core/PlayerManager.cpp
author GoD-Tony <aangione@gmail.com>
Sat Oct 15 12:07:55 2011 -0400 (2011-10-15)
changeset 3413 f1539fcb176c
parent 3410 b948e11cd67d
child 3418 b0e93f5101ef
permissions -rw-r--r--
Moved client language detection to be earlier (on connect) (bug 3714, r=psychonic).
     1 /**
     2  * vim: set ts=4 sw=4 tw=99 noet :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Logger.h"
    43 #include "ChatTriggers.h"
    44 #include "HalfLife2.h"
    45 #include <inetchannel.h>
    46 #include <iclient.h>
    47 #include <IGameConfigs.h>
    48 #include "ExtensionSys.h"
    49 #include <sourcemod_version.h>
    50 #include "ConsoleDetours.h"
    51 #include "logic_bridge.h"
    52 
    53 PlayerManager g_Players;
    54 bool g_OnMapStarted = false;
    55 IForward *PreAdminCheck = NULL;
    56 IForward *PostAdminCheck = NULL;
    57 IForward *PostAdminFilter = NULL;
    58 
    59 const unsigned int *g_NumPlayersToAuth = NULL;
    60 int lifestate_offset = -1;
    61 List<ICommandTargetProcessor *> target_processors;
    62 
    63 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    65 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    66 #if SOURCE_ENGINE >= SE_ORANGEBOX
    67 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    68 #else
    69 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    70 #endif
    71 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    72 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    73 
    74 #if SOURCE_ENGINE >= SE_ORANGEBOX
    75 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    76 #elif SOURCE_ENGINE == SE_DARKMESSIAH
    77 SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
    78 #else
    79 # if SH_IMPL_VERSION >= 4
    80  extern int __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    81 # else
    82  extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    83 # endif
    84 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    85 #endif
    86 
    87 ConCommand *maxplayersCmd = NULL;
    88 
    89 unsigned int g_PlayerSerialCount = 0;
    90 
    91 class KickPlayerTimer : public ITimedEvent
    92 {
    93 public:
    94 	ResultType OnTimer(ITimer *pTimer, void *pData)
    95 	{
    96 		int userid = (int)pData;
    97 		int client = g_Players.GetClientOfUserId(userid);
    98 		if (client)
    99 		{
   100 			CPlayer *player = g_Players.GetPlayerByIndex(client);
   101 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
   102 		}
   103 		return Pl_Stop;
   104 	}
   105 	void OnTimerEnd(ITimer *pTimer, void *pData)
   106 	{
   107 	}
   108 } s_KickPlayerTimer;
   109 
   110 PlayerManager::PlayerManager()
   111 {
   112 	m_AuthQueue = NULL;
   113 	m_FirstPass = false;
   114 	m_maxClients = 0;
   115 
   116 	m_UserIdLookUp = new int[USHRT_MAX+1];
   117 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   118 }
   119 
   120 PlayerManager::~PlayerManager()
   121 {
   122 	g_NumPlayersToAuth = NULL;
   123 
   124 	delete [] m_AuthQueue;
   125 	delete [] m_UserIdLookUp;
   126 }
   127 
   128 void PlayerManager::OnSourceModAllInitialized()
   129 {
   130 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   131 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   132 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   133 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   134 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   135 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   136 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   137 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   138 
   139 	g_ShareSys.AddInterface(NULL, this);
   140 
   141 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   142 	ParamType p2[] = {Param_Cell};
   143 
   144 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   145 	m_clconnect_post = g_Forwards.CreateForward("OnClientConnected", ET_Ignore, 1, p2);
   146 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   147 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   148 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   149 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   150 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   151 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   152 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   153 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   154 
   155 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   156 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   157 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   158 
   159 	m_bIsListenServer = !engine->IsDedicatedServer();
   160 	m_ListenClient = 0;
   161 
   162 	ConCommand *pCmd = FindCommand("maxplayers");
   163 	if (pCmd != NULL)
   164 	{
   165 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   166 		maxplayersCmd = pCmd;
   167 	}
   168 }
   169 
   170 void PlayerManager::OnSourceModShutdown()
   171 {
   172 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   173 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   174 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   175 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   176 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   177 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   178 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   180 
   181 	/* Release forwards */
   182 	g_Forwards.ReleaseForward(m_clconnect);
   183 	g_Forwards.ReleaseForward(m_clconnect_post);
   184 	g_Forwards.ReleaseForward(m_clputinserver);
   185 	g_Forwards.ReleaseForward(m_cldisconnect);
   186 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   187 	g_Forwards.ReleaseForward(m_clcommand);
   188 	g_Forwards.ReleaseForward(m_clinfochanged);
   189 	g_Forwards.ReleaseForward(m_clauth);
   190 	g_Forwards.ReleaseForward(m_onActivate);
   191 	g_Forwards.ReleaseForward(m_onActivate2);
   192 
   193 	g_Forwards.ReleaseForward(PreAdminCheck);
   194 	g_Forwards.ReleaseForward(PostAdminCheck);
   195 	g_Forwards.ReleaseForward(PostAdminFilter);
   196 
   197 	delete [] m_Players;
   198 
   199 	if (maxplayersCmd != NULL)
   200 	{
   201 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   202 	}
   203 }
   204 
