core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Mon Sep 29 20:02:19 2008 -0700 (2008-09-29)
changeset 2335 cf312a67fb8f
parent 2323 efa6bfdd7571
child 2342 70d4ef38b90e
permissions -rw-r--r--
Fixed OnConfigsExecuted() not working on listen servers (bug 3287, r=me).
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include "TimerSys.h"
    42 #include "Translator.h"
    43 #include "Logger.h"
    44 #include "ChatTriggers.h"
    45 #include "HalfLife2.h"
    46 #include <inetchannel.h>
    47 #include <iclient.h>
    48 #include "GameConfigs.h"
    49 #include "systems/ExtensionSys.h"
    50 
    51 PlayerManager g_Players;
    52 bool g_OnMapStarted = false;
    53 IForward *PreAdminCheck = NULL;
    54 IForward *PostAdminCheck = NULL;
    55 IForward *PostAdminFilter = NULL;
    56 const unsigned int *g_NumPlayersToAuth = NULL;
    57 int lifestate_offset = -1;
    58 List<ICommandTargetProcessor *> target_processors;
    59 
    60 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    61 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    62 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    63 #if defined ORANGEBOX_BUILD
    64 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    65 #else
    66 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    67 #endif
    68 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    69 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    70 
    71 #if defined ORANGEBOX_BUILD
    72 SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
    73 #else
    74 extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    75 extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
    76 #endif
    77 
    78 ConCommand *maxplayersCmd = NULL;
    79 
    80 class KickPlayerTimer : public ITimedEvent
    81 {
    82 public:
    83 	ResultType OnTimer(ITimer *pTimer, void *pData)
    84 	{
    85 		int userid = (int)pData;
    86 		int client = g_Players.GetClientOfUserId(userid);
    87 		if (client)
    88 		{
    89 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    90 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    91 		}
    92 		return Pl_Stop;
    93 	}
    94 	void OnTimerEnd(ITimer *pTimer, void *pData)
    95 	{
    96 	}
    97 } s_KickPlayerTimer;
    98 
    99 PlayerManager::PlayerManager()
   100 {
   101 	m_AuthQueue = NULL;
   102 	m_FirstPass = false;
   103 	m_maxClients = 0;
   104 
   105 	m_UserIdLookUp = new int[USHRT_MAX+1];
   106 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
   107 }
   108 
   109 PlayerManager::~PlayerManager()
   110 {
   111 	g_NumPlayersToAuth = NULL;
   112 
   113 	delete [] m_AuthQueue;
   114 	delete [] m_UserIdLookUp;
   115 }
   116 
   117 void PlayerManager::OnSourceModAllInitialized()
   118 {
   119 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   120 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   121 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   122 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   123 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   124 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   125 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   126 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   127 
   128 	g_ShareSys.AddInterface(NULL, this);
   129 
   130 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   131 	ParamType p2[] = {Param_Cell};
   132 
   133 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_LowEvent, 3, p1);
   134 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   135 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   136 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   137 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   138 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   139 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   140 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   141 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   142 
   143 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   144 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   145 	PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1);
   146 
   147 	m_bIsListenServer = !engine->IsDedicatedServer();
   148 	m_ListenClient = 0;
   149 
   150 	g_ConVarManager.AddConVarChangeListener("tv_enable", this);
   151 
   152 	ConCommandBase *pBase = icvar->GetCommands();
   153 	ConCommand *pCmd = NULL;
   154 	while (pBase)
   155 	{
   156 		if (strcmp(pBase->GetName(), "maxplayers") == 0)
   157 		{
   158 			/* Don't want to return convar with same name */
   159 			if (!pBase->IsCommand())
   160 			{
   161 				break;
   162 			}
   163 
   164 			pCmd = (ConCommand *)pBase;
   165 			break;
   166 		}
   167 		pBase = const_cast<ConCommandBase *>(pBase->GetNext());
   168 	}
   169 
   170 	if (pCmd != NULL)
   171 	{
   172 		SH_ADD_HOOK_STATICFUNC(ConCommand, Dispatch, pCmd, CmdMaxplayersCallback, true);
   173 		maxplayersCmd = pCmd;
   174 	}
   175 }
   176 
   177 void PlayerManager::OnSourceModShutdown()
   178 {
   179 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   180 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   181 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   182 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   183 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   184 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   185 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   186 
   187 	/* Release forwards */
   188 	g_Forwards.ReleaseForward(m_clconnect);
   189 	g_Forwards.ReleaseForward(m_clputinserver);
   190 	g_Forwards.ReleaseForward(m_cldisconnect);
   191 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   192 	g_Forwards.ReleaseForward(m_clcommand);
