3 * =============================================================================
5 * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
6 * =============================================================================
8 * This program is free software; you can redistribute it and/or modify it under
9 * the terms of the GNU General Public License, version 3.0, as published by the
10 * Free Software Foundation.
12 * This program is distributed in the hope that it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
14 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17 * You should have received a copy of the GNU General Public License along with
18 * this program. If not, see <http://www.gnu.org/licenses/>.
20 * As a special exception, AlliedModders LLC gives you permission to link the
21 * code of this program (as well as its derivative works) to "Half-Life 2," the
22 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
23 * by the Valve Corporation. You must obey the GNU General Public License in
24 * all respects for all other code used. Additionally, AlliedModders LLC grants
25 * this exception to all derivative works. AlliedModders LLC defines further
26 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
27 * or <http://www.sourcemod.net/license.php>.
32 #include "PlayerManager.h"
33 #include "ForwardSys.h"
35 #include "AdminCache.h"
36 #include "ConCmdManager.h"
37 #include "MenuStyle_Valve.h"
38 #include "MenuStyle_Radio.h"
39 #include "sm_stringutil.h"
40 #include "CoreConfig.h"
41 #include <inetchannel.h>
44 #include "Translator.h"
47 PlayerManager g_Players;
48 bool g_OnMapStarted = false;
49 IForward *PreAdminCheck = NULL;
50 IForward *PostAdminCheck = NULL;
51 const unsigned int *g_NumPlayersToAuth = NULL;
53 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
54 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
55 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
56 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
57 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
58 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
60 class KickPlayerTimer : public ITimedEvent
63 ResultType OnTimer(ITimer *pTimer, void *pData)
65 int userid = (int)pData;
66 int client = g_Players.GetClientOfUserId(userid);
69 CPlayer *player = g_Players.GetPlayerByIndex(client);
70 player->Kick("Your name is reserved by SourceMod; set your password to use it.");
74 void OnTimerEnd(ITimer *pTimer, void *pData)
79 PlayerManager::PlayerManager()
84 m_UserIdLookUp = new int[USHRT_MAX+1];
85 memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
88 PlayerManager::~PlayerManager()
90 g_NumPlayersToAuth = NULL;
92 delete [] m_AuthQueue;
93 delete [] m_UserIdLookUp;
96 void PlayerManager::OnSourceModAllInitialized()
98 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
99 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
100 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
101 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
102 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
103 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
104 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
105 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
107 g_ShareSys.AddInterface(NULL, this);
109 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
110 ParamType p2[] = {Param_Cell};
112 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
113 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
114 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
115 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
116 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
117 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
118 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
119 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
120 m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
122 PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
123 PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
126 void PlayerManager::OnSourceModShutdown()
128 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
129 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
130 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
131 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
132 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
133 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
