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/* vim: set ts=4 sw=4 tw=99 et: |
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* |
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* Copyright (C) 2012 David Anderson |
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* |
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* This file is part of SourcePawn. |
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* |
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* SourcePawn is free software: you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License as published by the Free |
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* Software Foundation, either version 3 of the License, or (at your option) |
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* any later version. |
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* |
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* SourcePawn is distributed in the hope that it will be useful, but WITHOUT ANY |
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* SourcePawn. If not, see http://www.gnu.org/licenses/. |
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*/ |
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#ifndef _include_name_binding_h_ |
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#define _include_name_binding_h_ |
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#include "../PoolAllocator.h" |
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#include "../Types.h" |
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#include "Scanner.h" |
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namespace ke { |
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class Zone; |
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class CompileContext; |
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struct TranslationUnit; |
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// Creates symbols and types for names that are global or can be derived from |
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// a global. This phase also populates global scopes with lists of exported |
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// symbols. |
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void PopulateNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit); |
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// Because of the way globals work in Pawn, we need a precursor step to |
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// actually enter global symbols into the global struct. They're already in |
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// the global symbol table, so we know they won't clash. This process also |
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// binds any remaining types on global variables. |
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void BindGlobals(Zone *zone, CompileContext &cc, TranslationUnit *unit); |
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// Bind all outstanding names and finalize all unfinished types. |
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void BindNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit); |
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} |
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#endif // _include_name_binding_h_ |