core/PlayerManager.cpp
author Nicholas Hastings <skamonkey@gmail.com>
Fri Oct 14 09:25:42 2011 -0400 (2011-10-14)
changeset 3410 b948e11cd67d
parent 3403 2d36dca5cdd5
child 3413 f1539fcb176c
permissions -rw-r--r--
Move marking of mapstarted to before calling of map start notifs. (bug 5119, r=asherkin).
     1 /**
     2  * vim: set ts=4 sw=4 tw=99 noet :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Logger.h"
    43 #include "ChatTriggers.h"
    44 #include "HalfLife2.h"
    45 #include <inetchannel.h>
    46 #include <iclient.h>
    47 #include <IGameConfigs.h>
    48 #include "ExtensionSys.h"
    49 #include <sourcemod_version.h>
    50 #include "ConsoleDetours.h"
    51 #include "logic_bridge.h"
    52 
    53 PlayerManager g_Players;
    54 bool g_OnMapStarted = false;
    55 IForward *PreAdminCheck = NULL;
    56 IForward *PostAdminCheck = NULL;
    57 IForward *PostAdminFilter = NULL;
    58 
    59 const unsigned int *g_NumPlayersToAuth = NULL;
    60 int lifestate_offset = -1;
    61 List<ICommandTargetProcessor *> target_processors;
    62 
    63 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    65 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    66 #if SOURCE_ENGINE >= SE_ORANGEBOX
    67 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    68 #else
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    70 #endif
    71 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    72 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    73 
    74 #if SOURCE_ENGINE >= SE_ORANGEBOX
    75 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    76 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    77 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    78 #else
    79 # if SH_IMPL_VERSION >= 4
    80  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    81 # else
    82  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    83 # endif
    84 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    85 #endif
    86 
    87 ConCommand *maxplayersCmd = NULL;
    88 
    89 unsigned int g_PlayerSerialCount = 0;
    90 
    91 class KickPlayerTimer : public ITimedEvent
    92 {
    93 public:
    94 	ResultType OnTimer(ITimer *pTimer, void *pData)
    95 	{
    96 		int userid = (int)pData;
    97 		int client = g_Players.GetClientOfUserId(userid);
    98 		if (client)
    99 		{
   100 			CPlayer *player = g_Players.GetPlayerByIndex(client);
   101 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
   102 		}
   103 		return Pl_Stop;
   104 	}
   105 	void OnTimerEnd(ITimer *pTimer, void *pData)
   106 	{
   107 	}
   108 } s_KickPlayerTimer;
   109 
   110 PlayerManager::PlayerManager()
   111 {
   112 	m_AuthQueue = NULL;
   113 	m_FirstPass = false;
   114 	m_maxClients = 0;
   115 
   116 	m_UserIdLookUp = new int[USHRT_MAX+1];
   117 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   118 }
   119 
   120 PlayerManager::~PlayerManager()
   121 {
   122 	g_NumPlayersToAuth = NULL;
   123 
   124 	delete [] m_AuthQueue;
   125 	delete [] m_UserIdLookUp;
   126 }
   127 
   128 void PlayerManager::OnSourceModAllInitialized()
   129 {
   130 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   131 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   132 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   133 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   134 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   135 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   136 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   137 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   138 
   139 	g_ShareSys.AddInterface(NULL, this);
   140 
   141 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   142 	ParamType p2[] = {Param_Cell};
   143 
   144 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   145 	m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   146 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   147 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   148 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   149 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   150 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   151 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   152 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   153 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   154 
   155 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   156 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   157 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   158 
   159 	m_bIsListenServer = !engine->IsDedicatedServer();
   160 	m_ListenClient = 0;
   161 
   162 	ConCommand *pCmd = FindCommand("maxplayers");
   163 	if (pCmd != NULL)
   164 	{
   165 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   166 		maxplayersCmd = pCmd;
   167 	}
   168 }
   169 
   170 void PlayerManager::OnSourceModShutdown()
   171 {
   172 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   173 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   174 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   175 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   176 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   177 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   178 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   180 
   181 	/* Release forwards */
   182 	g_Forwards.ReleaseForward(m_clconnect);
   183 	g_Forwards.ReleaseForward(m_clconnect_post);
   184 	g_Forwards.ReleaseForward(m_clputinserver);
   185 	g_Forwards.ReleaseForward(m_cldisconnect);
   186 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   187 	g_Forwards.ReleaseForward(m_clcommand);
   188 	g_Forwards.ReleaseForward(m_clinfochanged);
   189 	g_Forwards.ReleaseForward(m_clauth);
   190 	g_Forwards.ReleaseForward(m_onActivate);
   191 	g_Forwards.ReleaseForward(m_onActivate2);
   192 
   193 	g_Forwards.ReleaseForward(PreAdminCheck);
   194 	g_Forwards.ReleaseForward(PostAdminCheck);
   195 	g_Forwards.ReleaseForward(PostAdminFilter);
   196 
   197 	delete [] m_Players;
   198 
   199 	if (maxplayersCmd != NULL)
   200 	{
   201 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   202 	}
   203 }
   204 
   205 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   206 												 const char *value, 
   207 												 ConfigSource source, 
