core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Fri Jun 01 02:30:29 2007 +0000 (2007-06-01)
changeset 868 bdbf922e246f
parent 848 32c29dd9c7ec
child 916 39ae94ad60ce
permissions -rw-r--r--
-initial import of database natives + config
-initial import of completed database layer
-CreateIdentity now requires a non-optional second pointer. This breaks backwards compatibility for CreateIdentity(), however, this is not a function extension authors are supposed to be calling
     1 /**
     2  * vim: set ts=4 :
     3  * ===============================================================
     4  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     5  * ===============================================================
     6  *
     7  * This file is not open source and may not be copied without explicit
     8  * written permission of AlliedModders LLC.  This file may not be redistributed 
     9  * in whole or significant part.
    10  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    11  *
    12  * Version: $Id$
    13  */
    14 
    15 #include "PlayerManager.h"
    16 #include "ForwardSys.h"
    17 #include "ShareSys.h"
    18 #include "AdminCache.h"
    19 #include "ConCmdManager.h"
    20 #include "MenuStyle_Valve.h"
    21 #include "MenuStyle_Radio.h"
    22 
    23 PlayerManager g_Players;
    24 bool g_OnMapStarted = false;
    25 
    26 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    27 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    28 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    29 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    30 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    31 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    32 
    33 PlayerManager::PlayerManager()
    34 {
    35 	m_AuthQueue = NULL;
    36 	m_FirstPass = true;
    37 
    38 	m_UserIdLookUp = new int[USHRT_MAX];
    39 	memset(m_UserIdLookUp, 0, sizeof(int) * USHRT_MAX);
    40 }
    41 
    42 PlayerManager::~PlayerManager()
    43 {
    44 	delete [] m_AuthQueue;
    45 	delete [] m_UserIdLookUp;
    46 }
    47 
    48 void PlayerManager::OnSourceModAllInitialized()
    49 {
    50 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    51 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    52 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    53 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    54 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    55 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    56 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    57 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    58 
    59 	g_ShareSys.AddInterface(NULL, this);
    60 
    61 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    62 	ParamType p2[] = {Param_Cell};
    63 
    64 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    65 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    66 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    67 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    68 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    69 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    70 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    71 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    72 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
    73 }
    74 
    75 void PlayerManager::OnSourceModShutdown()
    76 {
    77 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    78 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    79 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    80 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    81 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    82 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    83 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    84 
    85 	/* Release forwards */
    86 	g_Forwards.ReleaseForward(m_clconnect);
    87 	g_Forwards.ReleaseForward(m_clputinserver);
    88 	g_Forwards.ReleaseForward(m_cldisconnect);
    89 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    90 	g_Forwards.ReleaseForward(m_clcommand);
    91 	g_Forwards.ReleaseForward(m_clinfochanged);
    92 	g_Forwards.ReleaseForward(m_clauth);
    93 	g_Forwards.ReleaseForward(m_onActivate);
    94 	g_Forwards.ReleaseForward(m_onActivate2);
    95 
    96 	delete [] m_Players;
    97 }
    98 
    99 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   100 {
   101 	if (m_FirstPass)
   102 	{
   103 		/* Initialize all players */
   104 		m_maxClients = clientMax;
   105 		m_PlayerCount = 0;
   106 		m_Players = new CPlayer[m_maxClients + 1];
   107 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   108 		m_FirstPass = false;
   109 
   110 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   111 	}
   112 	m_onActivate->Execute(NULL);
   113 	m_onActivate2->Execute(NULL);
   114 
   115 	g_OnMapStarted = true;
   116 }
   117 
   118 void PlayerManager::RunAuthChecks()
   119 {
   120 	CPlayer *pPlayer;
   121 	const char *authstr;
