3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
41 #include <inetchannel.h>
44 #include "Translator.h"
47 PlayerManager g_Players;
48 bool g_OnMapStarted = false;
49 IForward *PreAdminCheck = NULL;
50 IForward *PostAdminCheck = NULL;
52 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
53 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
54 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
55 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
56 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
57 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
59 class KickPlayerTimer : public ITimedEvent
62 ResultType OnTimer(ITimer *pTimer, void *pData)
64 int userid = (int)pData;
65 int client = g_Players.GetClientOfUserId(userid);
68 CPlayer *player = g_Players.GetPlayerByIndex(client);
69 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
73 void OnTimerEnd(ITimer *pTimer, void *pData)
78 PlayerManager::PlayerManager()
83 m_UserIdLookUp = new int[USHRT_MAX];
84 memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
87 PlayerManager::~PlayerManager()
89 delete [] m_AuthQueue;
90 delete [] m_UserIdLookUp;
93 void PlayerManager::OnSourceModAllInitialized()
95 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
96 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
97 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
98 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
99 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
100 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
101 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
102 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
104 g_ShareSys.AddInterface(NULL, this);
106 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
107 ParamType p2[] = {Param_Cell};
109 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
110 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
111 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
112 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
113 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
114 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
115 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
116 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
117 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
119 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
120 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
123 void PlayerManager::OnSourceModShutdown()
125 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
126 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
127 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
128 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
129 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
130 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
131 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
133 /* Release forwards */
134 g_Forwards.ReleaseForward(m_clconnect);
135 g_Forwards.ReleaseForward(m_clputinserver);
136 g_Forwards.ReleaseForward(m_cldisconnect);
137 g_Forwards.ReleaseForward(m_cldisconnect_post);
138 g_Forwards.ReleaseForward(m_clcommand);
139 g_Forwards.ReleaseForward(m_clinfochanged);
140 g_Forwards.ReleaseForward(m_clauth);
141 g_Forwards.ReleaseForward(m_onActivate);
142 g_Forwards.ReleaseForward(m_onActivate2);
144 g_Forwards.ReleaseForward(PreAdminCheck);
145 g_Forwards.ReleaseForward(PostAdminCheck);
150 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
156 if (strcmp(key, "PassInfoVar") == 0)
158 if (strcmp(value, "_password") != 0)
160 m_PassInfoVar.assign(value);
162 return ConfigResult_Accept;
163 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
164 if (strcasecmp(value, "on") == 0)
167 } else if (strcasecmp(value, "off") == 0) {
170 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
171 return ConfigResult_Reject;
173 return ConfigResult_Accept;
175 return ConfigResult_Ignore;
178 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
182 /* Initialize all players */
183 m_maxClients = clientMax;
185 m_Players = new CPlayer[m_maxClients + 1];
186 m_AuthQueue = new unsigned int[m_maxClients + 1];
189 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
191 m_onActivate->Execute(NULL);
192 m_onActivate2->Execute(NULL);
194 g_OnMapStarted = true;
196 SM_ExecuteAllConfigs();
199 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
201 const char *password = g_Admins.GetAdminPassword(id);
202 if (password != NULL)
204 if (m_PassInfoVar.size() < 1)
209 /* Whoa... the user needs a password! */
210 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
211 if (!given || strcmp(given, password) != 0)
217 pPlayer->SetAdminId(id, false);
222 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
224 const char *password = g_Admins.GetAdminPassword(id);
225 if (password == NULL)
230 if (m_PassInfoVar.size() < 1)
235 /* Whoa... the user needs a password! */
236 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
237 if (!given || strcmp(given, password) != 0)
242 pPlayer->SetAdminId(id, false);
247 void PlayerManager::RunAuthChecks()
251 unsigned int removed = 0;
252 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
254 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
255 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
256 if (authstr && authstr[0] != '\0'
257 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
259 /* Set authorization */
260 pPlayer->Authorize(authstr);
262 /* Mark as removed from queue */
263 unsigned int client = m_AuthQueue[i];
267 /* Send to extensions */
