core/PlayerManager.cpp
author Matt Woodrow <pred@alliedmods.net>
Fri Aug 08 00:17:37 2008 +0000 (2008-08-08)
changeset 2224 676c3b826f13
parent 2181 7c85684253ed
child 2237 4403a982ec91
permissions -rw-r--r--
Initial Import of beta structs extension.
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "systems/ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 const unsigned int *g_NumPlayersToAuth = NULL;
    57 int lifestate_offset = -1;
    58 List<ICommandTargetProcessor *> target_processors;
    59 
    60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    63 #if defined ORANGEBOX_BUILD
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    65 #else
    66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    67 #endif
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    70 
    71 class KickPlayerTimer : public ITimedEvent
    72 {
    73 public:
    74 	ResultType OnTimer(ITimer *pTimer, void *pData)
    75 	{
    76 		int userid = (int)pData;
    77 		int client = g_Players.GetClientOfUserId(userid);
    78 		if (client)
    79 		{
    80 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    81 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    82 		}
    83 		return Pl_Stop;
    84 	}
    85 	void OnTimerEnd(ITimer *pTimer, void *pData)
    86 	{
    87 	}
    88 } s_KickPlayerTimer;
    89 
    90 PlayerManager::PlayerManager()
    91 {
    92 	m_AuthQueue = NULL;
    93 	m_FirstPass = false;
    94 	m_maxClients = 0;
    95 
    96 	m_UserIdLookUp = new int[USHRT_MAX+1];
    97 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
    98 }
    99 
   100 PlayerManager::~PlayerManager()
   101 {
   102 	g_NumPlayersToAuth = NULL;
   103 
   104 	delete [] m_AuthQueue;
   105 	delete [] m_UserIdLookUp;
   106 }
   107 
   108 void PlayerManager::OnSourceModAllInitialized()
   109 {
   110 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   111 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   112 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   113 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   114 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   115 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   116 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   117 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   118 
   119 	g_ShareSys.AddInterface(NULL, this);
   120 
   121 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   122 	ParamType p2[] = {Param_Cell};
   123 
   124 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   125 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   126 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   127 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   128 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   129 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   130 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   131 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   132 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   133 
   134 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   135 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   136 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   137 
   138 	m_bIsListenServer = !engine->IsDedicatedServer();
   139 	m_ListenClient = 0;
   140 }
   141 
   142 void PlayerManager::OnSourceModShutdown()
   143 {
   144 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   145 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   146 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   147 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   148 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   149 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   150 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   151 
   152 	/* Release forwards */
   153 	g_Forwards.ReleaseForward(m_clconnect);
   154 	g_Forwards.ReleaseForward(m_clputinserver);
   155 	g_Forwards.ReleaseForward(m_cldisconnect);
   156 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   157 	g_Forwards.ReleaseForward(m_clcommand);
   158 	g_Forwards.ReleaseForward(m_clinfochanged);
   159 	g_Forwards.ReleaseForward(m_clauth);
   160 	g_Forwards.ReleaseForward(m_onActivate);
   161 	g_Forwards.ReleaseForward(m_onActivate2);
   162 
   163 	g_Forwards.ReleaseForward(PreAdminCheck);
   164 	g_Forwards.ReleaseForward(PostAdminCheck);
   165 	g_Forwards.ReleaseForward(PostAdminFilter);
   166 
   167 	delete [] m_Players;
   168 }
   169 
   170 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   171 												 const char *value, 
   172 												 ConfigSource source, 
   173 												 char *error, 
   174 												 size_t maxlength)
   175 {
   176 	if (strcmp(key, "PassInfoVar") == 0)
   177 	{
   178 		if (strcmp(value, "_password") != 0)
   179 		{
   180 			m_PassInfoVar.assign(value);
   181 		}
   182 		return ConfigResult_Accept;
   183 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   184 		if (strcasecmp(value, "on") == 0)
   185 		{
   186 			m_QueryLang = true;
   187 		} else if (strcasecmp(value, "off") == 0) {
   188 			m_QueryLang = false;
   189 		} else {
   190 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   191 			return ConfigResult_Reject;
   192 		}
