gamedata/sdktools.games/engine.ep2valve.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 3030 b932396e9535
child 3053 56afc7b83a4b
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* General Temp Entities */
    15 	"#default"
    16 	{
    17 		"#supported"
    18 		{
    19 			"game"		"dod"
    20 			"game"		"tf"
    21 			"game"		"cstrike"
    22 			"game"		"cstrike_beta"
    23 		}
    24 
    25 		"Offsets"
    26 		{
    27 			/* Offset into CBaseTempEntity constructor */
    28 			"s_pTempEntities"
    29 			{
    30 				"windows"	"17"
    31 			}
    32 			"GetTEName"
    33 			{
    34 				"windows"	"4"
    35 				"linux"		"4"
    36 				"mac"		"4"
    37 			}
    38 			"GetTENext"
    39 			{
    40 				"windows"	"8"
    41 				"linux"		"8"
    42 				"mac"		"8"
    43 			}
    44 			"TE_GetServerClass"
    45 			{
    46 				"windows"	"0"
    47 				"linux"		"0"
    48 				"mac"		"0"
    49 			}
    50 		}
    51 
    52 		"Signatures"
    53 		{
    54 			"CBaseTempEntity"
    55 			{
    56 				"library"	"server"
    57 				"windows"	"\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
    58 			}
    59 			"s_pTempEntities"
    60 			{
    61 				"library"	"server"
    62 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    63 				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
    64 			}
    65 		}
    66 	}
    67 	
    68 	/* Create Entity Signatures */
    69 	"#default"
    70 	{
    71 		"#supported"
    72 		{
    73 			"game"		"dod"
    74 			"game"		"tf"
    75 			"game"		"cstrike"
    76 			"game"		"cstrike_beta"
    77 		}
    78 
    79 		"Signatures"
    80 		{
    81 			"DispatchSpawn"
    82 			{
    83 				"library"	"server"
    84 				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
    85 				"mac"		"@_Z13DispatchSpawnP11CBaseEntity"
    86 				"windows"	"\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x64\x8B\xCB"
    87 			}
    88 			"CreateEntityByName"
    89 			{
    90 				"library"	"server"
    91 				"linux"		"@_Z18CreateEntityByNamePKci"
    92 				"mac"		"@_Z18CreateEntityByNamePKci"
    93 				"windows"	"\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x54\x56\xFF\xD2"
    94 			}
    95 		}
    96 	}
    97 
    98 	/* CGlobalEntityList */
    99 	"#default"
   100 	{
   101 		"#supported"
   102 		{
   103 			"game"		"dod"
   104 			"game"		"tf"
   105 			"game"		"cstrike"
   106 			"game"		"cstrike_beta"
   107 		}
   108 		
   109 		"Signatures"
   110 		{
   111 			/* Functions in CGlobalEntityList */
   112 			"FindEntityByClassname"
   113 			{
   114 				"library"	"server"
   115 				"windows"	"\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03"
   116 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   117 				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
   118 			}
   119 		}
   120 	}
   121 
   122 	/* General GameRules */
   123 	"#default"
   124 	{
   125 		"#supported"
   126 		{
   127 			"game"		"dod"
   128 			"game"		"tf"
   129 			"game"		"cstrike"
   130 			"game"		"cstrike_beta"
   131 		}
   132 		
   133 		"Offsets"
   134 		{
   135 			/* Offset into CreateGameRulesObject */
   136 			"g_pGameRules"
   137 			{
   138 				"windows"	"2"
   139 			}
   140 		}
   141 		
   142 		"Signatures"
   143 		{
   144 			/* This signature sometimes has multiple matches, but this
   145 			 * does not matter as g_pGameRules is involved in all of them.
   146 			 * The same g_pGameRules offset applies to each match.
   147 			 *
   148 			 * Sometimes this block of bytes is at the beginning of the static
   149 			 * CreateGameRulesObject function and sometimes it is in the middle
   150 			 * of an entirely different function. This depends on the game.
   151 			 */
   152 			"CreateGameRulesObject"
   153 			{
   154 				"library"	"server"
   155 				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
   156 			}
   157 			"g_pGameRules"
   158 			{
   159 				"library"	"server"
   160 				"linux"		"@g_pGameRules"
   161 				"mac"		"@g_pGameRules"
   162 			}
   163 		}
   164 	}
   165 
   166 	/* IServer interface pointer */
   167 	"#default"
   168 	{
   169 		"Keys"
   170 		{
   171 			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
   172 			 *
   173 			 * The engine binary is not actually scanned in order to look for
   174 			 * this. SourceHook is used to used to determine the address of the
   175 			 * function and this signature is used to verify that it contains
   176 			 * the expected code. A pointer to sv (IServer interface) is used
   177 			 * here.
   178 			 */
   179 			"CreateFakeClient_Windows"	"\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
   180 		}
   181 		
   182 		"Offsets"
   183 		{
   184 			/* Offset into IVEngineServer::CreateFakeClient */
   185 			"sv"
   186 			{
   187 				"windows"	"6"
   188 			}
   189 		}
   190 
   191 		"Signatures"
   192 		{
   193 			/* CBaseServer object for IServer interface */
   194 			"sv"
   195 			{
   196 				"library"	"engine"
   197 				"linux"		"@sv"
   198 				"mac"		"@sv"
   199 			}
   200 		}
   201 	}
   202 	
   203 	/* EntityFactoryDictionary function */
   204 	"#default"
   205 	{
   206 		"Signatures"
   207 		{
   208 			"EntityFactory"
   209 			{
   210 				"library"	"server"
   211 				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
   212 				"linux"		"@_Z23EntityFactoryDictionaryv"
   213 				"mac"		"@_Z23EntityFactoryDictionaryv"
   214 			}
   215 		}
   216 	}
   217 
   218 	/* CBaseEntityOutput::FireOutput */
   219 	"#default"
   220 	{
   221 		"#supported"
   222 		{
   223 			"game"		"dod"
   224 			"game"		"tf"
   225 			"game"		"cstrike"
   226 			"game"		"cstrike_beta"
   227 		}
   228 		"Signatures"
   229 		{
   230 			"FireOutput"
   231 			{
   232 				"library"	"server"
   233 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   234 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   235 				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   236 			}
   237 		}
   238 		"Offsets"
   239 		{
   240 			"FireOutputBackup"
   241 			{
   242 				"windows"	"6"
   243 				"linux"		"12"
   244 				"mac"		"6"
   245 			}
   246 		}
   247 	}
   248 	
   249 	/* SetUserInfo data */
   250 	"#default"
   251 	{
   252 		"Offsets"
   253 		{
   254 			/**
   255 			 * CBaseClient::SetUserCVar(char  const*,char  const*);
   256 			 * Linux offset straight from VTable dump.
   257 			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s"
   258 			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
   259 			 */
   260 			"SetUserCvar"
   261 			{
   262 				"windows"	"17"
   263 				"linux"		"56"
   264 				"mac"		"56"
   265 			}
   266 			/**
   267 			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
   268 			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
   269 			 * Linux: 	mov     byte ptr [esi+98h], 0
   270 			 * Win:	mov     byte ptr [esi+0A4h], 0
   271 			 */
   272 			"InfoChanged"
   273 			{
   274 				"windows"	"140"
   275 				"linux"		"140"
   276 				"mac"		"140"
   277 			}
   278 		}
   279 	}
   280 }