268 List<IClientListener *>::iterator iter;
269 IClientListener *pListener;
270 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
273 pListener->OnClientAuthorized(client, authstr);
274 if (!pPlayer->IsConnected())
280 /* Send to plugins if player is still connected */
281 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
283 /* :TODO: handle the case of a player disconnecting in the middle */
284 m_clauth->PushCell(client);
285 m_clauth->PushString(authstr);
286 m_clauth->Execute(NULL);
289 if (pPlayer->IsConnected())
291 pPlayer->Authorize_Post();
296 /* Clean up the queue */
299 /* We don't have to compact the list if it's empty */
300 if (removed != m_AuthQueue[0])
302 unsigned int diff = 0;
303 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
305 /* If this member is removed... */
306 if (m_AuthQueue[i] == 0)
308 /* Increase the differential */
311 /* diff cannot increase faster than i+1 */
313 assert(i - diff >= 1);
314 /* move this index down */
315 m_AuthQueue[i - diff] = m_AuthQueue[i];
318 m_AuthQueue[0] -= removed;
321 g_SourceMod.SetAuthChecking(false);
326 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
328 int client = engine->IndexOfEdict(pEntity);
330 List<IClientListener *>::iterator iter;
331 IClientListener *pListener = NULL;
332 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
335 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
343 m_Players[client].Initialize(pszName, pszAddress, pEntity);
344 m_clconnect->PushCell(client);
345 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
346 m_clconnect->PushCell(maxrejectlen);
347 m_clconnect->Execute(&res, NULL);
351 if (!m_Players[client].IsAuthorized())
353 m_AuthQueue[++m_AuthQueue[0]] = client;
354 g_SourceMod.SetAuthChecking(true);
357 RETURN_META_VALUE(MRES_SUPERCEDE, false);
360 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
365 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
367 int client = engine->IndexOfEdict(pEntity);
368 bool orig_value = META_RESULT_ORIG_RET(bool);
369 CPlayer *pPlayer = GetPlayerByIndex(client);
373 List<IClientListener *>::iterator iter;
374 IClientListener *pListener = NULL;
375 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
378 pListener->OnClientConnected(client);
379 if (!pPlayer->IsConnected())
389 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
392 int client = engine->IndexOfEdict(pEntity);
394 CPlayer *pPlayer = GetPlayerByIndex(client);
395 /* If they're not connected, they're a bot */
396 if (!pPlayer->IsConnected())
398 /* Run manual connection routines */
400 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
401 pPlayer->Authorize(authid);
402 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
404 /* :TODO: kick the bot if it's rejected */
407 List<IClientListener *>::iterator iter;
408 IClientListener *pListener = NULL;
409 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
412 pListener->OnClientConnected(client);
413 /* See if bot was kicked */
414 if (!pPlayer->IsConnected())
419 /* Now do authorization */
420 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
423 pListener->OnClientAuthorized(client, authid);
425 /* Finally, tell plugins */
426 if (m_clauth->GetFunctionCount())
428 m_clauth->PushCell(client);
429 m_clauth->PushString(authid);
430 m_clauth->Execute(NULL);
432 pPlayer->Authorize_Post();
437 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
440 /* Get the client's language */
444 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
447 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
449 pPlayer->m_LangId = g_Translator.GetServerLanguage();
453 m_Players[client].Connect();
456 List<IClientListener *>::iterator iter;
457 IClientListener *pListener = NULL;
458 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
461 pListener->OnClientPutInServer(client);
464 m_clputinserver->PushCell(client);
465 m_clputinserver->Execute(&res, NULL);
468 void PlayerManager::OnSourceModLevelEnd()
470 /* Disconnect all bots still in game */
471 for (int i=1; i<=m_maxClients; i++)
473 if (m_Players[i].IsConnected())
475 OnClientDisconnect(m_Players[i].GetEdict());
481 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
484 int client = engine->IndexOfEdict(pEntity);
486 if (m_Players[client].IsConnected())
488 m_cldisconnect->PushCell(client);
489 m_cldisconnect->Execute(&res, NULL);
491 /* We don't care, prevent a double call */
495 if (m_Players[client].WasCountedAsInGame())
500 List<IClientListener *>::iterator iter;
501 IClientListener *pListener = NULL;
502 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
505 pListener->OnClientDisconnecting(client);
509 * Remove client from auth queue if necessary
511 if (!m_Players[client].IsAuthorized())
513 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
515 if (m_AuthQueue[i] == (unsigned)client)
517 /* Move everything ahead of us back by one */
518 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
520 m_AuthQueue[j-1] = m_AuthQueue[j];
522 /* Remove us and break */
529 m_Players[client].Disconnect();
530 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
533 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
536 int client = engine->IndexOfEdict(pEntity);
538 m_cldisconnect_post->PushCell(client);
539 m_cldisconnect_post->Execute(&res, NULL);
541 List<IClientListener *>::iterator iter;
542 IClientListener *pListener = NULL;
543 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
546 pListener->OnClientDisconnected(client);
550 void PlayerManager::OnClientCommand(edict_t *pEntity)
553 * We cache this because the engine is not re-entrant.