   193 		return ConfigResult_Accept;
   194 	}
   195 	return ConfigResult_Ignore;
   196 }
   197 
   198 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   199 {
   200 	if (!m_FirstPass)
   201 	{
   202 		/* Initialize all players */
   203 		m_maxClients = clientMax;
   204 		m_PlayerCount = 0;
   205 		m_Players = new CPlayer[m_maxClients + 1];
   206 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   207 		m_FirstPass = true;
   208 
   209 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   210 
   211 		g_NumPlayersToAuth = &m_AuthQueue[0];
   212 	}
   213 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   214 	m_onActivate->Execute(NULL);
   215 	m_onActivate2->Execute(NULL);
   216 
   217 	List<IClientListener *>::iterator iter;
   218 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   219 	{
   220 		if ((*iter)->GetClientListenerVersion() >= 5)
   221 		{
   222 			(*iter)->OnServerActivated(clientMax);
   223 		}
   224 	}
   225 
   226 	g_OnMapStarted = true;
   227 
   228 	SM_ExecuteAllConfigs();
   229 }
   230 
   231 bool PlayerManager::IsServerActivated()
   232 {
   233 	return m_FirstPass;
   234 }
   235 
   236 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   237 {
   238 	const char *password = g_Admins.GetAdminPassword(id);
   239 	if (password != NULL)
   240 	{
   241 		if (m_PassInfoVar.size() < 1)
   242 		{
   243 			return false;
   244 		}
   245 
   246 		/* Whoa... the user needs a password! */
   247 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   248 		if (!given || strcmp(given, password) != 0)
   249 		{
   250 			return false;
   251 		}
   252 	}
   253 
   254 	pPlayer->SetAdminId(id, false);
   255 
   256 	return true;
   257 }
   258 
   259 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   260 {
   261 	const char *password = g_Admins.GetAdminPassword(id);
   262 	if (password == NULL)
   263 	{
   264 		return false;
   265 	}
   266 
   267 	if (m_PassInfoVar.size() < 1)
   268 	{
   269 		return false;
   270 	}
   271 
   272 	/* Whoa... the user needs a password! */
   273 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   274 	if (!given || strcmp(given, password) != 0)
   275 	{
   276 		return false;
   277 	}
   278 
   279 	pPlayer->SetAdminId(id, false);
   280 
   281 	return true;
   282 }
   283 
   284 void PlayerManager::RunAuthChecks()
   285 {
   286 	CPlayer *pPlayer;
   287 	const char *authstr;
   288 	unsigned int removed = 0;
   289 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   290 	{
   291 		pPlayer = &m_Players[m_AuthQueue[i]];
   292 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   293 		if (authstr && authstr[0] != '\0'
   294 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   295 		{
   296 			/* Set authorization */
   297 			pPlayer->Authorize(authstr);
   298 
   299 			/* Mark as removed from queue */
   300 			unsigned int client = m_AuthQueue[i];
   301 			m_AuthQueue[i] = 0;
   302 			removed++;
   303 
   304 			/* Send to extensions */
   305 			List<IClientListener *>::iterator iter;
   306 			IClientListener *pListener;
   307 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   308 			{
   309 				pListener = (*iter);
   310 				pListener->OnClientAuthorized(client, authstr);
   311 				if (!pPlayer->IsConnected())
   312 				{
   313 					break;
   314 				}
   315 			}
   316 
   317 			/* Send to plugins if player is still connected */
   318 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   319 			{
   320 				/* :TODO: handle the case of a player disconnecting in the middle */
   321 				m_clauth->PushCell(client);
   322 				m_clauth->PushString(authstr);
   323 				m_clauth->Execute(NULL);
   324 			}
   325 
   326 			if (pPlayer->IsConnected())
   327 			{
   328 				pPlayer->Authorize_Post();
   329 			}
   330 		}
   331 	}
   332 
   333 	/* Clean up the queue */
   334 	if (removed)
   335 	{
   336 		/* We don't have to compact the list if it's empty */
   337 		if (removed != m_AuthQueue[0])
   338 		{
   339 			unsigned int diff = 0;
   340 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   341 			{
   342 				/* If this member is removed... */
   343 				if (m_AuthQueue[i] == 0)
   344 				{
   345 					/* Increase the differential */
   346 					diff++;
   347 				} else {
   348 					/* diff cannot increase faster than i+1 */
   349 					assert(i > diff);
   350 					assert(i - diff >= 1);
   351 					/* move this index down */
   352 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   353 				}
   354 			}
   355 			m_AuthQueue[0] -= removed;
   356 		} else {
   357 			m_AuthQueue[0] = 0;
   358 		}
   359 	}
   360 }
   361 
   362 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   363 {
   364 	int client = engine->IndexOfEdict(pEntity);
   365 	CPlayer *pPlayer = &m_Players[client];
   366 
   367 	List<IClientListener *>::iterator iter;
   368 	IClientListener *pListener = NULL;
   369 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   370 	{
   371 		pListener = (*iter);
   372 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   373 		{
   374 			return false;
   375 		}
   376 	}
   377 
   378 	cell_t res = 1;
   379 
   380 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   381 	m_clconnect->PushCell(client);