   205 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   206 												 const char *value, 
   207 												 ConfigSource source, 
   208 												 char *error, 
   209 												 size_t maxlength)
   210 {
   211 	if (strcmp(key, "PassInfoVar") == 0)
   212 	{
   213 		if (strcmp(value, "_password") != 0)
   214 		{
   215 			m_PassInfoVar.assign(value);
   216 		}
   217 		return ConfigResult_Accept;
   218 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   219 		if (strcasecmp(value, "on") == 0)
   220 		{
   221 			m_QueryLang = true;
   222 		} else if (strcasecmp(value, "off") == 0) {
   223 			m_QueryLang = false;
   224 		} else {
   225 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   226 			return ConfigResult_Reject;
   227 		}
   228 		return ConfigResult_Accept;
   229 	}
   230 	return ConfigResult_Ignore;
   231 }
   232 
   233 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   234 {
   235 	// clientMax will not necessarily be correct here (such as on late SourceTV enable)
   236 	m_maxClients = gpGlobals->maxClients;
   237 	
   238 	if (!m_FirstPass)
   239 	{
   240 		/* Initialize all players */
   241 
   242 		m_PlayerCount = 0;
   243 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   244 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   245 		m_FirstPass = true;
   246 
   247 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   248 
   249 		g_NumPlayersToAuth = &m_AuthQueue[0];
   250 
   251 		g_PluginSys.SyncMaxClients(m_maxClients);
   252 	}
   253 
   254 	g_OnMapStarted = true;
   255 
   256 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, m_maxClients);
   257 	m_onActivate->Execute(NULL);
   258 	m_onActivate2->Execute(NULL);
   259 
   260 	List<IClientListener *>::iterator iter;
   261 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   262 	{
   263 		if ((*iter)->GetClientListenerVersion() >= 5)
   264 		{
   265 			(*iter)->OnServerActivated(m_maxClients);
   266 		}
   267 	}
   268 
   269 	SMGlobalClass *cls = SMGlobalClass::head;
   270 	while (cls)
   271 	{
   272 		cls->OnSourceModLevelActivated();
   273 		cls = cls->m_pGlobalClassNext;
   274 	}
   275 
   276 	SM_ExecuteAllConfigs();
   277 }
   278 
   279 bool PlayerManager::IsServerActivated()
   280 {
   281 	return m_FirstPass;
   282 }
   283 
   284 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   285 {
   286 	const char *password = g_Admins.GetAdminPassword(id);
   287 	if (password != NULL)
   288 	{
   289 		if (m_PassInfoVar.size() < 1)
   290 		{
   291 			return false;
   292 		}
   293 
   294 		/* Whoa... the user needs a password! */
   295 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   296 		if (!given || strcmp(given, password) != 0)
   297 		{
   298 			return false;
   299 		}
   300 	}
   301 
   302 	pPlayer->SetAdminId(id, false);
   303 
   304 	return true;
   305 }
   306 
   307 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   308 {
   309 	const char *password = g_Admins.GetAdminPassword(id);
   310 	if (password == NULL)
   311 	{
   312 		return false;
   313 	}
   314 
   315 	if (m_PassInfoVar.size() < 1)
   316 	{
   317 		return false;
   318 	}
   319 
   320 	/* Whoa... the user needs a password! */
   321 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   322 	if (!given || strcmp(given, password) != 0)
   323 	{
   324 		return false;
   325 	}
   326 
   327 	pPlayer->SetAdminId(id, false);
   328 
   329 	return true;
   330 }
   331 
   332 void PlayerManager::RunAuthChecks()
   333 {
   334 	CPlayer *pPlayer;
   335 	const char *authstr;
   336 	unsigned int removed = 0;
   337 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   338 	{
   339 		pPlayer = &m_Players[m_AuthQueue[i]];
   340 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   341 		if (authstr && authstr[0] != '\0'
   342 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   343 		{
   344 			/* Set authorization */
   345 			pPlayer->Authorize(authstr);
   346 
   347 			/* Mark as removed from queue */
   348 			unsigned int client = m_AuthQueue[i];
   349 			m_AuthQueue[i] = 0;
   350 			removed++;
   351 
   352 			/* Send to extensions */
   353 			List<IClientListener *>::iterator iter;
   354 			IClientListener *pListener;
   355 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   356 			{
   357 				pListener = (*iter);
   358 				pListener->OnClientAuthorized(client, authstr);
   359 				if (!pPlayer->IsConnected())
   360 				{
   361 					break;
   362 				}
   363 			}
   364 
   365 			/* Send to plugins if player is still connected */
   366 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   367 			{
   368 				/* :TODO: handle the case of a player disconnecting in the middle */
   369 				m_clauth->PushCell(client);
   370 				m_clauth->PushString(authstr);
   371 				m_clauth->Execute(NULL);
   372 			}
   373 
   374 			if (pPlayer->IsConnected())
   375 			{
   376 				pPlayer->Authorize_Post();
   377 			}
   378 		}
   379 	}
   380 
   381 	/* Clean up the queue */
   382 	if (removed)
   383 	{
   384 		/* We don't have to compact the list if it's empty */
   385 		if (removed != m_AuthQueue[0])
   386 		{
   387 			unsigned int diff = 0;
   388 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   389 			{
   390 				/* If this member is removed... */
   391 				if (m_AuthQueue[i] == 0)
   392 				{
   393 					/* Increase the differential */
   394 					diff++;
   395 				} else {
   396 					/* diff cannot increase faster than i+1 */
   397 					assert(i > diff);
   398 					assert(i - diff >= 1);
   399 					/* move this index down */
   400 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   401 				}
   402 			}
   403 			m_AuthQueue[0] -= removed;
   404 		} else {
   405 			m_AuthQueue[0] = 0;
   406 		}
   407 	}
   408 }
   409 
   410 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   411 {
   412 	int client = IndexOfEdict(pEntity);
   413 	CPlayer *pPlayer = &m_Players[client];
   414 
   415 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   416 	
   417 	/* Get the client's language */
   418 	if (m_QueryLang)
   419 	{
   420 		const char *name;
   421 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   422 		{
   423 			unsigned int langid;
