core/PlayerManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Oct 14 02:30:16 2007 +0000 (2007-10-14)
changeset 1544 feff70182207
parent 1541 e46ad208b9b4
child 1576 f36378b2d71f
permissions -rw-r--r--
part 1 of tf2 support is now done
     1 /**
     2  * vim: set ts=4 :
     3  * =============================================================================
     4  * SourceMod
     5  * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     6  * =============================================================================
     7  *
     8  * This program is free software; you can redistribute it and/or modify it under
     9  * the terms of the GNU General Public License, version 3.0, as published by the
    10  * Free Software Foundation.
    11  * 
    12  * This program is distributed in the hope that it will be useful, but WITHOUT
    13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    15  * details.
    16  *
    17  * You should have received a copy of the GNU General Public License along with
    18  * this program.  If not, see <http://www.gnu.org/licenses/>.
    19  *
    20  * As a special exception, AlliedModders LLC gives you permission to link the
    21  * code of this program (as well as its derivative works) to "Half-Life 2," the
    22  * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    23  * by the Valve Corporation.  You must obey the GNU General Public License in
    24  * all respects for all other code used.  Additionally, AlliedModders LLC grants
    25  * this exception to all derivative works.  AlliedModders LLC defines further
    26  * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    27  * or <http://www.sourcemod.net/license.php>.
    28  *
    29  * Version: $Id$
    30  */
    31 
    32 #include "PlayerManager.h"
    33 #include "ForwardSys.h"
    34 #include "ShareSys.h"
    35 #include "AdminCache.h"
    36 #include "ConCmdManager.h"
    37 #include "MenuStyle_Valve.h"
    38 #include "MenuStyle_Radio.h"
    39 #include "sm_stringutil.h"
    40 #include "CoreConfig.h"
    41 #include <inetchannel.h>
    42 #include <iclient.h>
    43 #include "TimerSys.h"
    44 #include "Translator.h"
    45 #include "Logger.h"
    46 #include "ChatTriggers.h"
    47 #include "HalfLife2.h"
    48 
    49 PlayerManager g_Players;
    50 bool g_OnMapStarted = false;
    51 IForward *PreAdminCheck = NULL;
    52 IForward *PostAdminCheck = NULL;
    53 const unsigned int *g_NumPlayersToAuth = NULL;
    54 
    55 SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
    56 SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
    57 SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
    58 #if defined ORANGEBOX_BUILD
    59 SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
    60 #else
    61 SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
    62 #endif
    63 SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
    64 SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
    65 
    66 class KickPlayerTimer : public ITimedEvent
    67 {
    68 public:
    69 	ResultType OnTimer(ITimer *pTimer, void *pData)
    70 	{
    71 		int userid = (int)pData;
    72 		int client = g_Players.GetClientOfUserId(userid);
    73 		if (client)
    74 		{
    75 			CPlayer *player = g_Players.GetPlayerByIndex(client);
    76 			player->Kick("Your name is reserved by SourceMod; set your password to use it.");
    77 		}
    78 		return Pl_Stop;
    79 	}
    80 	void OnTimerEnd(ITimer *pTimer, void *pData)
    81 	{
    82 	}
    83 } s_KickPlayerTimer;
    84 
    85 PlayerManager::PlayerManager()
    86 {
    87 	m_AuthQueue = NULL;
    88 	m_FirstPass = false;
    89 
    90 	m_UserIdLookUp = new int[USHRT_MAX+1];
    91 	memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
    92 }
    93 
    94 PlayerManager::~PlayerManager()
    95 {
    96 	g_NumPlayersToAuth = NULL;
    97 
    98 	delete [] m_AuthQueue;
    99 	delete [] m_UserIdLookUp;
   100 }
   101 
   102 void PlayerManager::OnSourceModAllInitialized()
   103 {
   104 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   105 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
   106 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   107 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   108 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   109 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   110 	SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   111 	SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   112 
   113 	g_ShareSys.AddInterface(NULL, this);