   193 	g_Forwards.ReleaseForward(m_clinfochanged);
   194 	g_Forwards.ReleaseForward(m_clauth);
   195 	g_Forwards.ReleaseForward(m_onActivate);
   196 	g_Forwards.ReleaseForward(m_onActivate2);
   197 
   198 	g_Forwards.ReleaseForward(PreAdminCheck);
   199 	g_Forwards.ReleaseForward(PostAdminCheck);
   200 	g_Forwards.ReleaseForward(PostAdminFilter);
   201 
   202 	delete [] m_Players;
   203 
   204 	g_ConVarManager.RemoveConVarChangeListener("tv_enable", this);
   205 
   206 	if (maxplayersCmd != NULL)
   207 	{
   208 		SH_REMOVE_HOOK_STATICFUNC(ConCommand, Dispatch, maxplayersCmd, CmdMaxplayersCallback, true);
   209 	}
   210 }
   211 
   212 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   213 												 const char *value, 
   214 												 ConfigSource source, 
   215 												 char *error, 
   216 												 size_t maxlength)
   217 {
   218 	if (strcmp(key, "PassInfoVar") == 0)
   219 	{
   220 		if (strcmp(value, "_password") != 0)
   221 		{
   222 			m_PassInfoVar.assign(value);
   223 		}
   224 		return ConfigResult_Accept;
   225 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   226 		if (strcasecmp(value, "on") == 0)
   227 		{
   228 			m_QueryLang = true;
   229 		} else if (strcasecmp(value, "off") == 0) {
   230 			m_QueryLang = false;
   231 		} else {
   232 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   233 			return ConfigResult_Reject;
   234 		}
   235 		return ConfigResult_Accept;
   236 	}
   237 	return ConfigResult_Ignore;
   238 }
   239 
   240 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   241 {
   242 	if (!m_FirstPass)
   243 	{
   244 		/* Initialize all players */
   245 		m_maxClients = clientMax;
   246 		m_PlayerCount = 0;
   247 		m_Players = new CPlayer[ABSOLUTE_PLAYER_LIMIT + 1];
   248 		m_AuthQueue = new unsigned int[ABSOLUTE_PLAYER_LIMIT + 1];
   249 		m_FirstPass = true;
   250 
   251 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (ABSOLUTE_PLAYER_LIMIT + 1));
   252 
   253 		g_NumPlayersToAuth = &m_AuthQueue[0];
   254 	}
   255 	g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax);
   256 	m_onActivate->Execute(NULL);
   257 	m_onActivate2->Execute(NULL);
   258 
   259 	List<IClientListener *>::iterator iter;
   260 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   261 	{
   262 		if ((*iter)->GetClientListenerVersion() >= 5)
   263 		{
   264 			(*iter)->OnServerActivated(clientMax);
   265 		}
   266 	}
   267 
   268 	g_OnMapStarted = true;
   269 
   270 	SM_ExecuteAllConfigs();
   271 }
   272 
   273 bool PlayerManager::IsServerActivated()
   274 {
   275 	return m_FirstPass;
   276 }
   277 
   278 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   279 {
   280 	const char *password = g_Admins.GetAdminPassword(id);
   281 	if (password != NULL)
   282 	{
   283 		if (m_PassInfoVar.size() < 1)
   284 		{
   285 			return false;
   286 		}
   287 
   288 		/* Whoa... the user needs a password! */
   289 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   290 		if (!given || strcmp(given, password) != 0)
   291 		{
   292 			return false;
   293 		}
   294 	}
   295 
   296 	pPlayer->SetAdminId(id, false);
   297 
   298 	return true;
   299 }
   300 
   301 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   302 {
   303 	const char *password = g_Admins.GetAdminPassword(id);
   304 	if (password == NULL)
   305 	{
   306 		return false;
   307 	}
   308 
   309 	if (m_PassInfoVar.size() < 1)
   310 	{
   311 		return false;
   312 	}
   313 
   314 	/* Whoa... the user needs a password! */
   315 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   316 	if (!given || strcmp(given, password) != 0)
   317 	{
   318 		return false;
   319 	}
   320 
   321 	pPlayer->SetAdminId(id, false);
   322 
   323 	return true;
   324 }
   325 
   326 void PlayerManager::RunAuthChecks()
   327 {
   328 	CPlayer *pPlayer;
   329 	const char *authstr;
   330 	unsigned int removed = 0;
   331 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   332 	{
   333 		pPlayer = &m_Players[m_AuthQueue[i]];
   334 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   335 		if (authstr && authstr[0] != '\0'
   336 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   337 		{
   338 			/* Set authorization */
   339 			pPlayer->Authorize(authstr);
   340 
   341 			/* Mark as removed from queue */
   342 			unsigned int client = m_AuthQueue[i];
   343 			m_AuthQueue[i] = 0;
   344 			removed++;
   345 
   346 			/* Send to extensions */
   347 			List<IClientListener *>::iterator iter;
   348 			IClientListener *pListener;
   349 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   350 			{
   351 				pListener = (*iter);
   352 				pListener->OnClientAuthorized(client, authstr);
   353 				if (!pPlayer->IsConnected())
   354 				{
   355 					break;
   356 				}
   357 			}
   358 
   359 			/* Send to plugins if player is still connected */
   360 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   361 			{
   362 				/* :TODO: handle the case of a player disconnecting in the middle */
   363 				m_clauth->PushCell(client);
   364 				m_clauth->PushString(authstr);
   365 				m_clauth->Execute(NULL);
   366 			}
   367 
   368 			if (pPlayer->IsConnected())
   369 			{
   370 				pPlayer->Authorize_Post();
   371 			}
   372 		}
   373 	}
   374 
   375 	/* Clean up the queue */
   376 	if (removed)
   377 	{
   378 		/* We don't have to compact the list if it's empty */
   379 		if (removed != m_AuthQueue[0])
   380 		{
   381 			unsigned int diff = 0;
   382 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   383 			{
   384 				/* If this member is removed... */
   385 				if (m_AuthQueue[i] == 0)
   386 				{
   387 					/* Increase the differential */
   388 					diff++;
   389 				} else {