   424 			pPlayer->m_LangId = (translator->GetLanguageByName(name, &langid)) ? langid : translator->GetServerLanguage();
   425 		} else {
   426 			pPlayer->m_LangId = translator->GetServerLanguage();
   427 		}
   428 	}
   429 	
   430 	List<IClientListener *>::iterator iter;
   431 	IClientListener *pListener = NULL;
   432 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   433 	{
   434 		pListener = (*iter);
   435 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   436 		{
   437 			return false;
   438 		}
   439 	}
   440 
   441 	cell_t res = 1;
   442 
   443 	m_clconnect->PushCell(client);
   444 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
   445 	m_clconnect->PushCell(maxrejectlen);
   446 	m_clconnect->Execute(&res);
   447 
   448 	if (res)
   449 	{
   450 		if (!pPlayer->IsAuthorized())
   451 		{
   452 			m_AuthQueue[++m_AuthQueue[0]] = client;
   453 		}
   454 
   455 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   456 	}
   457 	else
   458 	{
   459 		if (!pPlayer->IsFakeClient())
   460 		{
   461 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   462 		}
   463 	}
   464 
   465 	return true;
   466 }
   467 
   468 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   469 {
   470 	int client = IndexOfEdict(pEntity);
   471 	bool orig_value = META_RESULT_ORIG_RET(bool);
   472 	CPlayer *pPlayer = &m_Players[client];
   473 
   474 	if (orig_value)
   475 	{
   476 		List<IClientListener *>::iterator iter;
   477 		IClientListener *pListener = NULL;
   478 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   479 		{
   480 			pListener = (*iter);
   481 			pListener->OnClientConnected(client);
   482 			if (!pPlayer->IsConnected())
   483 			{
   484 				return true;
   485 			}
   486 		}
   487 
   488 		if (!pPlayer->IsFakeClient() 
   489 			&& m_bIsListenServer
   490 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   491 		{
   492 			m_ListenClient = client;
   493 		}
   494 
   495 		cell_t res;
   496 		m_clconnect_post->PushCell(client);
   497 		m_clconnect_post->Execute(&res, NULL);
   498 	}
   499 	else
   500 	{
   501 		InvalidatePlayer(pPlayer);
   502 	}
   503 
   504 	return true;
   505 }
   506 
   507 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   508 {
   509 	cell_t res;
   510 	int client = IndexOfEdict(pEntity);
   511 	CPlayer *pPlayer = &m_Players[client];
   512 
   513 	/* If they're not connected, they're a bot */
   514 	if (!pPlayer->IsConnected())
   515 	{
   516 		/* Run manual connection routines */
   517 		char error[255];
   518 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   519 		pPlayer->Authorize(authid);
   520 		pPlayer->m_bFakeClient = true;
   521 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   522 		{
   523 			/* :TODO: kick the bot if it's rejected */
   524 			return;
   525 		}
   526 		List<IClientListener *>::iterator iter;
   527 		IClientListener *pListener = NULL;
   528 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   529 		{
   530 			pListener = (*iter);
   531 			pListener->OnClientConnected(client);
   532 			/* See if bot was kicked */
   533 			if (!pPlayer->IsConnected())
   534 			{
   535 				return;
   536 			}
   537 		}
   538 
   539 		cell_t res;
   540 		m_clconnect_post->PushCell(client);
   541 		m_clconnect_post->Execute(&res, NULL);
   542 
   543 		/* Now do authorization */
   544 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   545 		{
   546 			pListener = (*iter);
   547 			pListener->OnClientAuthorized(client, authid);
   548 		}
   549 		/* Finally, tell plugins */
   550 		if (m_clauth->GetFunctionCount())
   551 		{
   552 			m_clauth->PushCell(client);
   553 			m_clauth->PushString(authid);
   554 			m_clauth->Execute(NULL);
   555 		}
   556 		pPlayer->Authorize_Post();
   557 	}
   558 
   559 	if (playerinfo)
   560 	{
   561 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   562 	}
   563 
   564 	pPlayer->Connect();
   565 	m_PlayerCount++;
   566 
   567 	List<IClientListener *>::iterator iter;
   568 	IClientListener *pListener = NULL;
   569 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   570 	{
   571 		pListener = (*iter);
   572 		pListener->OnClientPutInServer(client);
   573 	}
   574 
   575 	m_clputinserver->PushCell(client);
   576 	m_clputinserver->Execute(&res, NULL);
   577 
   578 	if (pPlayer->IsAuthorized())
   579 	{
   580 		pPlayer->DoPostConnectAuthorization();
   581 	}
   582 }
   583 
   584 void PlayerManager::OnSourceModLevelEnd()
   585 {
   586 	/* Disconnect all bots still in game */
   587 	for (int i=1; i<=m_maxClients; i++)
   588 	{
   589 		if (m_Players[i].IsConnected())
   590 		{
   591 			OnClientDisconnect(m_Players[i].GetEdict());
   592 		}
   593 	}
   594 	m_PlayerCount = 0;
   595 }
   596 
   597 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   598 {
   599 	cell_t res;
   600 	int client = IndexOfEdict(pEntity);
   601 	CPlayer *pPlayer = &m_Players[client];
   602 
   603 	if (pPlayer->IsConnected())
   604 	{
   605 		m_cldisconnect->PushCell(client);
   606 		m_cldisconnect->Execute(&res, NULL);
   607 	}
   608 	else
   609 	{
   610 		/* We don't care, prevent a double call */
   611 		return;
   612 	}
   613 
   614 	if (pPlayer->WasCountedAsInGame())
   615 	{
   616 		m_PlayerCount--;
   617 	}
   618 
   619 	List<IClientListener *>::iterator iter;
   620 	IClientListener *pListener = NULL;
   621 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   622 	{
   623 		pListener = (*iter);
   624 		pListener->OnClientDisconnecting(client);
   625 	}
   626 
   627 	InvalidatePlayer(pPlayer);
   628 
   629 	if (m_ListenClient == client)
   630 	{
   631 		m_ListenClient = 0;
   632 	}
   633 }
   634 
   635 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   636 {
   637 	cell_t res;
   638 	int client = IndexOfEdict(pEntity);
   639 
   640 	m_cldisconnect_post->PushCell(client);
   641 	m_cldisconnect_post->Execute(&res, NULL);
   642 
   643 	List<IClientListener *>::iterator iter;
   644 	IClientListener *pListener = NULL;
   645 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   646 	{
   647 		pListener = (*iter);
   648 		pListener->OnClientDisconnected(client);
   649 	}
   650 }
   651 
   652 void ClientConsolePrint(edict_t *e, const char *fmt, ...)
