core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sat Mar 17 20:25:08 2007 +0000 (2007-03-17)
changeset 643 f55b20bb1007
parent 616 d5b1dcf38c07
child 644 2a90d4324fc0
permissions -rw-r--r--
added a new forward for OnServerActivate
included timers from sourcemod.inc
     1 /**
     2  * ===============================================================
     3  * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     4  * ===============================================================
     5  *
     6  * This file is not open source and may not be copied without explicit
     7  * written permission of AlliedModders LLC.  This file may not be redistributed 
     8  * in whole or significant part.
     9  * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    10  *
    11  * Version: $Id$
    12  */
    13 
    14 #include "PlayerManager.h"
    15 #include "ForwardSys.h"
    16 #include "ShareSys.h"
    17 #include "AdminCache.h"
    18 #include "ConCmdManager.h"
    19 
    20 PlayerManager g_Players;
    21 
    22 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    23 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    24 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    25 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    26 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    27 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    28 
    29 PlayerManager::PlayerManager()
    30 {
    31 	m_AuthQueue = NULL;
    32 	m_FirstPass = true;
    33 }
    34 
    35 PlayerManager::~PlayerManager()
    36 {
    37 	delete [] m_AuthQueue;
    38 }
    39 
    40 void PlayerManager::OnSourceModAllInitialized()
    41 {
    42 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    43 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
    44 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    45 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    46 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    47 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    48 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    49 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    50 
    51 	g_ShareSys.AddInterface(NULL, this);
    52 
    53 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
    54 	ParamType p2[] = {Param_Cell};
    55 
    56 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
    57 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
    58 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
    59 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
    60 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
    61 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
    62 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
    63 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
    64 }
    65 
    66 void PlayerManager::OnSourceModShutdown()
    67 {
    68 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
    69 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
    70 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
    71 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
    72 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
    73 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
    74 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
    75 
    76 	/* Release forwards */
    77 	g_Forwards.ReleaseForward(m_clconnect);
    78 	g_Forwards.ReleaseForward(m_clputinserver);
    79 	g_Forwards.ReleaseForward(m_cldisconnect);
    80 	g_Forwards.ReleaseForward(m_cldisconnect_post);
    81 	g_Forwards.ReleaseForward(m_clcommand);
    82 	g_Forwards.ReleaseForward(m_clinfochanged);
    83 	g_Forwards.ReleaseForward(m_clauth);
    84 	g_Forwards.ReleaseForward(m_onActivate);
    85 
    86 	delete [] m_Players;
    87 }
    88 
    89 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
    90 {
    91 	if (m_FirstPass)
    92 	{
    93 		/* Initialize all players */
    94 		m_maxClients = clientMax;
    95 		m_PlayerCount = 0;
    96 		m_Players = new CPlayer[m_maxClients + 1];
    97 		m_AuthQueue = new unsigned int[m_maxClients + 1];
    98 		m_FirstPass = false;
    99 
   100 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   101 	}
   102 	m_onActivate->Execute(NULL);
   103 }
   104 
   105 void PlayerManager::RunAuthChecks()
   106 {
   107 	CPlayer *pPlayer;
   108 	const char *authstr;
   109 	unsigned int removed = 0;
   110 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   111 	{
   112 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   113 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   114 		if (authstr && authstr[0] != '\0'
   115 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   116 		{
   117 			/* Set authorization */
   118 			pPlayer->m_AuthID.assign(authstr);
   119 			pPlayer->m_IsAuthorized = true;
   120 
   121 			/* Send to extensions */
   122 			List<IClientListener *>::iterator iter;
   123 			IClientListener *pListener;
   124 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   125 			{
   126 				pListener = (*iter);
   127 				pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
   128 			}
   129 
   130 			/* Send to plugins */
   131 			if (m_clauth->GetFunctionCount())
   132 			{