   390 					/* diff cannot increase faster than i+1 */
   391 					assert(i > diff);
   392 					assert(i - diff >= 1);
   393 					/* move this index down */
   394 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   395 				}
   396 			}
   397 			m_AuthQueue[0] -= removed;
   398 		} else {
   399 			m_AuthQueue[0] = 0;
   400 		}
   401 	}
   402 }
   403 
   404 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   405 {
   406 	int client = engine->IndexOfEdict(pEntity);
   407 	CPlayer *pPlayer = &m_Players[client];
   408 
   409 	List<IClientListener *>::iterator iter;
   410 	IClientListener *pListener = NULL;
   411 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   412 	{
   413 		pListener = (*iter);
   414 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   415 		{
   416 			return false;
   417 		}
   418 	}
   419 
   420 	cell_t res = 1;
   421 
   422 	pPlayer->Initialize(pszName, pszAddress, pEntity);
   423 	m_clconnect->PushCell(client);
   424 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   425 	m_clconnect->PushCell(maxrejectlen);
   426 	m_clconnect->Execute(&res);
   427 
   428 	if (res)
   429 	{
   430 		if (!pPlayer->IsAuthorized())
   431 		{
   432 			m_AuthQueue[++m_AuthQueue[0]] = client;
   433 		}
   434 
   435 		m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   436 	}
   437 	else
   438 	{
   439 		if (!pPlayer->IsFakeClient())
   440 		{
   441 			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   442 		}
   443 	}
   444 
   445 	return true;
   446 }
   447 
   448 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   449 {
   450 	int client = engine->IndexOfEdict(pEntity);
   451 	bool orig_value = META_RESULT_ORIG_RET(bool);
   452 	CPlayer *pPlayer = &m_Players[client];
   453 
   454 	if (orig_value)
   455 	{
   456 		List<IClientListener *>::iterator iter;
   457 		IClientListener *pListener = NULL;
   458 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   459 		{
   460 			pListener = (*iter);
   461 			pListener->OnClientConnected(client);
   462 			if (!pPlayer->IsConnected())
   463 			{
   464 				break;
   465 			}
   466 		}
   467 
   468 		if (!pPlayer->IsFakeClient() 
   469 			&& m_bIsListenServer
   470 			&& strncmp(pszAddress, "127.0.0.1", 9) == 0)
   471 		{
   472 			m_ListenClient = client;
   473 		}
   474 	}
   475 	else
   476 	{
   477 		InvalidatePlayer(pPlayer);
   478 	}
   479 
   480 	return true;
   481 }
   482 
   483 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   484 {
   485 	cell_t res;
   486 	int client = engine->IndexOfEdict(pEntity);
   487 	CPlayer *pPlayer = &m_Players[client];
   488 
   489 	/* If they're not connected, they're a bot */
   490 	if (!pPlayer->IsConnected())
   491 	{
   492 		/* Run manual connection routines */
   493 		char error[255];
   494 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   495 		pPlayer->Authorize(authid);
   496 		pPlayer->m_bFakeClient = true;
   497 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   498 		{
   499 			/* :TODO: kick the bot if it's rejected */
   500 			return;
   501 		}
   502 		List<IClientListener *>::iterator iter;
   503 		IClientListener *pListener = NULL;
   504 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   505 		{
   506 			pListener = (*iter);
   507 			pListener->OnClientConnected(client);
   508 			/* See if bot was kicked */
   509 			if (!pPlayer->IsConnected())
   510 			{
   511 				return;
   512 			}
   513 		}
   514 		/* Now do authorization */
   515 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   516 		{
   517 			pListener = (*iter);
   518 			pListener->OnClientAuthorized(client, authid);
   519 		}
   520 		/* Finally, tell plugins */
   521 		if (m_clauth->GetFunctionCount())
   522 		{
   523 			m_clauth->PushCell(client);
   524 			m_clauth->PushString(authid);
   525 			m_clauth->Execute(NULL);
   526 		}
   527 		pPlayer->Authorize_Post();
   528 	}
   529 
   530 	if (playerinfo)
   531 	{
   532 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   533 	}
   534 
   535 	/* Get the client's language */
   536 	if (m_QueryLang)
   537 	{
   538 		const char *name;
   539 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   540 		{
   541 			unsigned int langid;
   542 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   543 		} else {
   544 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   545 		}
   546 	}
   547 
   548 	pPlayer->Connect();
   549 	m_PlayerCount++;
   550 
   551 	List<IClientListener *>::iterator iter;
   552 	IClientListener *pListener = NULL;
   553 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   554 	{
   555 		pListener = (*iter);
   556 		pListener->OnClientPutInServer(client);
   557 	}
   558 
   559 	m_clputinserver->PushCell(client);
   560 	m_clputinserver->Execute(&res, NULL);
   561 
   562 	if (pPlayer->IsAuthorized())
   563 	{
   564 		pPlayer->DoPostConnectAuthorization();
   565 	}
   566 }
   567 
   568 void PlayerManager::OnSourceModLevelEnd()
   569 {
   570 	/* Disconnect all bots still in game */
   571 	for (int i=1; i<=m_maxClients; i++)
   572 	{
   573 		if (m_Players[i].IsConnected())
   574 		{
   575 			OnClientDisconnect(m_Players[i].GetEdict());
   576 		}
   577 	}
   578 	m_PlayerCount = 0;
   579 }
   580 
   581 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   582 {
   583 	cell_t res;
   584 	int client = engine->IndexOfEdict(pEntity);
   585 	CPlayer *pPlayer = &m_Players[client];
   586 
   587 	if (pPlayer->IsConnected())
   588 	{
   589 		m_cldisconnect->PushCell(client);
   590 		m_cldisconnect->Execute(&res, NULL);
   591 	}
   592 	else
   593 	{
   594 		/* We don't care, prevent a double call */
   595 		return;
   596 	}
   597 
   598 	if (pPlayer->WasCountedAsInGame())
   599 	{