   653 {
   654 	char buffer[512];
   655 
   656 	va_list ap;
   657 	va_start(ap, fmt);
   658 	size_t len = vsnprintf(buffer, sizeof(buffer), fmt, ap);
   659 	va_end(ap);
   660 
   661 	if (len >= sizeof(buffer) - 1)
   662 	{
   663 		buffer[sizeof(buffer) - 2] = '\n';
   664 		buffer[sizeof(buffer) - 1] = '\0';
   665 	} else {
   666 		buffer[len++] = '\n';
   667 		buffer[len] = '\0';
   668 	}
   669 
   670 	engine->ClientPrintf(e, buffer);
   671 }
   672 
   673 #if SOURCE_ENGINE >= SE_ORANGEBOX
   674 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   675 {
   676 #else
   677 void PlayerManager::OnClientCommand(edict_t *pEntity)
   678 {
   679 	CCommand args;
   680 #endif
   681 	int client = IndexOfEdict(pEntity);
   682 	cell_t res = Pl_Continue;
   683 	CPlayer *pPlayer = &m_Players[client];
   684 
   685 	if (!pPlayer->IsConnected())
   686 	{
   687 		return;
   688 	}
   689 
   690 	if (strcmp(args.Arg(0), "sm") == 0)
   691 	{
   692 		if (args.ArgC() > 1 && strcmp(args.Arg(1), "plugins") == 0)
   693 		{
   694 			g_PluginSys.ListPluginsToClient(pPlayer, args);
   695 			RETURN_META(MRES_SUPERCEDE);
   696 		}
   697 		else if (args.ArgC() > 1 && strcmp(args.Arg(1), "credits") == 0)
   698 		{
   699 			ClientConsolePrint(pEntity,
   700 				"SourceMod would not be possible without:");
   701 			ClientConsolePrint(pEntity,
   702 				" David \"BAILOPAN\" Anderson, Borja \"faluco\" Ferrer");
   703 			ClientConsolePrint(pEntity,
   704 				" Scott \"DS\" Ehlert, Matt \"pRED\" Woodrow");
   705 			ClientConsolePrint(pEntity,
   706 				" Michael \"ferret\" McKoy, Pavol \"PM OnoTo\" Marko");
   707 			ClientConsolePrint(pEntity,
   708 				"SourceMod is open source under the GNU General Public License.");
   709 			RETURN_META(MRES_SUPERCEDE);
   710 		}
   711 
   712 		ClientConsolePrint(pEntity,
   713 			"SourceMod %s, by AlliedModders LLC", SM_FULL_VERSION);
   714 		ClientConsolePrint(pEntity,
   715 			"To see running plugins, type \"sm plugins\"");
   716 		ClientConsolePrint(pEntity,
   717 			"To see credits, type \"sm credits\"");
   718 		ClientConsolePrint(pEntity,
   719 			"Visit http://www.sourcemod.net/");
   720 		RETURN_META(MRES_SUPERCEDE);
   721 	}
   722 
   723 	g_HL2.PushCommandStack(&args);
   724 
   725 	int argcount = args.ArgC() - 1;
   726 	const char *cmd = g_HL2.CurrentCommandName();
   727 
   728 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   729 	if (result)
   730 	{
   731 		res = Pl_Handled;
   732 	} else {
   733 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   734 		if (result)
   735 		{
   736 			res = Pl_Handled;
   737 		}
   738 	}
   739 
   740 	if (g_ConsoleDetours.IsEnabled())
   741 	{
   742 		cell_t res2 = g_ConsoleDetours.InternalDispatch(client, args);
   743 		if (res2 >= Pl_Stop)
   744 		{
   745 			g_HL2.PopCommandStack();
   746 			RETURN_META(MRES_SUPERCEDE);
   747 		}
   748 		else if (res2 > res)
   749 		{
   750 			res = res2;
   751 		}
   752 	}
   753 
   754 	cell_t res2 = Pl_Continue;
   755 	if (pPlayer->IsInGame())
   756 	{
   757 		m_clcommand->PushCell(client);
   758 		m_clcommand->PushCell(argcount);
   759 		m_clcommand->Execute(&res2, NULL);
   760 	}
   761 
   762 	if (res2 > res)
   763 	{
   764 		res = res2;
   765 	}
   766 
   767 	if (res >= Pl_Stop)
   768 	{
   769 		g_HL2.PopCommandStack();
   770 		RETURN_META(MRES_SUPERCEDE);
   771 	}
   772 
   773 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   774 
   775 	g_HL2.PopCommandStack();
   776 
   777 	if (res >= Pl_Handled)
   778 	{
   779 		RETURN_META(MRES_SUPERCEDE);
   780 	}
   781 }
   782 
   783 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   784 {
   785 	cell_t res;
   786 	int client = IndexOfEdict(pEntity);
   787 	CPlayer *pPlayer = &m_Players[client];
   788 
   789 	if (!pPlayer->IsConnected())
   790 	{
   791 		return;
   792 	}
   793 
   794 	m_clinfochanged->PushCell(client);
   795 	m_clinfochanged->Execute(&res, NULL);
   796 
   797 	if (pPlayer->IsFakeClient())
   798 	{
   799 		return;
   800 	}
   801 
   802 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   803 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   804 	const char *old_name = pPlayer->m_Name.c_str();
   805 
   806 	if (strcmp(old_name, new_name) != 0)
   807 	{
   808 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   809 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   810 		{
   811 			if (!CheckSetAdminName(client, pPlayer, id))
   812 			{
   813 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   814 				RETURN_META(MRES_IGNORED);
   815 			}
   816 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   817 			if (id == pPlayer->GetAdminId())
   818 			{
   819 				/* This player is changing their name; force them to drop admin privileges! */
   820 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   821 			}
   822 		}
   823 		pPlayer->SetName(new_name);
   824 	}
   825 	
   826 	if (m_PassInfoVar.size() > 0)
   827 	{
   828 		/* Try for a password change */
   829 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   830 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   831 		if (strcmp(old_pass, new_pass) != 0)
   832 		{
   833 			pPlayer->m_LastPassword.assign(new_pass);
   834 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   835 			{
   836 				/* If there is already an admin id assigned, this will just bail out. */
   837 				pPlayer->DoBasicAdminChecks();
   838 			}
   839 		}
   840 	}
   841 	/* Notify Extensions */
   842 	List<IClientListener *>::iterator iter;
   843 	IClientListener *pListener = NULL;
   844 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   845 	{
   846 		pListener = (*iter);
   847 		if (pListener->GetClientListenerVersion() >= 13)
   848 		{
   849 			pListener->OnClientSettingsChanged(client);
   850 		}
   851 	}
   852 }
   853 
   854 int PlayerManager::GetMaxClients()
   855 {
   856 	return m_maxClients;
   857 }
   858 
   859 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   860 {
   861 	if (client > m_maxClients || client < 1)
   862 	{
   863 		return NULL;
   864 	}
   865 	return &m_Players[client];
   866 }
   867 
   868 int PlayerManager::GetNumPlayers()
   869 {
   870 	return m_PlayerCount;
   871 }
   872 
   873 int PlayerManager::GetClientOfUserId(int userid)
   874 {
   875 	if (userid < 0 || userid > USHRT_MAX)
   876 	{
   877 		return 0;
   878 	}
   879 	
   880 	int client = m_UserIdLookUp[userid];
   881 
   882 	/* Verify the userid.  The cache can get messed up with older
   883 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   884 	 * check before invoking this backwards compat code.
