core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Aug 19 18:34:36 2007 +0000 (2007-08-19)
changeset 1361 591f6d2fd11d
parent 1358 b7329d08cd95
child 1363 225fe47043bd
permissions -rw-r--r--
added helper function for panel text
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "PlayerManager.h"
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#include "ForwardSys.h"
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#include "ShareSys.h"
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#include "AdminCache.h"
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#include "ConCmdManager.h"
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#include "MenuStyle_Valve.h"
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#include "MenuStyle_Radio.h"
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#include "sm_stringutil.h"
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#include "CoreConfig.h"
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#include <inetchannel.h>
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#include <iclient.h>
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#include "TimerSys.h"
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#include "Translator.h"
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#include "Logger.h"
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PlayerManager g_Players;
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bool g_OnMapStarted = false;
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IForward *PreAdminCheck = NULL;
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IForward *PostAdminCheck = NULL;
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SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
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SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
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SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
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class KickPlayerTimer : public ITimedEvent
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{
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public:
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	ResultType OnTimer(ITimer *pTimer, void *pData)
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	{
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		int userid = (int)pData;
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		int client = g_Players.GetClientOfUserId(userid);
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		if (client)
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		{
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			CPlayer *player = g_Players.GetPlayerByIndex(client);
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			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
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		}
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		return Pl_Stop;
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	}
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	void OnTimerEnd(ITimer *pTimer, void *pData)
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	{
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	}
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} s_KickPlayerTimer;
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PlayerManager::PlayerManager()
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{
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	m_AuthQueue = NULL;
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	m_FirstPass = true;
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	m_UserIdLookUp = new int[USHRT_MAX];
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	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
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}
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PlayerManager::~PlayerManager()
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{
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	delete [] m_AuthQueue;
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	delete [] m_UserIdLookUp;
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}
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void PlayerManager::OnSourceModAllInitialized()
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{
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	g_ShareSys.AddInterface(NULL, this);
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	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
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	ParamType p2[] = {Param_Cell};
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	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
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	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
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	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
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	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
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	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
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	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
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	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
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	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
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	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
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	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
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	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
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}
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void PlayerManager::OnSourceModShutdown()