   382 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   383 	m_clconnect->PushCell(maxrejectlen);
   384 	m_clconnect->Execute(&res);
   385 
   386 	if (res)
   387 	{
   388 		if (!pPlayer->IsAuthorized())
   389 		{
   390 			m_AuthQueue[++m_AuthQueue[0]] = client;
   391 		}
   392 
   393 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   394 	}
   395 	else
   396 	{
   397 		if (!pPlayer->IsFakeClient())
   398 		{
   399 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   400 		}
   401 	}
   402 
   403 	return true;
   404 }
   405 
   406 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   407 {
   408 	int client = engine->IndexOfEdict(pEntity);
   409 	bool orig_value = META_RESULT_ORIG_RET(bool);
   410 	CPlayer *pPlayer = &m_Players[client];
   411 
   412 	if (orig_value)
   413 	{
   414 		List<IClientListener *>::iterator iter;
   415 		IClientListener *pListener = NULL;
   416 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   417 		{
   418 			pListener = (*iter);
   419 			pListener->OnClientConnected(client);
   420 			if (!pPlayer->IsConnected())
   421 			{
   422 				break;
   423 			}
   424 		}
   425 
   426 		if (!pPlayer->IsFakeClient() 
   427 			&& m_bIsListenServer
   428 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   429 		{
   430 			m_ListenClient = client;
   431 		}
   432 	}
   433 	else
   434 	{
   435 		InvalidatePlayer(pPlayer);
   436 	}
   437 
   438 	return true;
   439 }
   440 
   441 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   442 {
   443 	cell_t res;
   444 	int client = engine->IndexOfEdict(pEntity);
   445 	CPlayer *pPlayer = &m_Players[client];
   446 
   447 	/* If they're not connected, they're a bot */
   448 	if (!pPlayer->IsConnected())
   449 	{
   450 		/* Run manual connection routines */
   451 		char error[255];
   452 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   453 		pPlayer->Authorize(authid);
   454 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   455 		{
   456 			/* :TODO: kick the bot if it's rejected */
   457 			return;
   458 		}
   459 		List<IClientListener *>::iterator iter;
   460 		IClientListener *pListener = NULL;
   461 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   462 		{
   463 			pListener = (*iter);
   464 			pListener->OnClientConnected(client);
   465 			/* See if bot was kicked */
   466 			if (!pPlayer->IsConnected())
   467 			{
   468 				return;
   469 			}
   470 		}
   471 		/* Now do authorization */
   472 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   473 		{
   474 			pListener = (*iter);
   475 			pListener->OnClientAuthorized(client, authid);
   476 		}
   477 		/* Finally, tell plugins */
   478 		if (m_clauth->GetFunctionCount())
   479 		{
   480 			m_clauth->PushCell(client);
   481 			m_clauth->PushString(authid);
   482 			m_clauth->Execute(NULL);
   483 		}
   484 		pPlayer->Authorize_Post();
   485 	}
   486 
   487 	if (playerinfo)
   488 	{
   489 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   490 	}
   491 
   492 	/* Get the client's language */
   493 	if (m_QueryLang)
   494 	{
   495 		const char *name;
   496 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   497 		{
   498 			unsigned int langid;
   499 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   500 		} else {
   501 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   502 		}
   503 	}
   504 
   505 	pPlayer->Connect();
   506 	m_PlayerCount++;
   507 
   508 	List<IClientListener *>::iterator iter;
   509 	IClientListener *pListener = NULL;
   510 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   511 	{
   512 		pListener = (*iter);
   513 		pListener->OnClientPutInServer(client);
   514 	}
   515 
   516 	m_clputinserver->PushCell(client);
   517 	m_clputinserver->Execute(&res, NULL);
   518 
   519 	if (pPlayer->IsAuthorized())
   520 	{
   521 		pPlayer->DoPostConnectAuthorization();
   522 	}
   523 }
   524 
   525 void PlayerManager::OnSourceModLevelEnd()
   526 {
   527 	/* Disconnect all bots still in game */
   528 	for (int i=1; i<=m_maxClients; i++)
   529 	{
   530 		if (m_Players[i].IsConnected())
   531 		{
   532 			OnClientDisconnect(m_Players[i].GetEdict());
   533 		}
   534 	}
   535 	m_PlayerCount = 0;
   536 }
   537 
   538 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   539 {
   540 	cell_t res;
   541 	int client = engine->IndexOfEdict(pEntity);
   542 	CPlayer *pPlayer = &m_Players[client];
   543 
   544 	if (pPlayer->IsConnected())
   545 	{
   546 		m_cldisconnect->PushCell(client);
   547 		m_cldisconnect->Execute(&res, NULL);
   548 	}
   549 	else
   550 	{
   551 		/* We don't care, prevent a double call */
   552 		return;
   553 	}
   554 
   555 	if (pPlayer->WasCountedAsInGame())
   556 	{
   557 		m_PlayerCount--;
   558 	}
   559 
   560 	List<IClientListener *>::iterator iter;
   561 	IClientListener *pListener = NULL;
   562 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   563 	{
   564 		pListener = (*iter);
   565 		pListener->OnClientDisconnecting(client);
   566 	}
   567 
   568 	InvalidatePlayer(pPlayer);
   569 
   570 	if (m_ListenClient == client)
   571 	{
   572 		m_ListenClient = 0;
   573 	}
   574 }
   575 
   576 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   577 {
