Oh, this isn't needed anymore
authorScott Ehlert <ds@alliedmods.net>
Tue Mar 06 04:53:14 2007 +0000 (2007-03-06)
changeset 57886663b24d7f7
parent 577 39a746736a0f
child 579 3c25cd99fb05
Oh, this isn't needed anymore
core/EventManager.cpp
core/EventManager.h
core/smn_events.cpp
     1.1 --- a/core/EventManager.cpp	Tue Mar 06 04:50:30 2007 +0000
     1.2 +++ b/core/EventManager.cpp	Tue Mar 06 04:53:14 2007 +0000
     1.3 @@ -301,7 +301,7 @@
     1.4  	return NULL;
     1.5  }
     1.6  
     1.7 -void EventManager::FireEvent(IPluginContext *pContext, EventInfo *pInfo, int flags, bool bDontBroadcast)
     1.8 +void EventManager::FireEvent(EventInfo *pInfo, int flags, bool bDontBroadcast)
     1.9  {
    1.10  	/* Should SourceMod plugins be notified of this event? */
    1.11  	m_NotifyPlugins = (flags & EVENT_PASSTHRU_ALL) ? true : false;
     2.1 --- a/core/EventManager.h	Tue Mar 06 04:50:30 2007 +0000
     2.2 +++ b/core/EventManager.h	Tue Mar 06 04:53:14 2007 +0000
     2.3 @@ -94,7 +94,7 @@
     2.4  	EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
     2.5  	EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
     2.6  	EventInfo *CreateEvent(IPluginContext *pContext, const char *name);
     2.7 -	void FireEvent(IPluginContext *pContext, EventInfo *pInfo, int flags=0, bool bDontBroadcast=false);
     2.8 +	void FireEvent(EventInfo *pInfo, int flags=0, bool bDontBroadcast=false);
     2.9  private: // IGameEventManager2 hooks
    2.10  	bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
    2.11  	bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
     3.1 --- a/core/smn_events.cpp	Tue Mar 06 04:50:30 2007 +0000
     3.2 +++ b/core/smn_events.cpp	Tue Mar 06 04:53:14 2007 +0000
     3.3 @@ -98,7 +98,7 @@
     3.4  		return pContext->ThrowNativeError("Game event \"%s\" could not be fired because it was not created by this plugin", pInfo->pEvent->GetName());
     3.5  	}
     3.6  
     3.7 -	g_EventManager.FireEvent(pContext, pInfo, params[2], params[3] ? true : false);
     3.8 +	g_EventManager.FireEvent(pInfo, params[2], params[3] ? true : false);
     3.9  
    3.10  	/* Free handle on game event */
    3.11  	HandleSecurity sec = {pContext->GetIdentity(), g_pCoreIdent};