2 * ===============================================================
3 * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
4 * ===============================================================
6 * This file is not open source and may not be copied without explicit
7 * written permission of AlliedModders LLC. This file may not be redistributed
8 * in whole or significant part.
9 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
14 #include "PlayerManager.h"
15 #include "ForwardSys.h"
17 #include "AdminCache.h"
18 #include "ConCmdManager.h"
20 PlayerManager g_Players;
22 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
23 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
24 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
25 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
26 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
27 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
29 PlayerManager::PlayerManager()
35 PlayerManager::~PlayerManager()
37 delete [] m_AuthQueue;
40 void PlayerManager::OnSourceModAllInitialized()
42 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
43 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
44 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
45 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
46 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
47 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
48 SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
49 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
51 g_ShareSys.AddInterface(NULL, this);
53 ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
54 ParamType p2[] = {Param_Cell};
56 m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
57 m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
58 m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
59 m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
60 m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
61 m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
62 m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
63 m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
66 void PlayerManager::OnSourceModShutdown()
68 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
69 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
70 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
71 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
72 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
73 SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
74 SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
76 /* Release forwards */
77 g_Forwards.ReleaseForward(m_clconnect);
78 g_Forwards.ReleaseForward(m_clputinserver);
79 g_Forwards.ReleaseForward(m_cldisconnect);
80 g_Forwards.ReleaseForward(m_cldisconnect_post);
81 g_Forwards.ReleaseForward(m_clcommand);
82 g_Forwards.ReleaseForward(m_clinfochanged);
83 g_Forwards.ReleaseForward(m_clauth);
84 g_Forwards.ReleaseForward(m_onActivate);
89 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
93 /* Initialize all players */
94 m_maxClients = clientMax;
96 m_Players = new CPlayer[m_maxClients + 1];
97 m_AuthQueue = new unsigned int[m_maxClients + 1];
100 memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
102 m_onActivate->Execute(NULL);
105 void PlayerManager::RunAuthChecks()
109 unsigned int removed = 0;
110 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
112 pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
113 authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
114 if (authstr && authstr[0] != '\0'
115 && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
117 /* Set authorization */
118 pPlayer->m_AuthID.assign(authstr);
119 pPlayer->m_IsAuthorized = true;
121 /* Send to extensions */
122 List<IClientListener *>::iterator iter;
123 IClientListener *pListener;
124 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
127 pListener->OnClientAuthorized(m_AuthQueue[i], authstr);
130 /* Send to plugins */
131 if (m_clauth->GetFunctionCount())
133 m_clauth->PushCell(m_AuthQueue[i]);
134 m_clauth->PushString(authstr);
135 m_clauth->Execute(NULL);
138 /* Mark as removed from queue */
144 /* Clean up the queue */
147 /* We don't have to compcat the list if it's empty */
148 if (removed != m_AuthQueue[0])
150 unsigned int diff = 0;
151 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
153 /* If this member is removed... */
154 if (m_AuthQueue[i] == 0)
156 /* Increase the differential */
159 /* diff cannot increase faster than i+1 */
161 assert(i - diff >= 1);
162 /* move this index down */
163 m_AuthQueue[i - diff] = m_AuthQueue[i];
166 m_AuthQueue[0] -= removed;
169 g_SourceMod.SetAuthChecking(false);
174 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
176 int client = engine->IndexOfEdict(pEntity);
178 List<IClientListener *>::iterator iter;
179 IClientListener *pListener = NULL;
180 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
183 if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
191 m_Players[client].Initialize(pszName, pszAddress, pEntity);
192 m_clconnect->PushCell(client);
193 m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
194 m_clconnect->PushCell(maxrejectlen);
195 m_clconnect->Execute(&res, NULL);
199 m_AuthQueue[++m_AuthQueue[0]] = client;
200 g_SourceMod.SetAuthChecking(true);
