
1118 bool is_multi = false;
1119 bool bots_only = false;
1120 int skip_client = -1;
1122 if (strcmp(info->pattern, "@all") == 0)
1125 strncopy(info->target_name, "all players", info->target_name_maxlength);
1126 info->target_name_style = COMMAND_TARGETNAME_ML;
1128 else if (strcmp(info->pattern, "@dead") == 0)
1131 if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
1133 info->num_targets = 0;
1134 info->reason = COMMAND_TARGET_NOT_ALIVE;
1137 info->flags |= COMMAND_FILTER_DEAD;
1138 strncopy(info->target_name, "all dead players", info->target_name_maxlength);
1139 info->target_name_style = COMMAND_TARGETNAME_ML;
1141 else if (strcmp(info->pattern, "@alive") == 0)
1144 if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
1146 info->num_targets = 0;
1147 info->reason = COMMAND_TARGET_NOT_DEAD;
1150 strncopy(info->target_name, "all alive players", info->target_name_maxlength);
1151 info->target_name_style = COMMAND_TARGETNAME_ML;
1152 info->flags |= COMMAND_FILTER_ALIVE;
1154 else if (strcmp(info->pattern, "@bots") == 0)
1157 if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
1159 info->num_targets = 0;
1160 info->reason = COMMAND_FILTER_NO_BOTS;
1163 strncopy(info->target_name, "all bots", info->target_name_maxlength);
1164 info->target_name_style = COMMAND_TARGETNAME_ML;
1167 else if (strcmp(info->pattern, "@humans") == 0)
1170 strncopy(info->target_name, "all humans", info->target_name_maxlength);
1171 info->target_name_style = COMMAND_TARGETNAME_ML;
1172 info->flags |= COMMAND_FILTER_NO_BOTS;
1174 else if (strcmp(info->pattern, "@!me") == 0)
1177 strncopy(info->target_name, "all players", info->target_name_maxlength);
1178 info->target_name_style = COMMAND_TARGETNAME_ML;
1179 skip_client = info->admin;
1184 for (int i = 1; i <= max_clients && total < info->max_targets; i++)
1186 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1190 if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
1192 if ((!bots_only || pTarget->IsFakeClient())
1193 && skip_client != i)
1195 info->targets[total++] = i;
1200 info->num_targets = total;
1201 info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
1206 List<ICommandTargetProcessor *>::iterator iter;
1207 for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
1209 ICommandTargetProcessor *pProcessor = (*iter);
1210 if (pProcessor->ProcessCommandTarget(info))
1216 /* Check partial names */
1217 int found_client = 0;
1218 CPlayer *pFoundClient = NULL;
1219 for (int i = 1; i <= max_clients; i++)
1221 if ((pTarget = GetPlayerByIndex(i)) == NULL)
1226 if (stristr(pTarget->GetName(), info->pattern) != NULL)
1230 info->num_targets = 0;
1231 info->reason = COMMAND_TARGET_AMBIGUOUS;
1237 pFoundClient = pTarget;
1244 if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
1245 == COMMAND_TARGET_VALID)
1247 info->targets[0] = found_client;
1248 info->num_targets = 1;
1249 strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
1250 info->target_name_style = COMMAND_TARGETNAME_RAW;
1254 info->num_targets = 0;
1259 info->num_targets = 0;
1260 info->reason = COMMAND_TARGET_NONE;
1264 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
1266 if (pConVar->GetBool() && !atoi(oldValue))
1268 MaxPlayersChanged(gpGlobals->maxClients + 1);
1272 MaxPlayersChanged();
1276 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
1278 m_maxClients = newvalue;
1281 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
1285 newvalue = gpGlobals->maxClients;
1288 if (newvalue == MaxClients())
1293 /* Notify the rest of core */
1294 SMGlobalClass *pBase = SMGlobalClass::head;
1297 pBase->OnSourceModMaxPlayersChanged(newvalue);
1298 pBase = pBase->m_pGlobalClassNext;
1301 /* Notify Extensions */
1302 List<IClientListener *>::iterator iter;
1303 IClientListener *pListener = NULL;
1304 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
1306 pListener = (*iter);
1307 if (pListener->GetClientListenerVersion() >= 8)
1309 pListener->OnMaxPlayersChanged(newvalue);
1314 #if defined ORANGEBOX_BUILD
1315 void CmdMaxplayersCallback(const CCommand &command)
1318 void CmdMaxplayersCallback()
1322 g_Players.MaxPlayersChanged();
1326 /*******************
1328 *******************/
1332 m_IsConnected = false;
1334 m_IsAuthorized = false;
1336 m_Admin = INVALID_ADMIN_ID;
1337 m_TempAdmin = false;
1339 m_bAdminCheckSignalled = false;
1340 m_bIsInKickQueue = false;
1341 m_LastPassword.clear();
1342 m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
1343 m_bFakeClient = false;
1346 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
1348 m_IsConnected = true;
1349 m_Name.assign(name);
1352 m_iIndex = engine->IndexOfEdict(pEntity);
1353 m_LangId = g_Translator.GetServerLanguage();
1356 strncopy(ip2, ip, sizeof(ip2));
1357 if ((ptr = strchr(ip2, ':')) != NULL)
1361 m_IpNoPort.assign(ip2);
1364 void CPlayer::Connect()
1373 const char *var = g_Players.GetPassInfoVar();
1374 int client = engine->IndexOfEdict(m_pEdict);