   885 	 */
   886 	if (client)
   887 	{
   888 		CPlayer *player = GetPlayerByIndex(client);
   889 		if (player && player->IsConnected())
   890 		{
   891 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   892 			if (realUserId == userid)
   893 			{
   894 				return client;
   895 			}
   896 		}
   897 	}
   898 
   899 	/* If we can't verify the userid, we have to do a manual loop */
   900 	CPlayer *player;
   901 	for (int i = 1; i <= m_maxClients; i++)
   902 	{
   903 		player = GetPlayerByIndex(i);
   904 		if (!player || !player->IsConnected())
   905 		{
   906 			continue;
   907 		}
   908 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   909 		{
   910 			m_UserIdLookUp[userid] = i;
   911 			return i;
   912 		}
   913 	}
   914 
   915 	return 0;
   916 }
   917 
   918 void PlayerManager::AddClientListener(IClientListener *listener)
   919 {
   920 	m_hooks.push_back(listener);
   921 }
   922 
   923 void PlayerManager::RemoveClientListener(IClientListener *listener)
   924 {
   925 	m_hooks.remove(listener);
   926 }
   927 
   928 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   929 {
   930 	int index = IndexOfEdict(pEdict);
   931 	return GetGamePlayer(index);
   932 }
   933 
   934 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   935 {
   936 	return GetPlayerByIndex(client);
   937 }
   938 
   939 void PlayerManager::ClearAdminId(AdminId id)
   940 {
   941 	for (int i=1; i<=m_maxClients; i++)
   942 	{
   943 		if (m_Players[i].m_Admin == id)
   944 		{
   945 			m_Players[i].DumpAdmin(true);
   946 		}
   947 	}
   948 }
   949 
   950 void PlayerManager::ClearAllAdmins()
   951 {
   952 	for (int i=1; i<=m_maxClients; i++)
   953 	{
   954 		m_Players[i].DumpAdmin(true);
   955 	}
   956 }
   957 
   958 const char *PlayerManager::GetPassInfoVar()
   959 {
   960 	return m_PassInfoVar.c_str();
   961 }
   962 
   963 void PlayerManager::RecheckAnyAdmins()
   964 {
   965 	for (int i=1; i<=m_maxClients; i++)
   966 	{
   967 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   968 		{
   969 			m_Players[i].DoBasicAdminChecks();
   970 		}
   971 	}
   972 }
   973 
   974 unsigned int PlayerManager::GetReplyTo()
   975 {
   976 	return g_ChatTriggers.GetReplyTo();
   977 }
   978 
   979 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   980 {
   981 	return g_ChatTriggers.SetReplyTo(reply);
   982 }
   983 
   984 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   985 {
   986 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   987 }
   988 
   989 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   990 {
   991 	target_processors.push_back(pHandler);
   992 }
   993 
   994 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   995 {
   996 	target_processors.remove(pHandler);
   997 }
   998 
   999 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
  1000 {
  1001 	/**
  1002 	* Remove client from auth queue if necessary
  1003 	*/
  1004 	if (!pPlayer->IsAuthorized())
  1005 	{
  1006 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
  1007 		{
  1008 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
  1009 			{
  1010 				/* Move everything ahead of us back by one */
  1011 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
  1012 				{
  1013 					m_AuthQueue[j-1] = m_AuthQueue[j];
  1014 				}
  1015 				/* Remove us and break */
  1016 				m_AuthQueue[0]--;
  1017 				break;
  1018 			}
  1019 		}
  1020 	}
  1021 	
  1022 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
  1023 	pPlayer->Disconnect();
  1024 }
  1025 
  1026 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
  1027 {
  1028 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
  1029 		&& !pTarget->IsConnected())
  1030 	{
  1031 		return COMMAND_TARGET_NONE;
  1032 	}
  1033 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
  1034 		!pTarget->IsInGame())
  1035 	{
  1036 		return COMMAND_TARGET_NOT_IN_GAME;
  1037 	}
  1038 
  1039 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
  1040 		&& pTarget->IsFakeClient())
  1041 	{
  1042 		return COMMAND_TARGET_NOT_HUMAN;
  1043 	}
  1044 
  1045 	if (pAdmin != NULL)
  1046 	{
  1047 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
  1048 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
  1049 		{
  1050 			return COMMAND_TARGET_IMMUNE;
  1051 		}
  1052 	}
  1053 
  1054 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
  1055 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
  1056 	{
  1057 		return COMMAND_TARGET_NOT_ALIVE;
  1058 	}
  1059 
  1060 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
  1061 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
  1062 	{
  1063 		return COMMAND_TARGET_NOT_DEAD;
  1064 	}
  1065 
  1066 	return COMMAND_TARGET_VALID;
  1067 }
  1068 
  1069 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
  1070 {
  1071 	CPlayer *pTarget, *pAdmin;
  1072 	int max_clients, total = 0;
  1073 
  1074 	max_clients = GetMaxClients();
  1075 
  1076 	if (info->max_targets < 1)
  1077 	{
  1078 		info->reason = COMMAND_TARGET_NONE;
  1079 		info->num_targets = 0;
  1080 	}
  1081 
  1082 	if (info->admin == 0)
  1083 	{
  1084 		pAdmin = NULL;
  1085 	}
  1086 	else
  1087 	{
  1088 		pAdmin = GetPlayerByIndex(info->admin);
  1089 	}
  1090 
  1091 	if (info->pattern[0] == '#')
  1092 	{
  1093 		int userid = atoi(&info->pattern[1]);
  1094 		int client = GetClientOfUserId(userid);
  1095 
  1096 		/* See if a valid userid matched */
  1097 		if (client > 0)
  1098 		{
  1099 			IGamePlayer *pTarget = GetPlayerByIndex(client);
  1100 			if (pTarget != NULL)
  1101 			{
  1102 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1103 				{
  1104 					info->targets[0] = client;
  1105 					info->num_targets = 1;
  1106 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1107 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1108 				}
  1109 				else
  1110 				{
  1111 					info->num_targets = 0;
  1112 				}
  1113 				return;
  1114 			}
  1115 		}
  1116 
  1117 		/* Do we need to look for a steam id? */
  1118 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1119 		{