   578 	cell_t res;
   579 	int client = engine->IndexOfEdict(pEntity);
   580 
   581 	m_cldisconnect_post->PushCell(client);
   582 	m_cldisconnect_post->Execute(&res, NULL);
   583 
   584 	List<IClientListener *>::iterator iter;
   585 	IClientListener *pListener = NULL;
   586 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   587 	{
   588 		pListener = (*iter);
   589 		pListener->OnClientDisconnected(client);
   590 	}
   591 }
   592 
   593 #if defined ORANGEBOX_BUILD
   594 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   595 {
   596 #else
   597 void PlayerManager::OnClientCommand(edict_t *pEntity)
   598 {
   599 	CCommand args;
   600 #endif
   601 	int client = engine->IndexOfEdict(pEntity);
   602 	cell_t res = Pl_Continue;
   603 	CPlayer *pPlayer = &m_Players[client];
   604 
   605 	if (!pPlayer->IsConnected())
   606 	{
   607 		return;
   608 	}
   609 
   610 	g_HL2.PushCommandStack(&args);
   611 
   612 	int argcount = args.ArgC() - 1;
   613 	const char *cmd = g_HL2.CurrentCommandName();
   614 
   615 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   616 	if (result)
   617 	{
   618 		res = Pl_Handled;
   619 	} else {
   620 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   621 		if (result)
   622 		{
   623 			res = Pl_Handled;
   624 		}
   625 	}
   626 
   627 	cell_t res2 = Pl_Continue;
   628 	m_clcommand->PushCell(client);
   629 	m_clcommand->PushCell(argcount);
   630 	m_clcommand->Execute(&res2, NULL);
   631 
   632 	if (res2 > res)
   633 	{
   634 		res = res2;
   635 	}
   636 
   637 	if (res >= Pl_Stop)
   638 	{
   639 		g_HL2.PopCommandStack();
   640 		RETURN_META(MRES_SUPERCEDE);
   641 	}
   642 
   643 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   644 
   645 	g_HL2.PopCommandStack();
   646 
   647 	if (res >= Pl_Handled)
   648 	{
   649 		RETURN_META(MRES_SUPERCEDE);
   650 	}
   651 }
   652 
   653 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   654 {
   655 	cell_t res;
   656 	int client = engine->IndexOfEdict(pEntity);
   657 	CPlayer *pPlayer = &m_Players[client];
   658 
   659 	if (!pPlayer->IsConnected())
   660 	{
   661 		return;
   662 	}
   663 
   664 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   665 	m_clinfochanged->Execute(&res, NULL);
   666 
   667 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   668 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   669 	const char *old_name = pPlayer->m_Name.c_str();
   670 
   671 	if (strcmp(old_name, new_name) != 0)
   672 	{
   673 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   674 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   675 		{
   676 			if (!CheckSetAdminName(client, pPlayer, id))
   677 			{
   678 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   679 				RETURN_META(MRES_IGNORED);
   680 			}
   681 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   682 			if (id == pPlayer->GetAdminId())
   683 			{
   684 				/* This player is changing their name; force them to drop admin privileges! */
   685 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   686 			}
   687 		}
   688 		pPlayer->SetName(new_name);
   689 	}
   690 	
   691 	if (m_PassInfoVar.size() > 0)
   692 	{
   693 		/* Try for a password change */
   694 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   695 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   696 		if (strcmp(old_pass, new_pass) != 0)
   697 		{
   698 			pPlayer->m_LastPassword.assign(new_pass);
   699 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   700 			{
   701 				/* If there is already an admin id assigned, this will just bail out. */
   702 				pPlayer->DoBasicAdminChecks();
   703 			}
   704 		}
   705 	}
   706 }
   707 
   708 int PlayerManager::GetMaxClients()
   709 {
   710 	return m_maxClients;
   711 }
   712 
   713 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   714 {
   715 	if (client > m_maxClients || client < 1)
   716 	{
   717 		return NULL;
   718 	}
   719 	return &m_Players[client];
   720 }
   721 
   722 int PlayerManager::GetNumPlayers()
   723 {
   724 	return m_PlayerCount;
   725 }
   726 
   727 int PlayerManager::GetClientOfUserId(int userid)
   728 {
   729 	if (userid < 0 || userid > USHRT_MAX)
   730 	{
   731 		return 0;
   732 	}
   733 	
   734 	int client = m_UserIdLookUp[userid];
   735 
   736 	/* Verify the userid.  The cache can get messed up with older
   737 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   738 	 * check before invoking this backwards compat code.
   739 	 */
   740 	if (client)
   741 	{
   742 		CPlayer *player = GetPlayerByIndex(client);
   743 		if (player && player->IsConnected())
   744 		{
   745 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   746 			if (realUserId == userid)
   747 			{
   748 				return client;
   749 			}
   750 		}
   751 	}
   752 
   753 	/* If we can't verify the userid, we have to do a manual loop */
   754 	CPlayer *player;
   755 	for (int i = 1; i <= m_maxClients; i++)
   756 	{
   757 		player = GetPlayerByIndex(i);
   758 		if (!player || !player->IsConnected())
   759 		{
   760 			continue;
   761 		}
   762 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   763 		{
   764 			m_UserIdLookUp[userid] = i;