   122 	unsigned int removed = 0;
   123 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   124 	{
   125 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   126 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   127 		if (authstr && authstr[0] != '\0'
   128 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   129 		{
   130 			/* Set authorization */
   131 			pPlayer->m_AuthID.assign(authstr);
   132 			pPlayer->m_IsAuthorized = true;
   133 
   134 			/* Mark as removed from queue */
   135 			unsigned int client = m_AuthQueue[i];
   136 			m_AuthQueue[i] = 0;
   137 			removed++;
   138 
   139 			/* Send to extensions */
   140 			List<IClientListener *>::iterator iter;
   141 			IClientListener *pListener;
   142 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   143 			{
   144 				pListener = (*iter);
   145 				pListener->OnClientAuthorized(client, authstr);
   146 				if (!pPlayer->IsConnected())
   147 				{
   148 					break;
   149 				}
   150 			}
   151 
   152 			/* Send to plugins if player is still connected */
   153 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   154 			{
   155 				/* :TODO: handle the case of a player disconnecting in the middle */
   156 				m_clauth->PushCell(client);
   157 				m_clauth->PushString(authstr);
   158 				m_clauth->Execute(NULL);
   159 			}
   160 		}
   161 	}
   162 
   163 	/* Clean up the queue */
   164 	if (removed)
   165 	{
   166 		/* We don't have to compact the list if it's empty */
   167 		if (removed != m_AuthQueue[0])
   168 		{
   169 			unsigned int diff = 0;
   170 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   171 			{
   172 				/* If this member is removed... */
   173 				if (m_AuthQueue[i] == 0)
   174 				{
   175 					/* Increase the differential */
   176 					diff++;
   177 				} else {
   178 					/* diff cannot increase faster than i+1 */
   179 					assert(i > diff);
   180 					assert(i - diff >= 1);
   181 					/* move this index down */
   182 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   183 				}
   184 			}
   185 			m_AuthQueue[0] -= removed;
   186 		} else {
   187 			m_AuthQueue[0] = 0;
   188 			g_SourceMod.SetAuthChecking(false);
   189 		}
   190 	}
   191 }
   192 
   193 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   194 {
   195 	int client = engine->IndexOfEdict(pEntity);
   196 
   197 	List<IClientListener *>::iterator iter;
   198 	IClientListener *pListener = NULL;
   199 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   200 	{
   201 		pListener = (*iter);
   202 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   203 		{
   204 			return false;
   205 		}
   206 	}
   207 
   208 	cell_t res = 1;
   209 
   210 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   211 	m_clconnect->PushCell(client);
   212 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   213 	m_clconnect->PushCell(maxrejectlen);
   214 	m_clconnect->Execute(&res, NULL);
   215 
   216 	if (res)
   217 	{
   218 		if (!m_Players[client].IsAuthorized())
   219 		{
   220 			m_AuthQueue[++m_AuthQueue[0]] = client;
   221 			g_SourceMod.SetAuthChecking(true);
   222 		}
   223 	} else {
   224 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   225 	}
   226 
   227 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   228 
   229 	return true;
   230 }
   231 
   232 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   233 {
   234 	int client = engine->IndexOfEdict(pEntity);
   235 	bool orig_value = META_RESULT_ORIG_RET(bool);
   236 	if (orig_value)
   237 	{
   238 		List<IClientListener *>::iterator iter;
   239 		IClientListener *pListener = NULL;
   240 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   241 		{
   242 			pListener = (*iter);
   243 			pListener->OnClientConnected(client);
   244 		}
   245 	}
   246 
   247 	return true;
   248 }
   249 
   250 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   251 {
   252 	cell_t res;
   253 	int client = engine->IndexOfEdict(pEntity);
   254 
   255 	CPlayer *pPlayer = GetPlayerByIndex(client);
   256 	/* If they're not connected, they're a bot */
   257 	if (!pPlayer->IsConnected())
   258 	{
   259 		/* Run manual connection routines */
   260 		char error[255];
   261 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   262 		pPlayer->Authorize(authid);
   263 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   264 		{
   265 			/* :TODO: kick the bot if it's rejected */
   266 			return;
   267 		}
   268 		List<IClientListener *>::iterator iter;
   269 		IClientListener *pListener = NULL;
   270 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   271 		{
   272 			pListener = (*iter);
   273 			pListener->OnClientConnected(client);
   274 			/* See if bot was kicked */
   275 			if (!pPlayer->IsConnected())
   276 			{
   277 				return;
   278 			}
   279 		}
   280 		/* Now do authorization */
   281 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   282 		{
   283 			pListener = (*iter);
   284 			pListener->OnClientAuthorized(client, authid);