   114 
   115 	ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
   116 	ParamType p2[] = {Param_Cell};
   117 
   118 	m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
   119 	m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
   120 	m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
   121 	m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
   122 	m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
   123 	m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
   124 	m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
   125 	m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
   126 	m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
   127 
   128 	PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
   129 	PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
   130 }
   131 
   132 void PlayerManager::OnSourceModShutdown()
   133 {
   134 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
   135 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
   136 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
   137 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
   138 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
   139 	SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
   140 	SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
   141 
   142 	/* Release forwards */
   143 	g_Forwards.ReleaseForward(m_clconnect);
   144 	g_Forwards.ReleaseForward(m_clputinserver);
   145 	g_Forwards.ReleaseForward(m_cldisconnect);
   146 	g_Forwards.ReleaseForward(m_cldisconnect_post);
   147 	g_Forwards.ReleaseForward(m_clcommand);
   148 	g_Forwards.ReleaseForward(m_clinfochanged);
   149 	g_Forwards.ReleaseForward(m_clauth);
   150 	g_Forwards.ReleaseForward(m_onActivate);
   151 	g_Forwards.ReleaseForward(m_onActivate2);
   152 
   153 	g_Forwards.ReleaseForward(PreAdminCheck);
   154 	g_Forwards.ReleaseForward(PostAdminCheck);
   155 
   156 	delete [] m_Players;
   157 }
   158 
   159 ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, 
   160 												 const char *value, 
   161 												 ConfigSource source, 
   162 												 char *error, 
   163 												 size_t maxlength)
   164 {
   165 	if (strcmp(key, "PassInfoVar") == 0)
   166 	{
   167 		if (strcmp(value, "_password") != 0)
   168 		{
   169 			m_PassInfoVar.assign(value);
   170 		}
   171 		return ConfigResult_Accept;
   172 	} else if (strcmp(key, "AllowClLanguageVar") == 0) {
   173 		if (strcasecmp(value, "on") == 0)
   174 		{
   175 			m_QueryLang = true;
   176 		} else if (strcasecmp(value, "off") == 0) {
   177 			m_QueryLang = false;
   178 		} else {
   179 			UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
   180 			return ConfigResult_Reject;
   181 		}
   182 		return ConfigResult_Accept;
   183 	}
   184 	return ConfigResult_Ignore;
   185 }
   186 
   187 void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
   188 {
   189 	if (!m_FirstPass)
   190 	{
   191 		/* Initialize all players */
   192 		m_maxClients = clientMax;
   193 		m_PlayerCount = 0;
   194 		m_Players = new CPlayer[m_maxClients + 1];
   195 		m_AuthQueue = new unsigned int[m_maxClients + 1];
   196 		m_FirstPass = true;
   197 
   198 		memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
   199 
   200 		g_NumPlayersToAuth = &m_AuthQueue[0];
   201 	}
   202 	m_onActivate->Execute(NULL);
   203 	m_onActivate2->Execute(NULL);
   204 
   205 	List<IClientListener *>::iterator iter;
   206 	for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
   207 	{
   208 		if ((*iter)->GetClientListenerVersion() >= 5)
   209 		{
   210 			(*iter)->OnServerActivated(clientMax);
   211 		}
   212 	}
   213 
   214 	g_OnMapStarted = true;
   215 
   216 	SM_ExecuteAllConfigs();
   217 }
   218 
   219 bool PlayerManager::IsServerActivated()
   220 {
   221 	return m_FirstPass;
   222 }
   223 
   224 bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
   225 {
   226 	const char *password = g_Admins.GetAdminPassword(id);
   227 	if (password != NULL)
   228 	{
   229 		if (m_PassInfoVar.size() < 1)
   230 		{
   231 			return false;
   232 		}
   233 
   234 		/* Whoa... the user needs a password! */
   235 		const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   236 		if (!given || strcmp(given, password) != 0)
   237 		{
   238 			return false;
   239 		}
   240 	}
   241 
   242 	pPlayer->SetAdminId(id, false);
   243 
   244 	return true;
   245 }
   246 
   247 bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
   248 {
