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c21fd6e89ff5 2008-12-28 01:02 -0500 |
David Anderson - Fixed threading issues in gamedata fetcher, new restart mechanism (bug 3351, r=pred). |
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297d0a773483 2008-12-27 19:50 -0500 |
David Anderson - Removed unsafe calls from gamedata threader (bug 3351, r=pred). |
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1f4345fb0f75 2008-12-26 23:26 -0500 |
David Anderson - Another gamedata cleanup sponsored by an r=pred (bug 3351). |
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76b7b4575e21 2008-11-14 09:18 -0600 |
Scott Ehlert - Added preliminary support for Left 4 Dead; some things may not yet work. |
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323fbf1ab608 2008-10-20 18:42 +1300 |
Matt Woodrow - Fixed regression in send/revc calls in the gamedata fetcher |
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0a45bbad3bde 2008-10-19 17:27 +1300 |
Matt Woodrow - Gamedata fetching cleanup - Part 1 (bug 3351 r=dvander) |
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da4a6d013772 2008-09-02 06:29 +0000 |
Matt Woodrow - Added amb1978 - Core.cfg now has parameters to set the gamedata auto-updater server and port. |
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c991c043022d 2008-07-10 01:26 +0000 |
Matt Woodrow - Gamedata fetcher now unlocks gamedata files after a successful query |
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c24a6fa957db 2008-07-06 04:49 +0000 |
David Anderson - jit refactoring branch |
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ef9e2b861ddf 2008-07-03 06:26 +0000 |
Matt Woodrow - Hopefully fixed trunk build. |
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8a4ec8a62865 2008-07-02 02:57 +0000 |
Matt Woodrow - Gamedata query no longer detects a failed query as a crash. |
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d9d876e97a66 2008-07-01 09:48 +0000 |
Matt Woodrow - And the most important piece: Import of experimental gamedata autoupdater. Also new debug command "sm_gamedata_md5 <filename>" |