gamedata/sdktools.games/game.zpanic.txt
author Ruben Gonzalez <drifter01620@gmail.com>
Thu May 22 09:49:27 2014 -0400 (2014-05-22)
changeset 4378 568f4497ef4a
parent 3681 b34e7dac29fe
permissions -rw-r--r--
Update CS:GO team score gamedata.
     1 /**
     2  * Do not edit this file.  Any changes will be overwritten by the gamedata
     3  * updater or by upgrading your SourceMod install.
     4  *
     5  * To override data in this file, create a subdirectory named "custom" and
     6  * place your own gamedata file(s) inside of it.  Such files will be parsed
     7  * after SM's own.
     8  *
     9  * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
    10  */
    11 
    12 "Games"
    13 {
    14 	/* Zombie Panic! Source */
    15 	"zps"
    16 	{
    17 		"Offsets"
    18 		{
    19 			"GiveNamedItem"
    20 			{
    21 				"windows"	"358"
    22 				"linux"		"359"
    23 			}
    24 			"RemovePlayerItem"
    25 			{
    26 				"windows"	"247"
    27 				"linux"		"248"
    28 			}
    29 			"Weapon_GetSlot"
    30 			{
    31 				"windows"	"242"
    32 				"linux"		"243"
    33 			}
    34 			"Ignite"
    35 			{
    36 				"windows"	"199"
    37 				"linux"		"200"
    38 			}
    39 			"Extinguish"
    40 			{
    41 				"windows"	"203"
    42 				"linux"		"204"
    43 			}
    44 			"Teleport"
    45 			{
    46 				"windows"	"104"
    47 				"linux"		"105"
    48 			}
    49 			"CommitSuicide"
    50 			{
    51 				"windows"	"405"
    52 				"linux"		"405"
    53 			}
    54 			"GetVelocity"
    55 			{
    56 				"windows"	"133"
    57 				"linux"		"134"
    58 			}
    59 			"EyeAngles"
    60 			{
    61 				"windows"	"125"
    62 				"linux"		"126"
    63 			}
    64 			"AcceptInput"
    65 			{
    66 				"windows"	"35"
    67 				"linux"		"36"
    68 			}
    69 			"SetEntityModel"
    70 			{
    71 				"windows"	"24"
    72 				"linux"		"25"
    73 			}
    74 			"WeaponEquip"
    75 			{
    76 				"windows"	"235"
    77 				"linux"		"236"
    78 			}
    79 			"Activate"
    80 			{
    81 				"windows"	"32"
    82 				"linux"		"33"
    83 			}
    84 			"PlayerRunCmd"
    85 			{
    86 				"windows"	"377"
    87 				"linux"		"378"
    88 			}
    89 		}
    90 		"Signatures"
    91 		{
    92 			"FindEntityByClassname"
    93 			{
    94 				"library"	"server"
    95 				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\xC1\xE0\x2A\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x2A\x39"
    96 				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
    97 			}
    98 			"FireOutput"
    99 			{
   100 				"library"	"server"
   101 				"windows"	"\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57"
   102 				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
   103 			}
   104 		}
   105 	}
   106 	
   107 	"zps"
   108 	{
   109 		"Offsets"
   110 		{
   111 			/* Offset into CBaseTempEntity constructor */
   112 			"s_pTempEntities"
   113 			{
   114 				"windows"	"19"
   115 			}
   116 			"GetTEName"
   117 			{
   118 				"windows"	"4"
   119 				"linux"		"4"
   120 			}
   121 			"GetTENext"
   122 			{
   123 				"windows"	"8"
   124 				"linux"		"8"
   125 			}
   126 			"TE_GetServerClass"
   127 			{
   128 				"windows"	"0"
   129 				"linux"		"0"
   130 			}
   131 		}
   132 
   133 		"Signatures"
   134 		{
   135 			"CBaseTempEntity"
   136 			{
   137 				"library"	"server"
   138 				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89"
   139 			}
   140 			"s_pTempEntities"
   141 			{
   142 				"library"	"server"
   143 				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
   144 			}
   145 		}
   146 	}
   147 }