   133 				m_clauth->PushCell(m_AuthQueue[i]);
   134 				m_clauth->PushString(authstr);
   135 				m_clauth->Execute(NULL);
   136 			}
   137 
   138 			/* Mark as removed from queue */
   139 			m_AuthQueue[i] = 0;
   140 			removed++;
   141 		}
   142 	}
   143 
   144 	/* Clean up the queue */
   145 	if (removed)
   146 	{
   147 		/* We don't have to compcat the list if it's empty */
   148 		if (removed != m_AuthQueue[0])
   149 		{
   150 			unsigned int diff = 0;
   151 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   152 			{
   153 				/* If this member is removed... */
   154 				if (m_AuthQueue[i] == 0)
   155 				{
   156 					/* Increase the differential */
   157 					diff++;
   158 				} else {
   159 					/* diff cannot increase faster than i+1 */
   160 					assert(i > diff);
   161 					assert(i - diff >= 1);
   162 					/* move this index down */
   163 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   164 				}
   165 			}
   166 			m_AuthQueue[0] -= removed;
   167 		} else {
   168 			m_AuthQueue[0] = 0;
   169 			g_SourceMod.SetAuthChecking(false);
   170 		}
   171 	}
   172 }
   173 
   174 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   175 {
   176 	int client = engine->IndexOfEdict(pEntity);
   177 
   178 	List<IClientListener *>::iterator iter;
   179 	IClientListener *pListener = NULL;
   180 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   181 	{
   182 		pListener = (*iter);
   183 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   184 		{
   185 			return false;
   186 		}
   187 	}
   188 
   189 	cell_t res = 1;
   190 
   191 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   192 	m_clconnect->PushCell(client);
   193 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   194 	m_clconnect->PushCell(maxrejectlen);
   195 	m_clconnect->Execute(&res, NULL);
   196 
   197 	if (res)
   198 	{
   199 		m_AuthQueue[++m_AuthQueue[0]] = client;
   200 		g_SourceMod.SetAuthChecking(true);
   201 	} else {
   202 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   203 	}
   204 
   205 	return true;
   206 }
   207 
   208 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   209 {
   210 	int client = engine->IndexOfEdict(pEntity);
   211 	bool orig_value = META_RESULT_ORIG_RET(bool);
   212 	if (orig_value)
   213 	{
   214 		List<IClientListener *>::iterator iter;
   215 		IClientListener *pListener = NULL;
   216 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   217 		{
   218 			pListener = (*iter);
   219 			pListener->OnClientConnected(client);
   220 		}
   221 	}
   222 
   223 	return true;
   224 }
   225 
   226 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   227 {
   228 	cell_t res;
   229 	int client = engine->IndexOfEdict(pEntity);
   230 
   231 	CPlayer *pPlayer = GetPlayerByIndex(client);
   232 	if (!pPlayer->IsConnected())
   233 	{
   234 		/* Run manual connection routines */
   235 		char error[255];
   236 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   237 		{
   238 			/* :TODO: kick the bot if it's rejected */
   239 			return;
   240 		}
   241 		List<IClientListener *>::iterator iter;
   242 		IClientListener *pListener = NULL;
   243 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   244 		{
   245 			pListener = (*iter);
   246 			pListener->OnClientConnected(client);
   247 		}
   248 	}
   249 
   250 	List<IClientListener *>::iterator iter;
   251 	IClientListener *pListener = NULL;
   252 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   253 	{
   254 		pListener = (*iter);
   255 		pListener->OnClientPutInServer(client);
   256 	}
   257 
   258 	m_Players[client].Connect();
   259 	m_PlayerCount++;
   260 	m_clputinserver->PushCell(client);
   261 	m_clputinserver->Execute(&res, NULL);
   262 }
   263 
   264 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   265 {
   266 	cell_t res;
   267 	int client = engine->IndexOfEdict(pEntity);
   268 
   269 	if (m_Players[client].IsConnected())
   270 	{
   271 		m_cldisconnect->PushCell(client);
   272 		m_cldisconnect->Execute(&res, NULL);
   273 	}
   274 
   275 	if (m_Players[client].IsInGame())
   276 	{
   277 		m_PlayerCount--;
   278 	}
   279 
   280 	List<IClientListener *>::iterator iter;
   281 	IClientListener *pListener = NULL;
   282 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   283 	{
   284 		pListener = (*iter);
   285 		pListener->OnClientDisconnecting(client);
   286 	}
   287 
   288 	/**
   289 	 * Remove client from auth queue if necessary
   290 	 */
   291 	if (!m_Players[client].IsAuthorized())
   292 	{
   293 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   294 		{
   295 			if (m_AuthQueue[i] == (unsigned)client)
   296 			{
   297 				/* Move everything ahead of us back by one */
   298 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   299 				{
   300 					m_AuthQueue[j-1] = m_AuthQueue[j];
   301 				}
   302 				/* Remove us and break */
   303 				m_AuthQueue[0]--;
   304 				break;
   305 			}
   306 		}
   307 	}
   308 
   309 	m_Players[client].Disconnect();
   310 }
   311 
   312 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   313 {
   314 	cell_t res;
   315 	int client = engine->IndexOfEdict(pEntity);