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{
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
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	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
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	/* Release forwards */
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	g_Forwards.ReleaseForward(m_clconnect);
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	g_Forwards.ReleaseForward(m_clputinserver);
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	g_Forwards.ReleaseForward(m_cldisconnect);
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	g_Forwards.ReleaseForward(m_cldisconnect_post);
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	g_Forwards.ReleaseForward(m_clcommand);
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	g_Forwards.ReleaseForward(m_clinfochanged);
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	g_Forwards.ReleaseForward(m_clauth);
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	g_Forwards.ReleaseForward(m_onActivate);
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	g_Forwards.ReleaseForward(m_onActivate2);
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	g_Forwards.ReleaseForward(PreAdminCheck);
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	g_Forwards.ReleaseForward(PostAdminCheck);
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	delete [] m_Players;
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}
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ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
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												 const char *value, 
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												 ConfigSource source, 
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												 char *error, 
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												 size_t maxlength)
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{
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	if (strcmp(key, "PassInfoVar") == 0)
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	{
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		if (strcmp(value, "_password") != 0)
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		{
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			m_PassInfoVar.assign(value);
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		}
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		return ConfigResult_Accept;
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	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
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		if (strcasecmp(value, "on") == 0)
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		{
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			m_QueryLang = true;
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		} else if (strcasecmp(value, "off") == 0) {
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			m_QueryLang = false;
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		} else {
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			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
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			return ConfigResult_Reject;
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		}
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		return ConfigResult_Accept;
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	}
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	return ConfigResult_Ignore;
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}
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void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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{
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	if (m_FirstPass)
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	{
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		/* Initialize all players */
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		m_maxClients = clientMax;
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		m_PlayerCount = 0;
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		m_Players = new CPlayer[m_maxClients + 1];
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		m_AuthQueue = new unsigned int[m_maxClients + 1];
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		m_FirstPass = false;
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		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
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	}
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	m_onActivate->Execute(NULL);
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	m_onActivate2->Execute(NULL);
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	g_OnMapStarted = true;
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	SM_ExecuteAllConfigs();
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}
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bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password != NULL)
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	{
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		if (m_PassInfoVar.size() < 1)
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		{
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			return false;
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		}
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		/* Whoa... the user needs a password! */
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		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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		if (!given || strcmp(given, password) != 0)
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		{
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			return false;
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		}
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
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{