   208 												 char *error, 
   209 												 size_t maxlength)
   210 {
   211 	if (strcmp(key, "PassInfoVar") == 0)
   212 	{
   213 		if (strcmp(value, "_password") != 0)
   214 		{
   215 			m_PassInfoVar.assign(value);
   216 		}
   217 		return ConfigResult_Accept;
   218 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   219 		if (strcasecmp(value, "on") == 0)
   220 		{
   221 			m_QueryLang = true;
   222 		} else if (strcasecmp(value, "off") == 0) {
   223 			m_QueryLang = false;
   224 		} else {
   225 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   226 			return ConfigResult_Reject;
   227 		}
   228 		return ConfigResult_Accept;
   229 	}
   230 	return ConfigResult_Ignore;
   231 }
   232 
   233 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   234 {
   235 	// clientMax will not necessarily be correct here (such as on late SourceTV enable)
   236 	m_maxClients = gpGlobals->maxClients;
   237 	
   238 	if (!m_FirstPass)
   239 	{
   240 		/* Initialize all players */
   241 
   242 		m_PlayerCount = 0;
   243 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   244 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   245 		m_FirstPass = true;
   246 
   247 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   248 
   249 		g_NumPlayersToAuth = &m_AuthQueue[0];
   250 
   251 		g_PluginSys.SyncMaxClients(m_maxClients);
   252 	}
   253 
   254 	g_OnMapStarted = true;
   255 
   256 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
   257 	m_onActivate->Execute(NULL);
   258 	m_onActivate2->Execute(NULL);
   259 
   260 	List<IClientListener *>::iterator iter;
   261 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   262 	{
   263 		if ((*iter)->GetClientListenerVersion() >= 5)
   264 		{
   265 			(*iter)->OnServerActivated(m_maxClients);
   266 		}
   267 	}
   268 
   269 	SMGlobalClass *cls = SMGlobalClass::head;
   270 	while (cls)
   271 	{
   272 		cls->OnSourceModLevelActivated();
   273 		cls = cls->m_pGlobalClassNext;
   274 	}
   275 
   276 	SM_ExecuteAllConfigs();
   277 }
   278 
   279 bool PlayerManager::IsServerActivated()
   280 {
   281 	return m_FirstPass;
   282 }
   283 
   284 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   285 {
   286 	const char *password = g_Admins.GetAdminPassword(id);
   287 	if (password != NULL)
   288 	{
   289 		if (m_PassInfoVar.size() < 1)
   290 		{
   291 			return false;
   292 		}
   293 
   294 		/* Whoa... the user needs a password! */
   295 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   296 		if (!given || strcmp(given, password) != 0)
   297 		{
   298 			return false;
   299 		}
   300 	}
   301 
   302 	pPlayer->SetAdminId(id, false);
   303 
   304 	return true;
   305 }
   306 
   307 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   308 {
   309 	const char *password = g_Admins.GetAdminPassword(id);
   310 	if (password == NULL)
   311 	{
   312 		return false;
   313 	}
   314 
   315 	if (m_PassInfoVar.size() < 1)
   316 	{
   317 		return false;
   318 	}
   319 
   320 	/* Whoa... the user needs a password! */
   321 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   322 	if (!given || strcmp(given, password) != 0)
   323 	{
   324 		return false;
   325 	}
   326 
   327 	pPlayer->SetAdminId(id, false);
   328 
   329 	return true;
   330 }
   331 
   332 void PlayerManager::RunAuthChecks()
   333 {
   334 	CPlayer *pPlayer;
   335 	const char *authstr;
   336 	unsigned int removed = 0;
   337 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   338 	{
   339 		pPlayer = &m_Players[m_AuthQueue[i]];
   340 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   341 		if (authstr && authstr[0] != '\0'
   342 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   343 		{
   344 			/* Set authorization */
   345 			pPlayer->Authorize(authstr);
   346 
   347 			/* Mark as removed from queue */
   348 			unsigned int client = m_AuthQueue[i];
   349 			m_AuthQueue[i] = 0;
   350 			removed++;
   351 
   352 			/* Send to extensions */
   353 			List<IClientListener *>::iterator iter;
   354 			IClientListener *pListener;
   355 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   356 			{
   357 				pListener = (*iter);
   358 				pListener->OnClientAuthorized(client, authstr);
   359 				if (!pPlayer->IsConnected())
   360 				{
   361 					break;
   362 				}
   363 			}
   364 
   365 			/* Send to plugins if player is still connected */
   366 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   367 			{
   368 				/* :TODO: handle the case of a player disconnecting in the middle */
   369 				m_clauth->PushCell(client);
   370 				m_clauth->PushString(authstr);
   371 				m_clauth->Execute(NULL);
   372 			}
   373 
   374 			if (pPlayer->IsConnected())
   375 			{
   376 				pPlayer->Authorize_Post();
   377 			}
   378 		}
   379 	}
   380 
   381 	/* Clean up the queue */
   382 	if (removed)
   383 	{
   384 		/* We don't have to compact the list if it's empty */
   385 		if (removed != m_AuthQueue[0])
   386 		{
   387 			unsigned int diff = 0;
   388 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   389 			{
   390 				/* If this member is removed... */
   391 				if (m_AuthQueue[i] == 0)
   392 				{
   393 					/* Increase the differential */
   394 					diff++;
   395 				} else {
   396 					/* diff cannot increase faster than i+1 */
   397 					assert(i > diff);
   398 					assert(i - diff >= 1);
   399 					/* move this index down */
   400 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   401 				}
   402 			}
   403 			m_AuthQueue[0] -= removed;
   404 		} else {
   405 			m_AuthQueue[0] = 0;
   406 		}
   407 	}
   408 }
   409 
   410 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   411 {
   412 	int client = IndexOfEdict(pEntity);
   413 	CPlayer *pPlayer = &m_Players[client];
   414 
   415 	List<IClientListener *>::iterator iter;
   416 	IClientListener *pListener = NULL;
   417 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   418 	{
   419 		pListener = (*iter);
   420 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   421 		{
   422 			return false;
   423 		}
   424 	}
   425 
   426 	cell_t res = 1;
   427 
   428 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   429 	m_clconnect->PushCell(client);