   600 		m_PlayerCount--;
   601 	}
   602 
   603 	List<IClientListener *>::iterator iter;
   604 	IClientListener *pListener = NULL;
   605 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   606 	{
   607 		pListener = (*iter);
   608 		pListener->OnClientDisconnecting(client);
   609 	}
   610 
   611 	InvalidatePlayer(pPlayer);
   612 
   613 	if (m_ListenClient == client)
   614 	{
   615 		m_ListenClient = 0;
   616 	}
   617 }
   618 
   619 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   620 {
   621 	cell_t res;
   622 	int client = engine->IndexOfEdict(pEntity);
   623 
   624 	m_cldisconnect_post->PushCell(client);
   625 	m_cldisconnect_post->Execute(&res, NULL);
   626 
   627 	List<IClientListener *>::iterator iter;
   628 	IClientListener *pListener = NULL;
   629 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   630 	{
   631 		pListener = (*iter);
   632 		pListener->OnClientDisconnected(client);
   633 	}
   634 }
   635 
   636 #if defined ORANGEBOX_BUILD
   637 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   638 {
   639 #else
   640 void PlayerManager::OnClientCommand(edict_t *pEntity)
   641 {
   642 	CCommand args;
   643 #endif
   644 	int client = engine->IndexOfEdict(pEntity);
   645 	cell_t res = Pl_Continue;
   646 	CPlayer *pPlayer = &m_Players[client];
   647 
   648 	if (!pPlayer->IsConnected())
   649 	{
   650 		return;
   651 	}
   652 
   653 	g_HL2.PushCommandStack(&args);
   654 
   655 	int argcount = args.ArgC() - 1;
   656 	const char *cmd = g_HL2.CurrentCommandName();
   657 
   658 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   659 	if (result)
   660 	{
   661 		res = Pl_Handled;
   662 	} else {
   663 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   664 		if (result)
   665 		{
   666 			res = Pl_Handled;
   667 		}
   668 	}
   669 
   670 	cell_t res2 = Pl_Continue;
   671 	m_clcommand->PushCell(client);
   672 	m_clcommand->PushCell(argcount);
   673 	m_clcommand->Execute(&res2, NULL);
   674 
   675 	if (res2 > res)
   676 	{
   677 		res = res2;
   678 	}
   679 
   680 	if (res >= Pl_Stop)
   681 	{
   682 		g_HL2.PopCommandStack();
   683 		RETURN_META(MRES_SUPERCEDE);
   684 	}
   685 
   686 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   687 
   688 	g_HL2.PopCommandStack();
   689 
   690 	if (res >= Pl_Handled)
   691 	{
   692 		RETURN_META(MRES_SUPERCEDE);
   693 	}
   694 }
   695 
   696 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   697 {
   698 	cell_t res;
   699 	int client = engine->IndexOfEdict(pEntity);
   700 	CPlayer *pPlayer = &m_Players[client];
   701 
   702 	if (!pPlayer->IsConnected())
   703 	{
   704 		return;
   705 	}
   706 
   707 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   708 	m_clinfochanged->Execute(&res, NULL);
   709 
   710 	IPlayerInfo *info = pPlayer->GetPlayerInfo();
   711 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   712 	const char *old_name = pPlayer->m_Name.c_str();
   713 
   714 	if (strcmp(old_name, new_name) != 0)
   715 	{
   716 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   717 		if (id != INVALID_ADMIN_ID && pPlayer->GetAdminId() != id)
   718 		{
   719 			if (!CheckSetAdminName(client, pPlayer, id))
   720 			{
   721 				pPlayer->Kick("Your name is reserved by SourceMod; set your password to use it.");
   722 				RETURN_META(MRES_IGNORED);
   723 			}
   724 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   725 			if (id == pPlayer->GetAdminId())
   726 			{
   727 				/* This player is changing their name; force them to drop admin privileges! */
   728 				pPlayer->SetAdminId(INVALID_ADMIN_ID, false);
   729 			}
   730 		}
   731 		pPlayer->SetName(new_name);
   732 	}
   733 	
   734 	if (m_PassInfoVar.size() > 0)
   735 	{
   736 		/* Try for a password change */
   737 		const char *old_pass = pPlayer->m_LastPassword.c_str();
   738 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   739 		if (strcmp(old_pass, new_pass) != 0)
   740 		{
   741 			pPlayer->m_LastPassword.assign(new_pass);
   742 			if (pPlayer->IsInGame() && pPlayer->IsAuthorized())
   743 			{
   744 				/* If there is already an admin id assigned, this will just bail out. */
   745 				pPlayer->DoBasicAdminChecks();
   746 			}
   747 		}
   748 	}
   749 }
   750 
   751 int PlayerManager::GetMaxClients()
   752 {
   753 	return m_maxClients;
   754 }
   755 
   756 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   757 {
   758 	if (client > m_maxClients || client < 1)
   759 	{
   760 		return NULL;
   761 	}
   762 	return &m_Players[client];
   763 }
   764 
   765 int PlayerManager::GetNumPlayers()
   766 {
   767 	return m_PlayerCount;
   768 }
   769 
   770 int PlayerManager::GetClientOfUserId(int userid)
   771 {
   772 	if (userid < 0 || userid > USHRT_MAX)
   773 	{
   774 		return 0;
   775 	}
   776 	
   777 	int client = m_UserIdLookUp[userid];
   778 
   779 	/* Verify the userid.  The cache can get messed up with older
   780 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   781 	 * check before invoking this backwards compat code.
   782 	 */
   783 	if (client)
   784 	{
   785 		CPlayer *player = GetPlayerByIndex(client);
   786 		if (player && player->IsConnected())
   787 		{
   788 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   789 			if (realUserId == userid)
   790 			{
   791 				return client;
   792 			}
   793 		}
   794 	}
   795 
   796 	/* If we can't verify the userid, we have to do a manual loop */
   797 	CPlayer *player;
   798 	for (int i = 1; i <= m_maxClients; i++)
   799 	{
   800 		player = GetPlayerByIndex(i);
   801 		if (!player || !player->IsConnected())
   802 		{
   803 			continue;
   804 		}
   805 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   806 		{