   285 			/* See if bot was kicked */
   286 			if (!pPlayer->IsConnected())
   287 			{
   288 				return;
   289 			}
   290 		}
   291 		/* Finally, tell plugins */
   292 		if (m_clauth->GetFunctionCount())
   293 		{
   294 			m_clauth->PushCell(client);
   295 			m_clauth->PushString(authid);
   296 			m_clauth->Execute(NULL);
   297 		}
   298 	}
   299 
   300 	if (playerinfo)
   301 	{
   302 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   303 	}
   304 
   305 	List<IClientListener *>::iterator iter;
   306 	IClientListener *pListener = NULL;
   307 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   308 	{
   309 		pListener = (*iter);
   310 		pListener->OnClientPutInServer(client);
   311 		/* See if player was kicked */
   312 		if (!pPlayer->IsConnected())
   313 		{
   314 			return;
   315 		}
   316 	}
   317 
   318 	m_Players[client].Connect();
   319 	m_PlayerCount++;
   320 	m_clputinserver->PushCell(client);
   321 	m_clputinserver->Execute(&res, NULL);
   322 }
   323 
   324 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   325 {
   326 	cell_t res;
   327 	int client = engine->IndexOfEdict(pEntity);
   328 
   329 	if (m_Players[client].IsConnected())
   330 	{
   331 		m_cldisconnect->PushCell(client);
   332 		m_cldisconnect->Execute(&res, NULL);
   333 	}
   334 
   335 	if (m_Players[client].IsInGame())
   336 	{
   337 		m_PlayerCount--;
   338 	}
   339 
   340 	List<IClientListener *>::iterator iter;
   341 	IClientListener *pListener = NULL;
   342 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   343 	{
   344 		pListener = (*iter);
   345 		pListener->OnClientDisconnecting(client);
   346 	}
   347 
   348 	/**
   349 	 * Remove client from auth queue if necessary
   350 	 */
   351 	if (!m_Players[client].IsAuthorized())
   352 	{
   353 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   354 		{
   355 			if (m_AuthQueue[i] == (unsigned)client)
   356 			{
   357 				/* Move everything ahead of us back by one */
   358 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   359 				{
   360 					m_AuthQueue[j-1] = m_AuthQueue[j];
   361 				}
   362 				/* Remove us and break */
   363 				m_AuthQueue[0]--;
   364 				break;
   365 			}
   366 		}
   367 	}
   368 
   369 	m_Players[client].Disconnect();
   370 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   371 }
   372 
   373 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   374 {
   375 	cell_t res;
   376 	int client = engine->IndexOfEdict(pEntity);
   377 
   378 	m_cldisconnect_post->PushCell(client);
   379 	m_cldisconnect_post->Execute(&res, NULL);
   380 
   381 	List<IClientListener *>::iterator iter;
   382 	IClientListener *pListener = NULL;
   383 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   384 	{
   385 		pListener = (*iter);
   386 		pListener->OnClientDisconnected(client);
   387 	}
   388 }
   389 
   390 void PlayerManager::OnClientCommand(edict_t *pEntity)
   391 {
   392 	int client = engine->IndexOfEdict(pEntity);
   393 	cell_t res = Pl_Continue;
   394 
   395 	bool result = g_ValveMenuStyle.OnClientCommand(client);
   396 	if (result)
   397 	{
   398 		res = Pl_Handled;
   399 	} else {
   400 		result = g_RadioMenuStyle.OnClientCommand(client);
   401 		if (result)
   402 		{
   403 			res = Pl_Handled;
   404 		}
   405 	}
   406 
   407 	int args = engine->Cmd_Argc() - 1;
   408 
   409 	cell_t res2 = Pl_Continue;
   410 	m_clcommand->PushCell(client);
   411 	m_clcommand->PushCell(args);
   412 	m_clcommand->Execute(&res2, NULL);
   413 
   414 	if (res2 > res)
   415 	{
   416 		res = res2;
   417 	}
   418 
   419 	if (res >= Pl_Stop)
   420 	{
   421 		RETURN_META(MRES_SUPERCEDE);
   422 	}
   423 
   424 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   425 
   426 	if (res >= Pl_Handled)
   427 	{
   428 		RETURN_META(MRES_SUPERCEDE);
   429 	}
   430 }
   431 
   432 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   433 {
   434 	cell_t res;
   435 	int client = engine->IndexOfEdict(pEntity);
   436 
   437 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   438 	m_clinfochanged->Execute(&res, NULL);
   439 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   440 }
   441 
   442 int PlayerManager::GetMaxClients()
   443 {
   444 	return m_maxClients;
   445 }
   446 
   447 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   448 {
   449 	if (client > m_maxClients || client < 1)
   450 	{
   451 		return NULL;
   452 	}
   453 	return &m_Players[client];
   454 }
   455 
   456 int PlayerManager::GetNumPlayers()
   457 {
   458 	return m_PlayerCount;
   459 }
   460 
   461 int PlayerManager::GetClientOfUserId(int userid)
   462 {
   463 	if (userid < 0 || userid > USHRT_MAX)
   464 	{
   465 		return 0;
   466 	}
   467 	
   468 	int client = m_UserIdLookUp[userid];
   469 
   470 	/* Verify the userid.  The cache can get messed up with older
   471 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   472 	 * check before invoking this backwards compat code.