134 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
136 /* Release forwards */
137 g_Forwards.ReleaseForward(m_clconnect);
138 g_Forwards.ReleaseForward(m_clputinserver);
139 g_Forwards.ReleaseForward(m_cldisconnect);
140 g_Forwards.ReleaseForward(m_cldisconnect_post);
141 g_Forwards.ReleaseForward(m_clcommand);
142 g_Forwards.ReleaseForward(m_clinfochanged);
143 g_Forwards.ReleaseForward(m_clauth);
144 g_Forwards.ReleaseForward(m_onActivate);
145 g_Forwards.ReleaseForward(m_onActivate2);
147 g_Forwards.ReleaseForward(PreAdminCheck);
148 g_Forwards.ReleaseForward(PostAdminCheck);
153 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
159 if (strcmp(key, "PassInfoVar") == 0)
161 if (strcmp(value, "_password") != 0)
163 m_PassInfoVar.assign(value);
165 return ConfigResult_Accept;
166 } else if (strcmp(key, "AllowClLanguageVar") == 0) {
167 if (strcasecmp(value, "on") == 0)
170 } else if (strcasecmp(value, "off") == 0) {
173 UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
174 return ConfigResult_Reject;
176 return ConfigResult_Accept;
178 return ConfigResult_Ignore;
181 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
185 /* Initialize all players */
186 m_maxClients = clientMax;
188 m_Players = new CPlayer[m_maxClients + 1];
189 m_AuthQueue = new unsigned int[m_maxClients + 1];
192 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
194 g_NumPlayersToAuth = &m_AuthQueue[0];
196 m_onActivate->Execute(NULL);
197 m_onActivate2->Execute(NULL);
199 List<IClientListener *>::iterator iter;
200 for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
202 if ((*iter)->GetClientListenerVersion() >= 5)
204 (*iter)->OnServerActivated(clientMax);
208 g_OnMapStarted = true;
210 SM_ExecuteAllConfigs();
213 bool PlayerManager::IsServerActivated()
218 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
220 const char *password = g_Admins.GetAdminPassword(id);
221 if (password != NULL)
223 if (m_PassInfoVar.size() < 1)
228 /* Whoa... the user needs a password! */
229 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
230 if (!given || strcmp(given, password) != 0)
236 pPlayer->SetAdminId(id, false);
241 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
243 const char *password = g_Admins.GetAdminPassword(id);
244 if (password == NULL)
249 if (m_PassInfoVar.size() < 1)
254 /* Whoa... the user needs a password! */
255 const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
256 if (!given || strcmp(given, password) != 0)
261 pPlayer->SetAdminId(id, false);
266 void PlayerManager::RunAuthChecks()
270 unsigned int removed = 0;
271 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
273 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
274 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
275 if (authstr && authstr[0] != '\0'
276 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
278 /* Set authorization */
279 pPlayer->Authorize(authstr);
281 /* Mark as removed from queue */
282 unsigned int client = m_AuthQueue[i];
286 /* Send to extensions */
287 List<IClientListener *>::iterator iter;
288 IClientListener *pListener;
289 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
292 pListener->OnClientAuthorized(client, authstr);
293 if (!pPlayer->IsConnected())
299 /* Send to plugins if player is still connected */
300 if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
302 /* :TODO: handle the case of a player disconnecting in the middle */
303 m_clauth->PushCell(client);
304 m_clauth->PushString(authstr);
305 m_clauth->Execute(NULL);
308 if (pPlayer->IsConnected())
310 pPlayer->Authorize_Post();
315 /* Clean up the queue */
318 /* We don't have to compact the list if it's empty */
319 if (removed != m_AuthQueue[0])
321 unsigned int diff = 0;
322 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
324 /* If this member is removed... */
325 if (m_AuthQueue[i] == 0)
327 /* Increase the differential */
330 /* diff cannot increase faster than i+1 */
332 assert(i - diff >= 1);
333 /* move this index down */
334 m_AuthQueue[i - diff] = m_AuthQueue[i];
337 m_AuthQueue[0] -= removed;
344 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
346 int client = engine->IndexOfEdict(pEntity);
348 List<IClientListener *>::iterator iter;
349 IClientListener *pListener = NULL;
350 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