   430 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   431 	m_clconnect->PushCell(maxrejectlen);
   432 	m_clconnect->Execute(&res);
   433 
   434 	if (res)
   435 	{
   436 		if (!pPlayer->IsAuthorized())
   437 		{
   438 			m_AuthQueue[++m_AuthQueue[0]] = client;
   439 		}
   440 
   441 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   442 	}
   443 	else
   444 	{
   445 		if (!pPlayer->IsFakeClient())
   446 		{
   447 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   448 		}
   449 	}
   450 
   451 	return true;
   452 }
   453 
   454 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   455 {
   456 	int client = IndexOfEdict(pEntity);
   457 	bool orig_value = META_RESULT_ORIG_RET(bool);
   458 	CPlayer *pPlayer = &m_Players[client];
   459 
   460 	if (orig_value)
   461 	{
   462 		List<IClientListener *>::iterator iter;
   463 		IClientListener *pListener = NULL;
   464 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   465 		{
   466 			pListener = (*iter);
   467 			pListener->OnClientConnected(client);
   468 			if (!pPlayer->IsConnected())
   469 			{
   470 				return true;
   471 			}
   472 		}
   473 
   474 		if (!pPlayer->IsFakeClient() 
   475 			&& m_bIsListenServer
   476 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   477 		{
   478 			m_ListenClient = client;
   479 		}
   480 
   481 		cell_t res;
   482 		m_clconnect_post->PushCell(client);
   483 		m_clconnect_post->Execute(&res, NULL);
   484 	}
   485 	else
   486 	{
   487 		InvalidatePlayer(pPlayer);
   488 	}
   489 
   490 	return true;
   491 }
   492 
   493 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   494 {
   495 	cell_t res;
   496 	int client = IndexOfEdict(pEntity);
   497 	CPlayer *pPlayer = &m_Players[client];
   498 
   499 	/* If they're not connected, they're a bot */
   500 	if (!pPlayer->IsConnected())
   501 	{
   502 		/* Run manual connection routines */
   503 		char error[255];
   504 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   505 		pPlayer->Authorize(authid);
   506 		pPlayer->m_bFakeClient = true;
   507 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   508 		{
   509 			/* :TODO: kick the bot if it's rejected */
   510 			return;
   511 		}
   512 		List<IClientListener *>::iterator iter;
   513 		IClientListener *pListener = NULL;
   514 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   515 		{
   516 			pListener = (*iter);
   517 			pListener->OnClientConnected(client);
   518 			/* See if bot was kicked */
   519 			if (!pPlayer->IsConnected())
   520 			{
   521 				return;
   522 			}
   523 		}
   524 
   525 		cell_t res;
   526 		m_clconnect_post->PushCell(client);
   527 		m_clconnect_post->Execute(&res, NULL);
   528 
   529 		/* Now do authorization */
   530 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   531 		{
   532 			pListener = (*iter);
   533 			pListener->OnClientAuthorized(client, authid);
   534 		}
   535 		/* Finally, tell plugins */
   536 		if (m_clauth->GetFunctionCount())
   537 		{
   538 			m_clauth->PushCell(client);
   539 			m_clauth->PushString(authid);
   540 			m_clauth->Execute(NULL);
   541 		}
   542 		pPlayer->Authorize_Post();
   543 	}
   544 
   545 	if (playerinfo)
   546 	{
   547 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   548 	}
   549 
   550 	/* Get the client's language */
   551 	if (m_QueryLang)
   552 	{
   553 		const char *name;
   554 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   555 		{
   556 			unsigned int langid;
   557 			pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
   558 		} else {
   559 			pPlayer->m_LangId = translator->GetServerLanguage();
   560 		}
   561 	}
   562 
   563 	pPlayer->Connect();
   564 	m_PlayerCount++;
   565 
   566 	List<IClientListener *>::iterator iter;
   567 	IClientListener *pListener = NULL;
   568 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   569 	{
   570 		pListener = (*iter);
   571 		pListener->OnClientPutInServer(client);
   572 	}
   573 
   574 	m_clputinserver->PushCell(client);
   575 	m_clputinserver->Execute(&res, NULL);
   576 
   577 	if (pPlayer->IsAuthorized())
   578 	{
   579 		pPlayer->DoPostConnectAuthorization();
   580 	}
   581 }
   582 
   583 void PlayerManager::OnSourceModLevelEnd()
   584 {
   585 	/* Disconnect all bots still in game */
   586 	for (int i=1; i<=m_maxClients; i++)
   587 	{
   588 		if (m_Players[i].IsConnected())
   589 		{
   590 			OnClientDisconnect(m_Players[i].GetEdict());
   591 		}
   592 	}
   593 	m_PlayerCount = 0;
   594 }
   595 
   596 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   597 {
   598 	cell_t res;
   599 	int client = IndexOfEdict(pEntity);
   600 	CPlayer *pPlayer = &m_Players[client];
   601 
   602 	if (pPlayer->IsConnected())
   603 	{
   604 		m_cldisconnect->PushCell(client);
   605 		m_cldisconnect->Execute(&res, NULL);
   606 	}
   607 	else
   608 	{
   609 		/* We don't care, prevent a double call */
   610 		return;
   611 	}
   612 
   613 	if (pPlayer->WasCountedAsInGame())
   614 	{
   615 		m_PlayerCount--;
   616 	}
   617 
   618 	List<IClientListener *>::iterator iter;
   619 	IClientListener *pListener = NULL;
   620 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   621 	{
   622 		pListener = (*iter);
   623 		pListener->OnClientDisconnecting(client);
   624 	}
   625 
   626 	InvalidatePlayer(pPlayer);
   627 
   628 	if (m_ListenClient == client)
   629 	{
   630 		m_ListenClient = 0;
   631 	}
   632 }
   633 
   634 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   635 {
   636 	cell_t res;
   637 	int client = IndexOfEdict(pEntity);
   638 
   639 	m_cldisconnect_post->PushCell(client);
   640 	m_cldisconnect_post->Execute(&res, NULL);
   641 
   642 	List<IClientListener *>::iterator iter;
   643 	IClientListener *pListener = NULL;
   644 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   645 	{
   646 		pListener = (*iter);
   647 		pListener->OnClientDisconnected(client);
   648 	}
   649 }
   650 
   651 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   652 {
   653 	char buffer[512];
   654 
   655 	va_list ap;
   656 	va_start(ap, fmt);
   657 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   658 	va_end(ap);
   659 
   660 	if (len >= sizeof(buffer) - 1)
   661 	{
   662 		buffer[sizeof(buffer) - 2] = '\n';
   663 		buffer[sizeof(buffer) - 1] = '\0';