   765 			return i;
   766 		}
   767 	}
   768 
   769 	return 0;
   770 }
   771 
   772 void PlayerManager::AddClientListener(IClientListener *listener)
   773 {
   774 	m_hooks.push_back(listener);
   775 }
   776 
   777 void PlayerManager::RemoveClientListener(IClientListener *listener)
   778 {
   779 	m_hooks.remove(listener);
   780 }
   781 
   782 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   783 {
   784 	int index = engine->IndexOfEdict(pEdict);
   785 	return GetGamePlayer(index);
   786 }
   787 
   788 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   789 {
   790 	return GetPlayerByIndex(client);
   791 }
   792 
   793 void PlayerManager::ClearAdminId(AdminId id)
   794 {
   795 	for (int i=1; i<=m_maxClients; i++)
   796 	{
   797 		if (m_Players[i].m_Admin == id)
   798 		{
   799 			m_Players[i].DumpAdmin(true);
   800 		}
   801 	}
   802 }
   803 
   804 void PlayerManager::ClearAllAdmins()
   805 {
   806 	for (int i=1; i<=m_maxClients; i++)
   807 	{
   808 		m_Players[i].DumpAdmin(true);
   809 	}
   810 }
   811 
   812 const char *PlayerManager::GetPassInfoVar()
   813 {
   814 	return m_PassInfoVar.c_str();
   815 }
   816 
   817 void PlayerManager::RecheckAnyAdmins()
   818 {
   819 	for (int i=1; i<=m_maxClients; i++)
   820 	{
   821 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   822 		{
   823 			m_Players[i].DoBasicAdminChecks();
   824 		}
   825 	}
   826 }
   827 
   828 unsigned int PlayerManager::GetReplyTo()
   829 {
   830 	return g_ChatTriggers.GetReplyTo();
   831 }
   832 
   833 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   834 {
   835 	return g_ChatTriggers.SetReplyTo(reply);
   836 }
   837 
   838 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   839 {
   840 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   841 }
   842 
   843 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   844 {
   845 	target_processors.push_back(pHandler);
   846 }
   847 
   848 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   849 {
   850 	target_processors.remove(pHandler);
   851 }
   852 
   853 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   854 {
   855 	/**
   856 	* Remove client from auth queue if necessary
   857 	*/
   858 	if (!pPlayer->IsAuthorized())
   859 	{
   860 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   861 		{
   862 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   863 			{
   864 				/* Move everything ahead of us back by one */
   865 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   866 				{
   867 					m_AuthQueue[j-1] = m_AuthQueue[j];
   868 				}
   869 				/* Remove us and break */
   870 				m_AuthQueue[0]--;
   871 				break;
   872 			}
   873 		}
   874 	}
   875 	
   876 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   877 	pPlayer->Disconnect();
   878 }
   879 
   880 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   881 {
   882 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   883 		&& !pTarget->IsConnected())
   884 	{
   885 		return COMMAND_TARGET_NONE;
   886 	}
   887 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   888 		!pTarget->IsInGame())
   889 	{
   890 		return COMMAND_TARGET_NOT_IN_GAME;
   891 	}
   892 
   893 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   894 		&& pTarget->IsFakeClient())
   895 	{
   896 		return COMMAND_TARGET_NOT_HUMAN;
   897 	}
   898 
   899 	if (pAdmin != NULL)
   900 	{
   901 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   902 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   903 		{
   904 			return COMMAND_TARGET_IMMUNE;
   905 		}
   906 	}
   907 
   908 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   909 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   910 	{
   911 		return COMMAND_TARGET_NOT_ALIVE;
   912 	}
   913 
   914 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   915 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   916 	{
   917 		return COMMAND_TARGET_NOT_DEAD;
   918 	}
   919 
   920 	return COMMAND_TARGET_VALID;
   921 }
   922 
   923 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   924 {
   925 	CPlayer *pTarget, *pAdmin;
   926 	int max_clients, total = 0;
   927 
   928 	max_clients = GetMaxClients();
   929 
   930 	if (info->max_targets < 1)
   931 	{
   932 		info->reason = COMMAND_TARGET_NONE;
   933 		info->num_targets = 0;
   934 	}
   935 
   936 	if (info->admin == 0)
   937 	{
   938 		pAdmin = NULL;
   939 	}
   940 	else
   941 	{
   942 		pAdmin = GetPlayerByIndex(info->admin);
   943 	}
   944 
   945 	if (info->pattern[0] == '#')
   946 	{
   947 		int userid = atoi(&info->pattern[1]);
   948 		int client = GetClientOfUserId(userid);
   949 
   950 		/* See if a valid userid matched */
   951 		if (client > 0)
   952 		{
   953 			IGamePlayer *pTarget = GetPlayerByIndex(client);
   954 			if (pTarget != NULL)
   955 			{
   956 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
   957 				{
   958 					info->targets[0] = client;
   959 					info->num_targets = 1;
   960 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
   961 					info->target_name_style = COMMAND_TARGETNAME_RAW;
   962 				}
   963 				else
   964 				{
   965 					info->num_targets = 0;
   966 				}
   967 				return;
