Trigger build for hl2sdk-l4d changes.
2 * vim: set ts=4 sw=4 tw=99 noet:
3 * =============================================================================
5 * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
33 #define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
35 #include "common_logic.h"
36 #include <IGameConfigs.h>
37 #include <ITextParsers.h>
38 #include <am-refcounting.h>
39 #include <sm_stringhashmap.h>
40 #include <sm_namehashset.h>
42 using namespace SourceMod;
43 using namespace SourceHook;
48 public ITextListener_SMC,
50 public ke::Refcounted<CGameConfig>
52 friend class GameConfigManager;
54 CGameConfig(const char *file, const char *engine = NULL);
57 bool Reparse(char *error, size_t maxlength);
58 bool EnterFile(const char *file, char *error, size_t maxlength);
59 void SetBaseEngine(const char *engine);
60 void SetParseEngine(const char *engine);
61 public: //ITextListener_SMC
62 SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
63 SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
64 SMCResult ReadSMC_LeavingSection(const SMCStates *states);
66 const char *GetKeyValue(const char *key);
67 bool GetOffset(const char *key, int *value);
68 SendProp *GetSendProp(const char *key);
69 bool GetMemSig(const char *key, void **addr);
70 bool GetAddress(const char *key, void **addr);
72 static inline bool matches(const char *key, const CGameConfig *value)
74 return strcmp(key, value->m_File) == 0;
77 char m_File[PLATFORM_MAX_PATH];
78 char m_CurFile[PLATFORM_MAX_PATH];
79 StringHashMap<int> m_Offsets;
80 StringHashMap<SendProp *> m_Props;
81 StringHashMap<ke::AString> m_Keys;
82 StringHashMap<void *> m_Sigs;
85 unsigned int m_IgnoreLevel;
90 bool bShouldBeReadingDefault;
95 bool matched_platform;
98 unsigned int m_CustomLevel;
99 ITextListener_SMC *m_CustomHandler;
101 /* Support for reading Addresses */
104 char signatureName[64];
108 AddressConf(char *sigName, unsigned sigLength, unsigned readCount, int *read);
114 char m_AddressSignature[64];
115 int m_AddressReadCount;
116 int m_AddressRead[8];
117 StringHashMap<AddressConf> m_Addresses;
118 const char *m_pEngine;
119 const char *m_pBaseEngine;
122 class GameConfigManager :
123 public IGameConfigManager,
128 ~GameConfigManager();
129 public: //IGameConfigManager
130 bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
131 void CloseGameConfigFile(IGameConfig *cfg);
132 IGameConfig *ReadHandle(Handle_t hndl,
133 IdentityToken_t *ident,
135 void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
136 void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
139 public: //SMGlobalClass
140 void OnSourceModStartup(bool late);
141 void OnSourceModAllInitialized();
142 void OnSourceModAllShutdown();
144 void RemoveCachedConfig(CGameConfig *config);
146 NameHashSet<CGameConfig *> m_Lookup;
148 StringHashMap<ITextListener_SMC *> m_customHandlers;
151 extern GameConfigManager g_GameConfigs;
152 extern IGameConfig *g_pGameConf;
154 #endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_