   664 	} else {
   665 		buffer[len++] = '\n';
   666 		buffer[len] = '\0';
   667 	}
   668 
   669 	engine->ClientPrintf(e, buffer);
   670 }
   671 
   672 #if SOURCE_ENGINE >= SE_ORANGEBOX
   673 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   674 {
   675 #else
   676 void PlayerManager::OnClientCommand(edict_t *pEntity)
   677 {
   678 	CCommand args;
   679 #endif
   680 	int client = IndexOfEdict(pEntity);
   681 	cell_t res = Pl_Continue;
   682 	CPlayer *pPlayer = &m_Players[client];
   683 
   684 	if (!pPlayer->IsConnected())
   685 	{
   686 		return;
   687 	}
   688 
   689 	if (strcmp(args.Arg(0), "sm") == 0)
   690 	{
   691 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   692 		{
   693 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   694 			RETURN_META(MRES_SUPERCEDE);
   695 		}
   696 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   697 		{
   698 			ClientConsolePrint(pEntity,
   699 				"SourceMod would not be possible without:");
   700 			ClientConsolePrint(pEntity,
   701 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   702 			ClientConsolePrint(pEntity,
   703 				" Scott \"DS\" Ehlert, Matt \"pRED\" Woodrow");
   704 			ClientConsolePrint(pEntity,
   705 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   706 			ClientConsolePrint(pEntity,
   707 				"SourceMod is open source under the GNU General Public License.");
   708 			RETURN_META(MRES_SUPERCEDE);
   709 		}
   710 
   711 		ClientConsolePrint(pEntity,
   712 			"SourceMod %s, by AlliedModders LLC", SM_FULL_VERSION);
   713 		ClientConsolePrint(pEntity,
   714 			"To see running plugins, type \"sm plugins\"");
   715 		ClientConsolePrint(pEntity,
   716 			"To see credits, type \"sm credits\"");
   717 		ClientConsolePrint(pEntity,
   718 			"Visit http://www.sourcemod.net/");
   719 		RETURN_META(MRES_SUPERCEDE);
   720 	}
   721 
   722 	g_HL2.PushCommandStack(&args);
   723 
   724 	int argcount = args.ArgC() - 1;
   725 	const char *cmd = g_HL2.CurrentCommandName();
   726 
   727 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   728 	if (result)
   729 	{
   730 		res = Pl_Handled;
   731 	} else {
   732 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   733 		if (result)
   734 		{
   735 			res = Pl_Handled;
   736 		}
   737 	}
   738 
   739 	if (g_ConsoleDetours.IsEnabled())
   740 	{
   741 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
   742 		if (res2 >= Pl_Stop)
   743 		{
   744 			g_HL2.PopCommandStack();
   745 			RETURN_META(MRES_SUPERCEDE);
   746 		}
   747 		else if (res2 > res)
   748 		{
   749 			res = res2;
   750 		}
   751 	}
   752 
   753 	cell_t res2 = Pl_Continue;
   754 	if (pPlayer->IsInGame())
   755 	{
   756 		m_clcommand->PushCell(client);
   757 		m_clcommand->PushCell(argcount);
   758 		m_clcommand->Execute(&res2, NULL);
   759 	}
   760 
   761 	if (res2 > res)
   762 	{
   763 		res = res2;
   764 	}
   765 
   766 	if (res >= Pl_Stop)
   767 	{
   768 		g_HL2.PopCommandStack();
   769 		RETURN_META(MRES_SUPERCEDE);
   770 	}
   771 
   772 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   773 
   774 	g_HL2.PopCommandStack();
   775 
   776 	if (res >= Pl_Handled)
   777 	{
   778 		RETURN_META(MRES_SUPERCEDE);
   779 	}
   780 }
   781 
   782 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   783 {
   784 	cell_t res;
   785 	int client = IndexOfEdict(pEntity);
   786 	CPlayer *pPlayer = &m_Players[client];
   787 
   788 	if (!pPlayer->IsConnected())
   789 	{
   790 		return;
   791 	}
   792 
   793 	m_clinfochanged->PushCell(client);
   794 	m_clinfochanged->Execute(&res, NULL);
   795 
   796 	if (pPlayer->IsFakeClient())
   797 	{
   798 		return;
   799 	}
   800 
   801 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   802 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   803 	const char *old_name = pPlayer->m_Name.c_str();
   804 
   805 	if (strcmp(old_name, new_name) != 0)
   806 	{
   807 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   808 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   809 		{
   810 			if (!CheckSetAdminName(client, pPlayer, id))
   811 			{
   812 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   813 				RETURN_META(MRES_IGNORED);
   814 			}
   815 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   816 			if (id == pPlayer->GetAdminId())
   817 			{
   818 				/* This player is changing their name; force them to drop admin privileges! */
   819 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   820 			}
   821 		}
   822 		pPlayer->SetName(new_name);
   823 	}
   824 	
   825 	if (m_PassInfoVar.size() > 0)
   826 	{
   827 		/* Try for a password change */
   828 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   829 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   830 		if (strcmp(old_pass, new_pass) != 0)
   831 		{
   832 			pPlayer->m_LastPassword.assign(new_pass);
   833 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   834 			{
   835 				/* If there is already an admin id assigned, this will just bail out. */
   836 				pPlayer->DoBasicAdminChecks();
   837 			}
   838 		}
   839 	}
   840 	/* Notify Extensions */
   841 	List<IClientListener *>::iterator iter;
   842 	IClientListener *pListener = NULL;
   843 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   844 	{
   845 		pListener = (*iter);
   846 		if (pListener->GetClientListenerVersion() >= 13)
   847 		{
   848 			pListener->OnClientSettingsChanged(client);
   849 		}
   850 	}
   851 }
   852 
   853 int PlayerManager::GetMaxClients()
   854 {
   855 	return m_maxClients;
   856 }
   857 
   858 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   859 {
   860 	if (client > m_maxClients || client < 1)
   861 	{
   862 		return NULL;
   863 	}
   864 	return &m_Players[client];
   865 }
   866 
   867 int PlayerManager::GetNumPlayers()
   868 {
   869 	return m_PlayerCount;
   870 }
   871 
   872 int PlayerManager::GetClientOfUserId(int userid)
   873 {
   874 	if (userid < 0 || userid > USHRT_MAX)
   875 	{
   876 		return 0;
   877 	}
   878 	
   879 	int client = m_UserIdLookUp[userid];
   880 
   881 	/* Verify the userid.  The cache can get messed up with older
   882 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   883 	 * check before invoking this backwards compat code.