   968 			}
   969 		}
   970 
   971 		/* Do we need to look for a steam id? */
   972 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
   973 		{
   974 			size_t p, len;
   975 			char new_pattern[256];
   976 
   977 			strcpy(new_pattern, "STEAM_");
   978 			len = strlen(&info->pattern[7]);
   979 			for (p = 0; p < len; p++)
   980 			{
   981 				new_pattern[6 + p] = info->pattern[7 + p];
   982 				if (new_pattern[6 + p] == '_')
   983 				{
   984 					new_pattern[6 + p] = ':';
   985 				}
   986 			}
   987 			new_pattern[6 + p] = '\0';
   988 
   989 			for (int i = 1; i <= max_clients; i++)
   990 			{
   991 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
   992 				{
   993 					continue;
   994 				}
   995 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
   996 				{
   997 					continue;
   998 				}
   999 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1000 				{
  1001 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1002 						== COMMAND_TARGET_VALID)
  1003 					{
  1004 						info->targets[0] = i;
  1005 						info->num_targets = 1;
  1006 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1007 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1008 					}
  1009 					else
  1010 					{
  1011 						info->num_targets = 0;
  1012 					}
  1013 					return;
  1014 				}
  1015 			}
  1016 		}
  1017 
  1018 		/* See if an exact name matches */
  1019 		for (int i = 1; i <= max_clients; i++)
  1020 		{
  1021 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1022 			{
  1023 				continue;
  1024 			}
  1025 			if  (!pTarget->IsConnected())
  1026 			{
  1027 				continue;
  1028 			}
  1029 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1030 			{
  1031 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1032 					== COMMAND_TARGET_VALID)
  1033 				{
  1034 					info->targets[0] = i;
  1035 					info->num_targets = 1;
  1036 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1037 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1038 				}
  1039 				else
  1040 				{
  1041 					info->num_targets = 0;
  1042 				}
  1043 				return;
  1044 			}
  1045 		}
  1046 	}
  1047 
  1048 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1049 	{
  1050 		info->targets[0] = info->admin;
  1051 		info->num_targets = 1;
  1052 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1053 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1054 		return;
  1055 	}
  1056 
  1057 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1058 	{
  1059 		bool is_multi = false;
  1060 		bool bots_only = false;
  1061 		int skip_client = -1;
  1062 
  1063 		if (strcmp(info->pattern, "@all") == 0)
  1064 		{
  1065 			is_multi = true;
  1066 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1067 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1068 		}
  1069 		else if (strcmp(info->pattern, "@dead") == 0)
  1070 		{
  1071 			is_multi = true;
  1072 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1073 			{
  1074 				info->num_targets = 0;
  1075 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1076 				return;
  1077 			}
  1078 			info->flags |= COMMAND_FILTER_DEAD;
  1079 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1080 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1081 		}
  1082 		else if (strcmp(info->pattern, "@alive") == 0)
  1083 		{
  1084 			is_multi = true;
  1085 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1086 			{
  1087 				info->num_targets = 0;
  1088 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1089 				return;
  1090 			}
  1091 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1092 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1093 			info->flags |= COMMAND_FILTER_ALIVE;
  1094 		}
  1095 		else if (strcmp(info->pattern, "@bots") == 0)
  1096 		{
  1097 			is_multi = true;
  1098 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1099 			{
  1100 				info->num_targets = 0;
  1101 				info->reason = COMMAND_FILTER_NO_BOTS;
  1102 				return;
  1103 			}
  1104 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1105 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1106 			bots_only = true;
  1107 		}
  1108 		else if (strcmp(info->pattern, "@humans") == 0)
  1109 		{
  1110 			is_multi = true;
  1111 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1112 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1113 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1114 		}
  1115 		else if (strcmp(info->pattern, "@!me") == 0)
  1116 		{
  1117 			is_multi = true;
  1118 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1119 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1120 			skip_client = info->admin;
  1121 		}
  1122 
  1123 		if (is_multi)
  1124 		{
  1125 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1126 			{
  1127 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1128 				{
  1129 					continue;
  1130 				}
  1131 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1132 				{
  1133 					if ((!bots_only || pTarget->IsFakeClient())
  1134 						&& skip_client != i)
  1135 					{
  1136 						info->targets[total++] = i;
  1137 					}
  1138 				}
  1139 			}
  1140 
  1141 			info->num_targets = total;
  1142 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1143 			return;