   249 	const char *password = g_Admins.GetAdminPassword(id);
   250 	if (password == NULL)
   251 	{
   252 		return false;
   253 	}
   254 
   255 	if (m_PassInfoVar.size() < 1)
   256 	{
   257 		return false;
   258 	}
   259 
   260 	/* Whoa... the user needs a password! */
   261 	const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
   262 	if (!given || strcmp(given, password) != 0)
   263 	{
   264 		return false;
   265 	}
   266 
   267 	pPlayer->SetAdminId(id, false);
   268 
   269 	return true;
   270 }
   271 
   272 void PlayerManager::RunAuthChecks()
   273 {
   274 	CPlayer *pPlayer;
   275 	const char *authstr;
   276 	unsigned int removed = 0;
   277 	for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   278 	{
   279 		pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
   280 		authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
   281 		if (authstr && authstr[0] != '\0'
   282 			&& (strcmp(authstr, "STEAM_ID_PENDING") != 0))
   283 		{
   284 			/* Set authorization */
   285 			pPlayer->Authorize(authstr);
   286 
   287 			/* Mark as removed from queue */
   288 			unsigned int client = m_AuthQueue[i];
   289 			m_AuthQueue[i] = 0;
   290 			removed++;
   291 
   292 			/* Send to extensions */
   293 			List<IClientListener *>::iterator iter;
   294 			IClientListener *pListener;
   295 			for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   296 			{
   297 				pListener = (*iter);
   298 				pListener->OnClientAuthorized(client, authstr);
   299 				if (!pPlayer->IsConnected())
   300 				{
   301 					break;
   302 				}
   303 			}
   304 
   305 			/* Send to plugins if player is still connected */
   306 			if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
   307 			{
   308 				/* :TODO: handle the case of a player disconnecting in the middle */
   309 				m_clauth->PushCell(client);
   310 				m_clauth->PushString(authstr);
   311 				m_clauth->Execute(NULL);
   312 			}
   313 
   314 			if (pPlayer->IsConnected())
   315 			{
   316 				pPlayer->Authorize_Post();
   317 			}
   318 		}
   319 	}
   320 
   321 	/* Clean up the queue */
   322 	if (removed)
   323 	{
   324 		/* We don't have to compact the list if it's empty */
   325 		if (removed != m_AuthQueue[0])
   326 		{
   327 			unsigned int diff = 0;
   328 			for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   329 			{
   330 				/* If this member is removed... */
   331 				if (m_AuthQueue[i] == 0)
   332 				{
   333 					/* Increase the differential */
   334 					diff++;
   335 				} else {
   336 					/* diff cannot increase faster than i+1 */
   337 					assert(i > diff);
   338 					assert(i - diff >= 1);
   339 					/* move this index down */
   340 					m_AuthQueue[i - diff] = m_AuthQueue[i];
   341 				}
   342 			}
   343 			m_AuthQueue[0] -= removed;
   344 		} else {
   345 			m_AuthQueue[0] = 0;
   346 		}
   347 	}
   348 }
   349 
   350 bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   351 {
   352 	int client = engine->IndexOfEdict(pEntity);
   353 
   354 	List<IClientListener *>::iterator iter;
   355 	IClientListener *pListener = NULL;
   356 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   357 	{
   358 		pListener = (*iter);
   359 		if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
   360 		{
   361 			return false;
   362 		}
   363 	}
   364 
   365 	cell_t res = 1;
   366 
   367 	m_Players[client].Initialize(pszName, pszAddress, pEntity);
   368 	m_clconnect->PushCell(client);
   369 	m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
   370 	m_clconnect->PushCell(maxrejectlen);
   371 	m_clconnect->Execute(&res, NULL);
   372 
   373 	if (res)
   374 	{
   375 		if (!m_Players[client].IsAuthorized())
   376 		{
   377 			m_AuthQueue[++m_AuthQueue[0]] = client;
   378 		}
   379 	} else {
   380 		RETURN_META_VALUE(MRES_SUPERCEDE, false);
   381 	}
   382 
   383 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
   384 
   385 	return true;
   386 }
   387 
   388 bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
   389 {
   390 	int client = engine->IndexOfEdict(pEntity);
   391 	bool orig_value = META_RESULT_ORIG_RET(bool);
   392 	CPlayer *pPlayer = GetPlayerByIndex(client);
   393 
   394 	if (orig_value)
   395 	{
   396 		List<IClientListener *>::iterator iter;
   397 		IClientListener *pListener = NULL;
   398 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   399 		{
   400 			pListener = (*iter);
   401 			pListener->OnClientConnected(client);
   402 			if (!pPlayer->IsConnected())
   403 			{