   807 			m_UserIdLookUp[userid] = i;
   808 			return i;
   809 		}
   810 	}
   811 
   812 	return 0;
   813 }
   814 
   815 void PlayerManager::AddClientListener(IClientListener *listener)
   816 {
   817 	m_hooks.push_back(listener);
   818 }
   819 
   820 void PlayerManager::RemoveClientListener(IClientListener *listener)
   821 {
   822 	m_hooks.remove(listener);
   823 }
   824 
   825 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   826 {
   827 	int index = engine->IndexOfEdict(pEdict);
   828 	return GetGamePlayer(index);
   829 }
   830 
   831 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   832 {
   833 	return GetPlayerByIndex(client);
   834 }
   835 
   836 void PlayerManager::ClearAdminId(AdminId id)
   837 {
   838 	for (int i=1; i<=m_maxClients; i++)
   839 	{
   840 		if (m_Players[i].m_Admin == id)
   841 		{
   842 			m_Players[i].DumpAdmin(true);
   843 		}
   844 	}
   845 }
   846 
   847 void PlayerManager::ClearAllAdmins()
   848 {
   849 	for (int i=1; i<=m_maxClients; i++)
   850 	{
   851 		m_Players[i].DumpAdmin(true);
   852 	}
   853 }
   854 
   855 const char *PlayerManager::GetPassInfoVar()
   856 {
   857 	return m_PassInfoVar.c_str();
   858 }
   859 
   860 void PlayerManager::RecheckAnyAdmins()
   861 {
   862 	for (int i=1; i<=m_maxClients; i++)
   863 	{
   864 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   865 		{
   866 			m_Players[i].DoBasicAdminChecks();
   867 		}
   868 	}
   869 }
   870 
   871 unsigned int PlayerManager::GetReplyTo()
   872 {
   873 	return g_ChatTriggers.GetReplyTo();
   874 }
   875 
   876 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   877 {
   878 	return g_ChatTriggers.SetReplyTo(reply);
   879 }
   880 
   881 int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
   882 {
   883 	return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
   884 }
   885 
   886 void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   887 {
   888 	target_processors.push_back(pHandler);
   889 }
   890 
   891 void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
   892 {
   893 	target_processors.remove(pHandler);
   894 }
   895 
   896 void PlayerManager::InvalidatePlayer(CPlayer *pPlayer)
   897 {
   898 	/**
   899 	* Remove client from auth queue if necessary
   900 	*/
   901 	if (!pPlayer->IsAuthorized())
   902 	{
   903 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   904 		{
   905 			if (m_AuthQueue[i] == (unsigned)pPlayer->m_iIndex)
   906 			{
   907 				/* Move everything ahead of us back by one */
   908 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   909 				{
   910 					m_AuthQueue[j-1] = m_AuthQueue[j];
   911 				}
   912 				/* Remove us and break */
   913 				m_AuthQueue[0]--;
   914 				break;
   915 			}
   916 		}
   917 	}
   918 	
   919 	m_UserIdLookUp[engine->GetPlayerUserId(pPlayer->m_pEdict)] = 0;
   920 	pPlayer->Disconnect();
   921 }
   922 
   923 int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
   924 {
   925 	if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
   926 		&& !pTarget->IsConnected())
   927 	{
   928 		return COMMAND_TARGET_NONE;
   929 	}
   930 	else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && 
   931 		!pTarget->IsInGame())
   932 	{
   933 		return COMMAND_TARGET_NOT_IN_GAME;
   934 	}
   935 
   936 	if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
   937 		&& pTarget->IsFakeClient())
   938 	{
   939 		return COMMAND_TARGET_NOT_HUMAN;
   940 	}
   941 
   942 	if (pAdmin != NULL)
   943 	{
   944 		if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
   945 			&& !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
   946 		{
   947 			return COMMAND_TARGET_IMMUNE;
   948 		}
   949 	}
   950 
   951 	if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE 
   952 		&& pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
   953 	{
   954 		return COMMAND_TARGET_NOT_ALIVE;
   955 	}
   956 
   957 	if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
   958 		&& pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
   959 	{
   960 		return COMMAND_TARGET_NOT_DEAD;
   961 	}
   962 
   963 	return COMMAND_TARGET_VALID;
   964 }
   965 
   966 void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
   967 {
   968 	CPlayer *pTarget, *pAdmin;
   969 	int max_clients, total = 0;
   970 
   971 	max_clients = GetMaxClients();
   972 
   973 	if (info->max_targets < 1)
   974 	{
   975 		info->reason = COMMAND_TARGET_NONE;
   976 		info->num_targets = 0;
   977 	}
   978 
   979 	if (info->admin == 0)
   980 	{
   981 		pAdmin = NULL;
   982 	}
   983 	else
   984 	{
   985 		pAdmin = GetPlayerByIndex(info->admin);
   986 	}
   987 
   988 	if (info->pattern[0] == '#')
   989 	{
   990 		int userid = atoi(&info->pattern[1]);
   991 		int client = GetClientOfUserId(userid);
   992 
   993 		/* See if a valid userid matched */
   994 		if (client > 0)
   995 		{
   996 			IGamePlayer *pTarget = GetPlayerByIndex(client);
   997 			if (pTarget != NULL)
   998 			{
   999 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
  1000 				{
  1001 					info->targets[0] = client;
  1002 					info->num_targets = 1;
  1003 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1004 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1005 				}
  1006 				else
  1007 				{
  1008 					info->num_targets = 0;
  1009 				}
  1010 				return;
  1011 			}
  1012 		}
  1013 
  1014 		/* Do we need to look for a steam id? */
  1015 		if (strncmp(&info->pattern[1], "STEAM_", 6) == 0)
  1016 		{
  1017 			size_t p, len;
  1018 			char new_pattern[256];
  1019 
  1020 			strcpy(new_pattern, "STEAM_");
  1021 			len = strlen(&info->pattern[7]);
  1022 			for (p = 0; p < len; p++)
  1023 			{
  1024 				new_pattern[6 + p] = info->pattern[7 + p];