  1144 		}
  1145 	}
  1146 
  1147 	List<ICommandTargetProcessor *>::iterator iter;
  1148 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1149 	{
  1150 		ICommandTargetProcessor *pProcessor = (*iter);
  1151 		if (pProcessor->ProcessCommandTarget(info))
  1152 		{
  1153 			return;
  1154 		}
  1155 	}
  1156 
  1157 	/* Check partial names */
  1158 	int found_client = 0;
  1159 	CPlayer *pFoundClient = NULL;
  1160 	for (int i = 1; i <= max_clients; i++)
  1161 	{
  1162 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1163 		{
  1164 			continue;
  1165 		}
  1166 
  1167 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1168 		{
  1169 			if (found_client)
  1170 			{
  1171 				info->num_targets = 0;
  1172 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1173 				return;
  1174 			}
  1175 			else
  1176 			{
  1177 				found_client = i;
  1178 				pFoundClient = pTarget;
  1179 			}
  1180 		}
  1181 	}
  1182 
  1183 	if (found_client)
  1184 	{
  1185 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1186 			== COMMAND_TARGET_VALID)
  1187 		{
  1188 			info->targets[0] = found_client;
  1189 			info->num_targets = 1;
  1190 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1191 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1192 		}
  1193 		else
  1194 		{
  1195 			info->num_targets = 0;
  1196 		}
  1197 	}
  1198 	else
  1199 	{
  1200 		info->num_targets = 0;
  1201 		info->reason = COMMAND_TARGET_NONE;
  1202 	}
  1203 }
  1204 
  1205 /*******************
  1206  *** PLAYER CODE ***
  1207  *******************/
  1208 
  1209 CPlayer::CPlayer()
  1210 {
  1211 	m_IsConnected = false;
  1212 	m_IsInGame = false;
  1213 	m_IsAuthorized = false;
  1214 	m_pEdict = NULL;
  1215 	m_Admin = INVALID_ADMIN_ID;
  1216 	m_TempAdmin = false;
  1217 	m_Info = NULL;
  1218 	m_bAdminCheckSignalled = false;
  1219 	m_bIsInKickQueue = false;
  1220 	m_LastPassword.clear();
  1221 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1222 }
  1223 
  1224 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1225 {
  1226 	m_IsConnected = true;
  1227 	m_Name.assign(name);
  1228 	m_Ip.assign(ip);
  1229 	m_pEdict = pEntity;
  1230 	m_iIndex = engine->IndexOfEdict(pEntity);
  1231 	m_LangId = g_Translator.GetServerLanguage();
  1232 
  1233 	char ip2[24], *ptr;
  1234 	strncopy(ip2, ip, sizeof(ip2));
  1235 	if ((ptr = strchr(ip2, ':')) != NULL)
  1236 	{
  1237 		*ptr = '\0';
  1238 	}
  1239 	m_IpNoPort.assign(ip2);
  1240 }
  1241 
  1242 void CPlayer::Connect()
  1243 {
  1244 	if (m_IsInGame)
  1245 	{
  1246 		return;
  1247 	}
  1248 
  1249 	m_IsInGame = true;
  1250 
  1251 	const char *var = g_Players.GetPassInfoVar();
  1252 	int client = engine->IndexOfEdict(m_pEdict);
  1253 	if (var[0] != '\0')
  1254 	{
  1255 		const char *pass = engine->GetClientConVarValue(client, var);
  1256 		m_LastPassword.assign(pass ? pass : "");
  1257 	}
  1258 	else
  1259 	{
  1260 		m_LastPassword.assign("");
  1261 	}
  1262 }
  1263 
  1264 void CPlayer::Authorize(const char *steamid)
  1265 {
  1266 	if (m_IsAuthorized)
  1267 	{
  1268 		return;
  1269 	}
  1270 
  1271 	m_IsAuthorized = true;
  1272 	m_AuthID.assign(steamid);
  1273 }
  1274 
  1275 void CPlayer::Disconnect()
  1276 {
  1277 	DumpAdmin(false);
  1278 	m_IsConnected = false;
  1279 	m_IsInGame = false;
  1280 	m_IsAuthorized = false;
  1281 	m_Name.clear();
  1282 	m_Ip.clear();
  1283 	m_AuthID.clear();
  1284 	m_pEdict = NULL;
  1285 	m_Info = NULL;
  1286 	m_bAdminCheckSignalled = false;
  1287 	m_UserId = -1;
  1288 	m_bIsInKickQueue = false;
  1289 }
  1290 
  1291 void CPlayer::SetName(const char *name)
  1292 {
  1293 	m_Name.assign(name);
  1294 }
  1295 
  1296 const char *CPlayer::GetName()
  1297 {
  1298 	if (m_Info && m_pEdict->GetUnknown())
  1299 	{
  1300 		return m_Info->GetName();
  1301 	}
  1302 	
  1303 	return m_Name.c_str();
  1304 }
  1305 
  1306 const char *CPlayer::GetIPAddress()
  1307 {
  1308 	return m_Ip.c_str();
  1309 }
  1310 
  1311 const char *CPlayer::GetAuthString()
  1312 {
  1313 	return m_AuthID.c_str();
  1314 }
  1315 
  1316 edict_t *CPlayer::GetEdict()
  1317 {
  1318 	return m_pEdict;
  1319 }
  1320 
  1321 bool CPlayer::IsInGame()
  1322 {
  1323 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1324 }
  1325 
  1326 bool CPlayer::WasCountedAsInGame()
  1327 {
  1328 	return m_IsInGame;
  1329 }
  1330 
  1331 bool CPlayer::IsConnected()
  1332 {
  1333 	return m_IsConnected;
  1334 }
  1335 
  1336 bool CPlayer::IsAuthorized()
  1337 {
  1338 	return m_IsAuthorized;
  1339 }
  1340 
  1341 IPlayerInfo *CPlayer::GetPlayerInfo()
  1342 {
  1343 	if (m_pEdict->GetUnknown())
  1344 	{
  1345 		return m_Info;
  1346 	}
  1347 
  1348 	return NULL;
  1349 }
  1350 
  1351 bool CPlayer::IsFakeClient()
  1352 {
  1353 	return (strncasecmp(m_AuthID.c_str(), "BOT", 3) == 0);
  1354 }
  1355 
  1356 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1357 {
  1358 	if (!m_IsConnected)
  1359 	{
  1360 		return;
  1361 	}
  1362 
  1363 	DumpAdmin(false);
  1364 
  1365 	m_Admin = id;
  1366 	m_TempAdmin = temporary;
  1367 }
  1368 
  1369 AdminId CPlayer::GetAdminId()
  1370 {
  1371 	return m_Admin;
  1372 }
  1373 
  1374 void CPlayer::DumpAdmin(bool deleting)