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	const char *password = g_Admins.GetAdminPassword(id);
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	if (password == NULL)
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	{
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		return false;
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	}
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	if (m_PassInfoVar.size() < 1)
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	{
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		return false;
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	}
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	/* Whoa... the user needs a password! */
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	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
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	if (!given || strcmp(given, password) != 0)
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	{
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		return false;
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	}
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	pPlayer->SetAdminId(id, false);
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	return true;
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}
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void PlayerManager::RunAuthChecks()
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{
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	CPlayer *pPlayer;
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	const char *authstr;
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	unsigned int removed = 0;
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	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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	{
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		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
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		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
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		if (authstr && authstr[0] != '\0'
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			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
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		{
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			/* Set authorization */
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			pPlayer->Authorize(authstr);
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			/* Mark as removed from queue */
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			unsigned int client = m_AuthQueue[i];
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			m_AuthQueue[i] = 0;
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			removed++;
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			/* Send to extensions */
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			List<IClientListener *>::iterator iter;
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			IClientListener *pListener;
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			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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			{
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				pListener = (*iter);
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				pListener->OnClientAuthorized(client, authstr);
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				if (!pPlayer->IsConnected())
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				{
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					break;
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				}
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			}
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			/* Send to plugins if player is still connected */
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			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
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			{
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				/* :TODO: handle the case of a player disconnecting in the middle */
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				m_clauth->PushCell(client);
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				m_clauth->PushString(authstr);
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				m_clauth->Execute(NULL);
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			}
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			if (pPlayer->IsConnected())
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			{
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				pPlayer->Authorize_Post();
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			}
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		}
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	}
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	/* Clean up the queue */
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	if (removed)
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	{
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		/* We don't have to compact the list if it's empty */
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		if (removed != m_AuthQueue[0])
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		{
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			unsigned int diff = 0;
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			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
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			{
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				/* If this member is removed... */
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				if (m_AuthQueue[i] == 0)
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				{
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					/* Increase the differential */
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					diff++;