  1025 				if (new_pattern[6 + p] == '_')
  1026 				{
  1027 					new_pattern[6 + p] = ':';
  1028 				}
  1029 			}
  1030 			new_pattern[6 + p] = '\0';
  1031 
  1032 			for (int i = 1; i <= max_clients; i++)
  1033 			{
  1034 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1035 				{
  1036 					continue;
  1037 				}
  1038 				if (!pTarget->IsConnected() || !pTarget->IsAuthorized())
  1039 				{
  1040 					continue;
  1041 				}
  1042 				if (strcmp(pTarget->GetAuthString(), new_pattern) == 0)
  1043 				{
  1044 					if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1045 						== COMMAND_TARGET_VALID)
  1046 					{
  1047 						info->targets[0] = i;
  1048 						info->num_targets = 1;
  1049 						strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1050 						info->target_name_style = COMMAND_TARGETNAME_RAW;
  1051 					}
  1052 					else
  1053 					{
  1054 						info->num_targets = 0;
  1055 					}
  1056 					return;
  1057 				}
  1058 			}
  1059 		}
  1060 
  1061 		/* See if an exact name matches */
  1062 		for (int i = 1; i <= max_clients; i++)
  1063 		{
  1064 			if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1065 			{
  1066 				continue;
  1067 			}
  1068 			if  (!pTarget->IsConnected())
  1069 			{
  1070 				continue;
  1071 			}
  1072 			if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
  1073 			{
  1074 				if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
  1075 					== COMMAND_TARGET_VALID)
  1076 				{
  1077 					info->targets[0] = i;
  1078 					info->num_targets = 1;
  1079 					strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
  1080 					info->target_name_style = COMMAND_TARGETNAME_RAW;
  1081 				}
  1082 				else
  1083 				{
  1084 					info->num_targets = 0;
  1085 				}
  1086 				return;
  1087 			}
  1088 		}
  1089 	}
  1090 
  1091 	if (strcmp(info->pattern, "@me") == 0 && info->admin != 0)
  1092 	{
  1093 		info->targets[0] = info->admin;
  1094 		info->num_targets = 1;
  1095 		strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength);
  1096 		info->target_name_style = COMMAND_TARGETNAME_RAW;
  1097 		return;
  1098 	}
  1099 
  1100 	if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
  1101 	{
  1102 		bool is_multi = false;
  1103 		bool bots_only = false;
  1104 		int skip_client = -1;
  1105 
  1106 		if (strcmp(info->pattern, "@all") == 0)
  1107 		{
  1108 			is_multi = true;
  1109 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1110 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1111 		}
  1112 		else if (strcmp(info->pattern, "@dead") == 0)
  1113 		{
  1114 			is_multi = true;
  1115 			if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
  1116 			{
  1117 				info->num_targets = 0;
  1118 				info->reason = COMMAND_TARGET_NOT_ALIVE;
  1119 				return;
  1120 			}
  1121 			info->flags |= COMMAND_FILTER_DEAD;
  1122 			strncopy(info->target_name, "all dead players", info->target_name_maxlength);
  1123 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1124 		}
  1125 		else if (strcmp(info->pattern, "@alive") == 0)
  1126 		{
  1127 			is_multi = true;
  1128 			if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
  1129 			{
  1130 				info->num_targets = 0;
  1131 				info->reason = COMMAND_TARGET_NOT_DEAD;
  1132 				return;
  1133 			}
  1134 			strncopy(info->target_name, "all alive players", info->target_name_maxlength);
  1135 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1136 			info->flags |= COMMAND_FILTER_ALIVE;
  1137 		}
  1138 		else if (strcmp(info->pattern, "@bots") == 0)
  1139 		{
  1140 			is_multi = true;
  1141 			if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
  1142 			{
  1143 				info->num_targets = 0;
  1144 				info->reason = COMMAND_FILTER_NO_BOTS;
  1145 				return;
  1146 			}
  1147 			strncopy(info->target_name, "all bots", info->target_name_maxlength);
  1148 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1149 			bots_only = true;
  1150 		}
  1151 		else if (strcmp(info->pattern, "@humans") == 0)
  1152 		{
  1153 			is_multi = true;
  1154 			strncopy(info->target_name, "all humans", info->target_name_maxlength);
  1155 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1156 			info->flags |= COMMAND_FILTER_NO_BOTS;
  1157 		}
  1158 		else if (strcmp(info->pattern, "@!me") == 0)
  1159 		{
  1160 			is_multi = true;
  1161 			strncopy(info->target_name, "all players", info->target_name_maxlength);
  1162 			info->target_name_style = COMMAND_TARGETNAME_ML;
  1163 			skip_client = info->admin;
  1164 		}
  1165 
  1166 		if (is_multi)
  1167 		{
  1168 			for (int i = 1; i <= max_clients && total < info->max_targets; i++)
  1169 			{
  1170 				if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1171 				{
  1172 					continue;
  1173 				}
  1174 				if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
  1175 				{
  1176 					if ((!bots_only || pTarget->IsFakeClient())
  1177 						&& skip_client != i)
  1178 					{
  1179 						info->targets[total++] = i;
  1180 					}
  1181 				}
  1182 			}
  1183 
  1184 			info->num_targets = total;
  1185 			info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
  1186 			return;
  1187 		}
  1188 	}
  1189 
  1190 	List<ICommandTargetProcessor *>::iterator iter;
  1191 	for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
  1192 	{
  1193 		ICommandTargetProcessor *pProcessor = (*iter);
  1194 		if (pProcessor->ProcessCommandTarget(info))
  1195 		{
  1196 			return;
  1197 		}
  1198 	}
  1199 
  1200 	/* Check partial names */
  1201 	int found_client = 0;
  1202 	CPlayer *pFoundClient = NULL;
  1203 	for (int i = 1; i <= max_clients; i++)
  1204 	{
  1205 		if ((pTarget = GetPlayerByIndex(i)) == NULL)
  1206 		{
  1207 			continue;
  1208 		}
  1209 