   884 	 */
   885 	if (client)
   886 	{
   887 		CPlayer *player = GetPlayerByIndex(client);
   888 		if (player && player->IsConnected())
   889 		{
   890 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   891 			if (realUserId == userid)
   892 			{
   893 				return client;
   894 			}
   895 		}
   896 	}
   897 
   898 	/* If we can't verify the userid, we have to do a manual loop */
   899 	CPlayer *player;
   900 	for (int i = 1; i <= m_maxClients; i++)
   901 	{
   902 		player = GetPlayerByIndex(i);
   903 		if (!player || !player->IsConnected())
   904 		{
   905 			continue;
   906 		}
   907 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   908 		{
   909 			m_UserIdLookUp[userid] = i;
   910 			return i;
   911 		}
   912 	}
   913 
   914 	return 0;
   915 }
   916 
   917 void PlayerManager::AddClientListener(IClientListener *listener)
   918 {
   919 	m_hooks.push_back(listener);
   920 }
   921 
   922 void PlayerManager::RemoveClientListener(IClientListener *listener)
   923 {
   924 	m_hooks.remove(listener);
   925 }
   926 
   927 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   928 {
   929 	int index = IndexOfEdict(pEdict);
   930 	return GetGamePlayer(index);
   931 }
   932 
   933 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   934 {
   935 	return GetPlayerByIndex(client);
   936 }
   937 
   938 void PlayerManager::ClearAdminId(AdminId id)
   939 {
   940 	for (int i=1; i<=m_maxClients; i++)
   941 	{
   942 		if (m_Players[i].m_Admin == id)
   943 		{
   944 			m_Players[i].DumpAdmin(true);
   945 		}
   946 	}
   947 }
   948 
   949 void PlayerManager::ClearAllAdmins()
   950 {
   951 	for (int i=1; i<=m_maxClients; i++)
   952 	{
   953 		m_Players[i].DumpAdmin(true);
   954 	}
   955 }
   956 
   957 const char *PlayerManager::GetPassInfoVar()
   958 {
   959 	return m_PassInfoVar.c_str();
   960 }
   961 
   962 void PlayerManager::RecheckAnyAdmins()
   963 {
   964 	for (int i=1; i<=m_maxClients; i++)
   965 	{
   966 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   967 		{
   968 			m_Players[i].DoBasicAdminChecks();
   969 		}
   970 	}
   971 }
   972 
   973 unsigned int PlayerManager::GetReplyTo()
   974 {
   975 	return g_ChatTriggers.GetReplyTo();
   976 }
   977 
   978 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   979 {
   980 	return g_ChatTriggers.SetReplyTo(reply);
   981 }
   982 
   983 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   984 {
   985 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   986 }
   987 
   988 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   989 {
   990 	target_processors.push_back(pHandler);
   991 }
   992 
   993 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   994 {
   995 	target_processors.remove(pHandler);
   996 }
   997 
   998 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   999 {
  1000 	/**
  1001 	* Remove client from auth queue if necessary
  1002 	*/
  1003 	if (!pPlayer->IsAuthorized())
  1004 	{
  1005 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
  1006 		{
  1007 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
  1008 			{
  1009 				/* Move everything ahead of us back by one */
  1010 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
  1011 				{
  1012 					m_AuthQueue[j-1] = m_AuthQueue[j];
  1013 				}
  1014 				/* Remove us and break */
  1015 				m_AuthQueue[0]--;
  1016 				break;
  1017 			}
  1018 		}
  1019 	}
  1020 	
  1021 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
  1022 	pPlayer->Disconnect();
  1023 }
  1024 
  1025 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
  1026 {
  1027 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
  1028 		&& !pTarget->IsConnected())
  1029 	{
  1030 		return COMMAND_TARGET_NONE;
  1031 	}
  1032 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
  1033 		!pTarget->IsInGame())
  1034 	{
  1035 		return COMMAND_TARGET_NOT_IN_GAME;
  1036 	}
  1037 
  1038 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1039 		&& pTarget->IsFakeClient())
  1040 	{
  1041 		return COMMAND_TARGET_NOT_HUMAN;
  1042 	}
  1043 
  1044 	if (pAdmin != NULL)
  1045 	{
  1046 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1047 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1048 		{
  1049 			return COMMAND_TARGET_IMMUNE;
  1050 		}
  1051 	}
  1052 
  1053 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1054 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1055 	{
  1056 		return COMMAND_TARGET_NOT_ALIVE;
  1057 	}
  1058 
  1059 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1060 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1061 	{
  1062 		return COMMAND_TARGET_NOT_DEAD;
  1063 	}
  1064 
  1065 	return COMMAND_TARGET_VALID;
  1066 }
  1067 
  1068 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1069 {
  1070 	CPlayer *pTarget, *pAdmin;
  1071 	int max_clients, total = 0;
  1072 
  1073 	max_clients = GetMaxClients();
  1074 
  1075 	if (info->max_targets < 1)
  1076 	{
  1077 		info->reason = COMMAND_TARGET_NONE;
  1078 		info->num_targets = 0;
  1079 	}
  1080 
  1081 	if (info->admin == 0)
  1082 	{
  1083 		pAdmin = NULL;
  1084 	}
  1085 	else
  1086 	{
  1087 		pAdmin = GetPlayerByIndex(info->admin);
  1088 	}
  1089 
  1090 	if (info->pattern[0] == '#')
  1091 	{
  1092 		int userid = atoi(&info->pattern[1]);
  1093 		int client = GetClientOfUserId(userid);
  1094 
  1095 		/* See if a valid userid matched */
  1096 		if (client > 0)
  1097 		{
  1098 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1099 			if (pTarget != NULL)
  1100 			{
  1101 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1102 				{
  1103 					info->targets[0] = client;
  1104 					info->num_targets = 1;
  1105 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1106 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1107 				}
  1108 				else
  1109 				{
  1110 					info->num_targets = 0;
  1111 				}
  1112 				return;
  1113 			}
  1114 		}
  1115 
  1116 		/* Do we need to look for a steam id? */
  1117 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1118 		{