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				} else {
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					/* diff cannot increase faster than i+1 */
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					assert(i > diff);
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					assert(i - diff >= 1);
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					/* move this index down */
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					m_AuthQueue[i - diff] = m_AuthQueue[i];
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				}
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			}
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			m_AuthQueue[0] -= removed;
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		} else {
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			m_AuthQueue[0] = 0;
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			g_SourceMod.SetAuthChecking(false);
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		}
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	}
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}
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bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
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{
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	int client = engine->IndexOfEdict(pEntity);
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	List<IClientListener *>::iterator iter;
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	IClientListener *pListener = NULL;
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	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
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	{
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		pListener = (*iter);
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		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
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		{
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			return false;
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		}
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	}
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	cell_t res = 1;
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	m_Players[client].Initialize(pszName, pszAddress, pEntity);
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	m_clconnect->PushCell(client);
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	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
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	m_clconnect->PushCell(maxrejectlen);
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	m_clconnect->Execute(&res, NULL);
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	if (res)
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	{
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		if (!m_Players[client].IsAuthorized())
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		{
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			m_AuthQueue[++m_AuthQueue[0]] = client;
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			g_SourceMod.SetAuthChecking(true);
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   355
		}
dvander@591
   356
	} else {
dvander@591
   357
		RETURN_META_VALUE(MRES_SUPERCEDE, false);
dvander@591
   358
	}
dvander@591
   359
faluco@682
   360
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
faluco@682
   361
dvander@591
   362
	return true;
dvander@591
   363
}
dvander@591
   364
dvander@616
   365
bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
dvander@591
   366
{
dvander@591
   367
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   368
	bool orig_value = META_RESULT_ORIG_RET(bool);
dvander@930
   369
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@1350
   370
dvander@591
   371
	if (orig_value)
dvander@591
   372
	{
dvander@591
   373
		List<IClientListener *>::iterator iter;
dvander@591
   374
		IClientListener *pListener = NULL;
dvander@591
   375
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   376
		{
dvander@591
   377
			pListener = (*iter);
dvander@591
   378
			pListener->OnClientConnected(client);
dvander@930
   379
			if (!pPlayer->IsConnected())
dvander@930
   380
			{
dvander@930
   381
				break;
dvander@930
   382
			}
dvander@930
   383
		}
dvander@930
   384
	}
dvander@930
   385
dvander@591
   386
	return true;
dvander@591
   387
}
dvander@591
   388
dvander@616
   389
void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
dvander@591
   390
{
dvander@591
   391
	cell_t res;
dvander@591
   392
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   393
dvander@591
   394
	CPlayer *pPlayer = GetPlayerByIndex(client);
dvander@644
   395
	/* If they're not connected, they're a bot */
dvander@591
   396
	if (!pPlayer->IsConnected())
dvander@591
   397
	{
dvander@591
   398
		/* Run manual connection routines */
dvander@591
   399
		char error[255];
dvander@644
   400
		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
dvander@644
   401
		pPlayer->Authorize(authid);
dvander@591
   402
		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
dvander@591
   403
		{
dvander@591
   404
			/* :TODO: kick the bot if it's rejected */
dvander@591
   405
			return;
dvander@591
   406
		}
dvander@591
   407
		List<IClientListener *>::iterator iter;
dvander@591
   408
		IClientListener *pListener = NULL;
dvander@591
   409
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   410
		{
dvander@591
   411
			pListener = (*iter);
dvander@591
   412
			pListener->OnClientConnected(client);
dvander@644
   413
			/* See if bot was kicked */
dvander@644
   414
			if (!pPlayer->IsConnected())
dvander@644
   415
			{
dvander@644
   416
				return;
dvander@644
   417
			}
dvander@591
   418
		}
dvander@644
   419
		/* Now do authorization */
dvander@644
   420
		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@644
   421
		{
dvander@644
   422
			pListener = (*iter);
dvander@644
   423