   404 				break;
   405 			}
   406 		}
   407 	}
   408 
   409 	return true;
   410 }
   411 
   412 void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
   413 {
   414 	cell_t res;
   415 	int client = engine->IndexOfEdict(pEntity);
   416 
   417 	CPlayer *pPlayer = GetPlayerByIndex(client);
   418 	/* If they're not connected, they're a bot */
   419 	if (!pPlayer->IsConnected())
   420 	{
   421 		/* Run manual connection routines */
   422 		char error[255];
   423 		const char *authid = engine->GetPlayerNetworkIDString(pEntity);
   424 		pPlayer->Authorize(authid);
   425 		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
   426 		{
   427 			/* :TODO: kick the bot if it's rejected */
   428 			return;
   429 		}
   430 		List<IClientListener *>::iterator iter;
   431 		IClientListener *pListener = NULL;
   432 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   433 		{
   434 			pListener = (*iter);
   435 			pListener->OnClientConnected(client);
   436 			/* See if bot was kicked */
   437 			if (!pPlayer->IsConnected())
   438 			{
   439 				return;
   440 			}
   441 		}
   442 		/* Now do authorization */
   443 		for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   444 		{
   445 			pListener = (*iter);
   446 			pListener->OnClientAuthorized(client, authid);
   447 		}
   448 		/* Finally, tell plugins */
   449 		if (m_clauth->GetFunctionCount())
   450 		{
   451 			m_clauth->PushCell(client);
   452 			m_clauth->PushString(authid);
   453 			m_clauth->Execute(NULL);
   454 		}
   455 		pPlayer->Authorize_Post();
   456 	}
   457 
   458 	if (playerinfo)
   459 	{
   460 		pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
   461 	}
   462 
   463 	/* Get the client's language */
   464 	if (m_QueryLang)
   465 	{
   466 		const char *name;
   467 		if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
   468 		{
   469 			unsigned int langid;
   470 			pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
   471 		} else {
   472 			pPlayer->m_LangId = g_Translator.GetServerLanguage();
   473 		}
   474 	}
   475 
   476 	m_Players[client].Connect();
   477 	m_PlayerCount++;
   478 
   479 	List<IClientListener *>::iterator iter;
   480 	IClientListener *pListener = NULL;
   481 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   482 	{
   483 		pListener = (*iter);
   484 		pListener->OnClientPutInServer(client);
   485 	}
   486 
   487 	m_clputinserver->PushCell(client);
   488 	m_clputinserver->Execute(&res, NULL);
   489 }
   490 
   491 void PlayerManager::OnSourceModLevelEnd()
   492 {
   493 	/* Disconnect all bots still in game */
   494 	for (int i=1; i<=m_maxClients; i++)
   495 	{
   496 		if (m_Players[i].IsConnected())
   497 		{
   498 			OnClientDisconnect(m_Players[i].GetEdict());
   499 		}
   500 	}
   501 	m_PlayerCount = 0;
   502 }
   503 
   504 void PlayerManager::OnClientDisconnect(edict_t *pEntity)
   505 {
   506 	cell_t res;
   507 	int client = engine->IndexOfEdict(pEntity);
   508 
   509 	if (m_Players[client].IsConnected())
   510 	{
   511 		m_cldisconnect->PushCell(client);
   512 		m_cldisconnect->Execute(&res, NULL);
   513 	} else {
   514 		/* We don't care, prevent a double call */
   515 		return;
   516 	}
   517 
   518 	if (m_Players[client].WasCountedAsInGame())
   519 	{
   520 		m_PlayerCount--;
   521 	}
   522 
   523 	List<IClientListener *>::iterator iter;
   524 	IClientListener *pListener = NULL;
   525 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   526 	{
   527 		pListener = (*iter);
   528 		pListener->OnClientDisconnecting(client);
   529 	}
   530 
   531 	/**
   532 	 * Remove client from auth queue if necessary
   533 	 */
   534 	if (!m_Players[client].IsAuthorized())
   535 	{
   536 		for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
   537 		{
   538 			if (m_AuthQueue[i] == (unsigned)client)
   539 			{
   540 				/* Move everything ahead of us back by one */
   541 				for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
   542 				{
   543 					m_AuthQueue[j-1] = m_AuthQueue[j];
   544 				}
   545 				/* Remove us and break */
   546 				m_AuthQueue[0]--;
   547 				break;
   548 			}
   549 		}
   550 	}
   551 
   552 	m_Players[client].Disconnect();
   553 	m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
   554 }
   555 
   556 void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
   557 {
   558 	cell_t res;
   559 	int client = engine->IndexOfEdict(pEntity);
   560 
   561 	m_cldisconnect_post->PushCell(client);
   562 	m_cldisconnect_post->Execute(&res, NULL);