  1119 			size_t p, len;
  1120 			char new_pattern[256];
  1121 
  1122 			strcpy(new_pattern, "STEAM_");
  1123 			len = strlen(&info->pattern[7]);
  1124 			for (p = 0; p < len; p++)
  1125 			{
  1126 				new_pattern[6 + p] = info->pattern[7 + p];
  1127 				if (new_pattern[6 + p] == '_')
  1128 				{
  1129 					new_pattern[6 + p] = ':';
  1130 				}
  1131 			}
  1132 			new_pattern[6 + p] = '\0';
  1133 
  1134 			for (int i = 1; i <= max_clients; i++)
  1135 			{
  1136 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1137 				{
  1138 					continue;
  1139 				}
  1140 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1141 				{
  1142 					continue;
  1143 				}
  1144 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1145 				{
  1146 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1147 						== COMMAND_TARGET_VALID)
  1148 					{
  1149 						info->targets[0] = i;
  1150 						info->num_targets = 1;
  1151 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1152 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1153 					}
  1154 					else
  1155 					{
  1156 						info->num_targets = 0;
  1157 					}
  1158 					return;
  1159 				}
  1160 			}
  1161 		}
  1162 
  1163 		/* See if an exact name matches */
  1164 		for (int i = 1; i <= max_clients; i++)
  1165 		{
  1166 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1167 			{
  1168 				continue;
  1169 			}
  1170 			if  (!pTarget->IsConnected())
  1171 			{
  1172 				continue;
  1173 			}
  1174 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1175 			{
  1176 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1177 					== COMMAND_TARGET_VALID)
  1178 				{
  1179 					info->targets[0] = i;
  1180 					info->num_targets = 1;
  1181 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1182 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1183 				}
  1184 				else
  1185 				{
  1186 					info->num_targets = 0;
  1187 				}
  1188 				return;
  1189 			}
  1190 		}
  1191 	}
  1192 
  1193 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1194 	{
  1195 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
  1196 		if (info->reason == COMMAND_TARGET_VALID)
  1197 		{
  1198 			info->targets[0] = info->admin;
  1199 			info->num_targets = 1;
  1200 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1201 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1202 		}
  1203 		else
  1204 		{
  1205 			info->num_targets = 0;
  1206 		}
  1207 		return;
  1208 	}
  1209 
  1210 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1211 	{
  1212 		bool is_multi = false;
  1213 		bool bots_only = false;
  1214 		int skip_client = -1;
  1215 
  1216 		if (strcmp(info->pattern, "@all") == 0)
  1217 		{
  1218 			is_multi = true;
  1219 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1220 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1221 		}
  1222 		else if (strcmp(info->pattern, "@dead") == 0)
  1223 		{
  1224 			is_multi = true;
  1225 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1226 			{
  1227 				info->num_targets = 0;
  1228 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1229 				return;
  1230 			}
  1231 			info->flags |= COMMAND_FILTER_DEAD;
  1232 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1233 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1234 		}
  1235 		else if (strcmp(info->pattern, "@alive") == 0)
  1236 		{
  1237 			is_multi = true;
  1238 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1239 			{
  1240 				info->num_targets = 0;
  1241 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1242 				return;
  1243 			}
  1244 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1245 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1246 			info->flags |= COMMAND_FILTER_ALIVE;
  1247 		}
  1248 		else if (strcmp(info->pattern, "@bots") == 0)
  1249 		{
  1250 			is_multi = true;
  1251 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1252 			{
  1253 				info->num_targets = 0;
  1254 				info->reason = COMMAND_FILTER_NO_BOTS;
  1255 				return;
  1256 			}
  1257 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1258 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1259 			bots_only = true;
  1260 		}
  1261 		else if (strcmp(info->pattern, "@humans") == 0)
  1262 		{
  1263 			is_multi = true;
  1264 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1265 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1266 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1267 		}
  1268 		else if (strcmp(info->pattern, "@!me") == 0)
  1269 		{
  1270 			is_multi = true;
  1271 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1272 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1273 			skip_client = info->admin;
  1274 		}
  1275 
  1276 		if (is_multi)
  1277 		{
  1278 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1279 			{
  1280 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1281 				{
  1282 					continue;
  1283 				}
  1284 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1285 				{
  1286 					if ((!bots_only || pTarget->IsFakeClient())
  1287 						&& skip_client != i)
  1288 					{
  1289 						info->targets[total++] = i;
  1290 					}
  1291 				}
  1292 			}
  1293 
  1294 			info->num_targets = total;
  1295 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1296 			return;
  1297 		}
  1298 	}
  1299 
  1300 	List<ICommandTargetProcessor *>::iterator iter;
  1301 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1302 	{
  1303 		ICommandTargetProcessor *pProcessor = (*iter);
  1304 		if (pProcessor->ProcessCommandTarget(info))
  1305 		{
  1306 			return;
  1307 		}
  1308 	}
  1309 
  1310 	/* Check partial names */
  1311 	int found_client = 0;
  1312 	CPlayer *pFoundClient = NULL;
  1313 	for (int i = 1; i <= max_clients; i++)
  1314 	{
  1315 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1316 		{
  1317 			continue;
  1318 		}
  1319 
  1320 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
  1321 		{
  1322 			if (found_client)
  1323 			{
  1324 				info->num_targets = 0;
  1325 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1326 				return;