  1210 		if (stristr(pTarget->GetName(), info->pattern) != NULL)
  1211 		{
  1212 			if (found_client)
  1213 			{
  1214 				info->num_targets = 0;
  1215 				info->reason = COMMAND_TARGET_AMBIGUOUS;
  1216 				return;
  1217 			}
  1218 			else
  1219 			{
  1220 				found_client = i;
  1221 				pFoundClient = pTarget;
  1222 			}
  1223 		}
  1224 	}
  1225 
  1226 	if (found_client)
  1227 	{
  1228 		if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) 
  1229 			== COMMAND_TARGET_VALID)
  1230 		{
  1231 			info->targets[0] = found_client;
  1232 			info->num_targets = 1;
  1233 			strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
  1234 			info->target_name_style = COMMAND_TARGETNAME_RAW;
  1235 		}
  1236 		else
  1237 		{
  1238 			info->num_targets = 0;
  1239 		}
  1240 	}
  1241 	else
  1242 	{
  1243 		info->num_targets = 0;
  1244 		info->reason = COMMAND_TARGET_NONE;
  1245 	}
  1246 }
  1247 
  1248 void PlayerManager::OnConVarChanged( ConVar *pConVar, const char *oldValue, float flOldValue )
  1249 {
  1250 	if (pConVar->GetBool() && !atoi(oldValue))
  1251 	{
  1252 		MaxPlayersChanged(gpGlobals->maxClients + 1);
  1253 	}
  1254 	else
  1255 	{
  1256 		MaxPlayersChanged();
  1257 	}
  1258 }
  1259 
  1260 void PlayerManager::OnSourceModMaxPlayersChanged( int newvalue )
  1261 {
  1262 	m_maxClients = newvalue;
  1263 }
  1264 
  1265 void PlayerManager::MaxPlayersChanged( int newvalue /*= -1*/ )
  1266 {
  1267 	if (newvalue == -1)
  1268 	{
  1269 		newvalue = gpGlobals->maxClients;
  1270 	}
  1271 
  1272 	if (newvalue == MaxClients())
  1273 	{
  1274 		return;
  1275 	}
  1276 
  1277 	/* Notify the rest of core */
  1278 	SMGlobalClass *pBase = SMGlobalClass::head;
  1279 	while (pBase)
  1280 	{
  1281 		pBase->OnSourceModMaxPlayersChanged(newvalue);
  1282 		pBase = pBase->m_pGlobalClassNext;
  1283 	}
  1284 
  1285 	/* Notify Extensions */
  1286 	List<IClientListener *>::iterator iter;
  1287 	IClientListener *pListener = NULL;
  1288 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
  1289 	{
  1290 		pListener = (*iter);
  1291 		if (pListener->GetClientListenerVersion() >= 8)
  1292 		{
  1293 			pListener->OnMaxPlayersChanged(newvalue);
  1294 		}
  1295 	}
  1296 }
  1297 
  1298 #if defined ORANGEBOX_BUILD
  1299 void CmdMaxplayersCallback(const CCommand &command)
  1300 {
  1301 #else
  1302 void CmdMaxplayersCallback()
  1303 {
  1304 #endif
  1305 
  1306 	g_Players.MaxPlayersChanged();
  1307 }
  1308 
  1309 
  1310 /*******************
  1311  *** PLAYER CODE ***
  1312  *******************/
  1313 
  1314 CPlayer::CPlayer()
  1315 {
  1316 	m_IsConnected = false;
  1317 	m_IsInGame = false;
  1318 	m_IsAuthorized = false;
  1319 	m_pEdict = NULL;
  1320 	m_Admin = INVALID_ADMIN_ID;
  1321 	m_TempAdmin = false;
  1322 	m_Info = NULL;
  1323 	m_bAdminCheckSignalled = false;
  1324 	m_bIsInKickQueue = false;
  1325 	m_LastPassword.clear();
  1326 	m_LangId = SOURCEMOD_LANGUAGE_ENGLISH;
  1327 	m_bFakeClient = false;
  1328 }
  1329 
  1330 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
  1331 {
  1332 	m_IsConnected = true;
  1333 	m_Name.assign(name);
  1334 	m_Ip.assign(ip);
  1335 	m_pEdict = pEntity;
  1336 	m_iIndex = engine->IndexOfEdict(pEntity);
  1337 	m_LangId = g_Translator.GetServerLanguage();
  1338 
  1339 	char ip2[24], *ptr;
  1340 	strncopy(ip2, ip, sizeof(ip2));
  1341 	if ((ptr = strchr(ip2, ':')) != NULL)
  1342 	{
  1343 		*ptr = '\0';
  1344 	}
  1345 	m_IpNoPort.assign(ip2);
  1346 }
  1347 
  1348 void CPlayer::Connect()
  1349 {
  1350 	if (m_IsInGame)
  1351 	{
  1352 		return;
  1353 	}
  1354 
  1355 	m_IsInGame = true;
  1356 
  1357 	const char *var = g_Players.GetPassInfoVar();
  1358 	int client = engine->IndexOfEdict(m_pEdict);
  1359 	if (var[0] != '\0')
  1360 	{
  1361 		const char *pass = engine->GetClientConVarValue(client, var);
  1362 		m_LastPassword.assign(pass ? pass : "");
  1363 	}
  1364 	else
  1365 	{
  1366 		m_LastPassword.assign("");
  1367 	}
  1368 }
  1369 
  1370 void CPlayer::Authorize(const char *steamid)
  1371 {
  1372 	if (m_IsAuthorized)
  1373 	{
  1374 		return;
  1375 	}
  1376 
  1377 	m_IsAuthorized = true;
  1378 	m_AuthID.assign(steamid);
  1379 }
  1380 
  1381 void CPlayer::Disconnect()
  1382 {
  1383 	DumpAdmin(false);
  1384 	m_IsConnected = false;
  1385 	m_IsInGame = false;
  1386 	m_IsAuthorized = false;
  1387 	m_Name.clear();
  1388 	m_Ip.clear();
  1389 	m_AuthID.clear();
  1390 	m_pEdict = NULL;
  1391 	m_Info = NULL;
  1392 	m_bAdminCheckSignalled = false;
  1393 	m_UserId = -1;
  1394 	m_bIsInKickQueue = false;
  1395 	m_bFakeClient = false;
  1396 }
  1397 
  1398 void CPlayer::SetName(const char *name)
  1399 {
  1400 	m_Name.assign(name);
  1401 }
  1402 
  1403 const char *CPlayer::GetName()
  1404 {
  1405 	if (m_Info && m_pEdict->GetUnknown())
  1406 	{
  1407 		return m_Info->GetName();
  1408 	}
  1409 	
  1410 	return m_Name.c_str();
  1411 }
  1412 
  1413 const char *CPlayer::GetIPAddress()
  1414 {
  1415 	return m_Ip.c_str();
  1416 }
  1417 
  1418 const char *CPlayer::GetAuthString()
  1419 {
  1420 	return m_AuthID.c_str();
  1421 }
  1422 
  1423 edict_t *CPlayer::GetEdict()
  1424 {
  1425 	return m_pEdict;
  1426 }
  1427 
  1428 bool CPlayer::IsInGame()
  1429 {
  1430 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
  1431 }
  1432 
  1433 bool CPlayer::WasCountedAsInGame()
  1434 {
  1435 	return m_IsInGame;
  1436 }
  1437 
  1438 bool CPlayer::IsConnected()
  1439 {
  1440 	return m_IsConnected;
  1441 }
  1442 
  1443 bool CPlayer::IsAuthorized()
  1444 {
  1445 	return m_IsAuthorized;
  1446 }
  1447 
  1448 IPlayerInfo *CPlayer::GetPlayerInfo()
  1449 {
  1450 	if (m_pEdict->GetUnknown())
  1451 	{
  1452 		return m_Info;
  1453 	}
  1454 
  1455 	return NULL;