353 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
361 m_Players[client].Initialize(pszName, pszAddress, pEntity);
362 m_clconnect->PushCell(client);
363 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
364 m_clconnect->PushCell(maxrejectlen);
365 m_clconnect->Execute(&res, NULL);
369 if (!m_Players[client].IsAuthorized())
371 m_AuthQueue[++m_AuthQueue[0]] = client;
374 RETURN_META_VALUE(MRES_SUPERCEDE, false);
377 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
382 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
384 int client = engine->IndexOfEdict(pEntity);
385 bool orig_value = META_RESULT_ORIG_RET(bool);
386 CPlayer *pPlayer = GetPlayerByIndex(client);
390 List<IClientListener *>::iterator iter;
391 IClientListener *pListener = NULL;
392 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
395 pListener->OnClientConnected(client);
396 if (!pPlayer->IsConnected())
406 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
409 int client = engine->IndexOfEdict(pEntity);
411 CPlayer *pPlayer = GetPlayerByIndex(client);
412 /* If they're not connected, they're a bot */
413 if (!pPlayer->IsConnected())
415 /* Run manual connection routines */
417 const char *authid = engine->GetPlayerNetworkIDString(pEntity);
418 pPlayer->Authorize(authid);
419 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
421 /* :TODO: kick the bot if it's rejected */
424 List<IClientListener *>::iterator iter;
425 IClientListener *pListener = NULL;
426 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
429 pListener->OnClientConnected(client);
430 /* See if bot was kicked */
431 if (!pPlayer->IsConnected())
436 /* Now do authorization */
437 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
440 pListener->OnClientAuthorized(client, authid);
442 /* Finally, tell plugins */
443 if (m_clauth->GetFunctionCount())
445 m_clauth->PushCell(client);
446 m_clauth->PushString(authid);
447 m_clauth->Execute(NULL);
449 pPlayer->Authorize_Post();
454 pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
457 /* Get the client's language */
461 if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
464 pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
466 pPlayer->m_LangId = g_Translator.GetServerLanguage();
470 m_Players[client].Connect();
473 List<IClientListener *>::iterator iter;
474 IClientListener *pListener = NULL;
475 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
478 pListener->OnClientPutInServer(client);
481 m_clputinserver->PushCell(client);
482 m_clputinserver->Execute(&res, NULL);
485 void PlayerManager::OnSourceModLevelEnd()
487 /* Disconnect all bots still in game */
488 for (int i=1; i<=m_maxClients; i++)
490 if (m_Players[i].IsConnected())
492 OnClientDisconnect(m_Players[i].GetEdict());
498 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
501 int client = engine->IndexOfEdict(pEntity);
503 if (m_Players[client].IsConnected())
505 m_cldisconnect->PushCell(client);
506 m_cldisconnect->Execute(&res, NULL);
508 /* We don't care, prevent a double call */
512 if (m_Players[client].WasCountedAsInGame())
517 List<IClientListener *>::iterator iter;
518 IClientListener *pListener = NULL;
519 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
522 pListener->OnClientDisconnecting(client);
526 * Remove client from auth queue if necessary
528 if (!m_Players[client].IsAuthorized())
530 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
532 if (m_AuthQueue[i] == (unsigned)client)
534 /* Move everything ahead of us back by one */
535 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
537 m_AuthQueue[j-1] = m_AuthQueue[j];
539 /* Remove us and break */
546 m_Players[client].Disconnect();
547 m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
550 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
553 int client = engine->IndexOfEdict(pEntity);
555 m_cldisconnect_post->PushCell(client);
556 m_cldisconnect_post->Execute(&res, NULL);
558 List<IClientListener *>::iterator iter;
559 IClientListener *pListener = NULL;
560 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
563 pListener->OnClientDisconnected(client);
567 void PlayerManager::OnClientCommand(edict_t *pEntity)
569 int client = engine->IndexOfEdict(pEntity);
570 cell_t res = Pl_Continue;
572 CPlayer *pPlayer = GetPlayerByIndex(client);
573 if (!pPlayer || !pPlayer->IsConnected())
579 * We cache this because the engine is not re-entrant.