  1327 			}
  1328 			else
  1329 			{
  1330 				found_client = i;
  1331 				pFoundClient = pTarget;
  1332 			}
  1333 		}
  1334 	}
  1335 
  1336 	if (found_client)
  1337 	{
  1338 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1339 			== COMMAND_TARGET_VALID)
  1340 		{
  1341 			info->targets[0] = found_client;
  1342 			info->num_targets = 1;
  1343 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1344 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1345 		}
  1346 		else
  1347 		{
  1348 			info->num_targets = 0;
  1349 		}
  1350 	}
  1351 	else
  1352 	{
  1353 		info->num_targets = 0;
  1354 		info->reason = COMMAND_TARGET_NONE;
  1355 	}
  1356 }
  1357 
  1358 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1359 {
  1360 	m_maxClients = newvalue;
  1361 }
  1362 
  1363 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1364 {
  1365 	if (!m_FirstPass)
  1366 	{
  1367 		return;
  1368 	}
  1369 
  1370 	if (newvalue == -1)
  1371 	{
  1372 		newvalue = gpGlobals->maxClients;
  1373 	}
  1374 
  1375 	if (newvalue == MaxClients())
  1376 	{
  1377 		return;
  1378 	}
  1379 
  1380 	/* Notify the rest of core */
  1381 	SMGlobalClass *pBase = SMGlobalClass::head;
  1382 	while (pBase)
  1383 	{
  1384 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1385 		pBase = pBase->m_pGlobalClassNext;
  1386 	}
  1387 
  1388 	/* Notify Extensions */
  1389 	List<IClientListener *>::iterator iter;
  1390 	IClientListener *pListener = NULL;
  1391 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1392 	{
  1393 		pListener = (*iter);
  1394 		if (pListener->GetClientListenerVersion() >= 8)
  1395 		{
  1396 			pListener->OnMaxPlayersChanged(newvalue);
  1397 		}
  1398 	}
  1399 }
  1400 
  1401 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1402 {
  1403 	serial_t s;
  1404 	s.value = serial;
  1405 
  1406 	int client = s.bits.index;
  1407 
  1408 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1409 
  1410 	if (!pPlayer)
  1411 	{
  1412 		return 0;
  1413 	}
  1414 
  1415 	if (serial == pPlayer->GetSerial())
  1416 	{
  1417 		return client;
  1418 	}
  1419 
  1420 	return 0;
  1421 }
  1422 
  1423 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1424 void CmdMaxplayersCallback(const CCommand &command)
  1425 {
  1426 #else
  1427 void CmdMaxplayersCallback()
  1428 {
  1429 #endif
  1430 
  1431 	g_Players.MaxPlayersChanged();
  1432 }
  1433 
  1434 
  1435 /*******************
  1436  *** PLAYER CODE ***
  1437  *******************/
  1438 
  1439 CPlayer::CPlayer()
  1440 {
  1441 	m_IsConnected = false;
  1442 	m_IsInGame = false;
  1443 	m_IsAuthorized = false;
  1444 	m_pEdict = NULL;
  1445 	m_Admin = INVALID_ADMIN_ID;
  1446 	m_TempAdmin = false;
  1447 	m_Info = NULL;
  1448 	m_bAdminCheckSignalled = false;
  1449 	m_UserId = -1;
  1450 	m_bIsInKickQueue = false;
  1451 	m_LastPassword.clear();
  1452 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1453 	m_bFakeClient = false;
  1454 	m_Serial.value = -1;
  1455 }
  1456 
  1457 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1458 {
  1459 	m_IsConnected = true;
  1460 	m_Name.assign(name);
  1461 	m_Ip.assign(ip);
  1462 	m_pEdict = pEntity;
  1463 	m_iIndex = IndexOfEdict(pEntity);
  1464 	m_LangId = translator->GetServerLanguage();
  1465 
  1466 	m_Serial.bits.index = m_iIndex;
  1467 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1468 
  1469 	char ip2[24], *ptr;
  1470 	strncopy(ip2, ip, sizeof(ip2));
  1471 	if ((ptr = strchr(ip2, ':')) != NULL)
  1472 	{
  1473 		*ptr = '\0';
  1474 	}
  1475 	m_IpNoPort.assign(ip2);
  1476 }
  1477 
  1478 void CPlayer::Connect()
  1479 {
  1480 	if (m_IsInGame)
  1481 	{
  1482 		return;
  1483 	}
  1484 
  1485 	m_IsInGame = true;
  1486 
  1487 	const char *var = g_Players.GetPassInfoVar();
  1488 	int client = IndexOfEdict(m_pEdict);
  1489 	if (var[0] != '\0')
  1490 	{
  1491 		const char *pass = engine->GetClientConVarValue(client, var);
  1492 		m_LastPassword.assign(pass ? pass : "");
  1493 	}
  1494 	else
  1495 	{
  1496 		m_LastPassword.assign("");
  1497 	}
  1498 }
  1499 
  1500 void CPlayer::Authorize(const char *steamid)
  1501 {
  1502 	if (m_IsAuthorized)
  1503 	{
  1504 		return;
  1505 	}
  1506 
  1507 	m_IsAuthorized = true;
  1508 	m_AuthID.assign(steamid);
  1509 }
  1510 
  1511 void CPlayer::Disconnect()
  1512 {
  1513 	DumpAdmin(false);
  1514 	m_IsConnected = false;
  1515 	m_IsInGame = false;
  1516 	m_IsAuthorized = false;
  1517 	m_Name.clear();
  1518 	m_Ip.clear();
  1519 	m_AuthID.clear();
  1520 	m_pEdict = NULL;
  1521 	m_Info = NULL;
  1522 	m_bAdminCheckSignalled = false;
  1523 	m_UserId = -1;
  1524 	m_bIsInKickQueue = false;
  1525 	m_bFakeClient = false;
  1526 	m_Serial.value = -1;
  1527 }
  1528 
  1529 void CPlayer::SetName(const char *name)
  1530 {
  1531 	m_Name.assign(name);
  1532 }
  1533 
  1534 const char *CPlayer::GetName()
  1535 {
  1536 	if (m_Info && m_pEdict->GetUnknown())
  1537 	{
  1538 		return m_Info->GetName();
  1539 	}
  1540 	
  1541 	return m_Name.c_str();
  1542 }
  1543 
  1544 const char *CPlayer::GetIPAddress()
  1545 {
  1546 	return m_Ip.c_str();
  1547 }
  1548 
  1549 const char *CPlayer::GetAuthString()
  1550 {
  1551 	return m_AuthID.c_str();
  1552 }
  1553 
  1554 edict_t *CPlayer::GetEdict()
  1555 {
  1556 	return m_pEdict;
  1557 }
  1558 
  1559 bool CPlayer::IsInGame()
  1560 {
  1561 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1562 }
  1563 
  1564 bool CPlayer::WasCountedAsInGame()
  1565 {
  1566 	return m_IsInGame;
  1567 }
  1568 
  1569 bool CPlayer::IsConnected()
  1570 {
  1571 	return m_IsConnected;
  1572 }
  1573 
  1574 bool CPlayer::IsAuthorized()
  1575 {
  1576 	return m_IsAuthorized;
  1577 }
  1578 
  1579 IPlayerInfo *CPlayer::GetPlayerInfo()
  1580 {
  1581 	if (m_pEdict->GetUnknown())
  1582 	{
  1583 		return m_Info;
  1584 	}
  1585 
  1586 	return NULL;
  1587 }
  1588 
  1589 bool CPlayer::IsFakeClient()
  1590 {
  1591 	return m_bFakeClient;
  1592 }
  1593 
  1594 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1595 {