202 RETURN_META_VALUE(MRES_SUPERCEDE, false);
208 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
210 int client = engine->IndexOfEdict(pEntity);
211 bool orig_value = META_RESULT_ORIG_RET(bool);
214 List<IClientListener *>::iterator iter;
215 IClientListener *pListener = NULL;
216 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
219 pListener->OnClientConnected(client);
226 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
229 int client = engine->IndexOfEdict(pEntity);
231 CPlayer *pPlayer = GetPlayerByIndex(client);
232 if (!pPlayer->IsConnected())
234 /* Run manual connection routines */
236 if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
238 /* :TODO: kick the bot if it's rejected */
241 List<IClientListener *>::iterator iter;
242 IClientListener *pListener = NULL;
243 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
246 pListener->OnClientConnected(client);
250 List<IClientListener *>::iterator iter;
251 IClientListener *pListener = NULL;
252 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
255 pListener->OnClientPutInServer(client);
258 m_Players[client].Connect();
260 m_clputinserver->PushCell(client);
261 m_clputinserver->Execute(&res, NULL);
264 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
267 int client = engine->IndexOfEdict(pEntity);
269 if (m_Players[client].IsConnected())
271 m_cldisconnect->PushCell(client);
272 m_cldisconnect->Execute(&res, NULL);
275 if (m_Players[client].IsInGame())
280 List<IClientListener *>::iterator iter;
281 IClientListener *pListener = NULL;
282 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
285 pListener->OnClientDisconnecting(client);
289 * Remove client from auth queue if necessary
291 if (!m_Players[client].IsAuthorized())
293 for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
295 if (m_AuthQueue[i] == (unsigned)client)
297 /* Move everything ahead of us back by one */
298 for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
300 m_AuthQueue[j-1] = m_AuthQueue[j];
302 /* Remove us and break */
309 m_Players[client].Disconnect();
312 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
315 int client = engine->IndexOfEdict(pEntity);
317 m_cldisconnect_post->PushCell(client);
318 m_cldisconnect_post->Execute(&res, NULL);
320 List<IClientListener *>::iterator iter;
321 IClientListener *pListener = NULL;
322 for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
325 pListener->OnClientDisconnected(client);
329 void PlayerManager::OnClientCommand(edict_t *pEntity)
331 cell_t res = Pl_Continue;
332 int client = engine->IndexOfEdict(pEntity);
334 int args = engine->Cmd_Argc() - 1;
336 m_clcommand->PushCell(client);
337 m_clcommand->PushCell(args);
338 m_clcommand->Execute(&res, NULL);
342 RETURN_META(MRES_SUPERCEDE);
345 res = g_ConCmds.DispatchClientCommand(client, (ResultType)res);
347 if (res >= Pl_Handled)
349 RETURN_META(MRES_SUPERCEDE);
353 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
356 int client = engine->IndexOfEdict(pEntity);
358 m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
359 m_clinfochanged->Execute(&res, NULL);
360 m_Players[client].SetName(engine->GetClientConVarValue(client, "name"));
363 int PlayerManager::GetMaxClients()
368 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
370 if (client > m_maxClients || client < 1)
374 return &m_Players[client];
377 int PlayerManager::GetNumPlayers()
379 return m_PlayerCount;
382 void PlayerManager::AddClientListener(IClientListener *listener)
384 m_hooks.push_back(listener);
387 void PlayerManager::RemoveClientListener(IClientListener *listener)
389 m_hooks.remove(listener);
392 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
394 int index = engine->IndexOfEdict(pEdict);
395 return GetGamePlayer(index);
398 IGamePlayer *PlayerManager::GetGamePlayer(int client)
400 return GetPlayerByIndex(client);
403 void PlayerManager::ClearAdminId(AdminId id)
405 for (int i=1; i<=m_maxClients; i++)
407 if (m_Players[i].m_Admin == id)
409 m_Players[i].DumpAdmin(true);
414 void PlayerManager::ClearAllAdmins()
416 for (int i=1; i<=m_maxClients; i++)
418 m_Players[i].DumpAdmin(true);
429 m_IsConnected = false;
431 m_IsAuthorized = false;
433 m_Admin = INVALID_ADMIN_ID;
437 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
439 m_IsConnected = true;
445 void CPlayer::Connect()
450 void CPlayer::Authorize(const char *steamid)
452 m_IsAuthorized = true;
453 m_AuthID.assign(steamid);
456 void CPlayer::Disconnect()
459 m_IsConnected = false;
461 m_IsAuthorized = false;
468 void CPlayer::SetName(const char *name)
473 const char *CPlayer::GetName()
475 return m_Name.c_str();
478 const char *CPlayer::GetIPAddress()
483 const char *CPlayer::GetAuthString()
485 return m_AuthID.c_str();
488 edict_t *CPlayer::GetEdict()
493 bool CPlayer::IsInGame()
498 bool CPlayer::IsConnected()
500 return m_IsConnected;
503 bool CPlayer::IsAuthorized()
505 return m_IsAuthorized;
508 bool CPlayer::IsFakeClient()
510 return (strcmp(m_AuthID.c_str(), "BOT") == 0);
513 void CPlayer::SetAdminId(AdminId id, bool temporary)
523 m_TempAdmin = temporary;
526 AdminId CPlayer::GetAdminId()
531 void CPlayer::DumpAdmin(bool deleting)
533 if (m_Admin != INVALID_ADMIN_ID)
535 if (m_TempAdmin && !deleting)
537 g_Admins.InvalidateAdmin(m_Admin);
539 m_Admin = INVALID_ADMIN_ID;