1377 const char *pass = engine->GetClientConVarValue(client, var);
1378 m_LastPassword.assign(pass ? pass : "");
1382 m_LastPassword.assign("");
1386 void CPlayer::Authorize(const char *steamid)
1393 m_IsAuthorized = true;
1394 m_AuthID.assign(steamid);
1397 void CPlayer::Disconnect()
1400 m_IsConnected = false;
1402 m_IsAuthorized = false;
1408 m_bAdminCheckSignalled = false;
1410 m_bIsInKickQueue = false;
1411 m_bFakeClient = false;
1414 void CPlayer::SetName(const char *name)
1416 m_Name.assign(name);
1419 const char *CPlayer::GetName()
1421 if (m_Info && m_pEdict->GetUnknown())
1423 return m_Info->GetName();
1426 return m_Name.c_str();
1429 const char *CPlayer::GetIPAddress()
1431 return m_Ip.c_str();
1434 const char *CPlayer::GetAuthString()
1436 return m_AuthID.c_str();
1439 edict_t *CPlayer::GetEdict()
1444 bool CPlayer::IsInGame()
1446 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
1449 bool CPlayer::WasCountedAsInGame()
1454 bool CPlayer::IsConnected()
1456 return m_IsConnected;
1459 bool CPlayer::IsAuthorized()
1461 return m_IsAuthorized;
1464 IPlayerInfo *CPlayer::GetPlayerInfo()
1466 if (m_pEdict->GetUnknown())
1474 bool CPlayer::IsFakeClient()
1476 return m_bFakeClient;
1479 void CPlayer::SetAdminId(AdminId id, bool temporary)
1489 m_TempAdmin = temporary;
1492 AdminId CPlayer::GetAdminId()
1497 void CPlayer::DumpAdmin(bool deleting)
1499 if (m_Admin != INVALID_ADMIN_ID)
1501 if (m_TempAdmin && !deleting)
1503 g_Admins.InvalidateAdmin(m_Admin);
1505 m_Admin = INVALID_ADMIN_ID;
1506 m_TempAdmin = false;
1510 void CPlayer::Kick(const char *str)
1512 MarkAsBeingKicked();
1513 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
1514 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
1515 pClient->Disconnect("%s", str);
1518 void CPlayer::Authorize_Post()
1522 DoPostConnectAuthorization();
1526 void CPlayer::DoPostConnectAuthorization()
1530 List<IClientListener *>::iterator iter;
1531 for (iter = g_Players.m_hooks.begin();
1532 iter != g_Players.m_hooks.end();
1535 IClientListener *pListener = (*iter);
1536 #if defined MIN_API_FOR_ADMINCALLS
1537 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1542 if (!pListener->OnClientPreAdminCheck(m_iIndex))
1549 PreAdminCheck->PushCell(m_iIndex);
1550 PreAdminCheck->Execute(&result);
1552 /* Defer, for better or worse */
1553 if (delay || (ResultType)result >= Pl_Handled)
1564 /* Otherwise, go ahead and do admin checks */
1565 DoBasicAdminChecks();
1567 /* Send the notification out */
1568 NotifyPostAdminChecks();
1571 bool CPlayer::RunAdminCacheChecks()
1573 AdminId old_id = GetAdminId();
1575 DoBasicAdminChecks();
1577 return (GetAdminId() != old_id);
1580 void CPlayer::NotifyPostAdminChecks()
1582 if (m_bAdminCheckSignalled)
1587 /* Block beforehand so they can't double-call */
1588 m_bAdminCheckSignalled = true;
1590 List<IClientListener *>::iterator iter;
1591 for (iter = g_Players.m_hooks.begin();
1592 iter != g_Players.m_hooks.end();
1595 IClientListener *pListener = (*iter);
1596 #if defined MIN_API_FOR_ADMINCALLS
1597 if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
1602 pListener->OnClientPostAdminCheck(m_iIndex);
1605 PostAdminFilter->PushCell(m_iIndex);
1606 PostAdminFilter->Execute(NULL);
1608 PostAdminCheck->PushCell(m_iIndex);
1609 PostAdminCheck->Execute(NULL);
1612 void CPlayer::DoBasicAdminChecks()
1614 if (GetAdminId() != INVALID_ADMIN_ID)
1619 /* First check the name */
1621 int client = engine->IndexOfEdict(m_pEdict);
1623 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1625 if (!g_Players.CheckSetAdminName(client, this, id))
1627 int userid = engine->GetPlayerUserId(m_pEdict);
1628 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1634 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1636 if (g_Players.CheckSetAdmin(client, this, id))
1642 /* Check steam id */
1643 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1645 if (g_Players.CheckSetAdmin(client, this, id))
1652 unsigned int CPlayer::GetLanguageId()
1657 int CPlayer::GetUserId()
1661 m_UserId = engine->GetPlayerUserId(GetEdict());
1667 bool CPlayer::IsInKickQueue()
1669 return m_bIsInKickQueue;
1672 void CPlayer::MarkAsBeingKicked()
1674 m_bIsInKickQueue = true;
1677 int CPlayer::GetLifeState()
1679 if (lifestate_offset == -1)
1681 if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
1683 lifestate_offset = -2;
1687 if (lifestate_offset < 0)
1689 IPlayerInfo *info = GetPlayerInfo();
1692 return PLAYER_LIFE_UNKNOWN;
1694 return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
1697 if (m_pEdict == NULL)
1699 return PLAYER_LIFE_UNKNOWN;
1702 CBaseEntity *pEntity;
1703 IServerUnknown *pUnknown = m_pEdict->GetUnknown();
1704 if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
1706 return PLAYER_LIFE_UNKNOWN;
1709 if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
1711 return PLAYER_LIFE_ALIVE;
1715 return PLAYER_LIFE_DEAD;