  1596 	if (!m_IsConnected)
  1597 	{
  1598 		return;
  1599 	}
  1600 
  1601 	DumpAdmin(false);
  1602 
  1603 	m_Admin = id;
  1604 	m_TempAdmin = temporary;
  1605 }
  1606 
  1607 AdminId CPlayer::GetAdminId()
  1608 {
  1609 	return m_Admin;
  1610 }
  1611 
  1612 void CPlayer::DumpAdmin(bool deleting)
  1613 {
  1614 	if (m_Admin != INVALID_ADMIN_ID)
  1615 	{
  1616 		if (m_TempAdmin && !deleting)
  1617 		{
  1618 			g_Admins.InvalidateAdmin(m_Admin);
  1619 		}
  1620 		m_Admin = INVALID_ADMIN_ID;
  1621 		m_TempAdmin = false;
  1622 	}
  1623 }
  1624 
  1625 void CPlayer::Kick(const char *str)
  1626 {
  1627 	MarkAsBeingKicked();
  1628 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1629 	if (pNetChan == NULL)
  1630 	{
  1631 		/* What does this even mean? Hell if I know. */
  1632 		int userid = GetUserId();
  1633 		if (userid > 0)
  1634 		{
  1635 			char buffer[255];
  1636 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
  1637 			engine->ServerCommand(buffer);
  1638 		}
  1639 	}
  1640 	else
  1641 	{
  1642 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1643 		pClient->Disconnect("%s", str);
  1644 	}
  1645 }
  1646 
  1647 void CPlayer::Authorize_Post()
  1648 {
  1649 	if (m_IsInGame)
  1650 	{
  1651 		DoPostConnectAuthorization();
  1652 	}
  1653 }
  1654 
  1655 void CPlayer::DoPostConnectAuthorization()
  1656 {
  1657 	bool delay = false;
  1658 
  1659 	List<IClientListener *>::iterator iter;
  1660 	for (iter = g_Players.m_hooks.begin();
  1661 		 iter != g_Players.m_hooks.end();
  1662 		 iter++)
  1663 	{
  1664 		IClientListener *pListener = (*iter);
  1665 #if defined MIN_API_FOR_ADMINCALLS
  1666 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1667 		{
  1668 			continue;
  1669 		}
  1670 #endif
  1671 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1672 		{
  1673 			delay = true;
  1674 		}
  1675 	}
  1676 	
  1677 	cell_t result = 0;
  1678 	PreAdminCheck->PushCell(m_iIndex);
  1679 	PreAdminCheck->Execute(&result);
  1680 
  1681 	/* Defer, for better or worse */
  1682 	if (delay || (ResultType)result >= Pl_Handled)
  1683 	{
  1684 		return;
  1685 	}
  1686 
  1687 	/* Sanity check */
  1688 	if (!IsConnected())
  1689 	{
  1690 		return;
  1691 	}
  1692 
  1693 	/* Otherwise, go ahead and do admin checks */
  1694 	DoBasicAdminChecks();
  1695 
  1696 	/* Send the notification out */
  1697 	NotifyPostAdminChecks();
  1698 }
  1699 
  1700 bool CPlayer::RunAdminCacheChecks()
  1701 {
  1702 	AdminId old_id = GetAdminId();
  1703 
  1704 	DoBasicAdminChecks();
  1705 
  1706 	return (GetAdminId() != old_id);
  1707 }
  1708 
  1709 void CPlayer::NotifyPostAdminChecks()
  1710 {
  1711 	if (m_bAdminCheckSignalled)
  1712 	{
  1713 		return;
  1714 	}
  1715 
  1716 	/* Block beforehand so they can't double-call */
  1717 	m_bAdminCheckSignalled = true;
  1718 
  1719 	List<IClientListener *>::iterator iter;
  1720 	for (iter = g_Players.m_hooks.begin();
  1721 		iter != g_Players.m_hooks.end();
  1722 		iter++)
  1723 	{
  1724 		IClientListener *pListener = (*iter);
  1725 #if defined MIN_API_FOR_ADMINCALLS
  1726 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1727 		{
  1728 			continue;
  1729 		}
  1730 #endif
  1731 		pListener->OnClientPostAdminCheck(m_iIndex);
  1732 	}
  1733 
  1734 	PostAdminFilter->PushCell(m_iIndex);
  1735 	PostAdminFilter->Execute(NULL);
  1736 
  1737 	PostAdminCheck->PushCell(m_iIndex);
  1738 	PostAdminCheck->Execute(NULL);
  1739 }
  1740 
  1741 void CPlayer::DoBasicAdminChecks()
  1742 {
  1743 	if (GetAdminId() != INVALID_ADMIN_ID)
  1744 	{
  1745 		return;
  1746 	}
  1747 
  1748 	/* First check the name */
  1749 	AdminId id;
  1750 	int client = IndexOfEdict(m_pEdict);
  1751 
  1752 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1753 	{
  1754 		if (!g_Players.CheckSetAdminName(client, this, id))
  1755 		{
  1756 			int userid = engine->GetPlayerUserId(m_pEdict);
  1757 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1758 		}
  1759 		return;
  1760 	}
  1761 	
  1762 	/* Check IP */
  1763 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1764 	{
  1765 		if (g_Players.CheckSetAdmin(client, this, id))
  1766 		{
  1767 			return;
  1768 		}
  1769 	}
  1770 
  1771 	/* Check steam id */
  1772 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1773 	{
  1774 		if (g_Players.CheckSetAdmin(client, this, id))
  1775 		{
  1776 			return;
  1777 		}
  1778 	}
  1779 }
  1780 
  1781 unsigned int CPlayer::GetLanguageId()
  1782 {
  1783 	return m_LangId;
  1784 }
  1785 
  1786 void CPlayer::SetLanguageId(unsigned int id)
  1787 {
  1788 	m_LangId = id;
  1789 }
  1790 
  1791 int CPlayer::GetUserId()
  1792 {
  1793 	if (m_UserId == -1)
  1794 	{
  1795 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1796 	}
  1797 
  1798 	return m_UserId;
  1799 }
  1800 
  1801 bool CPlayer::IsInKickQueue()
  1802 {
  1803 	return m_bIsInKickQueue;
  1804 }
  1805 
  1806 void CPlayer::MarkAsBeingKicked()
  1807 {
  1808 	m_bIsInKickQueue = true;
  1809 }
  1810 
  1811 int CPlayer::GetLifeState()
  1812 {
  1813 	if (lifestate_offset == -1)
  1814 	{
  1815 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1816 		{
  1817 			lifestate_offset = -2;
  1818 		}
  1819 	}
  1820 
  1821 	if (lifestate_offset < 0)
  1822 	{
  1823 		IPlayerInfo *info = GetPlayerInfo();
  1824 		if (info == NULL)
  1825 		{
  1826 			return PLAYER_LIFE_UNKNOWN;
  1827 		}
  1828 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1829 	}
  1830 
  1831 	if (m_pEdict == NULL)
  1832 	{
  1833 		return PLAYER_LIFE_UNKNOWN;
  1834 	}
  1835 
  1836 	CBaseEntity *pEntity;
  1837 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1838 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1839 	{
  1840 		return PLAYER_LIFE_UNKNOWN;
  1841 	}
  1842 
  1843 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1844 	{
  1845 		return PLAYER_LIFE_ALIVE;
  1846 	}
  1847 	else
  1848 	{
  1849 		return PLAYER_LIFE_DEAD;
  1850 	}
  1851 }
  1852 
  1853 unsigned int CPlayer::GetSerial()
  1854 {
  1855 	return m_Serial.value;
  1856 }