  1120 			size_t p, len;
  1121 			char new_pattern[256];
  1122 
  1123 			strcpy(new_pattern, "STEAM_");
  1124 			len = strlen(&info->pattern[7]);
  1125 			for (p = 0; p < len; p++)
  1126 			{
  1127 				new_pattern[6 + p] = info->pattern[7 + p];
  1128 				if (new_pattern[6 + p] == '_')
  1129 				{
  1130 					new_pattern[6 + p] = ':';
  1131 				}
  1132 			}
  1133 			new_pattern[6 + p] = '\0';
  1134 
  1135 			for (int i = 1; i <= max_clients; i++)
  1136 			{
  1137 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1138 				{
  1139 					continue;
  1140 				}
  1141 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1142 				{
  1143 					continue;
  1144 				}
  1145 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1146 				{
  1147 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1148 						== COMMAND_TARGET_VALID)
  1149 					{
  1150 						info->targets[0] = i;
  1151 						info->num_targets = 1;
  1152 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1153 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1154 					}
  1155 					else
  1156 					{
  1157 						info->num_targets = 0;
  1158 					}
  1159 					return;
  1160 				}
  1161 			}
  1162 		}
  1163 
  1164 		/* See if an exact name matches */
  1165 		for (int i = 1; i <= max_clients; i++)
  1166 		{
  1167 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1168 			{
  1169 				continue;
  1170 			}
  1171 			if  (!pTarget->IsConnected())
  1172 			{
  1173 				continue;
  1174 			}
  1175 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1176 			{
  1177 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1178 					== COMMAND_TARGET_VALID)
  1179 				{
  1180 					info->targets[0] = i;
  1181 					info->num_targets = 1;
  1182 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1183 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1184 				}
  1185 				else
  1186 				{
  1187 					info->num_targets = 0;
  1188 				}
  1189 				return;
  1190 			}
  1191 		}
  1192 	}
  1193 
  1194 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1195 	{
  1196 		info->reason = FilterCommandTarget(pAdmin, pAdmin, info->flags);
  1197 		if (info->reason == COMMAND_TARGET_VALID)
  1198 		{
  1199 			info->targets[0] = info->admin;
  1200 			info->num_targets = 1;
  1201 			strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1202 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1203 		}
  1204 		else
  1205 		{
  1206 			info->num_targets = 0;
  1207 		}
  1208 		return;
  1209 	}
  1210 
  1211 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1212 	{
  1213 		bool is_multi = false;
  1214 		bool bots_only = false;
  1215 		int skip_client = -1;
  1216 
  1217 		if (strcmp(info->pattern, "@all") == 0)
  1218 		{
  1219 			is_multi = true;
  1220 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1221 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1222 		}
  1223 		else if (strcmp(info->pattern, "@dead") == 0)
  1224 		{
  1225 			is_multi = true;
  1226 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1227 			{
  1228 				info->num_targets = 0;
  1229 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1230 				return;
  1231 			}
  1232 			info->flags |= COMMAND_FILTER_DEAD;
  1233 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1234 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1235 		}
  1236 		else if (strcmp(info->pattern, "@alive") == 0)
  1237 		{
  1238 			is_multi = true;
  1239 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1240 			{
  1241 				info->num_targets = 0;
  1242 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1243 				return;
  1244 			}
  1245 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1246 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1247 			info->flags |= COMMAND_FILTER_ALIVE;
  1248 		}
  1249 		else if (strcmp(info->pattern, "@bots") == 0)
  1250 		{
  1251 			is_multi = true;
  1252 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1253 			{
  1254 				info->num_targets = 0;
  1255 				info->reason = COMMAND_FILTER_NO_BOTS;
  1256 				return;
  1257 			}
  1258 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1259 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1260 			bots_only = true;
  1261 		}
  1262 		else if (strcmp(info->pattern, "@humans") == 0)
  1263 		{
  1264 			is_multi = true;
  1265 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1266 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1267 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1268 		}
  1269 		else if (strcmp(info->pattern, "@!me") == 0)
  1270 		{
  1271 			is_multi = true;
  1272 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1273 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1274 			skip_client = info->admin;
  1275 		}
  1276 
  1277 		if (is_multi)
  1278 		{
  1279 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1280 			{
  1281 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1282 				{
  1283 					continue;
  1284 				}
  1285 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1286 				{
  1287 					if ((!bots_only || pTarget->IsFakeClient())
  1288 						&& skip_client != i)
  1289 					{
  1290 						info->targets[total++] = i;
  1291 					}
  1292 				}
  1293 			}
  1294 
  1295 			info->num_targets = total;
  1296 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1297 			return;
  1298 		}
  1299 	}
  1300 
  1301 	List<ICommandTargetProcessor *>::iterator iter;
  1302 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1303 	{
  1304 		ICommandTargetProcessor *pProcessor = (*iter);
  1305 		if (pProcessor->ProcessCommandTarget(info))
  1306 		{
  1307 			return;
  1308 		}
  1309 	}
  1310 
  1311 	/* Check partial names */
  1312 	int found_client = 0;
  1313 	CPlayer *pFoundClient = NULL;
  1314 	for (int i = 1; i <= max_clients; i++)
  1315 	{
  1316 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1317 		{
  1318 			continue;
  1319 		}
  1320 
  1321 		if (logicore.stristr(pTarget->GetName(), info->pattern) != NULL)
  1322 		{
  1323 			if (found_client)
  1324 			{
  1325 				info->num_targets = 0;