  1375 {
  1376 	if (m_Admin != INVALID_ADMIN_ID)
  1377 	{
  1378 		if (m_TempAdmin && !deleting)
  1379 		{
  1380 			g_Admins.InvalidateAdmin(m_Admin);
  1381 		}
  1382 		m_Admin = INVALID_ADMIN_ID;
  1383 		m_TempAdmin = false;
  1384 	}
  1385 }
  1386 
  1387 void CPlayer::Kick(const char *str)
  1388 {
  1389 	MarkAsBeingKicked();
  1390 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1391 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1392 	pClient->Disconnect("%s", str);
  1393 }
  1394 
  1395 void CPlayer::Authorize_Post()
  1396 {
  1397 	if (m_IsInGame)
  1398 	{
  1399 		DoPostConnectAuthorization();
  1400 	}
  1401 }
  1402 
  1403 void CPlayer::DoPostConnectAuthorization()
  1404 {
  1405 	bool delay = false;
  1406 
  1407 	List<IClientListener *>::iterator iter;
  1408 	for (iter = g_Players.m_hooks.begin();
  1409 		 iter != g_Players.m_hooks.end();
  1410 		 iter++)
  1411 	{
  1412 		IClientListener *pListener = (*iter);
  1413 #if defined MIN_API_FOR_ADMINCALLS
  1414 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1415 		{
  1416 			continue;
  1417 		}
  1418 #endif
  1419 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1420 		{
  1421 			delay = true;
  1422 		}
  1423 	}
  1424 	
  1425 	cell_t result = 0;
  1426 	PreAdminCheck->PushCell(m_iIndex);
  1427 	PreAdminCheck->Execute(&result);
  1428 
  1429 	/* Defer, for better or worse */
  1430 	if (delay || (ResultType)result >= Pl_Handled)
  1431 	{
  1432 		return;
  1433 	}
  1434 
  1435 	/* Sanity check */
  1436 	if (!IsConnected())
  1437 	{
  1438 		return;
  1439 	}
  1440 
  1441 	/* Otherwise, go ahead and do admin checks */
  1442 	DoBasicAdminChecks();
  1443 
  1444 	/* Send the notification out */
  1445 	NotifyPostAdminChecks();
  1446 }
  1447 
  1448 bool CPlayer::RunAdminCacheChecks()
  1449 {
  1450 	AdminId old_id = GetAdminId();
  1451 
  1452 	DoBasicAdminChecks();
  1453 
  1454 	return (GetAdminId() != old_id);
  1455 }
  1456 
  1457 void CPlayer::NotifyPostAdminChecks()
  1458 {
  1459 	if (m_bAdminCheckSignalled)
  1460 	{
  1461 		return;
  1462 	}
  1463 
  1464 	/* Block beforehand so they can't double-call */
  1465 	m_bAdminCheckSignalled = true;
  1466 
  1467 	List<IClientListener *>::iterator iter;
  1468 	for (iter = g_Players.m_hooks.begin();
  1469 		iter != g_Players.m_hooks.end();
  1470 		iter++)
  1471 	{
  1472 		IClientListener *pListener = (*iter);
  1473 #if defined MIN_API_FOR_ADMINCALLS
  1474 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1475 		{
  1476 			continue;
  1477 		}
  1478 #endif
  1479 		pListener->OnClientPostAdminCheck(m_iIndex);
  1480 	}
  1481 
  1482 	PostAdminFilter->PushCell(m_iIndex);
  1483 	PostAdminFilter->Execute(NULL);
  1484 
  1485 	PostAdminCheck->PushCell(m_iIndex);
  1486 	PostAdminCheck->Execute(NULL);
  1487 }
  1488 
  1489 void CPlayer::DoBasicAdminChecks()
  1490 {
  1491 	if (GetAdminId() != INVALID_ADMIN_ID)
  1492 	{
  1493 		return;
  1494 	}
  1495 
  1496 	/* First check the name */
  1497 	AdminId id;
  1498 	int client = engine->IndexOfEdict(m_pEdict);
  1499 
  1500 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1501 	{
  1502 		if (!g_Players.CheckSetAdminName(client, this, id))
  1503 		{
  1504 			int userid = engine->GetPlayerUserId(m_pEdict);
  1505 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1506 		}
  1507 		return;
  1508 	}
  1509 	
  1510 	/* Check IP */
  1511 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1512 	{
  1513 		if (g_Players.CheckSetAdmin(client, this, id))
  1514 		{
  1515 			return;
  1516 		}
  1517 	}
  1518 
  1519 	/* Check IP address */
  1520 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1521 	{
  1522 		if (g_Players.CheckSetAdmin(client, this, id))
  1523 		{
  1524 			return;
  1525 		}
  1526 	}
  1527 }
  1528 
  1529 unsigned int CPlayer::GetLanguageId()
  1530 {
  1531 	return m_LangId;
  1532 }
  1533 
  1534 int CPlayer::GetUserId()
  1535 {
  1536 	if (m_UserId == -1)
  1537 	{
  1538 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1539 	}
  1540 
  1541 	return m_UserId;
  1542 }
  1543 
  1544 bool CPlayer::IsInKickQueue()
  1545 {
  1546 	return m_bIsInKickQueue;
  1547 }
  1548 
  1549 void CPlayer::MarkAsBeingKicked()
  1550 {
  1551 	m_bIsInKickQueue = true;
  1552 }
  1553 
  1554 int CPlayer::GetLifeState()
  1555 {
  1556 	if (lifestate_offset == -1)
  1557 	{
  1558 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1559 		{
  1560 			lifestate_offset = -2;
  1561 		}
  1562 	}
  1563 
  1564 	if (lifestate_offset < 0)
  1565 	{
  1566 		IPlayerInfo *info = GetPlayerInfo();
  1567 		if (info == NULL)
  1568 		{
  1569 			return PLAYER_LIFE_UNKNOWN;
  1570 		}
  1571 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1572 	}
  1573 
  1574 	if (m_pEdict == NULL)
  1575 	{
  1576 		return PLAYER_LIFE_UNKNOWN;
  1577 	}
  1578 
  1579 	CBaseEntity *pEntity;
  1580 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1581 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1582 	{
  1583 		return PLAYER_LIFE_UNKNOWN;
  1584 	}
  1585 
  1586 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1587 	{
  1588 		return PLAYER_LIFE_ALIVE;
  1589 	}
  1590 	else
  1591 	{
  1592 		return PLAYER_LIFE_DEAD;
  1593 	}
  1594 }