   473 	 */
   474 	if (client)
   475 	{
   476 		CPlayer *player = GetPlayerByIndex(client);
   477 		if (player && player->IsConnected())
   478 		{
   479 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   480 			if (realUserId == userid)
   481 			{
   482 				return client;
   483 			}
   484 		}
   485 	}
   486 
   487 	/* If we can't verify the userid, we have to do a manual loop */
   488 	CPlayer *player;
   489 	for (int i = 1; i <= m_maxClients; i++)
   490 	{
   491 		player = GetPlayerByIndex(i);
   492 		if (!player || !player->IsConnected())
   493 		{
   494 			continue;
   495 		}
   496 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   497 		{
   498 			m_UserIdLookUp[userid] = i;
   499 			return i;
   500 		}
   501 	}
   502 
   503 	return 0;
   504 }
   505 
   506 void PlayerManager::AddClientListener(IClientListener *listener)
   507 {
   508 	m_hooks.push_back(listener);
   509 }
   510 
   511 void PlayerManager::RemoveClientListener(IClientListener *listener)
   512 {
   513 	m_hooks.remove(listener);
   514 }
   515 
   516 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   517 {
   518 	int index = engine->IndexOfEdict(pEdict);
   519 	return GetGamePlayer(index);
   520 }
   521 
   522 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   523 {
   524 	return GetPlayerByIndex(client);
   525 }
   526 
   527 void PlayerManager::ClearAdminId(AdminId id)
   528 {
   529 	for (int i=1; i<=m_maxClients; i++)
   530 	{
   531 		if (m_Players[i].m_Admin == id)
   532 		{
   533 			m_Players[i].DumpAdmin(true);
   534 		}
   535 	}
   536 }
   537 
   538 void PlayerManager::ClearAllAdmins()
   539 {
   540 	for (int i=1; i<=m_maxClients; i++)
   541 	{
   542 		m_Players[i].DumpAdmin(true);
   543 	}
   544 }
   545 
   546 
   547 /*******************
   548  *** PLAYER CODE ***
   549  *******************/
   550 
   551 CPlayer::CPlayer()
   552 {
   553 	m_IsConnected = false;
   554 	m_IsInGame = false;
   555 	m_IsAuthorized = false;
   556 	m_pEdict = NULL;
   557 	m_Admin = INVALID_ADMIN_ID;
   558 	m_TempAdmin = false;
   559 	m_Info = NULL;
   560 }
   561 
   562 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   563 {
   564 	m_IsConnected = true;
   565 	m_Name.assign(name);
   566 	m_Ip.assign(ip);
   567 	m_pEdict = pEntity;
   568 }
   569 
   570 void CPlayer::Connect()
   571 {
   572 	m_IsInGame = true;
   573 }
   574 
   575 void CPlayer::Authorize(const char *steamid)
   576 {
   577 	m_IsAuthorized = true;
   578 	m_AuthID.assign(steamid);
   579 }
   580 
   581 void CPlayer::Disconnect()
   582 {
   583 	DumpAdmin(false);
   584 	m_IsConnected = false;
   585 	m_IsInGame = false;
   586 	m_IsAuthorized = false;
   587 	m_Name.clear();
   588 	m_Ip.clear();
   589 	m_AuthID.clear();
   590 	m_pEdict = NULL;
   591 	m_Info = NULL;
   592 }
   593 
   594 void CPlayer::SetName(const char *name)
   595 {
   596 	m_Name.assign(name);
   597 }
   598 
   599 const char *CPlayer::GetName()
   600 {
   601 	return (m_Info) ? m_Info->GetName(): m_Name.c_str();
   602 }
   603 
   604 const char *CPlayer::GetIPAddress()
   605 {
   606 	return m_Ip.c_str();
   607 }
   608 
   609 const char *CPlayer::GetAuthString()
   610 {
   611 	return m_AuthID.c_str();
   612 }
   613 
   614 edict_t *CPlayer::GetEdict()
   615 {
   616 	return m_pEdict;
   617 }
   618 
   619 bool CPlayer::IsInGame()
   620 {
   621 	return m_IsInGame;
   622 }
   623 
   624 bool CPlayer::IsConnected()
   625 {
   626 	return m_IsConnected;
   627 }
   628 
   629 bool CPlayer::IsAuthorized()
   630 {
   631 	return m_IsAuthorized;
   632 }
   633 
   634 IPlayerInfo *CPlayer::GetPlayerInfo()
   635 {
   636 	return m_Info;
   637 }
   638 
   639 bool CPlayer::IsFakeClient()
   640 {
   641 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   642 }
   643 
   644 void CPlayer::SetAdminId(AdminId id, bool temporary)
   645 {
   646 	if (!m_IsConnected)
   647 	{
   648 		return;
   649 	}
   650 
   651 	DumpAdmin(false);
   652 
   653 	m_Admin = id;
   654 	m_TempAdmin = temporary;
   655 }
   656 
   657 AdminId CPlayer::GetAdminId()
   658 {
   659 	return m_Admin;
   660 }
   661 
   662 void CPlayer::DumpAdmin(bool deleting)
   663 {
   664 	if (m_Admin != INVALID_ADMIN_ID)
   665 	{
   666 		if (m_TempAdmin && !deleting)
   667 		{
   668 			g_Admins.InvalidateAdmin(m_Admin);
   669 		}
   670 		m_Admin = INVALID_ADMIN_ID;
   671 		m_TempAdmin = false;
   672 	}
   673 }