  1456 }
  1457 
  1458 bool CPlayer::IsFakeClient()
  1459 {
  1460 	return m_bFakeClient;
  1461 }
  1462 
  1463 void CPlayer::SetAdminId(AdminId id, bool temporary)
  1464 {
  1465 	if (!m_IsConnected)
  1466 	{
  1467 		return;
  1468 	}
  1469 
  1470 	DumpAdmin(false);
  1471 
  1472 	m_Admin = id;
  1473 	m_TempAdmin = temporary;
  1474 }
  1475 
  1476 AdminId CPlayer::GetAdminId()
  1477 {
  1478 	return m_Admin;
  1479 }
  1480 
  1481 void CPlayer::DumpAdmin(bool deleting)
  1482 {
  1483 	if (m_Admin != INVALID_ADMIN_ID)
  1484 	{
  1485 		if (m_TempAdmin && !deleting)
  1486 		{
  1487 			g_Admins.InvalidateAdmin(m_Admin);
  1488 		}
  1489 		m_Admin = INVALID_ADMIN_ID;
  1490 		m_TempAdmin = false;
  1491 	}
  1492 }
  1493 
  1494 void CPlayer::Kick(const char *str)
  1495 {
  1496 	MarkAsBeingKicked();
  1497 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1498 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1499 	pClient->Disconnect("%s", str);
  1500 }
  1501 
  1502 void CPlayer::Authorize_Post()
  1503 {
  1504 	if (m_IsInGame)
  1505 	{
  1506 		DoPostConnectAuthorization();
  1507 	}
  1508 }
  1509 
  1510 void CPlayer::DoPostConnectAuthorization()
  1511 {
  1512 	bool delay = false;
  1513 
  1514 	List<IClientListener *>::iterator iter;
  1515 	for (iter = g_Players.m_hooks.begin();
  1516 		 iter != g_Players.m_hooks.end();
  1517 		 iter++)
  1518 	{
  1519 		IClientListener *pListener = (*iter);
  1520 #if defined MIN_API_FOR_ADMINCALLS
  1521 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1522 		{
  1523 			continue;
  1524 		}
  1525 #endif
  1526 		if (!pListener->OnClientPreAdminCheck(m_iIndex))
  1527 		{
  1528 			delay = true;
  1529 		}
  1530 	}
  1531 	
  1532 	cell_t result = 0;
  1533 	PreAdminCheck->PushCell(m_iIndex);
  1534 	PreAdminCheck->Execute(&result);
  1535 
  1536 	/* Defer, for better or worse */
  1537 	if (delay || (ResultType)result >= Pl_Handled)
  1538 	{
  1539 		return;
  1540 	}
  1541 
  1542 	/* Sanity check */
  1543 	if (!IsConnected())
  1544 	{
  1545 		return;
  1546 	}
  1547 
  1548 	/* Otherwise, go ahead and do admin checks */
  1549 	DoBasicAdminChecks();
  1550 
  1551 	/* Send the notification out */
  1552 	NotifyPostAdminChecks();
  1553 }
  1554 
  1555 bool CPlayer::RunAdminCacheChecks()
  1556 {
  1557 	AdminId old_id = GetAdminId();
  1558 
  1559 	DoBasicAdminChecks();
  1560 
  1561 	return (GetAdminId() != old_id);
  1562 }
  1563 
  1564 void CPlayer::NotifyPostAdminChecks()
  1565 {
  1566 	if (m_bAdminCheckSignalled)
  1567 	{
  1568 		return;
  1569 	}
  1570 
  1571 	/* Block beforehand so they can't double-call */
  1572 	m_bAdminCheckSignalled = true;
  1573 
  1574 	List<IClientListener *>::iterator iter;
  1575 	for (iter = g_Players.m_hooks.begin();
  1576 		iter != g_Players.m_hooks.end();
  1577 		iter++)
  1578 	{
  1579 		IClientListener *pListener = (*iter);
  1580 #if defined MIN_API_FOR_ADMINCALLS
  1581 		if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
  1582 		{
  1583 			continue;
  1584 		}
  1585 #endif
  1586 		pListener->OnClientPostAdminCheck(m_iIndex);
  1587 	}
  1588 
  1589 	PostAdminFilter->PushCell(m_iIndex);
  1590 	PostAdminFilter->Execute(NULL);
  1591 
  1592 	PostAdminCheck->PushCell(m_iIndex);
  1593 	PostAdminCheck->Execute(NULL);
  1594 }
  1595 
  1596 void CPlayer::DoBasicAdminChecks()
  1597 {
  1598 	if (GetAdminId() != INVALID_ADMIN_ID)
  1599 	{
  1600 		return;
  1601 	}
  1602 
  1603 	/* First check the name */
  1604 	AdminId id;
  1605 	int client = engine->IndexOfEdict(m_pEdict);
  1606 
  1607 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1608 	{
  1609 		if (!g_Players.CheckSetAdminName(client, this, id))
  1610 		{
  1611 			int userid = engine->GetPlayerUserId(m_pEdict);
  1612 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1613 		}
  1614 		return;
  1615 	}
  1616 	
  1617 	/* Check IP */
  1618 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1619 	{
  1620 		if (g_Players.CheckSetAdmin(client, this, id))
  1621 		{
  1622 			return;
  1623 		}
  1624 	}
  1625 
  1626 	/* Check IP address */
  1627 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1628 	{
  1629 		if (g_Players.CheckSetAdmin(client, this, id))
  1630 		{
  1631 			return;
  1632 		}
  1633 	}
  1634 }
  1635 
  1636 unsigned int CPlayer::GetLanguageId()
  1637 {
  1638 	return m_LangId;
  1639 }
  1640 
  1641 int CPlayer::GetUserId()
  1642 {
  1643 	if (m_UserId == -1)
  1644 	{
  1645 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1646 	}
  1647 
  1648 	return m_UserId;
  1649 }
  1650 
  1651 bool CPlayer::IsInKickQueue()
  1652 {
  1653 	return m_bIsInKickQueue;
  1654 }
  1655 
  1656 void CPlayer::MarkAsBeingKicked()
  1657 {
  1658 	m_bIsInKickQueue = true;
  1659 }
  1660 
  1661 int CPlayer::GetLifeState()
  1662 {
  1663 	if (lifestate_offset == -1)
  1664 	{
  1665 		if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
  1666 		{
  1667 			lifestate_offset = -2;
  1668 		}
  1669 	}
  1670 
  1671 	if (lifestate_offset < 0)
  1672 	{
  1673 		IPlayerInfo *info = GetPlayerInfo();
  1674 		if (info == NULL)
  1675 		{
  1676 			return PLAYER_LIFE_UNKNOWN;
  1677 		}
  1678 		return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
  1679 	}
  1680 
  1681 	if (m_pEdict == NULL)
  1682 	{
  1683 		return PLAYER_LIFE_UNKNOWN;
  1684 	}
  1685 
  1686 	CBaseEntity *pEntity;
  1687 	IServerUnknown *pUnknown = m_pEdict->GetUnknown();
  1688 	if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
  1689 	{
  1690 		return PLAYER_LIFE_UNKNOWN;
  1691 	}
  1692 
  1693 	if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
  1694 	{
  1695 		return PLAYER_LIFE_ALIVE;
  1696 	}
  1697 	else
  1698 	{
  1699 		return PLAYER_LIFE_DEAD;
  1700 	}
  1701 }