   563 
   564 	List<IClientListener *>::iterator iter;
   565 	IClientListener *pListener = NULL;
   566 	for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
   567 	{
   568 		pListener = (*iter);
   569 		pListener->OnClientDisconnected(client);
   570 	}
   571 }
   572 
   573 #if defined ORANGEBOX_BUILD
   574 void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
   575 {
   576 #else
   577 void PlayerManager::OnClientCommand(edict_t *pEntity)
   578 {
   579 	CCommand args;
   580 #endif
   581 	int client = engine->IndexOfEdict(pEntity);
   582 	cell_t res = Pl_Continue;
   583 
   584 	CPlayer *pPlayer = GetPlayerByIndex(client);
   585 	if (!pPlayer || !pPlayer->IsConnected())
   586 	{
   587 		return;
   588 	}
   589 
   590 	g_HL2.PushCommandStack(&args);
   591 
   592 	int argcount = args.ArgC() - 1;
   593 	const char *cmd = g_HL2.CurrentCommandName();
   594 
   595 	bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
   596 	if (result)
   597 	{
   598 		res = Pl_Handled;
   599 	} else {
   600 		result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
   601 		if (result)
   602 		{
   603 			res = Pl_Handled;
   604 		}
   605 	}
   606 
   607 	cell_t res2 = Pl_Continue;
   608 	m_clcommand->PushCell(client);
   609 	m_clcommand->PushCell(argcount);
   610 	m_clcommand->Execute(&res2, NULL);
   611 
   612 	if (res2 > res)
   613 	{
   614 		res = res2;
   615 	}
   616 
   617 	if (res >= Pl_Stop)
   618 	{
   619 		g_HL2.PopCommandStack();
   620 		RETURN_META(MRES_SUPERCEDE);
   621 	}
   622 
   623 	res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
   624 
   625 	g_HL2.PopCommandStack();
   626 
   627 	if (res >= Pl_Handled)
   628 	{
   629 		RETURN_META(MRES_SUPERCEDE);
   630 	}
   631 }
   632 
   633 void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
   634 {
   635 	cell_t res;
   636 	int client = engine->IndexOfEdict(pEntity);
   637 
   638 	if (!m_Players[client].IsConnected())
   639 	{
   640 		return;
   641 	}
   642 
   643 	m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
   644 	m_clinfochanged->Execute(&res, NULL);
   645 
   646 	IPlayerInfo *info = m_Players[client].GetPlayerInfo();
   647 	const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
   648 	const char *old_name = m_Players[client].m_Name.c_str();
   649 
   650 	if (strcmp(old_name, new_name) != 0)
   651 	{
   652 		AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
   653 		if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
   654 		{
   655 			if (!CheckSetAdminName(client, &m_Players[client], id))
   656 			{
   657 				m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
   658 				RETURN_META(MRES_IGNORED);
   659 			}
   660 		} else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
   661 			if (id == m_Players[client].GetAdminId())
   662 			{
   663 				/* This player is changing their name; force them to drop admin privileges! */
   664 				m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
   665 			}
   666 		}
   667 		m_Players[client].SetName(new_name);
   668 	}
   669 	
   670 	if (m_PassInfoVar.size() > 0)
   671 	{
   672 		/* Try for a password change */
   673 		const char *old_pass = m_Players[client].m_LastPassword.c_str();
   674 		const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
   675 		if (strcmp(old_pass, new_pass) != 0)
   676 		{
   677 			m_Players[client].m_LastPassword.assign(new_pass);
   678 			if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
   679 			{
   680 				/* If there is already an admin id assigned, this will just bail out. */
   681 				m_Players[client].DoBasicAdminChecks();
   682 			}
   683 		}
   684 	}
   685 }
   686 
   687 int PlayerManager::GetMaxClients()
   688 {
   689 	return m_maxClients;
   690 }
   691 
   692 CPlayer *PlayerManager::GetPlayerByIndex(int client) const
   693 {
   694 	if (client > m_maxClients || client < 1)
   695 	{
   696 		return NULL;
   697 	}
   698 	return &m_Players[client];
   699 }
   700 
   701 int PlayerManager::GetNumPlayers()
   702 {
   703 	return m_PlayerCount;
   704 }
   705 
   706 int PlayerManager::GetClientOfUserId(int userid)
   707 {
   708 	if (userid < 0 || userid > USHRT_MAX)
   709 	{
   710 		return 0;
   711 	}
   712 	
   713 	int client = m_UserIdLookUp[userid];
   714 
   715 	/* Verify the userid.  The cache can get messed up with older
   716 	 * Valve engines.  :TODO: If this gets fixed, do an old engine 
   717 	 * check before invoking this backwards compat code.