582 int args = engine->Cmd_Argc() - 1;
583 strncopy(cmd, engine->Cmd_Argv(0), sizeof(cmd));
585 bool result = g_ValveMenuStyle.OnClientCommand(client, cmd);
590 result = g_RadioMenuStyle.OnClientCommand(client, cmd);
597 cell_t res2 = Pl_Continue;
598 m_clcommand->PushCell(client);
599 m_clcommand->PushCell(args);
600 m_clcommand->Execute(&res2, NULL);
609 RETURN_META(MRES_SUPERCEDE);
612 res = g_ConCmds.DispatchClientCommand(client, cmd, args, (ResultType)res);
614 if (res >= Pl_Handled)
616 RETURN_META(MRES_SUPERCEDE);
620 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
623 int client = engine->IndexOfEdict(pEntity);
625 if (!m_Players[client].IsConnected())
630 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
631 m_clinfochanged->Execute(&res, NULL);
633 IPlayerInfo *info = m_Players[client].GetPlayerInfo();
634 const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
635 const char *old_name = m_Players[client].m_Name.c_str();
637 if (strcmp(old_name, new_name) != 0)
639 AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
640 if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
642 if (!CheckSetAdminName(client, &m_Players[client], id))
644 m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
645 RETURN_META(MRES_IGNORED);
647 } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
648 if (id == m_Players[client].GetAdminId())
650 /* This player is changing their name; force them to drop admin privileges! */
651 m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
654 m_Players[client].SetName(new_name);
657 if (m_PassInfoVar.size() > 0)
659 /* Try for a password change */
660 const char *old_pass = m_Players[client].m_LastPassword.c_str();
661 const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
662 if (strcmp(old_pass, new_pass) != 0)
664 m_Players[client].m_LastPassword.assign(new_pass);
665 if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
667 /* If there is already an admin id assigned, this will just bail out. */
668 m_Players[client].DoBasicAdminChecks();
674 int PlayerManager::GetMaxClients()
679 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
681 if (client > m_maxClients || client < 1)
685 return &m_Players[client];
688 int PlayerManager::GetNumPlayers()
690 return m_PlayerCount;
693 int PlayerManager::GetClientOfUserId(int userid)
695 if (userid < 0 || userid > USHRT_MAX)
700 int client = m_UserIdLookUp[userid];
702 /* Verify the userid. The cache can get messed up with older
703 * Valve engines. :TODO: If this gets fixed, do an old engine
704 * check before invoking this backwards compat code.
708 CPlayer *player = GetPlayerByIndex(client);
709 if (player && player->IsConnected())
711 int realUserId = engine->GetPlayerUserId(player->GetEdict());
712 if (realUserId == userid)
719 /* If we can't verify the userid, we have to do a manual loop */
721 for (int i = 1; i <= m_maxClients; i++)
723 player = GetPlayerByIndex(i);
724 if (!player || !player->IsConnected())
728 if (engine->GetPlayerUserId(player->GetEdict()) == userid)
730 m_UserIdLookUp[userid] = i;
738 void PlayerManager::AddClientListener(IClientListener *listener)
740 m_hooks.push_back(listener);
743 void PlayerManager::RemoveClientListener(IClientListener *listener)
745 m_hooks.remove(listener);
748 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
750 int index = engine->IndexOfEdict(pEdict);
751 return GetGamePlayer(index);
754 IGamePlayer *PlayerManager::GetGamePlayer(int client)
756 return GetPlayerByIndex(client);
759 void PlayerManager::ClearAdminId(AdminId id)
761 for (int i=1; i<=m_maxClients; i++)
763 if (m_Players[i].m_Admin == id)
765 m_Players[i].DumpAdmin(true);
770 void PlayerManager::ClearAllAdmins()
772 for (int i=1; i<=m_maxClients; i++)
774 m_Players[i].DumpAdmin(true);
778 const char *PlayerManager::GetPassInfoVar()
780 return m_PassInfoVar.c_str();
783 void PlayerManager::RecheckAnyAdmins()
785 for (int i=1; i<=m_maxClients; i++)