  1326 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1327 				return;
  1328 			}
  1329 			else
  1330 			{
  1331 				found_client = i;
  1332 				pFoundClient = pTarget;
  1333 			}
  1334 		}
  1335 	}
  1336 
  1337 	if (found_client)
  1338 	{
  1339 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1340 			== COMMAND_TARGET_VALID)
  1341 		{
  1342 			info->targets[0] = found_client;
  1343 			info->num_targets = 1;
  1344 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1345 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1346 		}
  1347 		else
  1348 		{
  1349 			info->num_targets = 0;
  1350 		}
  1351 	}
  1352 	else
  1353 	{
  1354 		info->num_targets = 0;
  1355 		info->reason = COMMAND_TARGET_NONE;
  1356 	}
  1357 }
  1358 
  1359 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1360 {
  1361 	m_maxClients = newvalue;
  1362 }
  1363 
  1364 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1365 {
  1366 	if (!m_FirstPass)
  1367 	{
  1368 		return;
  1369 	}
  1370 
  1371 	if (newvalue == -1)
  1372 	{
  1373 		newvalue = gpGlobals->maxClients;
  1374 	}
  1375 
  1376 	if (newvalue == MaxClients())
  1377 	{
  1378 		return;
  1379 	}
  1380 
  1381 	/* Notify the rest of core */
  1382 	SMGlobalClass *pBase = SMGlobalClass::head;
  1383 	while (pBase)
  1384 	{
  1385 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1386 		pBase = pBase->m_pGlobalClassNext;
  1387 	}
  1388 
  1389 	/* Notify Extensions */
  1390 	List<IClientListener *>::iterator iter;
  1391 	IClientListener *pListener = NULL;
  1392 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1393 	{
  1394 		pListener = (*iter);
  1395 		if (pListener->GetClientListenerVersion() >= 8)
  1396 		{
  1397 			pListener->OnMaxPlayersChanged(newvalue);
  1398 		}
  1399 	}
  1400 }
  1401 
  1402 int PlayerManager::GetClientFromSerial(unsigned int serial)
  1403 {
  1404 	serial_t s;
  1405 	s.value = serial;
  1406 
  1407 	int client = s.bits.index;
  1408 
  1409 	IGamePlayer *pPlayer = GetGamePlayer(client);
  1410 
  1411 	if (!pPlayer)
  1412 	{
  1413 		return 0;
  1414 	}
  1415 
  1416 	if (serial == pPlayer->GetSerial())
  1417 	{
  1418 		return client;
  1419 	}
  1420 
  1421 	return 0;
  1422 }
  1423 
  1424 #if SOURCE_ENGINE >= SE_ORANGEBOX
  1425 void CmdMaxplayersCallback(const CCommand &command)
  1426 {
  1427 #else
  1428 void CmdMaxplayersCallback()
  1429 {
  1430 #endif
  1431 
  1432 	g_Players.MaxPlayersChanged();
  1433 }
  1434 
  1435 
  1436 /*******************
  1437  *** PLAYER CODE ***
  1438  *******************/
  1439 
  1440 CPlayer::CPlayer()
  1441 {
  1442 	m_IsConnected = false;
  1443 	m_IsInGame = false;
  1444 	m_IsAuthorized = false;
  1445 	m_pEdict = NULL;
  1446 	m_Admin = INVALID_ADMIN_ID;
  1447 	m_TempAdmin = false;
  1448 	m_Info = NULL;
  1449 	m_bAdminCheckSignalled = false;
  1450 	m_UserId = -1;
  1451 	m_bIsInKickQueue = false;
  1452 	m_LastPassword.clear();
  1453 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1454 	m_bFakeClient = false;
  1455 	m_Serial.value = -1;
  1456 }
  1457 
  1458 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1459 {
  1460 	m_IsConnected = true;
  1461 	m_Name.assign(name);
  1462 	m_Ip.assign(ip);
  1463 	m_pEdict = pEntity;
  1464 	m_iIndex = IndexOfEdict(pEntity);
  1465 	m_LangId = translator->GetServerLanguage();
  1466 
  1467 	m_Serial.bits.index = m_iIndex;
  1468 	m_Serial.bits.serial = g_PlayerSerialCount++;
  1469 
  1470 	char ip2[24], *ptr;
  1471 	strncopy(ip2, ip, sizeof(ip2));
  1472 	if ((ptr = strchr(ip2, ':')) != NULL)
  1473 	{
  1474 		*ptr = '\0';
  1475 	}
  1476 	m_IpNoPort.assign(ip2);
  1477 }
  1478 
  1479 void CPlayer::Connect()
  1480 {
  1481 	if (m_IsInGame)
  1482 	{
  1483 		return;
  1484 	}
  1485 
  1486 	m_IsInGame = true;
  1487 
  1488 	const char *var = g_Players.GetPassInfoVar();
  1489 	int client = IndexOfEdict(m_pEdict);
  1490 	if (var[0] != '\0')
  1491 	{
  1492 		const char *pass = engine->GetClientConVarValue(client, var);
  1493 		m_LastPassword.assign(pass ? pass : "");
  1494 	}
  1495 	else
  1496 	{
  1497 		m_LastPassword.assign("");
  1498 	}
  1499 }
  1500 
  1501 void CPlayer::Authorize(const char *steamid)
  1502 {
  1503 	if (m_IsAuthorized)
  1504 	{
  1505 		return;
  1506 	}
  1507 
  1508 	m_IsAuthorized = true;
  1509 	m_AuthID.assign(steamid);
  1510 }
  1511 
  1512 void CPlayer::Disconnect()
  1513 {
  1514 	DumpAdmin(false);
  1515 	m_IsConnected = false;
  1516 	m_IsInGame = false;
  1517 	m_IsAuthorized = false;
  1518 	m_Name.clear();
  1519 	m_Ip.clear();
  1520 	m_AuthID.clear();
  1521 	m_pEdict = NULL;
  1522 	m_Info = NULL;
  1523 	m_bAdminCheckSignalled = false;
  1524 	m_UserId = -1;
  1525 	m_bIsInKickQueue = false;
  1526 	m_bFakeClient = false;
  1527 	m_Serial.value = -1;
  1528 }
  1529 
  1530 void CPlayer::SetName(const char *name)
  1531 {
  1532 	m_Name.assign(name);
  1533 }
  1534 
  1535 const char *CPlayer::GetName()
  1536 {
  1537 	if (m_Info && m_pEdict->GetUnknown())
  1538 	{
  1539 		return m_Info->GetName();
  1540 	}
  1541 	
  1542 	return m_Name.c_str();
  1543 }
  1544 
  1545 const char *CPlayer::GetIPAddress()
  1546 {
  1547 	return m_Ip.c_str();
  1548 }
  1549 
  1550 const char *CPlayer::GetAuthString()
  1551 {
  1552 	return m_AuthID.c_str();
  1553 }
  1554 
  1555 edict_t *CPlayer::GetEdict()
  1556 {
  1557 	return m_pEdict;
  1558 }
  1559 
  1560 bool CPlayer::IsInGame()
  1561 {
  1562 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1563 }
  1564 
  1565 bool CPlayer::WasCountedAsInGame()
  1566 {
  1567 	return m_IsInGame;
  1568 }
  1569 
  1570 bool CPlayer::IsConnected()
  1571 {
  1572 	return m_IsConnected;
  1573 }
  1574 
  1575 bool CPlayer::IsAuthorized()
  1576 {
  1577 	return m_IsAuthorized;
  1578 }
  1579 
  1580 IPlayerInfo *CPlayer::GetPlayerInfo()
  1581 {
  1582 	if (m_pEdict->GetUnknown())
  1583 	{
  1584 		return m_Info;
  1585 	}
  1586 
  1587 	return NULL;
  1588 }
  1589 
  1590 bool CPlayer::IsFakeClient()
  1591 {
  1592 	return m_bFakeClient;
  1593 }
  1594 
  1595 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1596 {