   718 	 */
   719 	if (client)
   720 	{
   721 		CPlayer *player = GetPlayerByIndex(client);
   722 		if (player && player->IsConnected())
   723 		{
   724 			int realUserId = engine->GetPlayerUserId(player->GetEdict());
   725 			if (realUserId == userid)
   726 			{
   727 				return client;
   728 			}
   729 		}
   730 	}
   731 
   732 	/* If we can't verify the userid, we have to do a manual loop */
   733 	CPlayer *player;
   734 	for (int i = 1; i <= m_maxClients; i++)
   735 	{
   736 		player = GetPlayerByIndex(i);
   737 		if (!player || !player->IsConnected())
   738 		{
   739 			continue;
   740 		}
   741 		if (engine->GetPlayerUserId(player->GetEdict()) == userid)
   742 		{
   743 			m_UserIdLookUp[userid] = i;
   744 			return i;
   745 		}
   746 	}
   747 
   748 	return 0;
   749 }
   750 
   751 void PlayerManager::AddClientListener(IClientListener *listener)
   752 {
   753 	m_hooks.push_back(listener);
   754 }
   755 
   756 void PlayerManager::RemoveClientListener(IClientListener *listener)
   757 {
   758 	m_hooks.remove(listener);
   759 }
   760 
   761 IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
   762 {
   763 	int index = engine->IndexOfEdict(pEdict);
   764 	return GetGamePlayer(index);
   765 }
   766 
   767 IGamePlayer *PlayerManager::GetGamePlayer(int client)
   768 {
   769 	return GetPlayerByIndex(client);
   770 }
   771 
   772 void PlayerManager::ClearAdminId(AdminId id)
   773 {
   774 	for (int i=1; i<=m_maxClients; i++)
   775 	{
   776 		if (m_Players[i].m_Admin == id)
   777 		{
   778 			m_Players[i].DumpAdmin(true);
   779 		}
   780 	}
   781 }
   782 
   783 void PlayerManager::ClearAllAdmins()
   784 {
   785 	for (int i=1; i<=m_maxClients; i++)
   786 	{
   787 		m_Players[i].DumpAdmin(true);
   788 	}
   789 }
   790 
   791 const char *PlayerManager::GetPassInfoVar()
   792 {
   793 	return m_PassInfoVar.c_str();
   794 }
   795 
   796 void PlayerManager::RecheckAnyAdmins()
   797 {
   798 	for (int i=1; i<=m_maxClients; i++)
   799 	{
   800 		if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
   801 		{
   802 			m_Players[i].DoBasicAdminChecks();
   803 		}
   804 	}
   805 }
   806 
   807 unsigned int PlayerManager::GetReplyTo()
   808 {
   809 	return g_ChatTriggers.GetReplyTo();
   810 }
   811 
   812 unsigned int PlayerManager::SetReplyTo(unsigned int reply)
   813 {
   814 	return g_ChatTriggers.SetReplyTo(reply);
   815 }
   816 
   817 /*******************
   818  *** PLAYER CODE ***
   819  *******************/
   820 
   821 CPlayer::CPlayer()
   822 {
   823 	m_IsConnected = false;
   824 	m_IsInGame = false;
   825 	m_IsAuthorized = false;
   826 	m_pEdict = NULL;
   827 	m_Admin = INVALID_ADMIN_ID;
   828 	m_TempAdmin = false;
   829 	m_Info = NULL;
   830 	m_bAdminCheckSignalled = false;
   831 	m_bIsInKickQueue = false;
   832 	m_LastPassword.clear();
   833 	m_LangId = LANGUAGE_ENGLISH;
   834 }
   835 
   836 void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
   837 {
   838 	m_IsConnected = true;
   839 	m_Name.assign(name);
   840 	m_Ip.assign(ip);
   841 	m_pEdict = pEntity;