556 int args = engine->Cmd_Argc() - 1;
557 strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
559 int client = engine->IndexOfEdict(pEntity);
560 cell_t res = Pl_Continue;
562 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
567 result = g_RadioMenuStyle.OnClientCommand(client, cmd);
574 cell_t res2 = Pl_Continue;
575 m_clcommand->PushCell(client);
576 m_clcommand->PushCell(args);
577 m_clcommand->Execute(&res2, NULL);
586 RETURN_META(MRES_SUPERCEDE);
589 res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
591 if (res >= Pl_Handled)
593 RETURN_META(MRES_SUPERCEDE);
597 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
600 int client = engine->IndexOfEdict(pEntity);
602 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
603 m_clinfochanged->Execute(&res, NULL);
605 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
606 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
607 const char *old_name = m_Players[client].m_Name.c_str();
609 if (strcmp(old_name, new_name) != 0)
611 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
612 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
614 if (!CheckSetAdminName(client, &m_Players[client], id))
616 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
617 RETURN_META(MRES_IGNORED);
619 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
620 if (id == m_Players[client].GetAdminId())
622 /* This player is changing their name; force them to drop admin privileges! */
623 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
626 m_Players[client].SetName(new_name);
629 if (m_PassInfoVar.size() > 0)
631 /* Try for a password change */
632 const char *old_pass = m_Players[client].m_LastPassword.c_str();
633 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
634 if (strcmp(old_pass, new_pass) != 0)
636 m_Players[client].m_LastPassword.assign(new_pass);
637 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
639 /* If there is already an admin id assigned, this will just bail out. */
640 m_Players[client].DoBasicAdminChecks();
646 int PlayerManager::GetMaxClients()
651 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
653 if (client > m_maxClients || client < 1)
657 return &m_Players[client];
660 int PlayerManager::GetNumPlayers()
662 return m_PlayerCount;
665 int PlayerManager::GetClientOfUserId(int userid)
667 if (userid < 0 || userid > USHRT_MAX)
672 int client = m_UserIdLookUp[userid];
674 /* Verify the userid. The cache can get messed up with older
675 * Valve engines. :TODO: If this gets fixed, do an old engine
676 * check before invoking this backwards compat code.
680 CPlayer *player = GetPlayerByIndex(client);
681 if (player && player->IsConnected())
683 int realUserId = engine->GetPlayerUserId(player->GetEdict());
684 if (realUserId == userid)
691 /* If we can't verify the userid, we have to do a manual loop */
693 for (int i = 1; i <= m_maxClients; i++)
695 player = GetPlayerByIndex(i);
696 if (!player || !player->IsConnected())
700 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
702 m_UserIdLookUp[userid] = i;
710 void PlayerManager::AddClientListener(IClientListener *listener)
712 m_hooks.push_back(listener);
715 void PlayerManager::RemoveClientListener(IClientListener *listener)
717 m_hooks.remove(listener);
720 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
722 int index = engine->IndexOfEdict(pEdict);
723 return GetGamePlayer(index);
726 IGamePlayer *PlayerManager::GetGamePlayer(int client)
728 return GetPlayerByIndex(client);
731 void PlayerManager::ClearAdminId(AdminId id)
733 for (int i=1; i<=m_maxClients; i++)
735 if (m_Players[i].m_Admin == id)
737 m_Players[i].DumpAdmin(true);
742 void PlayerManager::ClearAllAdmins()
744 for (int i=1; i<=m_maxClients; i++)
746 m_Players[i].DumpAdmin(true);
750 const char *PlayerManager::GetPassInfoVar()
752 return m_PassInfoVar.c_str();