			pListener->OnClientAuthorized(client, authid);
dvander@644
   424
		}
dvander@644
   425
		/* Finally, tell plugins */
dvander@644
   426
		if (m_clauth->GetFunctionCount())
dvander@644
   427
		{
dvander@644
   428
			m_clauth->PushCell(client);
dvander@644
   429
			m_clauth->PushString(authid);
dvander@644
   430
			m_clauth->Execute(NULL);
dvander@1161
   431
		}
dvander@1161
   432
		pPlayer->Authorize_Post();
dvander@644
   433
	}
dvander@644
   434
dvander@644
   435
	if (playerinfo)
dvander@644
   436
	{
dvander@644
   437
		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
dvander@591
   438
	}
dvander@591
   439
faluco@1355
   440
	/* Get the client's language */
faluco@1352
   441
	if (m_QueryLang)
faluco@1352
   442
	{
faluco@1355
   443
		const char *name;
faluco@1355
   444
		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
faluco@1352
   445
		{
faluco@1355
   446
			unsigned int langid;
faluco@1355
   447
			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
faluco@1352
   448
		} else {
faluco@1352
   449
			pPlayer->m_LangId = g_Translator.GetServerLanguage();
faluco@1352
   450
		}
faluco@1352
   451
	}
faluco@1352
   452
dvander@1357
   453
	m_Players[client].Connect();
dvander@1357
   454
	m_PlayerCount++;
dvander@1350
   455
dvander@591
   456
	List<IClientListener *>::iterator iter;
dvander@591
   457
	IClientListener *pListener = NULL;
dvander@591
   458
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   459
	{
dvander@591
   460
		pListener = (*iter);
dvander@591
   461
		pListener->OnClientPutInServer(client);
dvander@591
   462
	}
dvander@591
   463
dvander@591
   464
	m_clputinserver->PushCell(client);
dvander@591
   465
	m_clputinserver->Execute(&res, NULL);
dvander@591
   466
}
dvander@591
   467
dvander@916
   468
void PlayerManager::OnSourceModLevelEnd()
dvander@916
   469
{
dvander@916
   470
	/* Disconnect all bots still in game */
dvander@916
   471
	for (int i=1; i<=m_maxClients; i++)
dvander@916
   472
	{
dvander@1357
   473
		if (m_Players[i].IsConnected())
dvander@916
   474
		{
dvander@916
   475
			OnClientDisconnect(m_Players[i].GetEdict());
dvander@916
   476
		}
dvander@916
   477
	}
dvander@1358
   478
	m_PlayerCount = 0;
dvander@916
   479
}
dvander@916
   480
dvander@616
   481
void PlayerManager::OnClientDisconnect(edict_t *pEntity)
dvander@591
   482
{
dvander@591
   483
	cell_t res;
dvander@591
   484
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   485
dvander@591
   486
	if (m_Players[client].IsConnected())
dvander@591
   487
	{
dvander@591
   488
		m_cldisconnect->PushCell(client);
dvander@591
   489
		m_cldisconnect->Execute(&res, NULL);
dvander@1357
   490
	} else {
dvander@1357
   491
		/* We don't care, prevent a double call */
dvander@1357
   492
		return;
dvander@591
   493
	}
dvander@591
   494
dvander@1358
   495
	if (m_Players[client].WasCountedAsInGame())
dvander@591
   496
	{
dvander@591
   497
		m_PlayerCount--;
dvander@591
   498
	}
dvander@591
   499
dvander@591
   500
	List<IClientListener *>::iterator iter;
dvander@591
   501
	IClientListener *pListener = NULL;
dvander@591
   502
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   503
	{
dvander@591
   504
		pListener = (*iter);
dvander@591
   505
		pListener->OnClientDisconnecting(client);
dvander@591
   506
	}
dvander@591
   507
dvander@591
   508
	/**
dvander@591
   509
	 * Remove client from auth queue if necessary
dvander@591
   510
	 */
dvander@591
   511
	if (!m_Players[client].IsAuthorized())
dvander@591
   512
	{
dvander@591
   513
		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
dvander@591
   514
		{
dvander@591
   515
			if (m_AuthQueue[i] == (unsigned)client)
dvander@591
   516
			{
dvander@591
   517
				/* Move everything ahead of us back by one */
dvander@591
   518
				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
dvander@591
   519
				{
dvander@591
   520
					m_AuthQueue[j-1] = m_AuthQueue[j];
dvander@591
   521
				}
dvander@591
   522
				/* Remove us and break */
dvander@591
   523
				m_AuthQueue[0]--;
dvander@591
   524
				break;
dvander@591
   525
			}
dvander@591
   526
		}
dvander@591
   527
	}
dvander@591
   528
dvander@591
   529
	m_Players[client].Disconnect();
faluco@682
   530
	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
dvander@591
   531
}
dvander@591
   532
dvander@616
   533
void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
dvander@591
   534
{
dvander@591
   535
	cell_t res;
dvander@591
   536
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   537
dvander@591
   538
	m_cldisconnect_post->PushCell(client);
dvander@591
   539
	m_cldisconnect_post->Execute(&res, NULL);
dvander@591
   540
dvander@591
   541
	List<IClientListener *>::iterator iter;
dvander@591
   542
	IClientListener *pListener = NULL;
dvander@591
   543
	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
dvander@591
   544
	{
dvander@591
   545
		pListener = (*iter);
dvander@591
   546
		pListener->OnClientDisconnected(client);
dvander@591
   547
	}
dvander@591
   548
}
dvander@591
   549
dvander@616
   550
void PlayerManager::OnClientCommand(edict_t *pEntity)
dvander@591
   551
{
dvander@1335
   552
	/**
dvander@1335
   553
	 * We cache this because the engine is not re-entrant.
dvander@1335
   554
	 */
dvander@1335
   555
	char cmd[300];
dvander@1335
   556
	int args = engine->Cmd_Argc() - 1;
dvander@1335
   557
	strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
dvander@1335
   558
dvander@780
   559
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   560
	cell_t res = Pl_Continue;
dvander@591
   561
dvander@1335
   562
	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
dvander@769
   563
	if (result)
dvander@769
   564
	{
dvander@769
   565
		res = Pl_Handled;
dvander@780
   566
	} else {
dvander@1335
   567
		result = g_RadioMenuStyle.OnClientCommand(client, cmd);
dvander@780
   568
		if (result)
dvander@780
   569
		{
dvander@780
   570
			res = Pl_Handled;
dvander@780