   842 	m_iIndex = engine->IndexOfEdict(pEntity);
   843 	m_LangId = g_Translator.GetServerLanguage();
   844 
   845 	char ip2[24], *ptr;
   846 	strncopy(ip2, ip, sizeof(ip2));
   847 	if ((ptr = strchr(ip2, ':')) != NULL)
   848 	{
   849 		*ptr = '\0';
   850 	}
   851 	m_IpNoPort.assign(ip2);
   852 }
   853 
   854 void CPlayer::Connect()
   855 {
   856 	if (m_IsInGame)
   857 	{
   858 		return;
   859 	}
   860 
   861 	m_IsInGame = true;
   862 
   863 	const char *var = g_Players.GetPassInfoVar();
   864 	int client = engine->IndexOfEdict(m_pEdict);
   865 	if (var[0] != '\0')
   866 	{
   867 		const char *pass = engine->GetClientConVarValue(client, var);
   868 		m_LastPassword.assign(pass ? pass : "");
   869 	} else {
   870 		m_LastPassword.assign("");
   871 	}
   872 
   873 	if (m_IsAuthorized)
   874 	{
   875 		DoPostConnectAuthorization();
   876 	}
   877 }
   878 
   879 void CPlayer::Authorize(const char *steamid)
   880 {
   881 	if (m_IsAuthorized)
   882 	{
   883 		return;
   884 	}
   885 
   886 	m_IsAuthorized = true;
   887 	m_AuthID.assign(steamid);
   888 }
   889 
   890 void CPlayer::Disconnect()
   891 {
   892 	DumpAdmin(false);
   893 	m_IsConnected = false;
   894 	m_IsInGame = false;
   895 	m_IsAuthorized = false;
   896 	m_Name.clear();
   897 	m_Ip.clear();
   898 	m_AuthID.clear();
   899 	m_pEdict = NULL;
   900 	m_Info = NULL;
   901 	m_bAdminCheckSignalled = false;
   902 	m_UserId = -1;
   903 	m_bIsInKickQueue = false;
   904 }
   905 
   906 void CPlayer::SetName(const char *name)
   907 {
   908 	m_Name.assign(name);
   909 }
   910 
   911 const char *CPlayer::GetName()
   912 {
   913 	if (m_Info && m_pEdict->GetUnknown())
   914 	{
   915 		return m_Info->GetName();
   916 	}
   917 	
   918 	return m_Name.c_str();
   919 }
   920 
   921 const char *CPlayer::GetIPAddress()
   922 {
   923 	return m_Ip.c_str();
   924 }
   925 
   926 const char *CPlayer::GetAuthString()
   927 {
   928 	return m_AuthID.c_str();
   929 }
   930 
   931 edict_t *CPlayer::GetEdict()
   932 {
   933 	return m_pEdict;
   934 }
   935 
   936 bool CPlayer::IsInGame()
   937 {
   938 	return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
   939 }
   940 
   941 bool CPlayer::WasCountedAsInGame()
   942 {
   943 	return m_IsInGame;
   944 }
   945 
   946 bool CPlayer::IsConnected()
   947 {
   948 	return m_IsConnected;
   949 }
   950 
   951 bool CPlayer::IsAuthorized()
   952 {
   953 	return m_IsAuthorized;
   954 }
   955 
   956 IPlayerInfo *CPlayer::GetPlayerInfo()
   957 {
   958 	if (m_pEdict->GetUnknown())
   959 	{
   960 		return m_Info;
   961 	}
   962 
   963 	return NULL;
   964 }
   965 
   966 bool CPlayer::IsFakeClient()
   967 {
   968 	return (strcmp(m_AuthID.c_str(), "BOT") == 0);
   969 }
   970 
   971 void CPlayer::SetAdminId(AdminId id, bool temporary)
   972 {
   973 	if (!m_IsConnected)
   974 	{
   975 		return;
   976 	}
   977 
   978 	DumpAdmin(false);
   979 
   980 	m_Admin = id;
   981 	m_TempAdmin = temporary;
   982 }
   983 
   984 AdminId CPlayer::GetAdminId()
   985 {
   986 	return m_Admin;
   987 }
   988 