787 if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
789 m_Players[i].DoBasicAdminChecks();
800 m_IsConnected = false;
802 m_IsAuthorized = false;
804 m_Admin = INVALID_ADMIN_ID;
807 m_bAdminCheckSignalled = false;
808 m_bIsInKickQueue = false;
809 m_LastPassword.clear();
810 m_LangId = LANGUAGE_ENGLISH;
813 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
815 m_IsConnected = true;
819 m_iIndex = engine->IndexOfEdict(pEntity);
820 m_LangId = g_Translator.GetServerLanguage();
823 strncopy(ip2, ip, sizeof(ip2));
824 if ((ptr = strchr(ip2, ':')) != NULL)
828 m_IpNoPort.assign(ip2);
831 void CPlayer::Connect()
840 const char *var = g_Players.GetPassInfoVar();
841 int client = engine->IndexOfEdict(m_pEdict);
844 const char *pass = engine->GetClientConVarValue(client, var);
845 m_LastPassword.assign(pass ? pass : "");
847 m_LastPassword.assign("");
852 DoPostConnectAuthorization();
856 void CPlayer::Authorize(const char *steamid)
863 m_IsAuthorized = true;
864 m_AuthID.assign(steamid);
867 void CPlayer::Disconnect()
870 m_IsConnected = false;
872 m_IsAuthorized = false;
878 m_bAdminCheckSignalled = false;
880 m_bIsInKickQueue = false;
883 void CPlayer::SetName(const char *name)
888 const char *CPlayer::GetName()
890 if (m_Info && m_pEdict->GetUnknown())
892 return m_Info->GetName();
895 return m_Name.c_str();
898 const char *CPlayer::GetIPAddress()
903 const char *CPlayer::GetAuthString()
905 return m_AuthID.c_str();
908 edict_t *CPlayer::GetEdict()
913 bool CPlayer::IsInGame()
915 return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
918 bool CPlayer::WasCountedAsInGame()
923 bool CPlayer::IsConnected()
925 return m_IsConnected;
928 bool CPlayer::IsAuthorized()
930 return m_IsAuthorized;
933 IPlayerInfo *CPlayer::GetPlayerInfo()
935 if (m_pEdict->GetUnknown())
943 bool CPlayer::IsFakeClient()
945 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
948 void CPlayer::SetAdminId(AdminId id, bool temporary)
958 m_TempAdmin = temporary;
961 AdminId CPlayer::GetAdminId()
966 void CPlayer::DumpAdmin(bool deleting)
968 if (m_Admin != INVALID_ADMIN_ID)
970 if (m_TempAdmin && !deleting)
972 g_Admins.InvalidateAdmin(m_Admin);
974 m_Admin = INVALID_ADMIN_ID;
979 void CPlayer::Kick(const char *str)
981 INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
982 IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
983 pClient->Disconnect("%s", str);
986 void CPlayer::Authorize_Post()
990 DoPostConnectAuthorization();
994 void CPlayer::DoPostConnectAuthorization()
997 PreAdminCheck->PushCell(m_iIndex);
998 PreAdminCheck->Execute(&result);
1000 /* Defer, for better or worse */
1001 if ((ResultType)result >= Pl_Handled)
1012 /* Otherwise, go ahead and do admin checks */
1013 DoBasicAdminChecks();
1015 /* Send the notification out */
1016 NotifyPostAdminChecks();
1019 void CPlayer::NotifyPostAdminChecks()
1021 if (m_bAdminCheckSignalled)
1026 /* Block beforehand so they can't double-call */
1027 m_bAdminCheckSignalled = true;
1029 PostAdminCheck->PushCell(m_iIndex);
1030 PostAdminCheck->Execute(NULL);
1033 void CPlayer::DoBasicAdminChecks()
1035 if (GetAdminId() != INVALID_ADMIN_ID)
1040 /* First check the name */
1042 int client = engine->IndexOfEdict(m_pEdict);
1044 if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
1046 if (!g_Players.CheckSetAdminName(client, this, id))
1048 int userid = engine->GetPlayerUserId(m_pEdict);
1049 g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
1055 if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
1057 if (g_Players.CheckSetAdmin(client, this, id))
1063 /* Check IP address */
1064 if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
1066 if (g_Players.CheckSetAdmin(client, this, id))
1073 unsigned int CPlayer::GetLanguageId()
1078 int CPlayer::GetUserId()
1082 m_UserId = engine->GetPlayerUserId(GetEdict());
1088 bool CPlayer::IsInKickQueue()
1090 return m_bIsInKickQueue;
1093 void CPlayer::MarkAsBeingKicked()
1095 m_bIsInKickQueue = true;