   571
		}
dvander@780
   572
	}
dvander@780
   573
dvander@780
   574
	cell_t res2 = Pl_Continue;
dvander@780
   575
	m_clcommand->PushCell(client);
dvander@780
   576
	m_clcommand->PushCell(args);
dvander@780
   577
	m_clcommand->Execute(&res2, NULL);
dvander@780
   578
dvander@780
   579
	if (res2 > res)
dvander@780
   580
	{
dvander@780
   581
		res = res2;
dvander@780
   582
	}
dvander@780
   583
dvander@780
   584
	if (res >= Pl_Stop)
dvander@780
   585
	{
dvander@780
   586
		RETURN_META(MRES_SUPERCEDE);
dvander@769
   587
	}
dvander@769
   588
dvander@1335
   589
	res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
dvander@591
   590
dvander@591
   591
	if (res >= Pl_Handled)
dvander@591
   592
	{
dvander@591
   593
		RETURN_META(MRES_SUPERCEDE);
dvander@591
   594
	}
dvander@591
   595
}
dvander@591
   596
dvander@616
   597
void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
dvander@591
   598
{
dvander@591
   599
	cell_t res;
dvander@591
   600
	int client = engine->IndexOfEdict(pEntity);
dvander@591
   601
dvander@591
   602
	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
dvander@591
   603
	m_clinfochanged->Execute(&res, NULL);
dvander@1161
   604
dvander@1161
   605
	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
dvander@1161
   606
	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
dvander@1161
   607
	const char *old_name = m_Players[client].m_Name.c_str();
dvander@1161
   608
dvander@1161
   609
	if (strcmp(old_name, new_name) != 0)
dvander@1161
   610
	{
dvander@1161
   611
		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
dvander@1161
   612
		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
dvander@1161
   613
		{
dvander@1161
   614
			if (!CheckSetAdminName(client, &m_Players[client], id))
dvander@1161
   615
			{
dvander@1161
   616
				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
dvander@1161
   617
				RETURN_META(MRES_IGNORED);
dvander@1161
   618
			}
dvander@1161
   619
		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
dvander@1161
   620
			if (id == m_Players[client].GetAdminId())
dvander@1161
   621
			{
dvander@1161
   622
				/* This player is changing their name; force them to drop admin privileges! */
dvander@1161
   623
				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
dvander@1161
   624
			}
dvander@1161
   625
		}
dvander@1161
   626
		m_Players[client].SetName(new_name);
dvander@1161
   627
	}
dvander@1161
   628
	
dvander@1161
   629
	if (m_PassInfoVar.size() > 0)
dvander@1161
   630
	{
dvander@1161
   631
		/* Try for a password change */
dvander@1161
   632
		const char *old_pass = m_Players[client].m_LastPassword.c_str();
dvander@1161
   633
		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
dvander@1161
   634
		if (strcmp(old_pass, new_pass) != 0)
dvander@1161
   635
		{
dvander@1161
   636
			m_Players[client].m_LastPassword.assign(new_pass);
dvander@1161
   637
			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
dvander@1161
   638
			{
dvander@1161
   639
				/* If there is already an admin id assigned, this will just bail out. */
dvander@1161
   640
				m_Players[client].DoBasicAdminChecks();
dvander@1161
   641
			}
dvander@1161
   642
		}
dvander@1161
   643
	}
dvander@591
   644
}
dvander@591
   645
dvander@616
   646
int PlayerManager::GetMaxClients()
dvander@591
   647
{
dvander@591
   648
	return m_maxClients;
dvander@591
   649
}
dvander@591
   650
dvander@616
   651
CPlayer *PlayerManager::GetPlayerByIndex(int client) const
dvander@591
   652
{
dvander@591
   653
	if (client > m_maxClients || client < 1)
dvander@591
   654
	{
dvander@591
   655
		return NULL;
dvander@591
   656
	}
dvander@591
   657
	return &m_Players[client];
dvander@591
   658
}
dvander@591
   659
dvander@616
   660
int PlayerManager::GetNumPlayers()
dvander@591
   661
{
dvander@591
   662
	return m_PlayerCount;
dvander@591
   663
}
dvander@591
   664
faluco@682
   665
int PlayerManager::GetClientOfUserId(int userid)
faluco@682
   666
{
dvander@719
   667
	if (userid < 0 || userid > USHRT_MAX)
dvander@719
   668
	{
dvander@719
   669
		return 0;
dvander@719
   670
	}
dvander@719
   671
	
dvander@719
   672
	int client = m_UserIdLookUp[userid];
dvander@719
   673
dvander@719
   674
	/* Verify the userid.  The cache can get messed up with older
dvander@719
   675
	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
dvander@719
   676
	 * check before invoking this backwards compat code.
dvander@719
   677
	 */
dvander@719
   678
	if (client)
dvander@719
   679
	{
dvander@719
   680
		CPlayer *player = GetPlayerByIndex(client);
dvander@719
   681
		if (player && player->IsConnected())
dvander@719
   682
		{
dvander@719
   683
			int realUserId = engine->GetPlayerUserId(player->GetEdict());
dvander@719
   684
			if (realUserId == userid)
dvander@719
   685
			{
dvander@719
   686
				return client;
dvander@719
   687
			}
dvander@719
   688
		}
dvander@719
   689
	}
dvander@719
   690
dvander@719
   691
	/* If we can't verify the userid, we have to do a manual loop */
dvander@719
   692
	CPlayer *player;
dvander@719
   693
	for (int i = 1; i <= m_maxClients; i++)
dvander@719
   694
	{
dvander@719
   695
		player = GetPlayerByIndex(i);
dvander@719
   696
		if (!player || !player->IsConnected())
dvander@719
   697
		{
dvander@719
   698
			continue;
dvander@719
   699
		}
dvander@719
   700
		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
dvander@719
   701
		{
dvander@720
   702
			m_UserIdLookUp[userid] = i;
dvander@719
   703
			return i;
dvander@719
   704
		}
dvander@719
   705
	}
dvander@719
   706
dvander@719
   707
	return 0;
faluco@682
   708
}
faluco@682
   709
dvander@616
   710
void PlayerManager::AddClientListener(IClientListener *listener)
dvander@591
   711
{
dvander@591
   712
	m_hooks.push_back(listener);
dvander@591
   713
}
dvander@591
   714
dvander@616
   715
void PlayerManager::RemoveClientListener(IClientListener *listener)
dvander@591
   716
{