  1597 	if (!m_IsConnected)
  1598 	{
  1599 		return;
  1600 	}
  1601 
  1602 	DumpAdmin(false);
  1603 
  1604 	m_Admin = id;
  1605 	m_TempAdmin = temporary;
  1606 }
  1607 
  1608 AdminId CPlayer::GetAdminId()
  1609 {
  1610 	return m_Admin;
  1611 }
  1612 
  1613 void CPlayer::DumpAdmin(bool deleting)
  1614 {
  1615 	if (m_Admin != INVALID_ADMIN_ID)
  1616 	{
  1617 		if (m_TempAdmin && !deleting)
  1618 		{
  1619 			g_Admins.InvalidateAdmin(m_Admin);
  1620 		}
  1621 		m_Admin = INVALID_ADMIN_ID;
  1622 		m_TempAdmin = false;
  1623 	}
  1624 }
  1625 
  1626 void CPlayer::Kick(const char *str)
  1627 {
  1628 	MarkAsBeingKicked();
  1629 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1630 	if (pNetChan == NULL)
  1631 	{
  1632 		/* What does this even mean? Hell if I know. */
  1633 		int userid = GetUserId();
  1634 		if (userid > 0)
  1635 		{
  1636 			char buffer[255];
  1637 			UTIL_Format(buffer, sizeof(buffer), "kickid %d %s\n", userid, str);
  1638 			engine->ServerCommand(buffer);
  1639 		}
  1640 	}
  1641 	else
  1642 	{
  1643 		IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1644 		pClient->Disconnect("%s", str);
  1645 	}
  1646 }
  1647 
  1648 void CPlayer::Authorize_Post()
  1649 {
  1650 	if (m_IsInGame)
  1651 	{
  1652 		DoPostConnectAuthorization();
  1653 	}
  1654 }
  1655 
  1656 void CPlayer::DoPostConnectAuthorization()
  1657 {
  1658 	bool delay = false;
  1659 
  1660 	List<IClientListener *>::iterator iter;
  1661 	for (iter = g_Players.m_hooks.begin();
  1662 		 iter != g_Players.m_hooks.end();
  1663 		 iter++)
  1664 	{
  1665 		IClientListener *pListener = (*iter);
  1666 #if defined MIN_API_FOR_ADMINCALLS
  1667 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1668 		{
  1669 			continue;
  1670 		}
  1671 #endif
  1672 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1673 		{
  1674 			delay = true;
  1675 		}
  1676 	}
  1677 	
  1678 	cell_t result = 0;
  1679 	PreAdminCheck->PushCell(m_iIndex);
  1680 	PreAdminCheck->Execute(&result);
  1681 
  1682 	/* Defer, for better or worse */
  1683 	if (delay || (ResultType)result >= Pl_Handled)
  1684 	{
  1685 		return;
  1686 	}
  1687 
  1688 	/* Sanity check */
  1689 	if (!IsConnected())
  1690 	{
  1691 		return;
  1692 	}
  1693 
  1694 	/* Otherwise, go ahead and do admin checks */
  1695 	DoBasicAdminChecks();
  1696 
  1697 	/* Send the notification out */
  1698 	NotifyPostAdminChecks();
  1699 }
  1700 
  1701 bool CPlayer::RunAdminCacheChecks()
  1702 {
  1703 	AdminId old_id = GetAdminId();
  1704 
  1705 	DoBasicAdminChecks();
  1706 
  1707 	return (GetAdminId() != old_id);
  1708 }
  1709 
  1710 void CPlayer::NotifyPostAdminChecks()
  1711 {
  1712 	if (m_bAdminCheckSignalled)
  1713 	{
  1714 		return;
  1715 	}
  1716 
  1717 	/* Block beforehand so they can't double-call */
  1718 	m_bAdminCheckSignalled = true;
  1719 
  1720 	List<IClientListener *>::iterator iter;
  1721 	for (iter = g_Players.m_hooks.begin();
  1722 		iter != g_Players.m_hooks.end();
  1723 		iter++)
  1724 	{
  1725 		IClientListener *pListener = (*iter);
  1726 #if defined MIN_API_FOR_ADMINCALLS
  1727 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1728 		{
  1729 			continue;
  1730 		}
  1731 #endif
  1732 		pListener->OnClientPostAdminCheck(m_iIndex);
  1733 	}
  1734 
  1735 	PostAdminFilter->PushCell(m_iIndex);
  1736 	PostAdminFilter->Execute(NULL);
  1737 
  1738 	PostAdminCheck->PushCell(m_iIndex);
  1739 	PostAdminCheck->Execute(NULL);
  1740 }
  1741 
  1742 void CPlayer::DoBasicAdminChecks()
  1743 {
  1744 	if (GetAdminId() != INVALID_ADMIN_ID)
  1745 	{
  1746 		return;
  1747 	}
  1748 
  1749 	/* First check the name */
  1750 	AdminId id;
  1751 	int client = IndexOfEdict(m_pEdict);
  1752 
  1753 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1754 	{
  1755 		if (!g_Players.CheckSetAdminName(client, this, id))
  1756 		{
  1757 			int userid = engine->GetPlayerUserId(m_pEdict);
  1758 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1759 		}
  1760 		return;
  1761 	}
  1762 	
  1763 	/* Check IP */
  1764 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1765 	{
  1766 		if (g_Players.CheckSetAdmin(client, this, id))
  1767 		{
  1768 			return;
  1769 		}
  1770 	}
  1771 
  1772 	/* Check steam id */
  1773 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1774 	{
  1775 		if (g_Players.CheckSetAdmin(client, this, id))
  1776 		{
  1777 			return;
  1778 		}
  1779 	}
  1780 }
  1781 
  1782 unsigned int CPlayer::GetLanguageId()
  1783 {
  1784 	return m_LangId;
  1785 }
  1786 
  1787 void CPlayer::SetLanguageId(unsigned int id)
  1788 {
  1789 	m_LangId = id;
  1790 }
  1791 
  1792 int CPlayer::GetUserId()
  1793 {
  1794 	if (m_UserId == -1)
  1795 	{
  1796 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1797 	}
  1798 
  1799 	return m_UserId;
  1800 }
  1801 
  1802 bool CPlayer::IsInKickQueue()
  1803 {
  1804 	return m_bIsInKickQueue;
  1805 }
  1806 
  1807 void CPlayer::MarkAsBeingKicked()
  1808 {
  1809 	m_bIsInKickQueue = true;
  1810 }
  1811 
  1812 int CPlayer::GetLifeState()
  1813 {
  1814 	if (lifestate_offset == -1)
  1815 	{
  1816 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1817 		{
  1818 			lifestate_offset = -2;
  1819 		}
  1820 	}
  1821 
  1822 	if (lifestate_offset < 0)
  1823 	{
  1824 		IPlayerInfo *info = GetPlayerInfo();
  1825 		if (info == NULL)
  1826 		{
  1827 			return PLAYER_LIFE_UNKNOWN;
  1828 		}
  1829 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1830 	}
  1831 
  1832 	if (m_pEdict == NULL)
  1833 	{
  1834 		return PLAYER_LIFE_UNKNOWN;
  1835 	}
  1836 
  1837 	CBaseEntity *pEntity;
  1838 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1839 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1840 	{
  1841 		return PLAYER_LIFE_UNKNOWN;
  1842 	}
  1843 
  1844 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1845 	{
  1846 		return PLAYER_LIFE_ALIVE;
  1847 	}
  1848 	else
  1849 	{
  1850 		return PLAYER_LIFE_DEAD;
  1851 	}
  1852 }
  1853 
  1854 unsigned int CPlayer::GetSerial()
  1855 {
  1856 	return m_Serial.value;
  1857 }