755 void PlayerManager::RecheckAnyAdmins()
757 for (int i=1; i<=m_maxClients; i++)
759 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
761 m_Players[i].DoBasicAdminChecks();
772 m_IsConnected = false;
774 m_IsAuthorized = false;
776 m_Admin = INVALID_ADMIN_ID;
779 m_bAdminCheckSignalled = false;
780 m_LastPassword.clear();
781 m_LangId = LANGUAGE_ENGLISH;
784 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
786 m_IsConnected = true;
790 m_iIndex = engine->IndexOfEdict(pEntity);
791 m_LangId = g_Translator.GetServerLanguage();
794 strncopy(ip2, ip, sizeof(ip2));
795 if ((ptr = strchr(ip2, ':')) != NULL)
799 m_IpNoPort.assign(ip2);
802 void CPlayer::Connect()
811 const char *var = g_Players.GetPassInfoVar();
812 int client = engine->IndexOfEdict(m_pEdict);
815 const char *pass = engine->GetClientConVarValue(client, var);
816 m_LastPassword.assign(pass ? pass : "");
818 m_LastPassword.assign("");
823 DoPostConnectAuthorization();
827 void CPlayer::Authorize(const char *steamid)
834 m_IsAuthorized = true;
835 m_AuthID.assign(steamid);
838 void CPlayer::Disconnect()
841 m_IsConnected = false;
843 m_IsAuthorized = false;
849 m_bAdminCheckSignalled = false;
853 void CPlayer::SetName(const char *name)
858 const char *CPlayer::GetName()
860 if (m_Info && m_pEdict->GetUnknown())
862 return m_Info->GetName();
865 return m_Name.c_str();
868 const char *CPlayer::GetIPAddress()
873 const char *CPlayer::GetAuthString()
875 return m_AuthID.c_str();
878 edict_t *CPlayer::GetEdict()
883 bool CPlayer::IsInGame()
885 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
888 bool CPlayer::WasCountedAsInGame()
893 bool CPlayer::IsConnected()
895 return m_IsConnected;
898 bool CPlayer::IsAuthorized()
900 return m_IsAuthorized;
903 IPlayerInfo *CPlayer::GetPlayerInfo()
905 if (m_pEdict->GetUnknown())
913 bool CPlayer::IsFakeClient()
915 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
918 void CPlayer::SetAdminId(AdminId id, bool temporary)
928 m_TempAdmin = temporary;
931 AdminId CPlayer::GetAdminId()
936 void CPlayer::DumpAdmin(bool deleting)
938 if (m_Admin != INVALID_ADMIN_ID)
940 if (m_TempAdmin && !deleting)
942 g_Admins.InvalidateAdmin(m_Admin);
944 m_Admin = INVALID_ADMIN_ID;
949 void CPlayer::Kick(const char *str)
951 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
952 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
953 pClient->Disconnect("%s", str);
956 void CPlayer::Authorize_Post()
960 DoPostConnectAuthorization();
964 void CPlayer::DoPostConnectAuthorization()
967 PreAdminCheck->PushCell(m_iIndex);
968 PreAdminCheck->Execute(&result);
970 /* Defer, for better or worse */
971 if ((ResultType)result >= Pl_Handled)
982 /* Otherwise, go ahead and do admin checks */
983 DoBasicAdminChecks();
985 /* Send the notification out */
986 NotifyPostAdminChecks();
989 void CPlayer::NotifyPostAdminChecks()
991 if (m_bAdminCheckSignalled)
996 /* Block beforehand so they can't double-call */
997 m_bAdminCheckSignalled = true;
999 PostAdminCheck->PushCell(m_iIndex);
1000 PostAdminCheck->Execute(NULL);
1003 void CPlayer::DoBasicAdminChecks()
1005 if (GetAdminId() != INVALID_ADMIN_ID)
1010 /* First check the name */
1012 int client = engine->IndexOfEdict(m_pEdict);
1014 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1016 if (!g_Players.CheckSetAdminName(client, this, id))
1018 int userid = engine->GetPlayerUserId(m_pEdict);
1019 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1025 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1027 if (g_Players.CheckSetAdmin(client, this, id))
1033 /* Check IP address */
1034 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1036 if (g_Players.CheckSetAdmin(client, this, id))
1043 unsigned int CPlayer::GetLanguageId()
1048 int CPlayer::GetUserId()
1052 m_UserId = engine->GetPlayerUserId(GetEdict());