dvander@591
   717
	m_hooks.remove(listener);
dvander@591
   718
}
dvander@591
   719
dvander@616
   720
IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
dvander@591
   721
{
dvander@591
   722
	int index = engine->IndexOfEdict(pEdict);
dvander@591
   723
	return GetGamePlayer(index);
dvander@591
   724
}
dvander@591
   725
dvander@616
   726
IGamePlayer *PlayerManager::GetGamePlayer(int client)
dvander@591
   727
{
dvander@591
   728
	return GetPlayerByIndex(client);
dvander@591
   729
}
dvander@591
   730
dvander@616
   731
void PlayerManager::ClearAdminId(AdminId id)
dvander@591
   732
{
dvander@591
   733
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   734
	{
dvander@591
   735
		if (m_Players[i].m_Admin == id)
dvander@591
   736
		{
dvander@591
   737
			m_Players[i].DumpAdmin(true);
dvander@591
   738
		}
dvander@591
   739
	}
dvander@591
   740
}
dvander@591
   741
dvander@616
   742
void PlayerManager::ClearAllAdmins()
dvander@591
   743
{
dvander@591
   744
	for (int i=1; i<=m_maxClients; i++)
dvander@591
   745
	{
dvander@591
   746
		m_Players[i].DumpAdmin(true);
dvander@591
   747
	}
dvander@591
   748
}
dvander@591
   749
dvander@1161
   750
const char *PlayerManager::GetPassInfoVar()
dvander@1161
   751
{
dvander@1161
   752
	return m_PassInfoVar.c_str();
dvander@1161
   753
}
dvander@591
   754
dvander@1162
   755
void PlayerManager::RecheckAnyAdmins()
dvander@1162
   756
{
dvander@1162
   757
	for (int i=1; i<=m_maxClients; i++)
dvander@1162
   758
	{
dvander@1162
   759
		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
dvander@1162
   760
		{
dvander@1162
   761
			m_Players[i].DoBasicAdminChecks();
dvander@1162
   762
		}
dvander@1162
   763
	}
dvander@1162
   764
}
dvander@1162
   765
dvander@591
   766
/*******************
dvander@591
   767
 *** PLAYER CODE ***
dvander@591
   768
 *******************/
dvander@591
   769
dvander@591
   770
CPlayer::CPlayer()
dvander@591
   771
{
dvander@591
   772
	m_IsConnected = false;
dvander@591
   773
	m_IsInGame = false;
dvander@591
   774
	m_IsAuthorized = false;
dvander@591
   775
	m_pEdict = NULL;
dvander@591
   776
	m_Admin = INVALID_ADMIN_ID;
dvander@591
   777
	m_TempAdmin = false;
dvander@644
   778
	m_Info = NULL;
dvander@1273
   779
	m_bAdminCheckSignalled = false;
dvander@1161
   780
	m_LastPassword.clear();
faluco@1352
   781
	m_LangId = LANGUAGE_ENGLISH;
dvander@591
   782
}
dvander@591
   783
dvander@591
   784
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
dvander@591
   785
{
dvander@591
   786
	m_IsConnected = true;
dvander@591
   787
	m_Name.assign(name);
dvander@591
   788
	m_Ip.assign(ip);
dvander@591
   789
	m_pEdict = pEntity;
dvander@1273
   790
	m_iIndex = engine->IndexOfEdict(pEntity);
faluco@1352
   791
	m_LangId = g_Translator.GetServerLanguage();
dvander@1161
   792
dvander@1161
   793
	char ip2[24], *ptr;
dvander@1161
   794
	strncopy(ip2, ip, sizeof(ip2));
dvander@1161
   795
	if ((ptr = strchr(ip2, ':')) != NULL)
dvander@1161
   796
	{
dvander@1161
   797
		*ptr = '\0';
dvander@1161
   798
	}
dvander@1161
   799
	m_IpNoPort.assign(ip2);
dvander@591
   800
}
dvander@591
   801
dvander@591
   802
void CPlayer::Connect()
dvander@591
   803
{
dvander@1161
   804
	if (m_IsInGame)
dvander@1161
   805
	{
dvander@1161
   806
		return;
dvander@1161
   807
	}
dvander@1161
   808
dvander@591
   809
	m_IsInGame = true;
dvander@1161
   810
dvander@1161
   811
	const char *var = g_Players.GetPassInfoVar();
dvander@1161
   812
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
   813
	if (var[0] != '\0')
dvander@1161
   814
	{
dvander@1161
   815
		const char *pass = engine->GetClientConVarValue(client, var);
dvander@1161
   816
		m_LastPassword.assign(pass ? pass : "");
dvander@1161
   817
	} else {
dvander@1161
   818
		m_LastPassword.assign("");
dvander@1161
   819
	}
dvander@1161
   820
dvander@1161
   821
	if (m_IsAuthorized)
dvander@1161
   822
	{
dvander@1273
   823
		DoPostConnectAuthorization();
dvander@1161
   824
	}
dvander@591
   825
}
dvander@591
   826
dvander@591
   827
void CPlayer::Authorize(const char *steamid)
dvander@591
   828
{
dvander@1161
   829
	if (m_IsAuthorized)
dvander@1161
   830
	{
dvander@1161
   831
		return;
dvander@1161
   832
	}
dvander@1161
   833
dvander@591
   834
	m_IsAuthorized = true;
dvander@591
   835
	m_AuthID.assign(steamid);
dvander@591
   836
}
dvander@591
   837
dvander@591
   838
void CPlayer::Disconnect()
dvander@591
   839
{
dvander@591
   840
	DumpAdmin(false);
dvander@591
   841
	m_IsConnected = false;
dvander@591
   842
	m_IsInGame = false;
dvander@591
   843
	m_IsAuthorized = false;
dvander@591
   844
	m_Name.clear();
dvander@591
   845
	m_Ip.clear();
dvander@591
   846
	m_AuthID.clear();
dvander@591
   847
	m_pEdict = NULL;
dvander@644
   848
	m_Info = NULL;
dvander@1273
   849
	m_bAdminCheckSignalled = false;
dvander@1350
   850
	m_UserId = -1;
dvander@591
   851
}
dvander@591
   852
dvander@591
   853
void CPlayer::SetName(const char *name)
dvander@591
   854
{
dvander@591
   855
	m_Name.assign(name);
dvander@591
   856
}
dvander@591
   857
dvander@615
   858
const char *CPlayer::GetName()
dvander@591
   859
{
dvander@1357
   860
	if (m_Info && m_pEdict->GetUnknown())
dvander@1357
   861
	{
dvander@1357
   862
		return m_Info->GetName();
dvander@1357
   863
	}
dvander@1357
   864
	
dvander@1357
   865
	return m_Name.c_str();
dvander@591
   866
}
dvander@591
   867
dvander@615
   868
const char *CPlayer::GetIPAddress()
dvander@591
   869
{
dvander@591
   870
	return m_Ip.c_str();
dvander@591
   871
}
dvander@591
   872
dvander@615
   873
const char *CPlayer::GetAuthString()
dvander@591
   874
{
dvander@591
   875
	return m_AuthID.c_str();
dvander@591
   876
}
dvander@591
   877
dvander@615
   878
edict_t *CPlayer::GetEdict()
dvander@591
   879
{
dvander@591
   880
	return m_pEdict;
dvander@591
   881
}
dvander@591
   882
dvander@615
   883
bool CPlayer::IsInGame()
dvander@591
   884
{
dvander@1357
   885