   989 void CPlayer::DumpAdmin(bool deleting)
   990 {
   991 	if (m_Admin != INVALID_ADMIN_ID)
   992 	{
   993 		if (m_TempAdmin && !deleting)
   994 		{
   995 			g_Admins.InvalidateAdmin(m_Admin);
   996 		}
   997 		m_Admin = INVALID_ADMIN_ID;
   998 		m_TempAdmin = false;
   999 	}
  1000 }
  1001 
  1002 void CPlayer::Kick(const char *str)
  1003 {
  1004 	INetChannel *pNetChan = static_cast<INetChannel *>(engine->GetPlayerNetInfo(m_iIndex));
  1005 	IClient *pClient = static_cast<IClient *>(pNetChan->GetMsgHandler());
  1006 	pClient->Disconnect("%s", str);
  1007 }
  1008 
  1009 void CPlayer::Authorize_Post()
  1010 {
  1011 	if (m_IsInGame)
  1012 	{
  1013 		DoPostConnectAuthorization();
  1014 	}
  1015 }
  1016 
  1017 void CPlayer::DoPostConnectAuthorization()
  1018 {
  1019 	cell_t result = 0;
  1020 	PreAdminCheck->PushCell(m_iIndex);
  1021 	PreAdminCheck->Execute(&result);
  1022 
  1023 	/* Defer, for better or worse */
  1024 	if ((ResultType)result >= Pl_Handled)
  1025 	{
  1026 		return;
  1027 	}
  1028 
  1029 	/* Sanity check */
  1030 	if (!IsConnected())
  1031 	{
  1032 		return;
  1033 	}
  1034 
  1035 	/* Otherwise, go ahead and do admin checks */
  1036 	DoBasicAdminChecks();
  1037 
  1038 	/* Send the notification out */
  1039 	NotifyPostAdminChecks();
  1040 }
  1041 
  1042 void CPlayer::NotifyPostAdminChecks()
  1043 {
  1044 	if (m_bAdminCheckSignalled)
  1045 	{
  1046 		return;
  1047 	}
  1048 
  1049 	/* Block beforehand so they can't double-call */
  1050 	m_bAdminCheckSignalled = true;
  1051 
  1052 	PostAdminCheck->PushCell(m_iIndex);
  1053 	PostAdminCheck->Execute(NULL);
  1054 }
  1055 
  1056 void CPlayer::DoBasicAdminChecks()
  1057 {
  1058 	if (GetAdminId() != INVALID_ADMIN_ID)
  1059 	{
  1060 		return;
  1061 	}
  1062 
  1063 	/* First check the name */
  1064 	AdminId id;
  1065 	int client = engine->IndexOfEdict(m_pEdict);
  1066 
  1067 	if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
  1068 	{
  1069 		if (!g_Players.CheckSetAdminName(client, this, id))
  1070 		{
  1071 			int userid = engine->GetPlayerUserId(m_pEdict);
  1072 			g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
  1073 		}
  1074 		return;
  1075 	}
  1076 	
  1077 	/* Check IP */
  1078 	if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
  1079 	{
  1080 		if (g_Players.CheckSetAdmin(client, this, id))
  1081 		{
  1082 			return;
  1083 		}
  1084 	}
  1085 
  1086 	/* Check IP address */
  1087 	if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
  1088 	{
  1089 		if (g_Players.CheckSetAdmin(client, this, id))
  1090 		{
  1091 			return;
  1092 		}
  1093 	}
  1094 }
  1095 
  1096 unsigned int CPlayer::GetLanguageId()
  1097 {
  1098 	return m_LangId;
  1099 }
  1100 
  1101 int CPlayer::GetUserId()
  1102 {
  1103 	if (m_UserId == -1)
  1104 	{
  1105 		m_UserId = engine->GetPlayerUserId(GetEdict());
  1106 	}
  1107 
  1108 	return m_UserId;
  1109 }
  1110 
  1111 bool CPlayer::IsInKickQueue()
  1112 {
  1113 	return m_bIsInKickQueue;
  1114 }
  1115 
  1116 void CPlayer::MarkAsBeingKicked()
  1117 {
  1118 	m_bIsInKickQueue = true;
  1119 }