   316 
   317 	m_cldisconnect_post->PushCell(client);
   318 	m_cldisconnect_post->Execute(&res, NULL);
   319 
   320 	List<IClientListener *>::iterator iter;
   321 	IClientListener *pListener = NULL;
   322 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   323 	{
   324 		pListener = (*iter);
   325 		pListener->OnClientDisconnected(client);
   326 	}
   327 }
   328 
   329 void PlayerManager::OnClientCommand(edict_t *pEntity)
   330 {
   331 	cell_t res = Pl_Continue;
   332 	int client = engine->IndexOfEdict(pEntity);
   333 
   334 	int args = engine->Cmd_Argc() - 1;
   335 
   336 	m_clcommand->PushCell(client);
   337 	m_clcommand->PushCell(args);
   338 	m_clcommand->Execute(&res, NULL);
   339 
   340 	if (res >= Pl_Stop)
   341 	{
   342 		RETURN_META(MRES_SUPERCEDE);
   343 	}
   344 
   345 	res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
   346 
   347 	if (res >= Pl_Handled)
   348 	{
   349 		RETURN_META(MRES_SUPERCEDE);
   350 	}
   351 }
   352 
   353 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   354 {
   355 	cell_t res;
   356 	int client = engine->IndexOfEdict(pEntity);
   357 
   358 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   359 	m_clinfochanged->Execute(&res, NULL);
   360 	m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
   361 }
   362 
   363 int PlayerManager::GetMaxClients()
   364 {
   365 	return m_maxClients;
   366 }
   367 
   368 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   369 {
   370 	if (client > m_maxClients || client < 1)
   371 	{
   372 		return NULL;
   373 	}
   374 	return &m_Players[client];
   375 }
   376 
   377 int PlayerManager::GetNumPlayers()
   378 {
   379 	return m_PlayerCount;
   380 }
   381 
   382 void PlayerManager::AddClientListener(IClientListener *listener)
   383 {
   384 	m_hooks.push_back(listener);
   385 }
   386 
   387 void PlayerManager::RemoveClientListener(IClientListener *listener)
   388 {
   389 	m_hooks.remove(listener);
   390 }
   391 
   392 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   393 {
   394 	int index = engine->IndexOfEdict(pEdict);
   395 	return GetGamePlayer(index);
   396 }
   397 
   398 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   399 {
   400 	return GetPlayerByIndex(client);
   401 }
   402 
   403 void PlayerManager::ClearAdminId(AdminId id)
   404 {
   405 	for (int i=1; i<=m_maxClients; i++)
   406 	{
   407 		if (m_Players[i].m_Admin == id)
   408 		{
   409 			m_Players[i].DumpAdmin(true);
   410 		}
   411 	}
   412 }
   413 
   414 void PlayerManager::ClearAllAdmins()
   415 {
   416 	for (int i=1; i<=m_maxClients; i++)
   417 	{
   418 		m_Players[i].DumpAdmin(true);
   419 	}
   420 }
   421 
   422 
   423 /*******************
   424  *** PLAYER CODE ***
   425  *******************/
   426 
   427 CPlayer::CPlayer()
   428 {
   429 	m_IsConnected = false;
   430 	m_IsInGame = false;
   431 	m_IsAuthorized = false;
   432 	m_pEdict = NULL;
   433 	m_Admin = INVALID_ADMIN_ID;
   434 	m_TempAdmin = false;
   435 }
   436 
   437 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   438 {
   439 	m_IsConnected = true;
   440 	m_Name.assign(name);
   441 	m_Ip.assign(ip);
   442 	m_pEdict = pEntity;
   443 }
   444 
   445 void CPlayer::Connect()
   446 {
   447 	m_IsInGame = true;
   448 }
   449 
   450 void CPlayer::Authorize(const char *steamid)
   451 {
   452 	m_IsAuthorized = true;
   453 	m_AuthID.assign(steamid);
   454 }
   455 
   456 void CPlayer::Disconnect()
   457 {
   458 	DumpAdmin(false);
   459 	m_IsConnected = false;
   460 	m_IsInGame = false;
   461 	m_IsAuthorized = false;
   462 	m_Name.clear();
   463 	m_Ip.clear();
   464 	m_AuthID.clear();
   465 	m_pEdict = NULL;
   466 }
   467 
   468 void CPlayer::SetName(const char *name)
   469 {
   470 	m_Name.assign(name);
   471 }
   472 
   473 const char *CPlayer::GetName()
   474 {
   475 	return m_Name.c_str();
   476 }
   477 
   478 const char *CPlayer::GetIPAddress()
   479 {
   480 	return m_Ip.c_str();
   481 }
   482 
   483 const char *CPlayer::GetAuthString()
   484 {
   485 	return m_AuthID.c_str();
   486 }
   487 
   488 edict_t *CPlayer::GetEdict()
   489 {
   490 	return m_pEdict;
   491 }
   492 
   493 bool CPlayer::IsInGame()
   494 {
   495 	return m_IsInGame;
   496 }
   497 
   498 bool CPlayer::IsConnected()
   499 {
   500 	return m_IsConnected;
   501 }
   502 
   503 bool CPlayer::IsAuthorized()
   504 {
   505 	return m_IsAuthorized;
   506 }
   507 
   508 bool CPlayer::IsFakeClient()
   509 {
   510 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   511 }
   512 
   513 void CPlayer::SetAdminId(AdminId id, bool temporary)
   514 {
   515 	if (!m_IsConnected)
   516 	{
   517 		return;
   518 	}
   519 
   520 	DumpAdmin(false);
   521 
   522 	m_Admin = id;
   523 	m_TempAdmin = temporary;
   524 }
   525 
   526 AdminId CPlayer::GetAdminId()
   527 {
   528 	return m_Admin;
   529 }
   530 
   531 void CPlayer::DumpAdmin(bool deleting)
   532 {
   533 	if (m_Admin != INVALID_ADMIN_ID)
   534 	{
   535 		if (m_TempAdmin && !deleting)
   536 		{
   537 			g_Admins.InvalidateAdmin(m_Admin);
   538 		}
   539 		m_Admin = INVALID_ADMIN_ID;
   540 		m_TempAdmin = false;
   541 	}
   542 }