	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
dvander@591
   886
}
dvander@591
   887
dvander@1358
   888
bool CPlayer::WasCountedAsInGame()
dvander@1358
   889
{
dvander@1358
   890
	return m_IsInGame;
dvander@1358
   891
}
dvander@1358
   892
dvander@615
   893
bool CPlayer::IsConnected()
dvander@591
   894
{
dvander@591
   895
	return m_IsConnected;
dvander@591
   896
}
dvander@591
   897
dvander@615
   898
bool CPlayer::IsAuthorized()
dvander@591
   899
{
dvander@591
   900
	return m_IsAuthorized;
dvander@591
   901
}
dvander@591
   902
dvander@644
   903
IPlayerInfo *CPlayer::GetPlayerInfo()
dvander@644
   904
{
dvander@1357
   905
	if (m_pEdict->GetUnknown())
dvander@1357
   906
	{
dvander@1357
   907
		return m_Info;
dvander@1357
   908
	}
dvander@1357
   909
dvander@1357
   910
	return NULL;
dvander@644
   911
}
dvander@644
   912
dvander@615
   913
bool CPlayer::IsFakeClient()
dvander@591
   914
{
dvander@591
   915
	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
dvander@591
   916
}
dvander@591
   917
dvander@591
   918
void CPlayer::SetAdminId(AdminId id, bool temporary)
dvander@591
   919
{
dvander@591
   920
	if (!m_IsConnected)
dvander@591
   921
	{
dvander@591
   922
		return;
dvander@591
   923
	}
dvander@591
   924
dvander@591
   925
	DumpAdmin(false);
dvander@591
   926
dvander@591
   927
	m_Admin = id;
dvander@591
   928
	m_TempAdmin = temporary;
dvander@591
   929
}
dvander@591
   930
dvander@615
   931
AdminId CPlayer::GetAdminId()
dvander@591
   932
{
dvander@591
   933
	return m_Admin;
dvander@591
   934
}
dvander@591
   935
dvander@591
   936
void CPlayer::DumpAdmin(bool deleting)
dvander@591
   937
{
dvander@591
   938
	if (m_Admin != INVALID_ADMIN_ID)
dvander@591
   939
	{
dvander@591
   940
		if (m_TempAdmin && !deleting)
dvander@591
   941
		{
dvander@591
   942
			g_Admins.InvalidateAdmin(m_Admin);
dvander@591
   943
		}
dvander@591
   944
		m_Admin = INVALID_ADMIN_ID;
dvander@591
   945
		m_TempAdmin = false;
dvander@591
   946
	}
dvander@591
   947
}
dvander@1161
   948
dvander@1161
   949
void CPlayer::Kick(const char *str)
dvander@1161
   950
{
dvander@1273
   951
	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
dvander@1161
   952
	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
dvander@1161
   953
	pClient->Disconnect("%s", str);
dvander@1161
   954
}
dvander@1161
   955
dvander@1161
   956
void CPlayer::Authorize_Post()
dvander@1161
   957
{
dvander@1161
   958
	if (m_IsInGame)
dvander@1161
   959
	{
dvander@1273
   960
		DoPostConnectAuthorization();
dvander@1273
   961
	}
dvander@1273
   962
}
dvander@1273
   963
dvander@1273
   964
void CPlayer::DoPostConnectAuthorization()
dvander@1273
   965
{
dvander@1288
   966
	cell_t result = 0;
dvander@1273
   967
	PreAdminCheck->PushCell(m_iIndex);
dvander@1273
   968
	PreAdminCheck->Execute(&result);
dvander@1273
   969
dvander@1273
   970
	/* Defer, for better or worse */
dvander@1273
   971
	if ((ResultType)result >= Pl_Handled)
dvander@1273
   972
	{
dvander@1273
   973
		return;
dvander@1273
   974
	}
dvander@1273
   975
dvander@1273
   976
	/* Sanity check */
dvander@1273
   977
	if (!IsConnected())
dvander@1273
   978
	{
dvander@1273
   979
		return;
dvander@1161
   980
	}
dvander@1273
   981
dvander@1273
   982
	/* Otherwise, go ahead and do admin checks */
dvander@1273
   983
	DoBasicAdminChecks();
dvander@1273
   984
dvander@1273
   985
	/* Send the notification out */
dvander@1273
   986
	NotifyPostAdminChecks();
dvander@1273
   987
}
dvander@1273
   988
dvander@1273
   989
void CPlayer::NotifyPostAdminChecks()
dvander@1273
   990
{
dvander@1273
   991
	if (m_bAdminCheckSignalled)
dvander@1273
   992
	{
dvander@1273
   993
		return;
dvander@1273
   994
	}
dvander@1273
   995
dvander@1273
   996
	/* Block beforehand so they can't double-call */
dvander@1273
   997
	m_bAdminCheckSignalled = true;
dvander@1273
   998
dvander@1273
   999
	PostAdminCheck->PushCell(m_iIndex);
dvander@1273
  1000
	PostAdminCheck->Execute(NULL);
dvander@1161
  1001
}
dvander@1161
  1002
dvander@1161
  1003
void CPlayer::DoBasicAdminChecks()
dvander@1161
  1004
{
dvander@1161
  1005
	if (GetAdminId() != INVALID_ADMIN_ID)
dvander@1161
  1006
	{
dvander@1161
  1007
		return;
dvander@1161
  1008
	}
dvander@1161
  1009
dvander@1161
  1010
	/* First check the name */
dvander@1161
  1011
	AdminId id;
dvander@1161
  1012
	int client = engine->IndexOfEdict(m_pEdict);
dvander@1161
  1013
dvander@1161
  1014
	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
dvander@1161
  1015
	{
dvander@1161
  1016
		if (!g_Players.CheckSetAdminName(client, this, id))
dvander@1161
  1017
		{
dvander@1161
  1018
			int userid = engine->GetPlayerUserId(m_pEdict);
dvander@1161
  1019
			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
dvander@1161
  1020
		}
dvander@1161
  1021
		return;
dvander@1161
  1022
	}
dvander@1161
  1023
	
dvander@1161
  1024
	/* Check IP */
dvander@1161
  1025
	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1026
	{
dvander@1161
  1027
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1028
		{
dvander@1161
  1029
			return;
dvander@1161
  1030
		}
dvander@1161
  1031
	}
dvander@1161
  1032
dvander@1161
  1033
	/* Check IP address */
dvander@1161
  1034
	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
dvander@1161
  1035
	{
dvander@1161
  1036
		if (g_Players.CheckSetAdmin(client, this, id))
dvander@1161
  1037
		{
dvander@1161
  1038
			return;
dvander@1161
  1039
		}
dvander@1161
  1040
	}
dvander@1161
  1041
}
dvander@1350
  1042
faluco@1352
  1043
unsigned int CPlayer::GetLanguageId()
faluco@1352
  1044
{
faluco@1352
  1045
	return m_LangId;
faluco@1352
  1046
}
faluco@1352
  1047
dvander@1350
  1048
int CPlayer::GetUserId()
dvander@1350
  1049
{
dvander@1350
  1050
	if (m_UserId == -1)
dvander@1350
  1051
	{
dvander@1350
  1052
		m_UserId = engine->GetPlayerUserId(GetEdict());
dvander@1350
  1053
	}
dvander@1350
  1054
dvander@1350
  1055
	return m_UserId;
dvander@1350
  1056
}